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-rw-r--r--src/clientmap.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/clientmap.cpp b/src/clientmap.cpp
index 20a59f266..c8b2d412d 100644
--- a/src/clientmap.cpp
+++ b/src/clientmap.cpp
@@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapblock.h"
#include "profiler.h"
#include "settings.h"
+#include "game.h" // CameraModes
#include "util/mathconstants.h"
#include <algorithm>
@@ -866,13 +867,16 @@ void ClientMap::renderPostFx()
v3f camera_position = m_camera_position;
m_camera_mutex.Unlock();
+ LocalPlayer *player = m_client->getEnv().getLocalPlayer();
+
MapNode n = getNodeNoEx(floatToInt(camera_position, BS));
// - If the player is in a solid node, make everything black.
// - If the player is in liquid, draw a semi-transparent overlay.
+ // - Do not if player is in third person mode
const ContentFeatures& features = nodemgr->get(n);
video::SColor post_effect_color = features.post_effect_color;
- if(features.solidness == 2 && !(g_settings->getBool("noclip") && m_gamedef->checkLocalPrivilege("noclip")))
+ if(features.solidness == 2 && !(g_settings->getBool("noclip") && m_gamedef->checkLocalPrivilege("noclip")) && player->camera_mode == CAMERA_MODE_FIRST)
{
post_effect_color = video::SColor(255, 0, 0, 0);
}