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-rw-r--r--src/clientobject.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/clientobject.cpp b/src/clientobject.cpp
index e7c735dac..37f693c5e 100644
--- a/src/clientobject.cpp
+++ b/src/clientobject.cpp
@@ -43,9 +43,9 @@ ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef,
ClientEnvironment *env)
{
// Find factory function
- core::map<u16, Factory>::Node *n;
+ std::map<u16, Factory>::iterator n;
n = m_types.find(type);
- if(n == NULL)
+ if(n == m_types.end())
{
// If factory is not found, just return.
dstream<<"WARNING: ClientActiveObject: No factory for type="
@@ -53,18 +53,18 @@ ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef,
return NULL;
}
- Factory f = n->getValue();
+ Factory f = n->second;
ClientActiveObject *object = (*f)(gamedef, env);
return object;
}
void ClientActiveObject::registerType(u16 type, Factory f)
{
- core::map<u16, Factory>::Node *n;
+ std::map<u16, Factory>::iterator n;
n = m_types.find(type);
- if(n)
+ if(n != m_types.end())
return;
- m_types.insert(type, f);
+ m_types[type] = f;
}