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-rw-r--r--src/clientobject.h108
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diff --git a/src/clientobject.h b/src/clientobject.h
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-/*
-Minetest
-Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#pragma once
-
-#include "irrlichttypes_extrabloated.h"
-#include "activeobject.h"
-#include <unordered_map>
-
-class ClientEnvironment;
-class ITextureSource;
-class Client;
-class IGameDef;
-class LocalPlayer;
-struct ItemStack;
-class WieldMeshSceneNode;
-
-class ClientActiveObject : public ActiveObject
-{
-public:
- ClientActiveObject(u16 id, Client *client, ClientEnvironment *env);
- virtual ~ClientActiveObject();
-
- virtual void addToScene(ITextureSource *tsrc) {};
- virtual void removeFromScene(bool permanent) {}
- // 0 <= light_at_pos <= LIGHT_SUN
- virtual void updateLight(u8 light_at_pos){}
- virtual void updateLightNoCheck(u8 light_at_pos){}
- virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
- virtual bool getCollisionBox(aabb3f *toset) const { return false; }
- virtual bool getSelectionBox(aabb3f *toset) const { return false; }
- virtual bool collideWithObjects() const { return false; }
- virtual v3f getPosition(){ return v3f(0,0,0); }
- virtual float getYaw() const { return 0; }
- virtual scene::ISceneNode *getSceneNode() { return NULL; }
- virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() { return NULL; }
- virtual bool isLocalPlayer() const {return false;}
- virtual ClientActiveObject *getParent() const { return nullptr; };
- virtual void setAttachments() {}
- virtual bool doShowSelectionBox(){return true;}
-
- // Step object in time
- virtual void step(float dtime, ClientEnvironment *env){}
-
- // Process a message sent by the server side object
- virtual void processMessage(const std::string &data){}
-
- virtual std::string infoText() {return "";}
- virtual std::string debugInfoText() {return "";}
-
- /*
- This takes the return value of
- ServerActiveObject::getClientInitializationData
- */
- virtual void initialize(const std::string &data){}
-
- // Create a certain type of ClientActiveObject
- static ClientActiveObject* create(ActiveObjectType type, Client *client,
- ClientEnvironment *env);
-
- // If returns true, punch will not be sent to the server
- virtual bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
- float time_from_last_punch=1000000)
- { return false; }
-
-protected:
- // Used for creating objects based on type
- typedef ClientActiveObject* (*Factory)(Client *client, ClientEnvironment *env);
- static void registerType(u16 type, Factory f);
- Client *m_client;
- ClientEnvironment *m_env;
-private:
- // Used for creating objects based on type
- static std::unordered_map<u16, Factory> m_types;
-};
-
-struct DistanceSortedActiveObject
-{
- ClientActiveObject *obj;
- f32 d;
-
- DistanceSortedActiveObject(ClientActiveObject *a_obj, f32 a_d)
- {
- obj = a_obj;
- d = a_d;
- }
-
- bool operator < (const DistanceSortedActiveObject &other) const
- {
- return d < other.d;
- }
-};