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diff --git a/src/content/subgames.cpp b/src/content/subgames.cpp
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+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include <common/c_internal.h>
+#include "content/subgames.h"
+#include "porting.h"
+#include "filesys.h"
+#include "settings.h"
+#include "log.h"
+#include "util/strfnd.h"
+#include "defaultsettings.h" // for set_default_settings
+#include "map_settings_manager.h"
+#include "util/string.h"
+
+#ifndef SERVER
+#include "client/tile.h" // getImagePath
+#endif
+
+// The maximum number of identical world names allowed
+#define MAX_WORLD_NAMES 100
+
+namespace
+{
+
+bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
+{
+ std::string conf_path = game_path + DIR_DELIM + "minetest.conf";
+ return conf.readConfigFile(conf_path.c_str());
+}
+
+}
+
+
+void SubgameSpec::checkAndLog() const
+{
+ // Log deprecation messages
+ auto handling_mode = get_deprecated_handling_mode();
+ if (!deprecation_msgs.empty() && handling_mode != DeprecatedHandlingMode::Ignore) {
+ std::ostringstream os;
+ os << "Game " << title << " at " << path << ":" << std::endl;
+ for (auto msg : deprecation_msgs)
+ os << "\t" << msg << std::endl;
+
+ if (handling_mode == DeprecatedHandlingMode::Error)
+ throw ModError(os.str());
+ else
+ warningstream << os.str();
+ }
+}
+
+
+struct GameFindPath
+{
+ std::string path;
+ bool user_specific;
+ GameFindPath(const std::string &path, bool user_specific) :
+ path(path), user_specific(user_specific)
+ {
+ }
+};
+
+std::string getSubgamePathEnv()
+{
+ char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
+ return subgame_path ? std::string(subgame_path) : "";
+}
+
+SubgameSpec findSubgame(const std::string &id)
+{
+ if (id.empty())
+ return SubgameSpec();
+ std::string share = porting::path_share;
+ std::string user = porting::path_user;
+
+ // Get games install locations
+ Strfnd search_paths(getSubgamePathEnv());
+
+ // Get all possible paths fo game
+ std::vector<GameFindPath> find_paths;
+ while (!search_paths.at_end()) {
+ std::string path = search_paths.next(PATH_DELIM);
+ path.append(DIR_DELIM).append(id);
+ find_paths.emplace_back(path, false);
+ path.append("_game");
+ find_paths.emplace_back(path, false);
+ }
+
+ std::string game_base = DIR_DELIM;
+ game_base = game_base.append("games").append(DIR_DELIM).append(id);
+ std::string game_suffixed = game_base + "_game";
+ find_paths.emplace_back(user + game_suffixed, true);
+ find_paths.emplace_back(user + game_base, true);
+ find_paths.emplace_back(share + game_suffixed, false);
+ find_paths.emplace_back(share + game_base, false);
+
+ // Find game directory
+ std::string game_path;
+ bool user_game = true; // Game is in user's directory
+ for (const GameFindPath &find_path : find_paths) {
+ const std::string &try_path = find_path.path;
+ if (fs::PathExists(try_path)) {
+ game_path = try_path;
+ user_game = find_path.user_specific;
+ break;
+ }
+ }
+
+ if (game_path.empty())
+ return SubgameSpec();
+
+ std::string gamemod_path = game_path + DIR_DELIM + "mods";
+
+ // Find mod directories
+ std::unordered_map<std::string, std::string> mods_paths;
+ mods_paths["mods"] = user + DIR_DELIM + "mods";
+ if (!user_game && user != share)
+ mods_paths["share"] = share + DIR_DELIM + "mods";
+
+ for (const std::string &mod_path : getEnvModPaths()) {
+ mods_paths[fs::AbsolutePath(mod_path)] = mod_path;
+ }
+
+ // Get meta
+ std::string conf_path = game_path + DIR_DELIM + "game.conf";
+ Settings conf;
+ conf.readConfigFile(conf_path.c_str());
+
+ std::string game_title;
+ if (conf.exists("title"))
+ game_title = conf.get("title");
+ else if (conf.exists("name"))
+ game_title = conf.get("name");
+ else
+ game_title = id;
+
+ std::string game_author;
+ if (conf.exists("author"))
+ game_author = conf.get("author");
+
+ int game_release = 0;
+ if (conf.exists("release"))
+ game_release = conf.getS32("release");
+
+ std::string menuicon_path;
+#ifndef SERVER
+ menuicon_path = getImagePath(
+ game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
+#endif
+
+ SubgameSpec spec(id, game_path, gamemod_path, mods_paths, game_title,
+ menuicon_path, game_author, game_release);
+
+ if (conf.exists("name") && !conf.exists("title"))
+ spec.deprecation_msgs.push_back("\"name\" setting in game.conf is deprecated, please use \"title\" instead");
+
+ return spec;
+}
+
+SubgameSpec findWorldSubgame(const std::string &world_path)
+{
+ std::string world_gameid = getWorldGameId(world_path, true);
+ // See if world contains an embedded game; if so, use it.
+ std::string world_gamepath = world_path + DIR_DELIM + "game";
+ if (fs::PathExists(world_gamepath)) {
+ SubgameSpec gamespec;
+ gamespec.id = world_gameid;
+ gamespec.path = world_gamepath;
+ gamespec.gamemods_path = world_gamepath + DIR_DELIM + "mods";
+
+ Settings conf;
+ std::string conf_path = world_gamepath + DIR_DELIM + "game.conf";
+ conf.readConfigFile(conf_path.c_str());
+
+ if (conf.exists("title"))
+ gamespec.title = conf.get("title");
+ else if (conf.exists("name"))
+ gamespec.title = conf.get("name");
+ else
+ gamespec.title = world_gameid;
+
+ return gamespec;
+ }
+ return findSubgame(world_gameid);
+}
+
+std::set<std::string> getAvailableGameIds()
+{
+ std::set<std::string> gameids;
+ std::set<std::string> gamespaths;
+ gamespaths.insert(porting::path_share + DIR_DELIM + "games");
+ gamespaths.insert(porting::path_user + DIR_DELIM + "games");
+
+ Strfnd search_paths(getSubgamePathEnv());
+
+ while (!search_paths.at_end())
+ gamespaths.insert(search_paths.next(PATH_DELIM));
+
+ for (const std::string &gamespath : gamespaths) {
+ std::vector<fs::DirListNode> dirlist = fs::GetDirListing(gamespath);
+ for (const fs::DirListNode &dln : dirlist) {
+ if (!dln.dir)
+ continue;
+
+ // If configuration file is not found or broken, ignore game
+ Settings conf;
+ std::string conf_path = gamespath + DIR_DELIM + dln.name +
+ DIR_DELIM + "game.conf";
+ if (!conf.readConfigFile(conf_path.c_str()))
+ continue;
+
+ // Add it to result
+ const char *ends[] = {"_game", NULL};
+ std::string shorter = removeStringEnd(dln.name, ends);
+ if (!shorter.empty())
+ gameids.insert(shorter);
+ else
+ gameids.insert(dln.name);
+ }
+ }
+ return gameids;
+}
+
+std::vector<SubgameSpec> getAvailableGames()
+{
+ std::vector<SubgameSpec> specs;
+ std::set<std::string> gameids = getAvailableGameIds();
+ specs.reserve(gameids.size());
+ for (const auto &gameid : gameids)
+ specs.push_back(findSubgame(gameid));
+ return specs;
+}
+
+#define LEGACY_GAMEID "minetest"
+
+bool getWorldExists(const std::string &world_path)
+{
+ return (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt") ||
+ fs::PathExists(world_path + DIR_DELIM + "world.mt"));
+}
+
+//! Try to get the displayed name of a world
+std::string getWorldName(const std::string &world_path, const std::string &default_name)
+{
+ std::string conf_path = world_path + DIR_DELIM + "world.mt";
+ Settings conf;
+ bool succeeded = conf.readConfigFile(conf_path.c_str());
+ if (!succeeded) {
+ return default_name;
+ }
+
+ if (!conf.exists("world_name"))
+ return default_name;
+ return conf.get("world_name");
+}
+
+std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
+{
+ std::string conf_path = world_path + DIR_DELIM + "world.mt";
+ Settings conf;
+ bool succeeded = conf.readConfigFile(conf_path.c_str());
+ if (!succeeded) {
+ if (can_be_legacy) {
+ // If map_meta.txt exists, it is probably an old minetest world
+ if (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt"))
+ return LEGACY_GAMEID;
+ }
+ return "";
+ }
+ if (!conf.exists("gameid"))
+ return "";
+ // The "mesetint" gameid has been discarded
+ if (conf.get("gameid") == "mesetint")
+ return "minetest";
+ return conf.get("gameid");
+}
+
+std::string getWorldPathEnv()
+{
+ char *world_path = getenv("MINETEST_WORLD_PATH");
+ return world_path ? std::string(world_path) : "";
+}
+
+std::vector<WorldSpec> getAvailableWorlds()
+{
+ std::vector<WorldSpec> worlds;
+ std::set<std::string> worldspaths;
+
+ Strfnd search_paths(getWorldPathEnv());
+
+ while (!search_paths.at_end())
+ worldspaths.insert(search_paths.next(PATH_DELIM));
+
+ worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
+ infostream << "Searching worlds..." << std::endl;
+ for (const std::string &worldspath : worldspaths) {
+ infostream << " In " << worldspath << ": ";
+ std::vector<fs::DirListNode> dirvector = fs::GetDirListing(worldspath);
+ for (const fs::DirListNode &dln : dirvector) {
+ if (!dln.dir)
+ continue;
+ std::string fullpath = worldspath + DIR_DELIM + dln.name;
+ std::string name = getWorldName(fullpath, dln.name);
+ // Just allow filling in the gameid always for now
+ bool can_be_legacy = true;
+ std::string gameid = getWorldGameId(fullpath, can_be_legacy);
+ WorldSpec spec(fullpath, name, gameid);
+ if (!spec.isValid()) {
+ infostream << "(invalid: " << name << ") ";
+ } else {
+ infostream << name << " ";
+ worlds.push_back(spec);
+ }
+ }
+ infostream << std::endl;
+ }
+ // Check old world location
+ do {
+ std::string fullpath = porting::path_user + DIR_DELIM + "world";
+ if (!fs::PathExists(fullpath))
+ break;
+ std::string name = "Old World";
+ std::string gameid = getWorldGameId(fullpath, true);
+ WorldSpec spec(fullpath, name, gameid);
+ infostream << "Old world found." << std::endl;
+ worlds.push_back(spec);
+ } while (false);
+ infostream << worlds.size() << " found." << std::endl;
+ return worlds;
+}
+
+void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
+ const SubgameSpec &gamespec, bool create_world)
+{
+ std::string final_path = path;
+
+ // If we're creating a new world, ensure that the path isn't already taken
+ if (create_world) {
+ int counter = 1;
+ while (fs::PathExists(final_path) && counter < MAX_WORLD_NAMES) {
+ final_path = path + "_" + std::to_string(counter);
+ counter++;
+ }
+
+ if (fs::PathExists(final_path)) {
+ throw BaseException("Too many similar filenames");
+ }
+ }
+
+ Settings *game_settings = Settings::getLayer(SL_GAME);
+ const bool new_game_settings = (game_settings == nullptr);
+ if (new_game_settings) {
+ // Called by main-menu without a Server instance running
+ // -> create and free manually
+ game_settings = Settings::createLayer(SL_GAME);
+ }
+
+ getGameMinetestConfig(gamespec.path, *game_settings);
+ game_settings->removeSecureSettings();
+
+ infostream << "Initializing world at " << final_path << std::endl;
+
+ fs::CreateAllDirs(final_path);
+
+ // Create world.mt if does not already exist
+ std::string worldmt_path = final_path + DIR_DELIM "world.mt";
+ if (!fs::PathExists(worldmt_path)) {
+ Settings conf;
+
+ conf.set("world_name", name);
+ conf.set("gameid", gamespec.id);
+ conf.set("backend", "sqlite3");
+ conf.set("player_backend", "sqlite3");
+ conf.set("auth_backend", "sqlite3");
+ conf.set("mod_storage_backend", "sqlite3");
+ conf.setBool("creative_mode", g_settings->getBool("creative_mode"));
+ conf.setBool("enable_damage", g_settings->getBool("enable_damage"));
+
+ if (!conf.updateConfigFile(worldmt_path.c_str())) {
+ throw BaseException("Failed to update the config file");
+ }
+ }
+
+ // Create map_meta.txt if does not already exist
+ std::string map_meta_path = final_path + DIR_DELIM + "map_meta.txt";
+ if (!fs::PathExists(map_meta_path)) {
+ MapSettingsManager mgr(map_meta_path);
+
+ mgr.setMapSetting("seed", g_settings->get("fixed_map_seed"));
+
+ mgr.makeMapgenParams();
+ mgr.saveMapMeta();
+ }
+
+ // The Settings object is no longer needed for created worlds
+ if (new_game_settings)
+ delete game_settings;
+}
+
+std::vector<std::string> getEnvModPaths()
+{
+ const char *c_mod_path = getenv("MINETEST_MOD_PATH");
+ std::vector<std::string> paths;
+ Strfnd search_paths(c_mod_path ? c_mod_path : "");
+ while (!search_paths.at_end())
+ paths.push_back(search_paths.next(PATH_DELIM));
+ return paths;
+}