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-rw-r--r--src/content_cao.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index 640ab6c73..840103cc7 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -957,10 +957,11 @@ public:
}
else if(m_prop.visual == "mesh"){
infostream<<"GenericCAO::addToScene(): mesh"<<std::endl;
- scene::IAnimatedMesh *mesh = smgr->getMesh(m_prop.mesh.c_str());
+ scene::IAnimatedMesh *mesh = m_gamedef->getMesh(m_prop.mesh);
if(mesh)
{
m_animated_meshnode = smgr->addAnimatedMeshSceneNode(mesh, NULL);
+ mesh->drop(); // The scene node took hold of it
m_animated_meshnode->animateJoints(); // Needed for some animations
m_animated_meshnode->setScale(v3f(m_prop.visual_size.X,
m_prop.visual_size.Y,