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-rw-r--r--src/clientobject.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/clientobject.cpp b/src/clientobject.cpp
index a11757ea6..ff3f47187 100644
--- a/src/clientobject.cpp
+++ b/src/clientobject.cpp
@@ -43,12 +43,11 @@ ClientActiveObject* ClientActiveObject::create(ActiveObjectType type,
IGameDef *gamedef, ClientEnvironment *env)
{
// Find factory function
- std::map<u16, Factory>::iterator n;
- n = m_types.find(type);
+ UNORDERED_MAP<u16, Factory>::iterator n = m_types.find(type);
if(n == m_types.end()) {
// If factory is not found, just return.
- warningstream<<"ClientActiveObject: No factory for type="
- <<(int)type<<std::endl;
+ warningstream << "ClientActiveObject: No factory for type="
+ << (int)type << std::endl;
return NULL;
}
@@ -59,8 +58,7 @@ ClientActiveObject* ClientActiveObject::create(ActiveObjectType type,
void ClientActiveObject::registerType(u16 type, Factory f)
{
- std::map<u16, Factory>::iterator n;
- n = m_types.find(type);
+ UNORDERED_MAP<u16, Factory>::iterator n = m_types.find(type);
if(n != m_types.end())
return;
m_types[type] = f;