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-rw-r--r--src/clientmap.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/clientmap.cpp b/src/clientmap.cpp
index 0a5d00b99..e061a5998 100644
--- a/src/clientmap.cpp
+++ b/src/clientmap.cpp
@@ -856,7 +856,7 @@ int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
return ret;
}
-void ClientMap::renderPostFx()
+void ClientMap::renderPostFx(CameraMode cam_mode)
{
INodeDefManager *nodemgr = m_gamedef->ndef();
@@ -867,8 +867,6 @@ void ClientMap::renderPostFx()
v3f camera_position = m_camera_position;
m_camera_mutex.Unlock();
- LocalPlayer *player = m_client->getEnv().getLocalPlayer();
-
MapNode n = getNodeNoEx(floatToInt(camera_position, BS));
// - If the player is in a solid node, make everything black.
@@ -876,7 +874,9 @@ void ClientMap::renderPostFx()
// - Do not if player is in third person mode
const ContentFeatures& features = nodemgr->get(n);
video::SColor post_effect_color = features.post_effect_color;
- if(features.solidness == 2 && !(g_settings->getBool("noclip") && m_gamedef->checkLocalPrivilege("noclip")) && player->camera_mode == CAMERA_MODE_FIRST)
+ if(features.solidness == 2 && !(g_settings->getBool("noclip") &&
+ m_gamedef->checkLocalPrivilege("noclip")) &&
+ cam_mode == CAMERA_MODE_FIRST)
{
post_effect_color = video::SColor(255, 0, 0, 0);
}