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-rw-r--r--src/content_cao.cpp149
1 files changed, 149 insertions, 0 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index 6cb2cee38..157a51886 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -1264,3 +1264,152 @@ void MobV2CAO::setLooks(const std::string &looks)
selection_size.X);
}
+/*
+ LuaEntityCAO
+*/
+
+// Prototype
+LuaEntityCAO proto_LuaEntityCAO;
+
+LuaEntityCAO::LuaEntityCAO():
+ ClientActiveObject(0),
+ m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
+ m_node(NULL),
+ m_position(v3f(0,10*BS,0))
+{
+ ClientActiveObject::registerType(getType(), create);
+}
+
+LuaEntityCAO::~LuaEntityCAO()
+{
+}
+
+ClientActiveObject* LuaEntityCAO::create()
+{
+ return new LuaEntityCAO();
+}
+
+void LuaEntityCAO::addToScene(scene::ISceneManager *smgr)
+{
+ if(m_node != NULL)
+ return;
+
+ video::IVideoDriver* driver = smgr->getVideoDriver();
+
+ scene::SMesh *mesh = new scene::SMesh();
+ scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+ video::SColor c(255,255,255,255);
+ video::S3DVertex vertices[4] =
+ {
+ /*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
+ video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
+ video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
+ video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/
+ video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1),
+ video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1),
+ video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0),
+ video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0),
+ };
+ u16 indices[] = {0,1,2,2,3,0};
+ buf->append(vertices, 4, indices, 6);
+ // Set material
+ buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+ buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
+ //buf->getMaterial().setTexture(0, NULL);
+ // Initialize with the stick texture
+ buf->getMaterial().setTexture
+ (0, driver->getTexture(getTexturePath("mese.png").c_str()));
+ buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
+ buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
+ buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ // Add to mesh
+ mesh->addMeshBuffer(buf);
+ buf->drop();
+ m_node = smgr->addMeshSceneNode(mesh, NULL);
+ mesh->drop();
+ // Set it to use the materials of the meshbuffers directly.
+ // This is needed for changing the texture in the future
+ m_node->setReadOnlyMaterials(true);
+ updateNodePos();
+}
+
+void LuaEntityCAO::removeFromScene()
+{
+ if(m_node == NULL)
+ return;
+
+ m_node->remove();
+ m_node = NULL;
+}
+
+void LuaEntityCAO::updateLight(u8 light_at_pos)
+{
+ if(m_node == NULL)
+ return;
+
+ u8 li = decode_light(light_at_pos);
+ video::SColor color(255,li,li,li);
+ setMeshVerticesColor(m_node->getMesh(), color);
+}
+
+v3s16 LuaEntityCAO::getLightPosition()
+{
+ return floatToInt(m_position, BS);
+}
+
+void LuaEntityCAO::updateNodePos()
+{
+ if(m_node == NULL)
+ return;
+
+ m_node->setPosition(m_position);
+}
+
+void LuaEntityCAO::step(float dtime, ClientEnvironment *env)
+{
+ if(m_node)
+ {
+ /*v3f rot = m_node->getRotation();
+ rot.Y += dtime * 120;
+ m_node->setRotation(rot);*/
+ LocalPlayer *player = env->getLocalPlayer();
+ assert(player);
+ v3f rot = m_node->getRotation();
+ rot.Y = 180.0 - (player->getYaw());
+ m_node->setRotation(rot);
+ }
+}
+
+void LuaEntityCAO::processMessage(const std::string &data)
+{
+ infostream<<"LuaEntityCAO: Got message"<<std::endl;
+ std::istringstream is(data, std::ios::binary);
+ // command
+ u8 cmd = readU8(is);
+ if(cmd == 0)
+ {
+ // pos
+ m_position = readV3F1000(is);
+ updateNodePos();
+ }
+}
+
+void LuaEntityCAO::initialize(const std::string &data)
+{
+ infostream<<"LuaEntityCAO: Got init data"<<std::endl;
+
+ {
+ std::istringstream is(data, std::ios::binary);
+ // version
+ u8 version = readU8(is);
+ // check version
+ if(version != 0)
+ return;
+ // pos
+ m_position = readV3F1000(is);
+ }
+
+ updateNodePos();
+}
+
+