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-rw-r--r--src/client/game.cpp2
-rw-r--r--src/client/sky.cpp178
-rw-r--r--src/client/sky.h9
3 files changed, 67 insertions, 122 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 182dc3815..b6052390b 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -2862,7 +2862,7 @@ void Game::handleClientEvent_SetMoon(ClientEvent *event, CameraOrientation *cam)
void Game::handleClientEvent_SetStars(ClientEvent *event, CameraOrientation *cam)
{
sky->setStarsVisible(event->star_params->visible);
- sky->setStarCount(event->star_params->count, false);
+ sky->setStarCount(event->star_params->count);
sky->setStarColor(event->star_params->starcolor);
sky->setStarScale(event->star_params->scale);
delete event->star_params;
diff --git a/src/client/sky.cpp b/src/client/sky.cpp
index 1cf9a4afc..0ab710eee 100644
--- a/src/client/sky.cpp
+++ b/src/client/sky.cpp
@@ -18,21 +18,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+#include <cmath>
#include "sky.h"
-#include "ITexture.h"
-#include "IVideoDriver.h"
-#include "ISceneManager.h"
-#include "ICameraSceneNode.h"
-#include "S3DVertex.h"
+#include <ITexture.h>
+#include <IVideoDriver.h>
+#include <ISceneManager.h>
+#include <ICameraSceneNode.h>
+#include <S3DVertex.h>
#include "client/tile.h"
#include "noise.h" // easeCurve
#include "profiler.h"
#include "util/numeric.h"
-#include <cmath>
#include "client/renderingengine.h"
#include "settings.h"
#include "camera.h" // CameraModes
-#include "config.h"
+
using namespace irr::core;
static video::SMaterial baseMaterial()
@@ -51,7 +51,14 @@ static video::SMaterial baseMaterial()
mat.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
mat.BackfaceCulling = false;
return mat;
-};
+}
+
+static inline void disableTextureFiltering(video::SMaterial &mat)
+{
+ mat.setFlag(video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false);
+ mat.setFlag(video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false);
+ mat.setFlag(video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false);
+}
Sky::Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShaderSource *ssrc) :
scene::ISceneNode(rendering_engine->get_scene_manager()->getRootSceneNode(),
@@ -65,6 +72,11 @@ Sky::Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShade
m_enable_shaders = g_settings->getBool("enable_shaders");
+ m_sky_params = SkyboxDefaults::getSkyDefaults();
+ m_sun_params = SkyboxDefaults::getSunDefaults();
+ m_moon_params = SkyboxDefaults::getMoonDefaults();
+ m_star_params = SkyboxDefaults::getStarDefaults();
+
// Create materials
m_materials[0] = baseMaterial();
@@ -73,49 +85,15 @@ Sky::Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShade
m_materials[0].ColorMaterial = video::ECM_NONE;
m_materials[1] = baseMaterial();
- //m_materials[1].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
m_materials[2] = baseMaterial();
m_materials[2].setTexture(0, tsrc->getTextureForMesh("sunrisebg.png"));
m_materials[2].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
- //m_materials[2].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
-
- // Ensures that sun and moon textures and tonemaps are correct.
- setSkyDefaults();
- m_sun_texture = tsrc->isKnownSourceImage(m_sun_params.texture) ?
- tsrc->getTextureForMesh(m_sun_params.texture) : nullptr;
- m_moon_texture = tsrc->isKnownSourceImage(m_moon_params.texture) ?
- tsrc->getTextureForMesh(m_moon_params.texture) : nullptr;
- m_sun_tonemap = tsrc->isKnownSourceImage(m_sun_params.tonemap) ?
- tsrc->getTexture(m_sun_params.tonemap) : nullptr;
- m_moon_tonemap = tsrc->isKnownSourceImage(m_moon_params.tonemap) ?
- tsrc->getTexture(m_moon_params.tonemap) : nullptr;
- if (m_sun_texture) {
- m_materials[3] = baseMaterial();
- m_materials[3].setTexture(0, m_sun_texture);
- m_materials[3].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
- // Disables texture filtering
- m_materials[3].setFlag(video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false);
- m_materials[3].setFlag(video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false);
- m_materials[3].setFlag(video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false);
- // Use tonemaps if available
- if (m_sun_tonemap)
- m_materials[3].Lighting = true;
- }
- if (m_moon_texture) {
- m_materials[4] = baseMaterial();
- m_materials[4].setTexture(0, m_moon_texture);
- m_materials[4].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
- // Disables texture filtering
- m_materials[4].setFlag(video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false);
- m_materials[4].setFlag(video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false);
- m_materials[4].setFlag(video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false);
- // Use tonemaps if available
- if (m_moon_tonemap)
- m_materials[4].Lighting = true;
- }
+ setSunTexture(m_sun_params.texture, m_sun_params.tonemap, tsrc);
+
+ setMoonTexture(m_moon_params.texture, m_moon_params.tonemap, tsrc);
for (int i = 5; i < 11; i++) {
m_materials[i] = baseMaterial();
@@ -130,7 +108,7 @@ Sky::Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShade
m_sky_body_orbit_tilt = rangelim(val, 0.0f, 60.0f);
}
- setStarCount(1000, true);
+ setStarCount(1000);
}
void Sky::OnRegisterSceneNode()
@@ -386,20 +364,6 @@ void Sky::update(float time_of_day, float time_brightness,
bool is_dawn = (time_brightness >= 0.20 && time_brightness < 0.35);
- /*
- Development colours
-
- video::SColorf bgcolor_bright_normal_f(170. / 255, 200. / 255, 230. / 255, 1.0);
- video::SColorf bgcolor_bright_dawn_f(0.666, 200. / 255 * 0.7, 230. / 255 * 0.5, 1.0);
- video::SColorf bgcolor_bright_dawn_f(0.666, 0.549, 0.220, 1.0);
- video::SColorf bgcolor_bright_dawn_f(0.666 * 1.2, 0.549 * 1.0, 0.220 * 1.0, 1.0);
- video::SColorf bgcolor_bright_dawn_f(0.666 * 1.2, 0.549 * 1.0, 0.220 * 1.2, 1.0);
-
- video::SColorf cloudcolor_bright_dawn_f(1.0, 0.591, 0.4);
- video::SColorf cloudcolor_bright_dawn_f(1.0, 0.65, 0.44);
- video::SColorf cloudcolor_bright_dawn_f(1.0, 0.7, 0.5);
- */
-
video::SColorf bgcolor_bright_normal_f = m_sky_params.sky_color.day_horizon;
video::SColorf bgcolor_bright_indoor_f = m_sky_params.sky_color.indoors;
video::SColorf bgcolor_bright_dawn_f = m_sky_params.sky_color.dawn_horizon;
@@ -754,33 +718,29 @@ void Sky::setSunTexture(const std::string &sun_texture,
// Ignore matching textures (with modifiers) entirely,
// but lets at least update the tonemap before hand.
m_sun_params.tonemap = sun_tonemap;
- m_sun_tonemap = tsrc->isKnownSourceImage(m_sun_params.tonemap) ?
- tsrc->getTexture(m_sun_params.tonemap) : nullptr;
+ m_sun_tonemap = tsrc->isKnownSourceImage(sun_tonemap) ?
+ tsrc->getTexture(sun_tonemap) : nullptr;
m_materials[3].Lighting = !!m_sun_tonemap;
- if (m_sun_params.texture == sun_texture)
+ if (m_sun_params.texture == sun_texture && !m_first_update)
return;
m_sun_params.texture = sun_texture;
- if (sun_texture != "") {
- // We want to ensure the texture exists first.
- m_sun_texture = tsrc->getTextureForMesh(m_sun_params.texture);
-
- if (m_sun_texture) {
- m_materials[3] = baseMaterial();
- m_materials[3].setTexture(0, m_sun_texture);
- m_materials[3].MaterialType = video::
- EMT_TRANSPARENT_ALPHA_CHANNEL;
- // Disables texture filtering
- m_materials[3].setFlag(
- video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false);
- m_materials[3].setFlag(
- video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false);
- m_materials[3].setFlag(
- video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false);
- }
- } else {
- m_sun_texture = nullptr;
+ m_sun_texture = nullptr;
+ if (sun_texture == "sun.png") {
+ // Dumb compatibility fix: sun.png transparently falls back to no texture
+ m_sun_texture = tsrc->isKnownSourceImage(sun_texture) ?
+ tsrc->getTexture(sun_texture) : nullptr;
+ } else if (!sun_texture.empty()) {
+ m_sun_texture = tsrc->getTextureForMesh(sun_texture);
+ }
+
+ if (m_sun_texture) {
+ m_materials[3] = baseMaterial();
+ m_materials[3].setTexture(0, m_sun_texture);
+ m_materials[3].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ disableTextureFiltering(m_materials[3]);
+ m_materials[3].Lighting = !!m_sun_tonemap;
}
}
@@ -802,40 +762,36 @@ void Sky::setMoonTexture(const std::string &moon_texture,
// Ignore matching textures (with modifiers) entirely,
// but lets at least update the tonemap before hand.
m_moon_params.tonemap = moon_tonemap;
- m_moon_tonemap = tsrc->isKnownSourceImage(m_moon_params.tonemap) ?
- tsrc->getTexture(m_moon_params.tonemap) : nullptr;
+ m_moon_tonemap = tsrc->isKnownSourceImage(moon_tonemap) ?
+ tsrc->getTexture(moon_tonemap) : nullptr;
m_materials[4].Lighting = !!m_moon_tonemap;
- if (m_moon_params.texture == moon_texture)
+ if (m_moon_params.texture == moon_texture && !m_first_update)
return;
m_moon_params.texture = moon_texture;
- if (moon_texture != "") {
- // We want to ensure the texture exists first.
- m_moon_texture = tsrc->getTextureForMesh(m_moon_params.texture);
-
- if (m_moon_texture) {
- m_materials[4] = baseMaterial();
- m_materials[4].setTexture(0, m_moon_texture);
- m_materials[4].MaterialType = video::
- EMT_TRANSPARENT_ALPHA_CHANNEL;
- // Disables texture filtering
- m_materials[4].setFlag(
- video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false);
- m_materials[4].setFlag(
- video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false);
- m_materials[4].setFlag(
- video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false);
- }
- } else {
- m_moon_texture = nullptr;
+ m_moon_texture = nullptr;
+ if (moon_texture == "moon.png") {
+ // Dumb compatibility fix: moon.png transparently falls back to no texture
+ m_moon_texture = tsrc->isKnownSourceImage(moon_texture) ?
+ tsrc->getTexture(moon_texture) : nullptr;
+ } else if (!moon_texture.empty()) {
+ m_moon_texture = tsrc->getTextureForMesh(moon_texture);
+ }
+
+ if (m_moon_texture) {
+ m_materials[4] = baseMaterial();
+ m_materials[4].setTexture(0, m_moon_texture);
+ m_materials[4].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ disableTextureFiltering(m_materials[4]);
+ m_materials[4].Lighting = !!m_moon_tonemap;
}
}
-void Sky::setStarCount(u16 star_count, bool force_update)
+void Sky::setStarCount(u16 star_count)
{
// Allow force updating star count at game init.
- if (m_star_params.count != star_count || force_update) {
+ if (m_star_params.count != star_count || m_first_update) {
m_star_params.count = star_count;
updateStars();
}
@@ -924,16 +880,6 @@ void Sky::addTextureToSkybox(const std::string &texture, int material_id,
m_materials[material_id+5].MaterialType = video::EMT_SOLID;
}
-// To be called once at game init to setup default values.
-void Sky::setSkyDefaults()
-{
- SkyboxDefaults sky_defaults;
- m_sky_params.sky_color = sky_defaults.getSkyColorDefaults();
- m_sun_params = sky_defaults.getSunDefaults();
- m_moon_params = sky_defaults.getMoonDefaults();
- m_star_params = sky_defaults.getStarDefaults();
-}
-
float getWickedTimeOfDay(float time_of_day)
{
float nightlength = 0.415f;
diff --git a/src/client/sky.h b/src/client/sky.h
index 83106453b..3dc057b70 100644
--- a/src/client/sky.h
+++ b/src/client/sky.h
@@ -17,6 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+#pragma once
+
#include "irrlichttypes_extrabloated.h"
#include <ISceneNode.h>
#include <array>
@@ -25,8 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "shader.h"
#include "skyparams.h"
-#pragma once
-
#define SKY_MATERIAL_COUNT 12
class ITextureSource;
@@ -77,7 +77,7 @@ public:
void setMoonScale(f32 moon_scale) { m_moon_params.scale = moon_scale; }
void setStarsVisible(bool stars_visible) { m_star_params.visible = stars_visible; }
- void setStarCount(u16 star_count, bool force_update);
+ void setStarCount(u16 star_count);
void setStarColor(video::SColor star_color) { m_star_params.starcolor = star_color; }
void setStarScale(f32 star_scale) { m_star_params.scale = star_scale; updateStars(); }
@@ -150,7 +150,7 @@ private:
bool m_visible = true;
// Used when m_visible=false
video::SColor m_fallback_bg_color = video::SColor(255, 255, 255, 255);
- bool m_first_update = true;
+ bool m_first_update = true; // Set before the sky is updated for the first time
float m_time_of_day;
float m_time_brightness;
bool m_sunlight_seen;
@@ -206,7 +206,6 @@ private:
void draw_stars(video::IVideoDriver *driver, float wicked_time_of_day);
void place_sky_body(std::array<video::S3DVertex, 4> &vertices,
float horizon_position, float day_position);
- void setSkyDefaults();
};
// calculates value for sky body positions for the given observed time of day