diff options
Diffstat (limited to 'src/collision.cpp')
-rw-r--r-- | src/collision.cpp | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/src/collision.cpp b/src/collision.cpp index d9fbd3202..6d24bc699 100644 --- a/src/collision.cpp +++ b/src/collision.cpp @@ -360,17 +360,19 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef, // Calculate distance by speed, add own extent and 1.5m of tolerance f32 distance = speed_f->getLength() * dtime + box_0.getExtent().getLength() + 1.5f * BS; - std::vector<u16> s_objects; - s_env->getObjectsInsideRadius(s_objects, *pos_f, distance); - for (u16 obj_id : s_objects) { - ServerActiveObject *current = s_env->getActiveObject(obj_id); - - if (!self || (self != current && - self != current->getParent())) { - objects.push_back((ActiveObject*)current); + // search for objects which are not us, or we are not its parent + // we directly use the callback to populate the result to prevent + // a useless result loop here + auto include_obj_cb = [self, &objects] (ServerActiveObject *obj) { + if (!self || (self != obj && self != obj->getParent())) { + objects.push_back((ActiveObject *)obj); } - } + return false; + }; + + std::vector<ServerActiveObject *> s_objects; + s_env->getObjectsInsideRadius(s_objects, *pos_f, distance, include_obj_cb); } } |