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-rw-r--r--src/collision.cpp20
1 files changed, 11 insertions, 9 deletions
diff --git a/src/collision.cpp b/src/collision.cpp
index d9fbd3202..6d24bc699 100644
--- a/src/collision.cpp
+++ b/src/collision.cpp
@@ -360,17 +360,19 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
// Calculate distance by speed, add own extent and 1.5m of tolerance
f32 distance = speed_f->getLength() * dtime +
box_0.getExtent().getLength() + 1.5f * BS;
- std::vector<u16> s_objects;
- s_env->getObjectsInsideRadius(s_objects, *pos_f, distance);
- for (u16 obj_id : s_objects) {
- ServerActiveObject *current = s_env->getActiveObject(obj_id);
-
- if (!self || (self != current &&
- self != current->getParent())) {
- objects.push_back((ActiveObject*)current);
+ // search for objects which are not us, or we are not its parent
+ // we directly use the callback to populate the result to prevent
+ // a useless result loop here
+ auto include_obj_cb = [self, &objects] (ServerActiveObject *obj) {
+ if (!self || (self != obj && self != obj->getParent())) {
+ objects.push_back((ActiveObject *)obj);
}
- }
+ return false;
+ };
+
+ std::vector<ServerActiveObject *> s_objects;
+ s_env->getObjectsInsideRadius(s_objects, *pos_f, distance, include_obj_cb);
}
}