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Diffstat (limited to 'src/content/subgames.cpp')
-rw-r--r-- | src/content/subgames.cpp | 423 |
1 files changed, 423 insertions, 0 deletions
diff --git a/src/content/subgames.cpp b/src/content/subgames.cpp new file mode 100644 index 000000000..d0de926ef --- /dev/null +++ b/src/content/subgames.cpp @@ -0,0 +1,423 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include <common/c_internal.h> +#include "content/subgames.h" +#include "porting.h" +#include "filesys.h" +#include "settings.h" +#include "log.h" +#include "util/strfnd.h" +#include "defaultsettings.h" // for set_default_settings +#include "map_settings_manager.h" +#include "util/string.h" + +#ifndef SERVER +#include "client/tile.h" // getImagePath +#endif + +// The maximum number of identical world names allowed +#define MAX_WORLD_NAMES 100 + +namespace +{ + +bool getGameMinetestConfig(const std::string &game_path, Settings &conf) +{ + std::string conf_path = game_path + DIR_DELIM + "minetest.conf"; + return conf.readConfigFile(conf_path.c_str()); +} + +} + + +void SubgameSpec::checkAndLog() const +{ + // Log deprecation messages + auto handling_mode = get_deprecated_handling_mode(); + if (!deprecation_msgs.empty() && handling_mode != DeprecatedHandlingMode::Ignore) { + std::ostringstream os; + os << "Game " << title << " at " << path << ":" << std::endl; + for (auto msg : deprecation_msgs) + os << "\t" << msg << std::endl; + + if (handling_mode == DeprecatedHandlingMode::Error) + throw ModError(os.str()); + else + warningstream << os.str(); + } +} + + +struct GameFindPath +{ + std::string path; + bool user_specific; + GameFindPath(const std::string &path, bool user_specific) : + path(path), user_specific(user_specific) + { + } +}; + +std::string getSubgamePathEnv() +{ + char *subgame_path = getenv("MINETEST_SUBGAME_PATH"); + return subgame_path ? std::string(subgame_path) : ""; +} + +SubgameSpec findSubgame(const std::string &id) +{ + if (id.empty()) + return SubgameSpec(); + std::string share = porting::path_share; + std::string user = porting::path_user; + + // Get games install locations + Strfnd search_paths(getSubgamePathEnv()); + + // Get all possible paths fo game + std::vector<GameFindPath> find_paths; + while (!search_paths.at_end()) { + std::string path = search_paths.next(PATH_DELIM); + path.append(DIR_DELIM).append(id); + find_paths.emplace_back(path, false); + path.append("_game"); + find_paths.emplace_back(path, false); + } + + std::string game_base = DIR_DELIM; + game_base = game_base.append("games").append(DIR_DELIM).append(id); + std::string game_suffixed = game_base + "_game"; + find_paths.emplace_back(user + game_suffixed, true); + find_paths.emplace_back(user + game_base, true); + find_paths.emplace_back(share + game_suffixed, false); + find_paths.emplace_back(share + game_base, false); + + // Find game directory + std::string game_path; + bool user_game = true; // Game is in user's directory + for (const GameFindPath &find_path : find_paths) { + const std::string &try_path = find_path.path; + if (fs::PathExists(try_path)) { + game_path = try_path; + user_game = find_path.user_specific; + break; + } + } + + if (game_path.empty()) + return SubgameSpec(); + + std::string gamemod_path = game_path + DIR_DELIM + "mods"; + + // Find mod directories + std::unordered_map<std::string, std::string> mods_paths; + mods_paths["mods"] = user + DIR_DELIM + "mods"; + if (!user_game && user != share) + mods_paths["share"] = share + DIR_DELIM + "mods"; + + for (const std::string &mod_path : getEnvModPaths()) { + mods_paths[fs::AbsolutePath(mod_path)] = mod_path; + } + + // Get meta + std::string conf_path = game_path + DIR_DELIM + "game.conf"; + Settings conf; + conf.readConfigFile(conf_path.c_str()); + + std::string game_title; + if (conf.exists("title")) + game_title = conf.get("title"); + else if (conf.exists("name")) + game_title = conf.get("name"); + else + game_title = id; + + std::string game_author; + if (conf.exists("author")) + game_author = conf.get("author"); + + int game_release = 0; + if (conf.exists("release")) + game_release = conf.getS32("release"); + + std::string menuicon_path; +#ifndef SERVER + menuicon_path = getImagePath( + game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png"); +#endif + + SubgameSpec spec(id, game_path, gamemod_path, mods_paths, game_title, + menuicon_path, game_author, game_release); + + if (conf.exists("name") && !conf.exists("title")) + spec.deprecation_msgs.push_back("\"name\" setting in game.conf is deprecated, please use \"title\" instead"); + + return spec; +} + +SubgameSpec findWorldSubgame(const std::string &world_path) +{ + std::string world_gameid = getWorldGameId(world_path, true); + // See if world contains an embedded game; if so, use it. + std::string world_gamepath = world_path + DIR_DELIM + "game"; + if (fs::PathExists(world_gamepath)) { + SubgameSpec gamespec; + gamespec.id = world_gameid; + gamespec.path = world_gamepath; + gamespec.gamemods_path = world_gamepath + DIR_DELIM + "mods"; + + Settings conf; + std::string conf_path = world_gamepath + DIR_DELIM + "game.conf"; + conf.readConfigFile(conf_path.c_str()); + + if (conf.exists("title")) + gamespec.title = conf.get("title"); + else if (conf.exists("name")) + gamespec.title = conf.get("name"); + else + gamespec.title = world_gameid; + + return gamespec; + } + return findSubgame(world_gameid); +} + +std::set<std::string> getAvailableGameIds() +{ + std::set<std::string> gameids; + std::set<std::string> gamespaths; + gamespaths.insert(porting::path_share + DIR_DELIM + "games"); + gamespaths.insert(porting::path_user + DIR_DELIM + "games"); + + Strfnd search_paths(getSubgamePathEnv()); + + while (!search_paths.at_end()) + gamespaths.insert(search_paths.next(PATH_DELIM)); + + for (const std::string &gamespath : gamespaths) { + std::vector<fs::DirListNode> dirlist = fs::GetDirListing(gamespath); + for (const fs::DirListNode &dln : dirlist) { + if (!dln.dir) + continue; + + // If configuration file is not found or broken, ignore game + Settings conf; + std::string conf_path = gamespath + DIR_DELIM + dln.name + + DIR_DELIM + "game.conf"; + if (!conf.readConfigFile(conf_path.c_str())) + continue; + + // Add it to result + const char *ends[] = {"_game", NULL}; + std::string shorter = removeStringEnd(dln.name, ends); + if (!shorter.empty()) + gameids.insert(shorter); + else + gameids.insert(dln.name); + } + } + return gameids; +} + +std::vector<SubgameSpec> getAvailableGames() +{ + std::vector<SubgameSpec> specs; + std::set<std::string> gameids = getAvailableGameIds(); + specs.reserve(gameids.size()); + for (const auto &gameid : gameids) + specs.push_back(findSubgame(gameid)); + return specs; +} + +#define LEGACY_GAMEID "minetest" + +bool getWorldExists(const std::string &world_path) +{ + return (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt") || + fs::PathExists(world_path + DIR_DELIM + "world.mt")); +} + +//! Try to get the displayed name of a world +std::string getWorldName(const std::string &world_path, const std::string &default_name) +{ + std::string conf_path = world_path + DIR_DELIM + "world.mt"; + Settings conf; + bool succeeded = conf.readConfigFile(conf_path.c_str()); + if (!succeeded) { + return default_name; + } + + if (!conf.exists("world_name")) + return default_name; + return conf.get("world_name"); +} + +std::string getWorldGameId(const std::string &world_path, bool can_be_legacy) +{ + std::string conf_path = world_path + DIR_DELIM + "world.mt"; + Settings conf; + bool succeeded = conf.readConfigFile(conf_path.c_str()); + if (!succeeded) { + if (can_be_legacy) { + // If map_meta.txt exists, it is probably an old minetest world + if (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt")) + return LEGACY_GAMEID; + } + return ""; + } + if (!conf.exists("gameid")) + return ""; + // The "mesetint" gameid has been discarded + if (conf.get("gameid") == "mesetint") + return "minetest"; + return conf.get("gameid"); +} + +std::string getWorldPathEnv() +{ + char *world_path = getenv("MINETEST_WORLD_PATH"); + return world_path ? std::string(world_path) : ""; +} + +std::vector<WorldSpec> getAvailableWorlds() +{ + std::vector<WorldSpec> worlds; + std::set<std::string> worldspaths; + + Strfnd search_paths(getWorldPathEnv()); + + while (!search_paths.at_end()) + worldspaths.insert(search_paths.next(PATH_DELIM)); + + worldspaths.insert(porting::path_user + DIR_DELIM + "worlds"); + infostream << "Searching worlds..." << std::endl; + for (const std::string &worldspath : worldspaths) { + infostream << " In " << worldspath << ": "; + std::vector<fs::DirListNode> dirvector = fs::GetDirListing(worldspath); + for (const fs::DirListNode &dln : dirvector) { + if (!dln.dir) + continue; + std::string fullpath = worldspath + DIR_DELIM + dln.name; + std::string name = getWorldName(fullpath, dln.name); + // Just allow filling in the gameid always for now + bool can_be_legacy = true; + std::string gameid = getWorldGameId(fullpath, can_be_legacy); + WorldSpec spec(fullpath, name, gameid); + if (!spec.isValid()) { + infostream << "(invalid: " << name << ") "; + } else { + infostream << name << " "; + worlds.push_back(spec); + } + } + infostream << std::endl; + } + // Check old world location + do { + std::string fullpath = porting::path_user + DIR_DELIM + "world"; + if (!fs::PathExists(fullpath)) + break; + std::string name = "Old World"; + std::string gameid = getWorldGameId(fullpath, true); + WorldSpec spec(fullpath, name, gameid); + infostream << "Old world found." << std::endl; + worlds.push_back(spec); + } while (false); + infostream << worlds.size() << " found." << std::endl; + return worlds; +} + +void loadGameConfAndInitWorld(const std::string &path, const std::string &name, + const SubgameSpec &gamespec, bool create_world) +{ + std::string final_path = path; + + // If we're creating a new world, ensure that the path isn't already taken + if (create_world) { + int counter = 1; + while (fs::PathExists(final_path) && counter < MAX_WORLD_NAMES) { + final_path = path + "_" + std::to_string(counter); + counter++; + } + + if (fs::PathExists(final_path)) { + throw BaseException("Too many similar filenames"); + } + } + + Settings *game_settings = Settings::getLayer(SL_GAME); + const bool new_game_settings = (game_settings == nullptr); + if (new_game_settings) { + // Called by main-menu without a Server instance running + // -> create and free manually + game_settings = Settings::createLayer(SL_GAME); + } + + getGameMinetestConfig(gamespec.path, *game_settings); + game_settings->removeSecureSettings(); + + infostream << "Initializing world at " << final_path << std::endl; + + fs::CreateAllDirs(final_path); + + // Create world.mt if does not already exist + std::string worldmt_path = final_path + DIR_DELIM "world.mt"; + if (!fs::PathExists(worldmt_path)) { + Settings conf; + + conf.set("world_name", name); + conf.set("gameid", gamespec.id); + conf.set("backend", "sqlite3"); + conf.set("player_backend", "sqlite3"); + conf.set("auth_backend", "sqlite3"); + conf.set("mod_storage_backend", "sqlite3"); + conf.setBool("creative_mode", g_settings->getBool("creative_mode")); + conf.setBool("enable_damage", g_settings->getBool("enable_damage")); + + if (!conf.updateConfigFile(worldmt_path.c_str())) { + throw BaseException("Failed to update the config file"); + } + } + + // Create map_meta.txt if does not already exist + std::string map_meta_path = final_path + DIR_DELIM + "map_meta.txt"; + if (!fs::PathExists(map_meta_path)) { + MapSettingsManager mgr(map_meta_path); + + mgr.setMapSetting("seed", g_settings->get("fixed_map_seed")); + + mgr.makeMapgenParams(); + mgr.saveMapMeta(); + } + + // The Settings object is no longer needed for created worlds + if (new_game_settings) + delete game_settings; +} + +std::vector<std::string> getEnvModPaths() +{ + const char *c_mod_path = getenv("MINETEST_MOD_PATH"); + std::vector<std::string> paths; + Strfnd search_paths(c_mod_path ? c_mod_path : ""); + while (!search_paths.at_end()) + paths.push_back(search_paths.next(PATH_DELIM)); + return paths; +} |