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Diffstat (limited to 'src/clouds.cpp')
-rw-r--r--src/clouds.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/clouds.cpp b/src/clouds.cpp
index 038127771..13051f32c 100644
--- a/src/clouds.cpp
+++ b/src/clouds.cpp
@@ -237,8 +237,8 @@ void Clouds::render()
switch(i)
{
case 0: // top
- for(int j=0;j<4;j++){
- v[j].Normal.set(0,1,0);
+ for (video::S3DVertex &vertex : v) {
+ vertex.Normal.set(0,1,0);
}
v[0].Pos.set(-rx, ry,-rz);
v[1].Pos.set(-rx, ry, rz);
@@ -251,9 +251,9 @@ void Clouds::render()
if(grid[j])
continue;
}
- for(int j=0;j<4;j++){
- v[j].Color = c_side_1;
- v[j].Normal.set(0,0,-1);
+ for (video::S3DVertex &vertex : v) {
+ vertex.Color = c_side_1;
+ vertex.Normal.set(0,0,-1);
}
v[0].Pos.set(-rx, ry,-rz);
v[1].Pos.set( rx, ry,-rz);
@@ -266,9 +266,9 @@ void Clouds::render()
if(grid[j])
continue;
}
- for(int j=0;j<4;j++){
- v[j].Color = c_side_2;
- v[j].Normal.set(1,0,0);
+ for (video::S3DVertex &vertex : v) {
+ vertex.Color = c_side_2;
+ vertex.Normal.set(1,0,0);
}
v[0].Pos.set( rx, ry,-rz);
v[1].Pos.set( rx, ry, rz);
@@ -281,9 +281,9 @@ void Clouds::render()
if(grid[j])
continue;
}
- for(int j=0;j<4;j++){
- v[j].Color = c_side_1;
- v[j].Normal.set(0,0,-1);
+ for (video::S3DVertex &vertex : v) {
+ vertex.Color = c_side_1;
+ vertex.Normal.set(0,0,-1);
}
v[0].Pos.set( rx, ry, rz);
v[1].Pos.set(-rx, ry, rz);
@@ -296,9 +296,9 @@ void Clouds::render()
if(grid[j])
continue;
}
- for(int j=0;j<4;j++){
- v[j].Color = c_side_2;
- v[j].Normal.set(-1,0,0);
+ for (video::S3DVertex &vertex : v) {
+ vertex.Color = c_side_2;
+ vertex.Normal.set(-1,0,0);
}
v[0].Pos.set(-rx, ry, rz);
v[1].Pos.set(-rx, ry,-rz);
@@ -306,9 +306,9 @@ void Clouds::render()
v[3].Pos.set(-rx, 0, rz);
break;
case 5: // bottom
- for(int j=0;j<4;j++){
- v[j].Color = c_bottom;
- v[j].Normal.set(0,-1,0);
+ for (video::S3DVertex &vertex : v) {
+ vertex.Color = c_bottom;
+ vertex.Normal.set(0,-1,0);
}
v[0].Pos.set( rx, 0, rz);
v[1].Pos.set(-rx, 0, rz);
@@ -320,8 +320,8 @@ void Clouds::render()
v3f pos(p0.X, m_params.height * BS, p0.Y);
pos -= intToFloat(m_camera_offset, BS);
- for(u16 i=0; i<4; i++)
- v[i].Pos += pos;
+ for (video::S3DVertex &vertex : v)
+ vertex.Pos += pos;
u16 indices[] = {0,1,2,2,3,0};
driver->drawVertexPrimitiveList(v, 4, indices, 2,
video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);