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-rw-r--r--src/clientobject.cpp488
1 files changed, 486 insertions, 2 deletions
diff --git a/src/clientobject.cpp b/src/clientobject.cpp
index 46db389cd..e6646eff1 100644
--- a/src/clientobject.cpp
+++ b/src/clientobject.cpp
@@ -51,7 +51,7 @@ ClientActiveObject* ClientActiveObject::create(u8 type)
{
dstream<<"ClientActiveObject::create(): passed "
<<"ACTIVEOBJECT_TYPE_LUA"<<std::endl;
- return NULL;
+ return new LuaCAO(0);
}
else
{
@@ -151,7 +151,7 @@ void TestCAO::step(float dtime)
void TestCAO::processMessage(const std::string &data)
{
- //dstream<<"TestCAO: Got data: "<<data<<std::endl;
+ dstream<<"TestCAO: Got data: "<<data<<std::endl;
std::istringstream is(data, std::ios::binary);
u16 cmd;
is>>cmd;
@@ -166,4 +166,488 @@ void TestCAO::processMessage(const std::string &data)
}
}
+/*
+ LuaCAO
+*/
+
+extern "C"{
+#include "lstring.h"
+}
+
+/*
+ object_set_position(self, x, y, z)
+*/
+static int lf_object_set_position(lua_State *L)
+{
+ // 4: z
+ lua_Number z = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ // 3: y
+ lua_Number y = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ // 2: x
+ lua_Number x = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ // 1: self
+ LuaCAO *self = (LuaCAO*)lua_touserdata(L, -1);
+ lua_pop(L, 1);
+
+ assert(self);
+
+ self->setPosition(v3f(x*BS,y*BS,z*BS));
+
+ return 0; // Number of return values
+}
+
+/*
+ object_set_rotation(self, x, y, z)
+*/
+static int lf_object_set_rotation(lua_State *L)
+{
+ // 4: z
+ lua_Number z = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ // 3: y
+ lua_Number y = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ // 2: x
+ lua_Number x = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ // 1: self
+ LuaCAO *self = (LuaCAO*)lua_touserdata(L, -1);
+ lua_pop(L, 1);
+
+ assert(self);
+
+ self->setRotation(v3f(x,y,z));
+
+ return 0; // Number of return values
+}
+
+/*
+ object_add_to_mesh(self, image, corners, backface_culling)
+ corners is an array like this:
+ {{x,y,z},{x,y,z},{x,y,z},{x,y,z}}
+*/
+static int lf_object_add_to_mesh(lua_State *L)
+{
+ // 4: backface_culling
+ bool backface_culling = lua_toboolean(L, -1);
+ lua_pop(L, 1);
+ // 3: corners
+ if(lua_istable(L, -1) == false)
+ {
+ dstream<<"ERROR: object_add_to_mesh(): parameter 3 not a table"
+ <<std::endl;
+ return 0;
+ }
+ v3f corners[4];
+ // Loop table
+ for(int i=0; i<4; i++)
+ {
+ // Get child table
+ lua_pushinteger(L, i+1);
+ lua_gettable(L, -2);
+ if(lua_istable(L, -1) == false)
+ {
+ dstream<<"ERROR: object_add_to_mesh(): parameter 3 not a"
+ " table of tables"<<std::endl;
+ return 0;
+ }
+
+ // Get x, y and z from the child table
+
+ lua_pushinteger(L, 1);
+ lua_gettable(L, -2);
+ corners[i].X = lua_tonumber(L, -1) * BS;
+ lua_pop(L, 1);
+
+ lua_pushinteger(L, 2);
+ lua_gettable(L, -2);
+ corners[i].Y = lua_tonumber(L, -1) * BS;
+ lua_pop(L, 1);
+
+ lua_pushinteger(L, 3);
+ lua_gettable(L, -2);
+ corners[i].Z = lua_tonumber(L, -1) * BS;
+ lua_pop(L, 1);
+
+ // Pop child table
+ lua_pop(L, 1);
+ }
+ lua_pop(L, 1);
+ // 2: image
+ const char *image = lua_tostring(L, -1);
+ lua_pop(L, 1);
+ // 1: self
+ LuaCAO *self = (LuaCAO*)lua_touserdata(L, -1);
+ lua_pop(L, 1);
+
+ assert(self);
+
+ self->addToMesh(image, corners, backface_culling);
+
+ return 0; // Number of return values
+}
+
+/*
+ object_clear_mesh(self)
+*/
+static int lf_object_clear_mesh(lua_State *L)
+{
+ // 1: self
+ LuaCAO *self = (LuaCAO*)lua_touserdata(L, -1);
+ lua_pop(L, 1);
+
+ assert(self);
+
+ self->clearMesh();
+
+ return 0;
+}
+
+LuaCAO::LuaCAO(u16 id):
+ ClientActiveObject(id),
+ L(NULL),
+ m_smgr(NULL),
+ m_node(NULL),
+ m_mesh(NULL),
+ m_position(v3f(0,10*BS,0))
+{
+ dstream<<"LuaCAO::LuaCAO(): id="<<id<<std::endl;
+ L = lua_open();
+ assert(L);
+
+ // Load libraries
+ luaopen_base(L);
+ luaopen_table(L);
+ luaopen_string(L);
+ luaopen_math(L);
+
+ // Disable some stuff
+ const char *to_disable[] = {
+ "arg",
+ "debug",
+ "dofile",
+ "io",
+ "loadfile",
+ "os",
+ "package",
+ "require",
+ NULL
+ };
+ const char **td = to_disable;
+ do{
+ lua_pushnil(L);
+ lua_setglobal(L, *td);
+ }while(*(++td));
+
+ // Add globals
+ //lua_pushlightuserdata(L, this);
+ //lua_setglobal(L, "self");
+
+ // Register functions
+ lua_register(L, "object_set_position", lf_object_set_position);
+ lua_register(L, "object_set_rotation", lf_object_set_rotation);
+ lua_register(L, "object_add_to_mesh", lf_object_add_to_mesh);
+ lua_register(L, "object_clear_mesh", lf_object_clear_mesh);
+}
+
+LuaCAO::~LuaCAO()
+{
+ lua_close(L);
+}
+
+void LuaCAO::step(float dtime)
+{
+ /*
+ Call step(self, dtime) from lua
+ */
+
+ const char *funcname = "step";
+ lua_getglobal(L, funcname);
+ if(!lua_isfunction(L,-1))
+ {
+ lua_pop(L,1);
+ dstream<<"WARNING: LuaCAO: Function not found: "
+ <<funcname<<std::endl;
+ return;
+ }
+
+ // Parameters:
+ // 1: self
+ lua_pushlightuserdata(L, this);
+ // 2: dtime
+ lua_pushnumber(L, dtime);
+
+ // Call (2 parameters, 0 result)
+ if(lua_pcall(L, 2, 0, 0))
+ {
+ dstream<<"WARNING: LuaCAO: Error running function "
+ <<funcname<<": "
+ <<lua_tostring(L,-1)<<std::endl;
+ return;
+ }
+}
+
+void LuaCAO::processMessage(const std::string &data)
+{
+ /*
+ Call process_message(self, data) from lua
+ */
+
+ const char *funcname = "process_message";
+ lua_getglobal(L, funcname);
+ if(!lua_isfunction(L,-1))
+ {
+ lua_pop(L,1);
+ dstream<<"WARNING: LuaCAO: Function not found: "
+ <<funcname<<std::endl;
+ return;
+ }
+
+ // Parameters:
+ // 1: self
+ lua_pushlightuserdata(L, this);
+ // 2: data
+ lua_pushlstring(L, data.c_str(), data.size());
+
+ // Call (2 parameters, 0 results)
+ if(lua_pcall(L, 2, 1, 0))
+ {
+ dstream<<"WARNING: LuaCAO: Error running function "
+ <<funcname<<": "
+ <<lua_tostring(L,-1)<<std::endl;
+ return;
+ }
+}
+
+void LuaCAO::initialize(const std::string &data)
+{
+ dstream<<"LuaCAO::initialize(): id="<<getId()<<std::endl;
+
+ std::istringstream is(data, std::ios::binary);
+ std::string script = deSerializeLongString(is);
+ std::string other = deSerializeLongString(is);
+
+ /*dstream<<"=== script (size="<<script.size()<<")"<<std::endl
+ <<script<<std::endl
+ <<"==="<<std::endl;*/
+ dstream<<"LuaCAO::initialize(): script size="<<script.size()<<std::endl;
+
+ /*dstream<<"other.size()="<<other.size()<<std::endl;
+ dstream<<"other=\""<<other<<"\""<<std::endl;*/
+
+ // Load the script to lua
+ loadScript(script);
+
+ /*
+ Call initialize(self, data) in the script
+ */
+
+ const char *funcname = "initialize";
+ lua_getglobal(L, funcname);
+ if(!lua_isfunction(L,-1))
+ {
+ lua_pop(L,1);
+ dstream<<"WARNING: LuaCAO: Function not found: "
+ <<funcname<<std::endl;
+ return;
+ }
+
+ // Parameters:
+ // 1: self
+ lua_pushlightuserdata(L, this);
+ // 2: data (other)
+ lua_pushlstring(L, other.c_str(), other.size());
+
+ // Call (2 parameters, 0 result)
+ if(lua_pcall(L, 2, 0, 0))
+ {
+ dstream<<"WARNING: LuaCAO: Error running function "
+ <<funcname<<": "
+ <<lua_tostring(L,-1)<<std::endl;
+ return;
+ }
+
+}
+
+void LuaCAO::loadScript(const std::string script)
+{
+ int ret;
+ ret = luaL_loadstring(L, script.c_str());
+ if(ret)
+ {
+ const char *message = lua_tostring(L, -1);
+ lua_pop(L, 1);
+ dstream<<"LuaCAO::loadScript(): lua_loadstring failed: "
+ <<message<<std::endl;
+ assert(0);
+ return;
+ }
+ ret = lua_pcall(L, 0, 0, 0);
+ if(ret)
+ {
+ const char *message = lua_tostring(L, -1);
+ lua_pop(L, 1);
+ dstream<<"LuaCAO::loadScript(): lua_pcall failed: "
+ <<message<<std::endl;
+ assert(0);
+ return;
+ }
+}
+
+void LuaCAO::addToScene(scene::ISceneManager *smgr)
+{
+ if(m_smgr != NULL)
+ {
+ dstream<<"WARNING: LuaCAO::addToScene() called more than once"
+ <<std::endl;
+ return;
+ }
+
+ if(m_node != NULL)
+ {
+ dstream<<"WARNING: LuaCAO::addToScene(): m_node != NULL"
+ <<std::endl;
+ return;
+ }
+
+ m_smgr = smgr;
+
+ if(m_mesh == NULL)
+ {
+ m_mesh = new scene::SMesh();
+ m_node = smgr->addMeshSceneNode(m_mesh, NULL);
+
+ /*v3f corners[4] = {
+ v3f(-BS/2,-BS/4,0),
+ v3f(BS/2,-BS/4,0),
+ v3f(BS/2,BS/4,0),
+ v3f(-BS/2,BS/4,0),
+ };
+ addToMesh("rat.png", corners, false);*/
+ }
+ else
+ {
+ dstream<<"WARNING: LuaCAO::addToScene(): m_mesh != NULL"
+ <<std::endl;
+ return;
+ }
+
+ updateNodePos();
+}
+
+void LuaCAO::addToMesh(const char *image, v3f *corners, bool backface_culling)
+{
+ dstream<<"INFO: addToMesh called"<<std::endl;
+
+ video::IVideoDriver* driver = m_smgr->getVideoDriver();
+
+ assert(m_mesh);
+
+ scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+ video::SColor c(255,255,255,255);
+ video::S3DVertex vertices[4] =
+ {
+ video::S3DVertex(corners[0], v3f(0,0,0), c, v2f(0,1)),
+ video::S3DVertex(corners[1], v3f(0,0,0), c, v2f(1,1)),
+ video::S3DVertex(corners[2], v3f(0,0,0), c, v2f(1,0)),
+ video::S3DVertex(corners[3], v3f(0,0,0), c, v2f(0,0)),
+ /*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
+ video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
+ video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
+ video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/
+ };
+ u16 indices[] = {0,1,2,2,3,0};
+ buf->append(vertices, 4, indices, 6);
+ // Set material
+ buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+ buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, backface_culling);
+ buf->getMaterial().setTexture
+ (0, driver->getTexture(porting::getDataPath(image).c_str()));
+ buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
+ buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
+ buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ // Add to mesh
+ m_mesh->addMeshBuffer(buf);
+ buf->drop();
+ // Reset mesh
+ if(m_node)
+ m_node->setMesh(m_mesh);
+}
+
+void LuaCAO::clearMesh()
+{
+ if(m_node)
+ {
+ m_node->setMesh(NULL);
+ }
+
+ if(m_mesh)
+ {
+ m_mesh->drop();
+ m_mesh = NULL;
+ }
+}
+
+void LuaCAO::removeFromScene()
+{
+ if(m_node == NULL)
+ return;
+
+ if(m_node)
+ {
+ m_node->remove();
+ m_node = NULL;
+ }
+ if(m_mesh)
+ {
+ m_mesh->drop();
+ m_mesh = NULL;
+ }
+
+ m_smgr = NULL;
+}
+
+void LuaCAO::updateLight(u8 light_at_pos)
+{
+}
+
+v3s16 LuaCAO::getLightPosition()
+{
+ return floatToInt(m_position, BS);
+}
+
+void LuaCAO::updateNodePos()
+{
+ if(m_node == NULL)
+ return;
+
+ m_node->setPosition(m_position);
+ m_node->setRotation(-m_rotation);
+}
+
+void LuaCAO::setPosition(v3f pos)
+{
+ m_position = pos;
+ updateNodePos();
+}
+
+v3f LuaCAO::getPosition()
+{
+ return m_position;
+}
+
+void LuaCAO::setRotation(v3f rot)
+{
+ m_rotation = rot;
+ updateNodePos();
+}
+
+v3f LuaCAO::getRotation()
+{
+ return m_rotation;
+}
+