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-rw-r--r--src/content_cao.cpp1509
1 files changed, 28 insertions, 1481 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index 3c30a0819..d6289a1b9 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -116,6 +116,18 @@ struct SmoothTranslator
}
};
+/*
+ Other stuff
+*/
+
+static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
+ float txs, float tys, int col, int row)
+{
+ video::SMaterial& material = bill->getMaterial(0);
+ core::matrix4& matrix = material.getTextureMatrix(0);
+ matrix.setTextureTranslate(txs*col, tys*row);
+ matrix.setTextureScale(txs, tys);
+}
/*
TestCAO
@@ -199,1483 +211,6 @@ private:
};
/*
- RatCAO
-*/
-
-class RatCAO : public ClientActiveObject
-{
-public:
- RatCAO(IGameDef *gamedef, ClientEnvironment *env);
- virtual ~RatCAO();
-
- u8 getType() const
- {
- return ACTIVEOBJECT_TYPE_RAT;
- }
-
- static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
-
- void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
- IrrlichtDevice *irr);
- void removeFromScene();
- void updateLight(u8 light_at_pos);
- v3s16 getLightPosition();
- void updateNodePos();
-
- void step(float dtime, ClientEnvironment *env);
-
- void processMessage(const std::string &data);
-
- void initialize(const std::string &data);
-
- core::aabbox3d<f32>* getSelectionBox()
- {return &m_selection_box;}
- v3f getPosition()
- {return pos_translator.vect_show;}
- //{return m_position;}
-
-private:
- core::aabbox3d<f32> m_selection_box;
- scene::IMeshSceneNode *m_node;
- v3f m_position;
- float m_yaw;
- SmoothTranslator pos_translator;
-};
-
-/*
- Oerkki1CAO
-*/
-
-class Oerkki1CAO : public ClientActiveObject
-{
-public:
- Oerkki1CAO(IGameDef *gamedef, ClientEnvironment *env);
- virtual ~Oerkki1CAO();
-
- u8 getType() const
- {
- return ACTIVEOBJECT_TYPE_OERKKI1;
- }
-
- static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
-
- void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
- IrrlichtDevice *irr);
- void removeFromScene();
- void updateLight(u8 light_at_pos);
- v3s16 getLightPosition();
- void updateNodePos();
-
- void step(float dtime, ClientEnvironment *env);
-
- void processMessage(const std::string &data);
-
- void initialize(const std::string &data);
-
- core::aabbox3d<f32>* getSelectionBox()
- {return &m_selection_box;}
- v3f getPosition()
- {return pos_translator.vect_show;}
- //{return m_position;}
-
- // If returns true, punch will not be sent to the server
- bool directReportPunch(const std::string &toolname, v3f dir);
-
-private:
- IntervalLimiter m_attack_interval;
- core::aabbox3d<f32> m_selection_box;
- scene::IMeshSceneNode *m_node;
- v3f m_position;
- float m_yaw;
- SmoothTranslator pos_translator;
- float m_damage_visual_timer;
- bool m_damage_texture_enabled;
-};
-
-/*
- FireflyCAO
-*/
-
-class FireflyCAO : public ClientActiveObject
-{
-public:
- FireflyCAO(IGameDef *gamedef, ClientEnvironment *env);
- virtual ~FireflyCAO();
-
- u8 getType() const
- {
- return ACTIVEOBJECT_TYPE_FIREFLY;
- }
-
- static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
-
- void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
- IrrlichtDevice *irr);
- void removeFromScene();
- void updateLight(u8 light_at_pos);
- v3s16 getLightPosition();
- void updateNodePos();
-
- void step(float dtime, ClientEnvironment *env);
-
- void processMessage(const std::string &data);
-
- void initialize(const std::string &data);
-
- core::aabbox3d<f32>* getSelectionBox()
- {return &m_selection_box;}
- v3f getPosition()
- {return m_position;}
-
-private:
- core::aabbox3d<f32> m_selection_box;
- scene::IMeshSceneNode *m_node;
- v3f m_position;
- float m_yaw;
- SmoothTranslator pos_translator;
-};
-
-static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
- float txs, float tys, int col, int row)
-{
- video::SMaterial& material = bill->getMaterial(0);
- core::matrix4& matrix = material.getTextureMatrix(0);
- matrix.setTextureTranslate(txs*col, tys*row);
- matrix.setTextureScale(txs, tys);
-}
-
-/*
- MobV2CAO
-*/
-
-class MobV2CAO : public ClientActiveObject
-{
-public:
- MobV2CAO(IGameDef *gamedef, ClientEnvironment *env);
- virtual ~MobV2CAO();
-
- u8 getType() const
- {
- return ACTIVEOBJECT_TYPE_MOBV2;
- }
-
- static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
-
- void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
- IrrlichtDevice *irr);
- void removeFromScene();
- void updateLight(u8 light_at_pos);
- v3s16 getLightPosition();
- void updateNodePos();
-
- void step(float dtime, ClientEnvironment *env);
-
- void processMessage(const std::string &data);
-
- void initialize(const std::string &data);
-
- core::aabbox3d<f32>* getSelectionBox()
- {return &m_selection_box;}
- v3f getPosition()
- {return pos_translator.vect_show;}
- //{return m_position;}
- bool doShowSelectionBox(){return false;}
-
- // If returns true, punch will not be sent to the server
- bool directReportPunch(const std::string &toolname, v3f dir);
-
-private:
- void setLooks(const std::string &looks);
-
- IntervalLimiter m_attack_interval;
- core::aabbox3d<f32> m_selection_box;
- scene::IBillboardSceneNode *m_node;
- v3f m_position;
- std::string m_texture_name;
- float m_yaw;
- SmoothTranslator pos_translator;
- bool m_walking;
- float m_walking_unset_timer;
- float m_walk_timer;
- int m_walk_frame;
- float m_damage_visual_timer;
- u8 m_last_light;
- bool m_shooting;
- float m_shooting_unset_timer;
- v2f m_sprite_size;
- float m_sprite_y;
- bool m_bright_shooting;
- std::string m_sprite_type;
- int m_simple_anim_frames;
- float m_simple_anim_frametime;
- bool m_lock_full_brightness;
- int m_player_hit_damage;
- float m_player_hit_distance;
- float m_player_hit_interval;
- float m_player_hit_timer;
-
- Settings *m_properties;
-};
-
-/*
- TestCAO
-*/
-
-// Prototype
-TestCAO proto_TestCAO(NULL, NULL);
-
-TestCAO::TestCAO(IGameDef *gamedef, ClientEnvironment *env):
- ClientActiveObject(0, gamedef, env),
- m_node(NULL),
- m_position(v3f(0,10*BS,0))
-{
- ClientActiveObject::registerType(getType(), create);
-}
-
-TestCAO::~TestCAO()
-{
-}
-
-ClientActiveObject* TestCAO::create(IGameDef *gamedef, ClientEnvironment *env)
-{
- return new TestCAO(gamedef, env);
-}
-
-void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
- IrrlichtDevice *irr)
-{
- if(m_node != NULL)
- return;
-
- //video::IVideoDriver* driver = smgr->getVideoDriver();
-
- scene::SMesh *mesh = new scene::SMesh();
- scene::IMeshBuffer *buf = new scene::SMeshBuffer();
- video::SColor c(255,255,255,255);
- video::S3DVertex vertices[4] =
- {
- video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
- video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
- video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
- video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),
- };
- u16 indices[] = {0,1,2,2,3,0};
- buf->append(vertices, 4, indices, 6);
- // Set material
- buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
- buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
- buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png"));
- buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
- buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
- buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
- // Add to mesh
- mesh->addMeshBuffer(buf);
- buf->drop();
- m_node = smgr->addMeshSceneNode(mesh, NULL);
- mesh->drop();
- updateNodePos();
-}
-
-void TestCAO::removeFromScene()
-{
- if(m_node == NULL)
- return;
-
- m_node->remove();
- m_node = NULL;
-}
-
-void TestCAO::updateLight(u8 light_at_pos)
-{
-}
-
-v3s16 TestCAO::getLightPosition()
-{
- return floatToInt(m_position, BS);
-}
-
-void TestCAO::updateNodePos()
-{
- if(m_node == NULL)
- return;
-
- m_node->setPosition(m_position);
- //m_node->setRotation(v3f(0, 45, 0));
-}
-
-void TestCAO::step(float dtime, ClientEnvironment *env)
-{
- if(m_node)
- {
- v3f rot = m_node->getRotation();
- //infostream<<"dtime="<<dtime<<", rot.Y="<<rot.Y<<std::endl;
- rot.Y += dtime * 180;
- m_node->setRotation(rot);
- }
-}
-
-void TestCAO::processMessage(const std::string &data)
-{
- infostream<<"TestCAO: Got data: "<<data<<std::endl;
- std::istringstream is(data, std::ios::binary);
- u16 cmd;
- is>>cmd;
- if(cmd == 0)
- {
- v3f newpos;
- is>>newpos.X;
- is>>newpos.Y;
- is>>newpos.Z;
- m_position = newpos;
- updateNodePos();
- }
-}
-
-/*
- ItemCAO
-*/
-
-#include "inventory.h"
-
-// Prototype
-ItemCAO proto_ItemCAO(NULL, NULL);
-
-ItemCAO::ItemCAO(IGameDef *gamedef, ClientEnvironment *env):
- ClientActiveObject(0, gamedef, env),
- m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
- m_node(NULL),
- m_position(v3f(0,10*BS,0))
-{
- if(!gamedef && !env)
- {
- ClientActiveObject::registerType(getType(), create);
- }
-}
-
-ItemCAO::~ItemCAO()
-{
-}
-
-ClientActiveObject* ItemCAO::create(IGameDef *gamedef, ClientEnvironment *env)
-{
- return new ItemCAO(gamedef, env);
-}
-
-void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
- IrrlichtDevice *irr)
-{
- if(m_node != NULL)
- return;
-
- //video::IVideoDriver* driver = smgr->getVideoDriver();
-
- scene::SMesh *mesh = new scene::SMesh();
- scene::IMeshBuffer *buf = new scene::SMeshBuffer();
- video::SColor c(255,255,255,255);
- video::S3DVertex vertices[4] =
- {
- /*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
- video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
- video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
- video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/
- video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1),
- video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1),
- video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0),
- video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0),
- };
- u16 indices[] = {0,1,2,2,3,0};
- buf->append(vertices, 4, indices, 6);
- // Set material
- buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
- buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
- // Initialize with a generated placeholder texture
- buf->getMaterial().setTexture(0, tsrc->getTextureRaw(""));
- buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
- buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
- buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
- // Add to mesh
- mesh->addMeshBuffer(buf);
- buf->drop();
- m_node = smgr->addMeshSceneNode(mesh, NULL);
- mesh->drop();
- updateNodePos();
-
- /*
- Update image of node
- */
-
- updateTexture();
-}
-
-void ItemCAO::removeFromScene()
-{
- if(m_node == NULL)
- return;
-
- m_node->remove();
- m_node = NULL;
-}
-
-void ItemCAO::updateLight(u8 light_at_pos)
-{
- if(m_node == NULL)
- return;
-
- u8 li = decode_light(light_at_pos);
- video::SColor color(255,li,li,li);
- setMeshColor(m_node->getMesh(), color);
-}
-
-v3s16 ItemCAO::getLightPosition()
-{
- return floatToInt(m_position, BS);
-}
-
-void ItemCAO::updateNodePos()
-{
- if(m_node == NULL)
- return;
-
- m_node->setPosition(m_position);
-}
-
-void ItemCAO::updateInfoText()
-{
- try{
- IItemDefManager *idef = m_gamedef->idef();
- ItemStack item;
- item.deSerialize(m_itemstring, idef);
- if(item.isKnown(idef))
- m_infotext = item.getDefinition(idef).description;
- else
- m_infotext = "Unknown item: '" + m_itemstring + "'";
- if(item.count >= 2)
- m_infotext += " (" + itos(item.count) + ")";
- }
- catch(SerializationError &e)
- {
- m_infotext = "Unknown item: '" + m_itemstring + "'";
- }
-}
-
-void ItemCAO::updateTexture()
-{
- if(m_node == NULL)
- return;
-
- // Create an inventory item to see what is its image
- std::istringstream is(m_itemstring, std::ios_base::binary);
- video::ITexture *texture = NULL;
- try{
- IItemDefManager *idef = m_gamedef->idef();
- ItemStack item;
- item.deSerialize(is, idef);
- texture = item.getDefinition(idef).inventory_texture;
- }
- catch(SerializationError &e)
- {
- infostream<<"WARNING: "<<__FUNCTION_NAME
- <<": error deSerializing itemstring \""
- <<m_itemstring<<std::endl;
- }
-
- // Set meshbuffer texture
- m_node->getMaterial(0).setTexture(0, texture);
-}
-
-
-void ItemCAO::step(float dtime, ClientEnvironment *env)
-{
- if(m_node)
- {
- /*v3f rot = m_node->getRotation();
- rot.Y += dtime * 120;
- m_node->setRotation(rot);*/
- LocalPlayer *player = env->getLocalPlayer();
- assert(player);
- v3f rot = m_node->getRotation();
- rot.Y = 180.0 - (player->getYaw());
- m_node->setRotation(rot);
- }
-}
-
-void ItemCAO::processMessage(const std::string &data)
-{
- //infostream<<"ItemCAO: Got message"<<std::endl;
- std::istringstream is(data, std::ios::binary);
- // command
- u8 cmd = readU8(is);
- if(cmd == 0)
- {
- // pos
- m_position = readV3F1000(is);
- updateNodePos();
- }
- if(cmd == 1)
- {
- // itemstring
- m_itemstring = deSerializeString(is);
- updateInfoText();
- updateTexture();
- }
-}
-
-void ItemCAO::initialize(const std::string &data)
-{
- infostream<<"ItemCAO: Got init data"<<std::endl;
-
- {
- std::istringstream is(data, std::ios::binary);
- // version
- u8 version = readU8(is);
- // check version
- if(version != 0)
- return;
- // pos
- m_position = readV3F1000(is);
- // itemstring
- m_itemstring = deSerializeString(is);
- }
-
- updateNodePos();
- updateInfoText();
-}
-
-/*
- RatCAO
-*/
-
-#include "inventory.h"
-
-// Prototype
-RatCAO proto_RatCAO(NULL, NULL);
-
-RatCAO::RatCAO(IGameDef *gamedef, ClientEnvironment *env):
- ClientActiveObject(0, gamedef, env),
- m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
- m_node(NULL),
- m_position(v3f(0,10*BS,0)),
- m_yaw(0)
-{
- ClientActiveObject::registerType(getType(), create);
-}
-
-RatCAO::~RatCAO()
-{
-}
-
-ClientActiveObject* RatCAO::create(IGameDef *gamedef, ClientEnvironment *env)
-{
- return new RatCAO(gamedef, env);
-}
-
-void RatCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
- IrrlichtDevice *irr)
-{
- if(m_node != NULL)
- return;
-
- //video::IVideoDriver* driver = smgr->getVideoDriver();
-
- scene::SMesh *mesh = new scene::SMesh();
- scene::IMeshBuffer *buf = new scene::SMeshBuffer();
- video::SColor c(255,255,255,255);
- video::S3DVertex vertices[4] =
- {
- video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
- video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
- video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0),
- video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0),
- };
- u16 indices[] = {0,1,2,2,3,0};
- buf->append(vertices, 4, indices, 6);
- // Set material
- buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
- buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
- //buf->getMaterial().setTexture(0, NULL);
- buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png"));
- buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
- buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
- buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
- // Add to mesh
- mesh->addMeshBuffer(buf);
- buf->drop();
- m_node = smgr->addMeshSceneNode(mesh, NULL);
- mesh->drop();
- // Set it to use the materials of the meshbuffers directly.
- // This is needed for changing the texture in the future
- m_node->setReadOnlyMaterials(true);
- updateNodePos();
-}
-
-void RatCAO::removeFromScene()
-{
- if(m_node == NULL)
- return;
-
- m_node->remove();
- m_node = NULL;
-}
-
-void RatCAO::updateLight(u8 light_at_pos)
-{
- if(m_node == NULL)
- return;
-
- u8 li = decode_light(light_at_pos);
- video::SColor color(255,li,li,li);
- setMeshColor(m_node->getMesh(), color);
-}
-
-v3s16 RatCAO::getLightPosition()
-{
- return floatToInt(m_position+v3f(0,BS*0.5,0), BS);
-}
-
-void RatCAO::updateNodePos()
-{
- if(m_node == NULL)
- return;
-
- //m_node->setPosition(m_position);
- m_node->setPosition(pos_translator.vect_show);
-
- v3f rot = m_node->getRotation();
- rot.Y = 180.0 - m_yaw;
- m_node->setRotation(rot);
-}
-
-void RatCAO::step(float dtime, ClientEnvironment *env)
-{
- pos_translator.translate(dtime);
- updateNodePos();
-}
-
-void RatCAO::processMessage(const std::string &data)
-{
- //infostream<<"RatCAO: Got message"<<std::endl;
- std::istringstream is(data, std::ios::binary);
- // command
- u8 cmd = readU8(is);
- if(cmd == 0)
- {
- // pos
- m_position = readV3F1000(is);
- pos_translator.update(m_position);
- // yaw
- m_yaw = readF1000(is);
- updateNodePos();
- }
-}
-
-void RatCAO::initialize(const std::string &data)
-{
- //infostream<<"RatCAO: Got init data"<<std::endl;
-
- {
- std::istringstream is(data, std::ios::binary);
- // version
- u8 version = readU8(is);
- // check version
- if(version != 0)
- return;
- // pos
- m_position = readV3F1000(is);
- pos_translator.init(m_position);
- }
-
- updateNodePos();
-}
-
-/*
- Oerkki1CAO
-*/
-
-#include "inventory.h"
-
-// Prototype
-Oerkki1CAO proto_Oerkki1CAO(NULL, NULL);
-
-Oerkki1CAO::Oerkki1CAO(IGameDef *gamedef, ClientEnvironment *env):
- ClientActiveObject(0, gamedef, env),
- m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.,BS/3.),
- m_node(NULL),
- m_position(v3f(0,10*BS,0)),
- m_yaw(0),
- m_damage_visual_timer(0),
- m_damage_texture_enabled(false)
-{
- ClientActiveObject::registerType(getType(), create);
-}
-
-Oerkki1CAO::~Oerkki1CAO()
-{
-}
-
-ClientActiveObject* Oerkki1CAO::create(IGameDef *gamedef, ClientEnvironment *env)
-{
- return new Oerkki1CAO(gamedef, env);
-}
-
-void Oerkki1CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
- IrrlichtDevice *irr)
-{
- if(m_node != NULL)
- return;
-
- //video::IVideoDriver* driver = smgr->getVideoDriver();
-
- scene::SMesh *mesh = new scene::SMesh();
- scene::IMeshBuffer *buf = new scene::SMeshBuffer();
- video::SColor c(255,255,255,255);
- video::S3DVertex vertices[4] =
- {
- video::S3DVertex(-BS/2-BS,0,0, 0,0,0, c, 0,1),
- video::S3DVertex(BS/2+BS,0,0, 0,0,0, c, 1,1),
- video::S3DVertex(BS/2+BS,BS*2,0, 0,0,0, c, 1,0),
- video::S3DVertex(-BS/2-BS,BS*2,0, 0,0,0, c, 0,0),
- };
- u16 indices[] = {0,1,2,2,3,0};
- buf->append(vertices, 4, indices, 6);
- // Set material
- buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
- buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
- //buf->getMaterial().setTexture(0, NULL);
- buf->getMaterial().setTexture(0, tsrc->getTextureRaw("oerkki1.png"));
- buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
- buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
- buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
- // Add to mesh
- mesh->addMeshBuffer(buf);
- buf->drop();
- m_node = smgr->addMeshSceneNode(mesh, NULL);
- mesh->drop();
- // Set it to use the materials of the meshbuffers directly.
- // This is needed for changing the texture in the future
- m_node->setReadOnlyMaterials(true);
- updateNodePos();
-}
-
-void Oerkki1CAO::removeFromScene()
-{
- if(m_node == NULL)
- return;
-
- m_node->remove();
- m_node = NULL;
-}
-
-void Oerkki1CAO::updateLight(u8 light_at_pos)
-{
- if(m_node == NULL)
- return;
-
- if(light_at_pos <= 2)
- {
- m_node->setVisible(false);
- return;
- }
-
- m_node->setVisible(true);
-
- u8 li = decode_light(light_at_pos);
- video::SColor color(255,li,li,li);
- setMeshColor(m_node->getMesh(), color);
-}
-
-v3s16 Oerkki1CAO::getLightPosition()
-{
- return floatToInt(m_position+v3f(0,BS*1.5,0), BS);
-}
-
-void Oerkki1CAO::updateNodePos()
-{
- if(m_node == NULL)
- return;
-
- //m_node->setPosition(m_position);
- m_node->setPosition(pos_translator.vect_show);
-
- v3f rot = m_node->getRotation();
- rot.Y = 180.0 - m_yaw + 90.0;
- m_node->setRotation(rot);
-}
-
-void Oerkki1CAO::step(float dtime, ClientEnvironment *env)
-{
- ITextureSource *tsrc = m_gamedef->tsrc();
-
- pos_translator.translate(dtime);
- updateNodePos();
-
- LocalPlayer *player = env->getLocalPlayer();
- assert(player);
-
- v3f playerpos = player->getPosition();
- v2f playerpos_2d(playerpos.X,playerpos.Z);
- v2f objectpos_2d(m_position.X,m_position.Z);
-
- if(fabs(m_position.Y - playerpos.Y) < 1.5*BS &&
- objectpos_2d.getDistanceFrom(playerpos_2d) < 1.5*BS)
- {
- if(m_attack_interval.step(dtime, 0.5))
- {
- env->damageLocalPlayer(2);
- }
- }
-
- if(m_damage_visual_timer > 0)
- {
- if(!m_damage_texture_enabled)
- {
- // Enable damage texture
- if(m_node)
- {
- /*video::IVideoDriver* driver =
- m_node->getSceneManager()->getVideoDriver();*/
-
- scene::IMesh *mesh = m_node->getMesh();
- if(mesh == NULL)
- return;
-
- u16 mc = mesh->getMeshBufferCount();
- for(u16 j=0; j<mc; j++)
- {
- scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
- buf->getMaterial().setTexture(0,
- tsrc->getTextureRaw("oerkki1_damaged.png"));
- }
- }
- m_damage_texture_enabled = true;
- }
- m_damage_visual_timer -= dtime;
- }
- else
- {
- if(m_damage_texture_enabled)
- {
- // Disable damage texture
- if(m_node)
- {
- /*video::IVideoDriver* driver =
- m_node->getSceneManager()->getVideoDriver();*/
-
- scene::IMesh *mesh = m_node->getMesh();
- if(mesh == NULL)
- return;
-
- u16 mc = mesh->getMeshBufferCount();
- for(u16 j=0; j<mc; j++)
- {
- scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
- buf->getMaterial().setTexture(0,
- tsrc->getTextureRaw("oerkki1.png"));
- }
- }
- m_damage_texture_enabled = false;
- }
- }
-}
-
-void Oerkki1CAO::processMessage(const std::string &data)
-{
- //infostream<<"Oerkki1CAO: Got message"<<std::endl;
- std::istringstream is(data, std::ios::binary);
- // command
- u8 cmd = readU8(is);
- if(cmd == 0)
- {
- // pos
- m_position = readV3F1000(is);
- pos_translator.update(m_position);
- // yaw
- m_yaw = readF1000(is);
- updateNodePos();
- }
- else if(cmd == 1)
- {
- //u16 damage = readU8(is);
- m_damage_visual_timer = 1.0;
- }
-}
-
-void Oerkki1CAO::initialize(const std::string &data)
-{
- //infostream<<"Oerkki1CAO: Got init data"<<std::endl;
-
- {
- std::istringstream is(data, std::ios::binary);
- // version
- u8 version = readU8(is);
- // check version
- if(version != 0)
- return;
- // pos
- m_position = readV3F1000(is);
- pos_translator.init(m_position);
- }
-
- updateNodePos();
-}
-
-bool Oerkki1CAO::directReportPunch(const std::string &toolname, v3f dir)
-{
- m_damage_visual_timer = 1.0;
-
- m_position += dir * BS;
- pos_translator.sharpen();
- pos_translator.update(m_position);
- updateNodePos();
-
- return false;
-}
-
-/*
- FireflyCAO
-*/
-
-// Prototype
-FireflyCAO proto_FireflyCAO(NULL, NULL);
-
-FireflyCAO::FireflyCAO(IGameDef *gamedef, ClientEnvironment *env):
- ClientActiveObject(0, gamedef, env),
- m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
- m_node(NULL),
- m_position(v3f(0,10*BS,0)),
- m_yaw(0)
-{
- ClientActiveObject::registerType(getType(), create);
-}
-
-FireflyCAO::~FireflyCAO()
-{
-}
-
-ClientActiveObject* FireflyCAO::create(IGameDef *gamedef, ClientEnvironment *env)
-{
- return new FireflyCAO(gamedef, env);
-}
-
-void FireflyCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
- IrrlichtDevice *irr)
-{
- if(m_node != NULL)
- return;
-
- //video::IVideoDriver* driver = smgr->getVideoDriver();
-
- scene::SMesh *mesh = new scene::SMesh();
- scene::IMeshBuffer *buf = new scene::SMeshBuffer();
- video::SColor c(255,255,255,255);
- video::S3DVertex vertices[4] =
- {
- video::S3DVertex(0,0,0, 0,0,0, c, 0,1),
- video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
- video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0),
- video::S3DVertex(0,BS/2,0, 0,0,0, c, 0,0),
- };
- u16 indices[] = {0,1,2,2,3,0};
- buf->append(vertices, 4, indices, 6);
- // Set material
- buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
- buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
- //buf->getMaterial().setTexture(0, NULL);
- buf->getMaterial().setTexture(0, tsrc->getTextureRaw("firefly.png"));
- buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
- buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
- buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
- // Add to mesh
- mesh->addMeshBuffer(buf);
- buf->drop();
- m_node = smgr->addMeshSceneNode(mesh, NULL);
- mesh->drop();
- // Set it to use the materials of the meshbuffers directly.
- // This is needed for changing the texture in the future
- m_node->setReadOnlyMaterials(true);
- updateNodePos();
-}
-
-void FireflyCAO::removeFromScene()
-{
- if(m_node == NULL)
- return;
-
- m_node->remove();
- m_node = NULL;
-}
-
-void FireflyCAO::updateLight(u8 light_at_pos)
-{
- if(m_node == NULL)
- return;
-
- u8 li = 255;
- video::SColor color(255,li,li,li);
- setMeshColor(m_node->getMesh(), color);
-}
-
-v3s16 FireflyCAO::getLightPosition()
-{
- return floatToInt(m_position+v3f(0,BS*0.5,0), BS);
-}
-
-void FireflyCAO::updateNodePos()
-{
- if(m_node == NULL)
- return;
-
- //m_node->setPosition(m_position);
- m_node->setPosition(pos_translator.vect_show);
-
- v3f rot = m_node->getRotation();
- rot.Y = 180.0 - m_yaw;
- m_node->setRotation(rot);
-}
-
-void FireflyCAO::step(float dtime, ClientEnvironment *env)
-{
- pos_translator.translate(dtime);
- updateNodePos();
-}
-
-void FireflyCAO::processMessage(const std::string &data)
-{
- //infostream<<"FireflyCAO: Got message"<<std::endl;
- std::istringstream is(data, std::ios::binary);
- // command
- u8 cmd = readU8(is);
- if(cmd == 0)
- {
- // pos
- m_position = readV3F1000(is);
- pos_translator.update(m_position);
- // yaw
- m_yaw = readF1000(is);
- updateNodePos();
- }
-}
-
-void FireflyCAO::initialize(const std::string &data)
-{
- //infostream<<"FireflyCAO: Got init data"<<std::endl;
-
- {
- std::istringstream is(data, std::ios::binary);
- // version
- u8 version = readU8(is);
- // check version
- if(version != 0)
- return;
- // pos
- m_position = readV3F1000(is);
- pos_translator.init(m_position);
- }
-
- updateNodePos();
-}
-
-/*
- MobV2CAO
-*/
-
-// Prototype
-MobV2CAO proto_MobV2CAO(NULL, NULL);
-
-MobV2CAO::MobV2CAO(IGameDef *gamedef, ClientEnvironment *env):
- ClientActiveObject(0, gamedef, env),
- m_selection_box(-0.4*BS,-0.4*BS,-0.4*BS, 0.4*BS,0.8*BS,0.4*BS),
- m_node(NULL),
- m_position(v3f(0,10*BS,0)),
- m_yaw(0),
- m_walking(false),
- m_walking_unset_timer(0),
- m_walk_timer(0),
- m_walk_frame(0),
- m_damage_visual_timer(0),
- m_last_light(0),
- m_shooting(0),
- m_shooting_unset_timer(0),
- m_sprite_size(BS,BS),
- m_sprite_y(0),
- m_bright_shooting(false),
- m_lock_full_brightness(false),
- m_player_hit_timer(0)
-{
- ClientActiveObject::registerType(getType(), create);
-
- m_properties = new Settings;
-}
-
-MobV2CAO::~MobV2CAO()
-{
- delete m_properties;
-}
-
-ClientActiveObject* MobV2CAO::create(IGameDef *gamedef, ClientEnvironment *env)
-{
- return new MobV2CAO(gamedef, env);
-}
-
-void MobV2CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
- IrrlichtDevice *irr)
-{
- if(m_node != NULL)
- return;
-
- /*infostream<<"MobV2CAO::addToScene using texture_name="<<
- m_texture_name<<std::endl;*/
- std::string texture_string = m_texture_name +
- "^[makealpha:128,0,0^[makealpha:128,128,0";
-
- scene::IBillboardSceneNode *bill = smgr->addBillboardSceneNode(
- NULL, v2f(1, 1), v3f(0,0,0), -1);
- bill->setMaterialTexture(0, tsrc->getTextureRaw(texture_string));
- bill->setMaterialFlag(video::EMF_LIGHTING, false);
- bill->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
- bill->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
- bill->setMaterialFlag(video::EMF_FOG_ENABLE, true);
- bill->setColor(video::SColor(255,0,0,0));
- bill->setVisible(false); /* Set visible when brightness is known */
- bill->setSize(m_sprite_size);
- if(m_sprite_type == "humanoid_1"){
- const float txp = 1./192;
- const float txs = txp*32;
- const float typ = 1./240;
- const float tys = typ*48;
- setBillboardTextureMatrix(bill, txs, tys, 0, 0);
- } else if(m_sprite_type == "simple"){
- const float txs = 1.0;
- const float tys = 1.0 / m_simple_anim_frames;
- setBillboardTextureMatrix(bill, txs, tys, 0, 0);
- } else {
- infostream<<"MobV2CAO: Unknown sprite type \""<<m_sprite_type<<"\""
- <<std::endl;
- }
-
- m_node = bill;
-
- updateNodePos();
-}
-
-void MobV2CAO::removeFromScene()
-{
- if(m_node == NULL)
- return;
-
- m_node->remove();
- m_node = NULL;
-}
-
-void MobV2CAO::updateLight(u8 light_at_pos)
-{
- if(m_lock_full_brightness)
- light_at_pos = 15;
-
- m_last_light = light_at_pos;
-
- if(m_node == NULL)
- return;
-
- if(m_damage_visual_timer > 0)
- return;
-
- if(m_shooting && m_bright_shooting)
- return;
-
- /*if(light_at_pos <= 2){
- m_node->setVisible(false);
- return;
- }*/
-
- m_node->setVisible(true);
-
- u8 li = decode_light(light_at_pos);
- video::SColor color(255,li,li,li);
- m_node->setColor(color);
-}
-
-v3s16 MobV2CAO::getLightPosition()
-{
- return floatToInt(m_position+v3f(0,0,0), BS);
-}
-
-void MobV2CAO::updateNodePos()
-{
- if(m_node == NULL)
- return;
-
- m_node->setPosition(pos_translator.vect_show + v3f(0,m_sprite_y,0));
-}
-
-void MobV2CAO::step(float dtime, ClientEnvironment *env)
-{
- scene::IBillboardSceneNode *bill = m_node;
- if(!bill)
- return;
-
- pos_translator.translate(dtime);
-
- if(m_sprite_type == "humanoid_1"){
- scene::ICameraSceneNode* camera = m_node->getSceneManager()->getActiveCamera();
- if(!camera)
- return;
- v3f cam_to_mob = m_node->getAbsolutePosition() - camera->getAbsolutePosition();
- cam_to_mob.normalize();
- int col = 0;
- if(cam_to_mob.Y > 0.75)
- col = 5;
- else if(cam_to_mob.Y < -0.75)
- col = 4;
- else{
- float mob_dir = atan2(cam_to_mob.Z, cam_to_mob.X) / PI * 180.;
- float dir = mob_dir - m_yaw;
- dir = wrapDegrees_180(dir);
- //infostream<<"id="<<m_id<<" dir="<<dir<<std::endl;
- if(fabs(wrapDegrees_180(dir - 0)) <= 45.1)
- col = 2;
- else if(fabs(wrapDegrees_180(dir - 90)) <= 45.1)
- col = 3;
- else if(fabs(wrapDegrees_180(dir - 180)) <= 45.1)
- col = 0;
- else if(fabs(wrapDegrees_180(dir + 90)) <= 45.1)
- col = 1;
- else
- col = 4;
- }
-
- int row = 0;
- if(m_shooting){
- row = 3;
- } else if(m_walking){
- m_walk_timer += dtime;
- if(m_walk_timer >= 0.5){
- m_walk_frame = (m_walk_frame + 1) % 2;
- m_walk_timer = 0;
- }
- if(m_walk_frame == 0)
- row = 1;
- else
- row = 2;
- }
-
- const float txp = 1./192;
- const float txs = txp*32;
- const float typ = 1./240;
- const float tys = typ*48;
- setBillboardTextureMatrix(bill, txs, tys, col, row);
- } else if(m_sprite_type == "simple"){
- m_walk_timer += dtime;
- if(m_walk_timer >= m_simple_anim_frametime){
- m_walk_frame = (m_walk_frame + 1) % m_simple_anim_frames;
- m_walk_timer = 0;
- }
- int col = 0;
- int row = m_walk_frame;
- const float txs = 1.0;
- const float tys = 1.0 / m_simple_anim_frames;
- setBillboardTextureMatrix(bill, txs, tys, col, row);
- } else {
- infostream<<"MobV2CAO::step(): Unknown sprite type \""
- <<m_sprite_type<<"\""<<std::endl;
- }
-
- updateNodePos();
-
- /* Damage local player */
- if(m_player_hit_damage && m_player_hit_timer <= 0.0){
- LocalPlayer *player = env->getLocalPlayer();
- assert(player);
-
- v3f playerpos = player->getPosition();
- v2f playerpos_2d(playerpos.X,playerpos.Z);
- v2f objectpos_2d(m_position.X,m_position.Z);
-
- if(fabs(m_position.Y - playerpos.Y) < m_player_hit_distance*BS &&
- objectpos_2d.getDistanceFrom(playerpos_2d) < m_player_hit_distance*BS)
- {
- env->damageLocalPlayer(m_player_hit_damage);
- m_player_hit_timer = m_player_hit_interval;
- }
- }
-
- /* Run timers */
-
- m_player_hit_timer -= dtime;
-
- if(m_damage_visual_timer >= 0){
- m_damage_visual_timer -= dtime;
- if(m_damage_visual_timer <= 0){
- infostream<<"id="<<m_id<<" damage visual ended"<<std::endl;
- }
- }
-
- m_walking_unset_timer += dtime;
- if(m_walking_unset_timer >= 1.0){
- m_walking = false;
- }
-
- m_shooting_unset_timer -= dtime;
- if(m_shooting_unset_timer <= 0.0){
- if(m_bright_shooting){
- u8 li = decode_light(m_last_light);
- video::SColor color(255,li,li,li);
- bill->setColor(color);
- m_bright_shooting = false;
- }
- m_shooting = false;
- }
-
-}
-
-void MobV2CAO::processMessage(const std::string &data)
-{
- //infostream<<"MobV2CAO: Got message"<<std::endl;
- std::istringstream is(data, std::ios::binary);
- // command
- u8 cmd = readU8(is);
-
- // Move
- if(cmd == 0)
- {
- // pos
- m_position = readV3F1000(is);
- pos_translator.update(m_position);
- // yaw
- m_yaw = readF1000(is);
-
- m_walking = true;
- m_walking_unset_timer = 0;
-
- updateNodePos();
- }
- // Damage
- else if(cmd == 1)
- {
- //u16 damage = readU16(is);
-
- /*u8 li = decode_light(m_last_light);
- if(li >= 100)
- li = 30;
- else
- li = 255;*/
-
- /*video::SColor color(255,255,0,0);
- m_node->setColor(color);
-
- m_damage_visual_timer = 0.2;*/
- }
- // Trigger shooting
- else if(cmd == 2)
- {
- // length
- m_shooting_unset_timer = readF1000(is);
- // bright?
- m_bright_shooting = readU8(is);
- if(m_bright_shooting){
- u8 li = 255;
- video::SColor color(255,li,li,li);
- m_node->setColor(color);
- }
-
- m_shooting = true;
- }
-}
-
-void MobV2CAO::initialize(const std::string &data)
-{
- //infostream<<"MobV2CAO: Got init data"<<std::endl;
-
- {
- std::istringstream is(data, std::ios::binary);
- // version
- u8 version = readU8(is);
- // check version
- if(version != 0){
- infostream<<__FUNCTION_NAME<<": Invalid version"<<std::endl;
- return;
- }
-
- std::ostringstream tmp_os(std::ios::binary);
- decompressZlib(is, tmp_os);
- std::istringstream tmp_is(tmp_os.str(), std::ios::binary);
- m_properties->parseConfigLines(tmp_is, "MobArgsEnd");
-
- infostream<<"MobV2CAO::initialize(): got properties:"<<std::endl;
- m_properties->writeLines(infostream);
-
- m_properties->setDefault("looks", "dummy_default");
- m_properties->setDefault("yaw", "0");
- m_properties->setDefault("pos", "(0,0,0)");
- m_properties->setDefault("player_hit_damage", "0");
- m_properties->setDefault("player_hit_distance", "1.5");
- m_properties->setDefault("player_hit_interval", "1.5");
-
- setLooks(m_properties->get("looks"));
- m_yaw = m_properties->getFloat("yaw");
- m_position = m_properties->getV3F("pos");
- m_player_hit_damage = m_properties->getS32("player_hit_damage");
- m_player_hit_distance = m_properties->getFloat("player_hit_distance");
- m_player_hit_interval = m_properties->getFloat("player_hit_interval");
-
- pos_translator.init(m_position);
- }
-
- updateNodePos();
-}
-
-bool MobV2CAO::directReportPunch(const std::string &toolname, v3f dir)
-{
- video::SColor color(255,255,0,0);
- m_node->setColor(color);
-
- m_damage_visual_timer = 0.05;
-
- m_position += dir * BS;
- pos_translator.sharpen();
- pos_translator.update(m_position);
- updateNodePos();
-
- return false;
-}
-
-void MobV2CAO::setLooks(const std::string &looks)
-{
- v2f selection_size = v2f(0.4, 0.4) * BS;
- float selection_y = 0 * BS;
-
- if(looks == "dungeon_master"){
- m_texture_name = "dungeon_master.png";
- m_sprite_type = "humanoid_1";
- m_sprite_size = v2f(2, 3) * BS;
- m_sprite_y = 0.85 * BS;
- selection_size = v2f(0.4, 2.6) * BS;
- selection_y = -0.4 * BS;
- }
- else if(looks == "fireball"){
- m_texture_name = "fireball.png";
- m_sprite_type = "simple";
- m_sprite_size = v2f(1, 1) * BS;
- m_simple_anim_frames = 3;
- m_simple_anim_frametime = 0.1;
- m_lock_full_brightness = true;
- }
- else{
- m_texture_name = "stone.png";
- m_sprite_type = "simple";
- m_sprite_size = v2f(1, 1) * BS;
- m_simple_anim_frames = 3;
- m_simple_anim_frametime = 0.333;
- selection_size = v2f(0.4, 0.4) * BS;
- selection_y = 0 * BS;
- }
-
- m_selection_box = core::aabbox3d<f32>(
- -selection_size.X, selection_y, -selection_size.X,
- selection_size.X, selection_y+selection_size.Y,
- selection_size.X);
-}
-
-/*
LuaEntityCAO
*/
@@ -1691,6 +226,7 @@ private:
v3f m_velocity;
v3f m_acceleration;
float m_yaw;
+ s16 m_hp;
struct LuaEntityProperties *m_prop;
SmoothTranslator pos_translator;
// Spritesheet/animation stuff
@@ -1712,6 +248,7 @@ public:
m_velocity(v3f(0,0,0)),
m_acceleration(v3f(0,0,0)),
m_yaw(0),
+ m_hp(1),
m_prop(new LuaEntityProperties),
m_tx_size(1,1),
m_tx_basepos(0,0),
@@ -1733,12 +270,14 @@ public:
// version
u8 version = readU8(is);
// check version
- if(version != 0)
+ if(version != 1)
return;
// pos
m_position = readV3F1000(is);
// yaw
m_yaw = readF1000(is);
+ // hp
+ m_hp = readS16(is);
// properties
std::istringstream prop_is(deSerializeLongString(is), std::ios::binary);
m_prop->deSerialize(prop_is);
@@ -2000,7 +539,7 @@ public:
std::istringstream is(data, std::ios::binary);
// command
u8 cmd = readU8(is);
- if(cmd == 0) // update position
+ if(cmd == LUAENTITY_CMD_UPDATE_POSITION) // update position
{
// do_interpolate
bool do_interpolate = readU8(is);
@@ -2025,12 +564,12 @@ public:
}
updateNodePos();
}
- else if(cmd == 1) // set texture modification
+ else if(cmd == LUAENTITY_CMD_SET_TEXTURE_MOD) // set texture modification
{
std::string mod = deSerializeString(is);
updateTextures(mod);
}
- else if(cmd == 2) // set sprite
+ else if(cmd == LUAENTITY_CMD_SET_SPRITE) // set sprite
{
v2s16 p = readV2S16(is);
int num_frames = readU16(is);
@@ -2044,6 +583,14 @@ public:
updateTexturePos();
}
+ else if(cmd == LUAENTITY_CMD_PUNCHED)
+ {
+ s16 damage = readS16(is);
+ s16 result_hp = readS16(is);
+
+ m_hp = result_hp;
+ // TODO: Execute defined fast response
+ }
}
};