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-rw-r--r--src/content_cao.cpp198
1 files changed, 128 insertions, 70 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index 6d41b2749..0293b7983 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -27,14 +27,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/numeric.h" // For IntervalLimiter
#include "util/serialize.h"
#include "util/mathconstants.h"
-#include "tile.h"
+#include "client/tile.h"
#include "environment.h"
#include "collision.h"
#include "settings.h"
#include "serialization.h" // For decompressZlib
#include "gamedef.h"
#include "clientobject.h"
-#include "content_object.h"
#include "mesh.h"
#include "itemdef.h"
#include "tool.h"
@@ -43,7 +42,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nodedef.h"
#include "localplayer.h"
#include "map.h"
-#include "main.h" // g_settings
#include "camera.h" // CameraModes
#include "wieldmesh.h"
#include "log.h"
@@ -144,12 +142,12 @@ class TestCAO : public ClientActiveObject
public:
TestCAO(IGameDef *gamedef, ClientEnvironment *env);
virtual ~TestCAO();
-
- u8 getType() const
+
+ ActiveObjectType getType() const
{
return ACTIVEOBJECT_TYPE_TEST;
}
-
+
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
@@ -194,9 +192,9 @@ void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
{
if(m_node != NULL)
return;
-
+
//video::IVideoDriver* driver = smgr->getVideoDriver();
-
+
scene::SMesh *mesh = new scene::SMesh();
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
video::SColor c(255,255,255,255);
@@ -212,7 +210,7 @@ void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
// Set material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
- buf->getMaterial().setTexture(0, tsrc->getTexture("rat.png"));
+ buf->getMaterial().setTexture(0, tsrc->getTextureForMesh("rat.png"));
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
@@ -288,12 +286,12 @@ class ItemCAO : public ClientActiveObject
public:
ItemCAO(IGameDef *gamedef, ClientEnvironment *env);
virtual ~ItemCAO();
-
- u8 getType() const
+
+ ActiveObjectType getType() const
{
return ACTIVEOBJECT_TYPE_ITEM;
}
-
+
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
@@ -310,12 +308,12 @@ public:
void processMessage(const std::string &data);
void initialize(const std::string &data);
-
+
core::aabbox3d<f32>* getSelectionBox()
{return &m_selection_box;}
v3f getPosition()
{return m_position;}
-
+
std::string infoText()
{return m_infotext;}
@@ -359,9 +357,9 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
{
if(m_node != NULL)
return;
-
+
//video::IVideoDriver* driver = smgr->getVideoDriver();
-
+
scene::SMesh *mesh = new scene::SMesh();
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
video::SColor c(255,255,255,255);
@@ -471,7 +469,7 @@ void ItemCAO::updateTexture()
<<": error deSerializing itemstring \""
<<m_itemstring<<std::endl;
}
-
+
// Set meshbuffer texture
m_node->getMaterial(0).setTexture(0, texture);
}
@@ -516,7 +514,7 @@ void ItemCAO::processMessage(const std::string &data)
void ItemCAO::initialize(const std::string &data)
{
infostream<<"ItemCAO: Got init data"<<std::endl;
-
+
{
std::istringstream is(data, std::ios::binary);
// version
@@ -529,7 +527,7 @@ void ItemCAO::initialize(const std::string &data)
// itemstring
m_itemstring = deSerializeString(is);
}
-
+
updateNodePos();
updateInfoText();
}
@@ -545,7 +543,6 @@ GenericCAO::GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
//
m_is_player(false),
m_is_local_player(false),
- m_id(0),
//
m_smgr(NULL),
m_irr(NULL),
@@ -554,6 +551,7 @@ GenericCAO::GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
m_animated_meshnode(NULL),
m_wield_meshnode(NULL),
m_spritenode(NULL),
+ m_nametag_color(video::SColor(255, 255, 255, 255)),
m_textnode(NULL),
m_position(v3f(0,10*BS,0)),
m_velocity(v3f(0,0,0)),
@@ -567,6 +565,7 @@ GenericCAO::GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
m_animation_range(v2s32(0,0)),
m_animation_speed(15),
m_animation_blend(0),
+ m_animation_loop(true),
m_bone_position(std::map<std::string, core::vector2d<v3f> >()),
m_attachment_bone(""),
m_attachment_position(v3f(0,0,0)),
@@ -728,6 +727,16 @@ scene::IBillboardSceneNode* GenericCAO::getSpriteSceneNode()
return m_spritenode;
}
+void GenericCAO::setChildrenVisible(bool toset)
+{
+ for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) {
+ GenericCAO *obj = m_env->getGenericCAO(m_children[i]);
+ if (obj) {
+ obj->setVisible(toset);
+ }
+ }
+}
+
void GenericCAO::setAttachments()
{
updateAttachments();
@@ -737,7 +746,7 @@ ClientActiveObject* GenericCAO::getParent()
{
ClientActiveObject *obj = NULL;
- u16 attached_id = m_env->m_attachements[getId()];
+ u16 attached_id = m_env->attachement_parent_ids[getId()];
if ((attached_id != 0) &&
(attached_id != getId())) {
@@ -749,18 +758,17 @@ ClientActiveObject* GenericCAO::getParent()
void GenericCAO::removeFromScene(bool permanent)
{
// Should be true when removing the object permanently and false when refreshing (eg: updating visuals)
- if((m_env != NULL) && (permanent))
+ if((m_env != NULL) && (permanent))
{
- for(std::vector<u16>::iterator ci = m_children.begin();
- ci != m_children.end(); ci++)
- {
- if (m_env->m_attachements[*ci] == getId()) {
- m_env->m_attachements[*ci] = 0;
+ for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) {
+ u16 ci = m_children[i];
+ if (m_env->attachement_parent_ids[ci] == getId()) {
+ m_env->attachement_parent_ids[ci] = 0;
}
}
- m_env->m_attachements[getId()] = 0;
-
+ m_env->attachement_parent_ids[getId()] = 0;
+
LocalPlayer* player = m_env->getLocalPlayer();
if (this == player->parent) {
player->parent = NULL;
@@ -823,7 +831,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
NULL, v2f(1, 1), v3f(0,0,0), -1);
m_spritenode->grab();
m_spritenode->setMaterialTexture(0,
- tsrc->getTexture("unknown_node.png"));
+ tsrc->getTextureForMesh("unknown_node.png"));
m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
@@ -899,7 +907,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
m_meshnode->grab();
mesh->drop();
-
+
m_meshnode->setScale(v3f(m_prop.visual_size.X,
m_prop.visual_size.Y,
m_prop.visual_size.X));
@@ -962,9 +970,9 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
if (node && m_is_player && !m_is_local_player) {
// Add a text node for showing the name
gui::IGUIEnvironment* gui = irr->getGUIEnvironment();
- std::wstring wname = narrow_to_wide(m_name);
- m_textnode = smgr->addTextSceneNode(gui->getBuiltInFont(),
- wname.c_str(), video::SColor(255,255,255,255), node);
+ std::wstring wname = utf8_to_wide(m_name);
+ m_textnode = smgr->addTextSceneNode(gui->getSkin()->getFont(),
+ wname.c_str(), m_nametag_color, node);
m_textnode->grab();
m_textnode->setPosition(v3f(0, BS*1.1, 0));
}
@@ -977,19 +985,37 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
void GenericCAO::updateLight(u8 light_at_pos)
{
+ // Don't update light of attached one
+ if (getParent() != NULL) {
+ return;
+ }
+
+ updateLightNoCheck(light_at_pos);
+
+ // Update light of all children
+ for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) {
+ ClientActiveObject *obj = m_env->getActiveObject(m_children[i]);
+ if (obj) {
+ obj->updateLightNoCheck(light_at_pos);
+ }
+ }
+}
+
+void GenericCAO::updateLightNoCheck(u8 light_at_pos)
+{
u8 li = decode_light(light_at_pos);
- if(li != m_last_light)
- {
+ if (li != m_last_light) {
m_last_light = li;
video::SColor color(255,li,li,li);
- if(m_meshnode)
+ if (m_meshnode) {
setMeshColor(m_meshnode->getMesh(), color);
- if(m_animated_meshnode)
+ } else if (m_animated_meshnode) {
setMeshColor(m_animated_meshnode->getMesh(), color);
- if(m_wield_meshnode)
+ } else if (m_wield_meshnode) {
m_wield_meshnode->setColor(color);
- if(m_spritenode)
+ } else if (m_spritenode) {
m_spritenode->setColor(color);
+ }
}
}
@@ -1015,7 +1041,7 @@ void GenericCAO::updateNodePos()
}
}
}
-
+
void GenericCAO::step(float dtime, ClientEnvironment *env)
{
// Handel model of local player instantly to prevent lags
@@ -1101,7 +1127,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
for(std::vector<u16>::iterator ci = m_children.begin();
ci != m_children.end();)
{
- if (m_env->m_attachements[*ci] != getId()) {
+ if (m_env->attachement_parent_ids[*ci] != getId()) {
ci = m_children.erase(ci);
continue;
}
@@ -1118,11 +1144,9 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
addToScene(m_smgr, m_gamedef->tsrc(), m_irr);
// Attachments, part 2: Now that the parent has been refreshed, put its attachments back
- for(std::vector<u16>::iterator ci = m_children.begin();
- ci != m_children.end(); ci++)
- {
+ for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) {
// Get the object of the child
- ClientActiveObject *obj = m_env->getActiveObject(*ci);
+ ClientActiveObject *obj = m_env->getActiveObject(m_children[i]);
if (obj)
obj->setAttachments();
}
@@ -1300,7 +1324,7 @@ void GenericCAO::updateTextures(const std::string &mod)
texturestring = m_prop.textures[0];
texturestring += mod;
m_spritenode->setMaterialTexture(0,
- tsrc->getTexture(texturestring));
+ tsrc->getTextureForMesh(texturestring));
// This allows setting per-material colors. However, until a real lighting
// system is added, the code below will have no effect. Once MineTest
@@ -1328,7 +1352,7 @@ void GenericCAO::updateTextures(const std::string &mod)
if(texturestring == "")
continue; // Empty texture string means don't modify that material
texturestring += mod;
- video::ITexture* texture = tsrc->getTexture(texturestring);
+ video::ITexture* texture = tsrc->getTextureForMesh(texturestring);
if(!texture)
{
errorstream<<"GenericCAO::updateTextures(): Could not load texture "<<texturestring<<std::endl;
@@ -1377,7 +1401,7 @@ void GenericCAO::updateTextures(const std::string &mod)
material.setFlag(video::EMF_LIGHTING, false);
material.setFlag(video::EMF_BILINEAR_FILTER, false);
material.setTexture(0,
- tsrc->getTexture(texturestring));
+ tsrc->getTextureForMesh(texturestring));
material.getTextureMatrix(0).makeIdentity();
// This allows setting per-material colors. However, until a real lighting
@@ -1405,7 +1429,7 @@ void GenericCAO::updateTextures(const std::string &mod)
tname += mod;
scene::IMeshBuffer *buf = mesh->getMeshBuffer(0);
buf->getMaterial().setTexture(0,
- tsrc->getTexture(tname));
+ tsrc->getTextureForMesh(tname));
// This allows setting per-material colors. However, until a real lighting
// system is added, the code below will have no effect. Once MineTest
@@ -1430,7 +1454,7 @@ void GenericCAO::updateTextures(const std::string &mod)
tname += mod;
scene::IMeshBuffer *buf = mesh->getMeshBuffer(1);
buf->getMaterial().setTexture(0,
- tsrc->getTexture(tname));
+ tsrc->getTextureForMesh(tname));
// This allows setting per-material colors. However, until a real lighting
// system is added, the code below will have no effect. Once MineTest
@@ -1460,9 +1484,18 @@ void GenericCAO::updateAnimation()
{
if(m_animated_meshnode == NULL)
return;
- m_animated_meshnode->setFrameLoop(m_animation_range.X, m_animation_range.Y);
- m_animated_meshnode->setAnimationSpeed(m_animation_speed);
+
+ if (m_animated_meshnode->getStartFrame() != m_animation_range.X ||
+ m_animated_meshnode->getEndFrame() != m_animation_range.Y)
+ m_animated_meshnode->setFrameLoop(m_animation_range.X, m_animation_range.Y);
+ if (m_animated_meshnode->getAnimationSpeed() != m_animation_speed)
+ m_animated_meshnode->setAnimationSpeed(m_animation_speed);
m_animated_meshnode->setTransitionTime(m_animation_blend);
+// Requires Irrlicht 1.8 or greater
+#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR > 1
+ if (m_animated_meshnode->getLoopMode() != m_animation_loop)
+ m_animated_meshnode->setLoopMode(m_animation_loop);
+#endif
}
void GenericCAO::updateBonePosition()
@@ -1486,20 +1519,11 @@ void GenericCAO::updateBonePosition()
}
}
}
-
+
void GenericCAO::updateAttachments()
{
- // localplayer itself can't be attached to localplayer
- if (!m_is_local_player)
- {
- m_attached_to_local = getParent() != NULL && getParent()->isLocalPlayer();
- // Objects attached to the local player should always be hidden
- m_is_visible = !m_attached_to_local;
- }
-
- if(getParent() == NULL || m_attached_to_local) // Detach or don't attach
- {
+ if (getParent() == NULL) { // Detach or don't attach
scene::ISceneNode *node = getSceneNode();
if (node) {
v3f old_position = node->getAbsolutePosition();
@@ -1637,6 +1661,8 @@ void GenericCAO::processMessage(const std::string &data)
m_animation_range = v2s32((s32)range.X, (s32)range.Y);
m_animation_speed = readF1000(is);
m_animation_blend = readF1000(is);
+ // these are sent inverted so we get true when the server sends nothing
+ m_animation_loop = !readU8(is);
updateAnimation();
} else {
LocalPlayer *player = m_env->getLocalPlayer();
@@ -1645,6 +1671,8 @@ void GenericCAO::processMessage(const std::string &data)
m_animation_range = v2s32((s32)range.X, (s32)range.Y);
m_animation_speed = readF1000(is);
m_animation_blend = readF1000(is);
+ // these are sent inverted so we get true when the server sends nothing
+ m_animation_loop = !readU8(is);
}
// update animation only if local animations present
// and received animation is unknown (except idle animation)
@@ -1668,14 +1696,31 @@ void GenericCAO::processMessage(const std::string &data)
m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
updateBonePosition();
- }
- else if(cmd == GENERIC_CMD_SET_ATTACHMENT) {
- m_env->m_attachements[getId()] = readS16(is);
- m_children.push_back(m_env->m_attachements[getId()]);
+ } else if (cmd == GENERIC_CMD_ATTACH_TO) {
+ u16 parentID = readS16(is);
+ u16 oldparent = m_env->attachement_parent_ids[getId()];
+ if (oldparent) {
+ m_children.erase(std::remove(m_children.begin(), m_children.end(),
+ getId()), m_children.end());
+ }
+ m_env->attachement_parent_ids[getId()] = parentID;
+ GenericCAO *parentobj = m_env->getGenericCAO(parentID);
+
+ if (parentobj) {
+ parentobj->m_children.push_back(getId());
+ }
+
m_attachment_bone = deSerializeString(is);
m_attachment_position = readV3F1000(is);
m_attachment_rotation = readV3F1000(is);
+ // localplayer itself can't be attached to localplayer
+ if (!m_is_local_player) {
+ m_attached_to_local = getParent() != NULL && getParent()->isLocalPlayer();
+ // Objects attached to the local player should be hidden by default
+ m_is_visible = !m_attached_to_local;
+ }
+
updateAttachments();
}
else if(cmd == GENERIC_CMD_PUNCHED) {
@@ -1716,13 +1761,26 @@ void GenericCAO::processMessage(const std::string &data)
int rating = readS16(is);
m_armor_groups[name] = rating;
}
+ } else if (cmd == GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) {
+ readU8(is); // version
+ m_nametag_color = readARGB8(is);
+ if (m_textnode != NULL) {
+ m_textnode->setTextColor(m_nametag_color);
+
+ // Enforce hiding nametag,
+ // because if freetype is enabled, a grey
+ // shadow can remain.
+ m_textnode->setVisible(m_nametag_color.getAlpha() > 0);
+ }
}
}
-
+
+/* \pre punchitem != NULL
+ */
bool GenericCAO::directReportPunch(v3f dir, const ItemStack *punchitem,
float time_from_last_punch)
{
- assert(punchitem);
+ assert(punchitem); // pre-condition
const ToolCapabilities *toolcap =
&punchitem->getToolCapabilities(m_gamedef->idef());
PunchDamageResult result = getPunchDamage(