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-rw-r--r--src/content_cao.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index ca9e22811..f5ef3fb07 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -1278,6 +1278,8 @@ LuaEntityCAO::LuaEntityCAO(IGameDef *gamedef):
m_meshnode(NULL),
m_spritenode(NULL),
m_position(v3f(0,10*BS,0)),
+ m_velocity(v3f(0,0,0)),
+ m_acceleration(v3f(0,0,0)),
m_yaw(0),
m_prop(new LuaEntityProperties)
{
@@ -1455,6 +1457,9 @@ void LuaEntityCAO::updateNodePos()
void LuaEntityCAO::step(float dtime, ClientEnvironment *env)
{
+ m_position += dtime * m_velocity + 0.5 * dtime * dtime * m_acceleration;
+ m_velocity += dtime * m_acceleration;
+ pos_translator.update(m_position, pos_translator.aim_is_end, pos_translator.anim_time);
pos_translator.translate(dtime);
updateNodePos();
}
@@ -1471,6 +1476,10 @@ void LuaEntityCAO::processMessage(const std::string &data)
bool do_interpolate = readU8(is);
// pos
m_position = readV3F1000(is);
+ // velocity
+ m_velocity = readV3F1000(is);
+ // acceleration
+ m_acceleration = readV3F1000(is);
// yaw
m_yaw = readF1000(is);
// is_end_position (for interpolation)