diff options
Diffstat (limited to 'src/constants.h')
-rw-r--r-- | src/constants.h | 42 |
1 files changed, 31 insertions, 11 deletions
diff --git a/src/constants.h b/src/constants.h index 8c478ac6a..b9d4f8d70 100644 --- a/src/constants.h +++ b/src/constants.h @@ -17,15 +17,14 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef CONSTANTS_HEADER -#define CONSTANTS_HEADER +#pragma once /* All kinds of constants. - Cross-platform compatibility crap should go in porting.h. + Cross-platform compatibility stuff should go in porting.h. - Some things here are legacy crap. + Some things here are legacy. */ /* @@ -43,7 +42,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #define CONNECTION_TIMEOUT 30 -#define RESEND_TIMEOUT_MIN 0.333 +#define RESEND_TIMEOUT_MIN 0.1 #define RESEND_TIMEOUT_MAX 3.0 // resend_timeout = avg_rtt * this #define RESEND_TIMEOUT_FACTOR 4 @@ -64,14 +63,15 @@ with this program; if not, write to the Free Software Foundation, Inc., // The absolute working limit is (2^15 - viewing_range). // I really don't want to make every algorithm to check if it's going near // the limit or not, so this is lower. -#define MAP_GENERATION_LIMIT (31000) +// This is the maximum value the setting map_generation_limit can be +#define MAX_MAP_GENERATION_LIMIT (31007) // Size of node in floating-point units // The original idea behind this is to disallow plain casts between // floating-point and integer positions, which potentially give wrong // results. (negative coordinates, values between nodes, ...) // Use floatToInt(p, BS) and intToFloat(p, BS). -#define BS (10.0) +#define BS 10.0f // Dimension of a MapBlock #define MAP_BLOCKSIZE 16 @@ -79,15 +79,35 @@ with this program; if not, write to the Free Software Foundation, Inc., // the main loop (related to TempMods and day/night) //#define MAP_BLOCKSIZE 32 +// Player step height in nodes +#define PLAYER_DEFAULT_STEPHEIGHT 0.6f + /* Old stuff that shouldn't be hardcoded */ // Size of player's main inventory -#define PLAYER_INVENTORY_SIZE (8*4) +#define PLAYER_INVENTORY_SIZE (8 * 4) + +// Default maximum health points of a player +#define PLAYER_MAX_HP_DEFAULT 20 + +// Default maximal breath of a player +#define PLAYER_MAX_BREATH_DEFAULT 10 -// Maximum hit points of a player -#define PLAYER_MAX_HP 20 +// Number of different files to try to save a player to if the first fails +// (because of a case-insensitive filesystem) +// TODO: Use case-insensitive player names instead of this hack. +#define PLAYER_FILE_ALTERNATE_TRIES 1000 -#endif +// For screenshots a serial number is appended to the filename + datetimestamp +// if filename + datetimestamp is not unique. +// This is the maximum number of attempts to try and add a serial to the end of +// the file attempting to ensure a unique filename +#define SCREENSHOT_MAX_SERIAL_TRIES 1000 + +/* + GUI related things +*/ +#define TTF_DEFAULT_FONT_SIZE (16) |