diff options
Diffstat (limited to 'src/clouds.cpp')
-rw-r--r-- | src/clouds.cpp | 57 |
1 files changed, 38 insertions, 19 deletions
diff --git a/src/clouds.cpp b/src/clouds.cpp index dd6a2dcbd..eeac774a9 100644 --- a/src/clouds.cpp +++ b/src/clouds.cpp @@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "debug.h" #include "profiler.h" #include "settings.h" +#include <cmath> // Menu clouds are created later @@ -31,6 +32,9 @@ class Clouds; Clouds *g_menuclouds = NULL; irr::scene::ISceneManager *g_menucloudsmgr = NULL; +// Constant for now +static constexpr const float cloud_size = BS * 64.0f; + static void cloud_3d_setting_changed(const std::string &settingname, void *data) { // TODO: only re-read cloud settings, not height or radius @@ -85,8 +89,6 @@ void Clouds::OnRegisterSceneNode() ISceneNode::OnRegisterSceneNode(); } -#define MYROUND(x) (x > 0.0 ? (int)x : (int)x - 1) - void Clouds::render() { @@ -112,19 +114,19 @@ void Clouds::render() Clouds move from Z+ towards Z- */ - static const float cloud_size = BS * 64.0f; - const float cloud_full_radius = cloud_size * m_cloud_radius_i; + v2f camera_pos_2d(m_camera_pos.X, m_camera_pos.Z); // Position of cloud noise origin from the camera - v2f cloud_origin_from_camera_f = m_origin - m_camera_pos; + v2f cloud_origin_from_camera_f = m_origin - camera_pos_2d; // The center point of drawing in the noise v2f center_of_drawing_in_noise_f = -cloud_origin_from_camera_f; // The integer center point of drawing in the noise v2s16 center_of_drawing_in_noise_i( - MYROUND(center_of_drawing_in_noise_f.X / cloud_size), - MYROUND(center_of_drawing_in_noise_f.Y / cloud_size) + std::floor(center_of_drawing_in_noise_f.X / cloud_size), + std::floor(center_of_drawing_in_noise_f.Y / cloud_size) ); + // The world position of the integer center point of drawing in the noise v2f world_center_of_drawing_in_noise_f = v2f( center_of_drawing_in_noise_i.X * cloud_size, @@ -172,7 +174,6 @@ void Clouds::render() bool *grid = new bool[m_cloud_radius_i * 2 * m_cloud_radius_i * 2]; - float cloud_size_noise = cloud_size / BS / 200; for(s16 zi = -m_cloud_radius_i; zi < m_cloud_radius_i; zi++) { u32 si = (zi + m_cloud_radius_i) * m_cloud_radius_i * 2 + m_cloud_radius_i; @@ -180,19 +181,10 @@ void Clouds::render() for (s16 xi = -m_cloud_radius_i; xi < m_cloud_radius_i; xi++) { u32 i = si + xi; - v2s16 p_in_noise_i( + grid[i] = gridFilled( xi + center_of_drawing_in_noise_i.X, zi + center_of_drawing_in_noise_i.Y ); - - float noise = noise2d_perlin( - (float)p_in_noise_i.X * cloud_size_noise, - (float)p_in_noise_i.Y * cloud_size_noise, - m_seed, 3, 0.5); - // normalize to 0..1 (given 3 octaves) - static const float noise_bound = 1.0f + 0.5f + 0.25f; - float density = noise / noise_bound * 0.5f + 0.5f; - grid[i] = (density < m_params.density); } } @@ -350,7 +342,7 @@ void Clouds::step(float dtime) m_origin = m_origin + dtime * BS * m_params.speed; } -void Clouds::update(v2f camera_p, video::SColorf color_diffuse) +void Clouds::update(const v3f &camera_p, const video::SColorf &color_diffuse) { m_camera_pos = camera_p; m_color.r = MYMIN(MYMAX(color_diffuse.r * m_params.color_bright.getRed(), @@ -360,6 +352,20 @@ void Clouds::update(v2f camera_p, video::SColorf color_diffuse) m_color.b = MYMIN(MYMAX(color_diffuse.b * m_params.color_bright.getBlue(), m_params.color_ambient.getBlue()), 255) / 255.0f; m_color.a = m_params.color_bright.getAlpha() / 255.0f; + + // is the camera inside the cloud mesh? + m_camera_inside_cloud = false; // default + if (m_enable_3d) { + float camera_height = camera_p.Y; + if (camera_height >= m_box.MinEdge.Y && + camera_height <= m_box.MaxEdge.Y) { + v2f camera_in_noise; + camera_in_noise.X = floor((camera_p.X - m_origin.X) / cloud_size + 0.5); + camera_in_noise.Y = floor((camera_p.Z - m_origin.Y) / cloud_size + 0.5); + bool filled = gridFilled(camera_in_noise.X, camera_in_noise.Y); + m_camera_inside_cloud = filled; + } + } } void Clouds::readSettings() @@ -369,3 +375,16 @@ void Clouds::readSettings() m_cloud_radius_i = g_settings->getU16("cloud_radius"); m_enable_3d = g_settings->getBool("enable_3d_clouds"); } + +bool Clouds::gridFilled(int x, int y) const +{ + float cloud_size_noise = cloud_size / (BS * 200.f); + float noise = noise2d_perlin( + (float)x * cloud_size_noise, + (float)y * cloud_size_noise, + m_seed, 3, 0.5); + // normalize to 0..1 (given 3 octaves) + static constexpr const float noise_bound = 1.0f + 0.5f + 0.25f; + float density = noise / noise_bound * 0.5f + 0.5f; + return (density < m_params.density); +} |