diff options
Diffstat (limited to 'src/collision.h')
-rw-r--r-- | src/collision.h | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/collision.h b/src/collision.h index fc4187eda..1ceaba81c 100644 --- a/src/collision.h +++ b/src/collision.h @@ -57,13 +57,15 @@ struct collisionMoveResult bool collides; bool collides_xz; bool standing_on_unloaded; + bool standing_on_object; std::vector<CollisionInfo> collisions; collisionMoveResult(): touching_ground(false), collides(false), collides_xz(false), - standing_on_unloaded(false) + standing_on_unloaded(false), + standing_on_object(false) {} }; @@ -71,8 +73,8 @@ struct collisionMoveResult collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef, f32 pos_max_d, const aabb3f &box_0, f32 stepheight, f32 dtime, - v3f &pos_f, v3f &speed_f, - v3f &accel_f,ActiveObject* self=0, + v3f *pos_f, v3f *speed_f, + v3f accel_f, ActiveObject *self=NULL, bool collideWithObjects=true); // Helper function: @@ -81,7 +83,7 @@ collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef, // dtime receives time until first collision, invalid if -1 is returned int axisAlignedCollision( const aabb3f &staticbox, const aabb3f &movingbox, - const v3f &speed, f32 d, f32 &dtime); + const v3f &speed, f32 d, f32 *dtime); // Helper function: // Checks if moving the movingbox up by the given distance would hit a ceiling. |