diff options
Diffstat (limited to 'src/content_cao.cpp')
-rw-r--r-- | src/content_cao.cpp | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp index 6cb2cee38..157a51886 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -1264,3 +1264,152 @@ void MobV2CAO::setLooks(const std::string &looks) selection_size.X); } +/* + LuaEntityCAO +*/ + +// Prototype +LuaEntityCAO proto_LuaEntityCAO; + +LuaEntityCAO::LuaEntityCAO(): + ClientActiveObject(0), + m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.), + m_node(NULL), + m_position(v3f(0,10*BS,0)) +{ + ClientActiveObject::registerType(getType(), create); +} + +LuaEntityCAO::~LuaEntityCAO() +{ +} + +ClientActiveObject* LuaEntityCAO::create() +{ + return new LuaEntityCAO(); +} + +void LuaEntityCAO::addToScene(scene::ISceneManager *smgr) +{ + if(m_node != NULL) + return; + + video::IVideoDriver* driver = smgr->getVideoDriver(); + + scene::SMesh *mesh = new scene::SMesh(); + scene::IMeshBuffer *buf = new scene::SMeshBuffer(); + video::SColor c(255,255,255,255); + video::S3DVertex vertices[4] = + { + /*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1), + video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1), + video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0), + video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/ + video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1), + video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1), + video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0), + video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0), + }; + u16 indices[] = {0,1,2,2,3,0}; + buf->append(vertices, 4, indices, 6); + // Set material + buf->getMaterial().setFlag(video::EMF_LIGHTING, false); + buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); + //buf->getMaterial().setTexture(0, NULL); + // Initialize with the stick texture + buf->getMaterial().setTexture + (0, driver->getTexture(getTexturePath("mese.png").c_str())); + buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); + buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); + buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + // Add to mesh + mesh->addMeshBuffer(buf); + buf->drop(); + m_node = smgr->addMeshSceneNode(mesh, NULL); + mesh->drop(); + // Set it to use the materials of the meshbuffers directly. + // This is needed for changing the texture in the future + m_node->setReadOnlyMaterials(true); + updateNodePos(); +} + +void LuaEntityCAO::removeFromScene() +{ + if(m_node == NULL) + return; + + m_node->remove(); + m_node = NULL; +} + +void LuaEntityCAO::updateLight(u8 light_at_pos) +{ + if(m_node == NULL) + return; + + u8 li = decode_light(light_at_pos); + video::SColor color(255,li,li,li); + setMeshVerticesColor(m_node->getMesh(), color); +} + +v3s16 LuaEntityCAO::getLightPosition() +{ + return floatToInt(m_position, BS); +} + +void LuaEntityCAO::updateNodePos() +{ + if(m_node == NULL) + return; + + m_node->setPosition(m_position); +} + +void LuaEntityCAO::step(float dtime, ClientEnvironment *env) +{ + if(m_node) + { + /*v3f rot = m_node->getRotation(); + rot.Y += dtime * 120; + m_node->setRotation(rot);*/ + LocalPlayer *player = env->getLocalPlayer(); + assert(player); + v3f rot = m_node->getRotation(); + rot.Y = 180.0 - (player->getYaw()); + m_node->setRotation(rot); + } +} + +void LuaEntityCAO::processMessage(const std::string &data) +{ + infostream<<"LuaEntityCAO: Got message"<<std::endl; + std::istringstream is(data, std::ios::binary); + // command + u8 cmd = readU8(is); + if(cmd == 0) + { + // pos + m_position = readV3F1000(is); + updateNodePos(); + } +} + +void LuaEntityCAO::initialize(const std::string &data) +{ + infostream<<"LuaEntityCAO: Got init data"<<std::endl; + + { + std::istringstream is(data, std::ios::binary); + // version + u8 version = readU8(is); + // check version + if(version != 0) + return; + // pos + m_position = readV3F1000(is); + } + + updateNodePos(); +} + + |