diff options
Diffstat (limited to 'src/clouds.cpp')
-rw-r--r-- | src/clouds.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/clouds.cpp b/src/clouds.cpp index 038127771..13051f32c 100644 --- a/src/clouds.cpp +++ b/src/clouds.cpp @@ -237,8 +237,8 @@ void Clouds::render() switch(i) { case 0: // top - for(int j=0;j<4;j++){ - v[j].Normal.set(0,1,0); + for (video::S3DVertex &vertex : v) { + vertex.Normal.set(0,1,0); } v[0].Pos.set(-rx, ry,-rz); v[1].Pos.set(-rx, ry, rz); @@ -251,9 +251,9 @@ void Clouds::render() if(grid[j]) continue; } - for(int j=0;j<4;j++){ - v[j].Color = c_side_1; - v[j].Normal.set(0,0,-1); + for (video::S3DVertex &vertex : v) { + vertex.Color = c_side_1; + vertex.Normal.set(0,0,-1); } v[0].Pos.set(-rx, ry,-rz); v[1].Pos.set( rx, ry,-rz); @@ -266,9 +266,9 @@ void Clouds::render() if(grid[j]) continue; } - for(int j=0;j<4;j++){ - v[j].Color = c_side_2; - v[j].Normal.set(1,0,0); + for (video::S3DVertex &vertex : v) { + vertex.Color = c_side_2; + vertex.Normal.set(1,0,0); } v[0].Pos.set( rx, ry,-rz); v[1].Pos.set( rx, ry, rz); @@ -281,9 +281,9 @@ void Clouds::render() if(grid[j]) continue; } - for(int j=0;j<4;j++){ - v[j].Color = c_side_1; - v[j].Normal.set(0,0,-1); + for (video::S3DVertex &vertex : v) { + vertex.Color = c_side_1; + vertex.Normal.set(0,0,-1); } v[0].Pos.set( rx, ry, rz); v[1].Pos.set(-rx, ry, rz); @@ -296,9 +296,9 @@ void Clouds::render() if(grid[j]) continue; } - for(int j=0;j<4;j++){ - v[j].Color = c_side_2; - v[j].Normal.set(-1,0,0); + for (video::S3DVertex &vertex : v) { + vertex.Color = c_side_2; + vertex.Normal.set(-1,0,0); } v[0].Pos.set(-rx, ry, rz); v[1].Pos.set(-rx, ry,-rz); @@ -306,9 +306,9 @@ void Clouds::render() v[3].Pos.set(-rx, 0, rz); break; case 5: // bottom - for(int j=0;j<4;j++){ - v[j].Color = c_bottom; - v[j].Normal.set(0,-1,0); + for (video::S3DVertex &vertex : v) { + vertex.Color = c_bottom; + vertex.Normal.set(0,-1,0); } v[0].Pos.set( rx, 0, rz); v[1].Pos.set(-rx, 0, rz); @@ -320,8 +320,8 @@ void Clouds::render() v3f pos(p0.X, m_params.height * BS, p0.Y); pos -= intToFloat(m_camera_offset, BS); - for(u16 i=0; i<4; i++) - v[i].Pos += pos; + for (video::S3DVertex &vertex : v) + vertex.Pos += pos; u16 indices[] = {0,1,2,2,3,0}; driver->drawVertexPrimitiveList(v, 4, indices, 2, video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT); |