diff options
Diffstat (limited to 'src/collision.cpp')
-rw-r--r-- | src/collision.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/collision.cpp b/src/collision.cpp index b1b1e23bd..12eabff09 100644 --- a/src/collision.cpp +++ b/src/collision.cpp @@ -173,7 +173,7 @@ bool wouldCollideWithCeiling( { //TimeTaker tt("wouldCollideWithCeiling"); - assert(y_increase >= 0); + assert(y_increase >= 0); // pre-condition for(std::vector<aabb3f>::const_iterator i = staticboxes.begin(); @@ -348,11 +348,11 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef, } } //tt3 - assert(cboxes.size() == is_unloaded.size()); - assert(cboxes.size() == is_step_up.size()); - assert(cboxes.size() == bouncy_values.size()); - assert(cboxes.size() == node_positions.size()); - assert(cboxes.size() == is_object.size()); + assert(cboxes.size() == is_unloaded.size()); // post-condition + assert(cboxes.size() == is_step_up.size()); // post-condition + assert(cboxes.size() == bouncy_values.size()); // post-condition + assert(cboxes.size() == node_positions.size()); // post-condition + assert(cboxes.size() == is_object.size()); // post-condition /* Collision detection @@ -367,7 +367,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef, //f32 d = 0.15*BS; // This should always apply, otherwise there are glitches - assert(d > pos_max_d); + assert(d > pos_max_d); // invariant int loopcount = 0; |