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-rw-r--r--src/collision.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/collision.cpp b/src/collision.cpp
index 0c67abe8c..76696e90d 100644
--- a/src/collision.cpp
+++ b/src/collision.cpp
@@ -196,7 +196,9 @@ bool wouldCollideWithCeiling(
collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
f32 pos_max_d, const aabb3f &box_0,
f32 stepheight, f32 dtime,
- v3f &pos_f, v3f &speed_f, v3f &accel_f,ActiveObject* self)
+ v3f &pos_f, v3f &speed_f,
+ v3f &accel_f,ActiveObject* self,
+ bool collideWithObjects)
{
Map *map = &env->getMap();
//TimeTaker tt("collisionMoveSimple");
@@ -287,6 +289,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
}
} // tt2
+ if(collideWithObjects)
{
ScopeProfiler sp(g_profiler, "collisionMoveSimple objects avg", SPT_AVG);
//TimeTaker tt3("collisionMoveSimple collect object boxes");
@@ -334,7 +337,8 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
if (object != NULL)
{
aabb3f object_collisionbox;
- if (object->getCollisionBox(&object_collisionbox))
+ if (object->getCollisionBox(&object_collisionbox) &&
+ object->collideWithObjects())
{
cboxes.push_back(object_collisionbox);
is_unloaded.push_back(false);