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-rw-r--r--src/content_cao.cpp121
1 files changed, 62 insertions, 59 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index 0293b7983..d701e4f72 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -309,7 +309,7 @@ public:
void initialize(const std::string &data);
- core::aabbox3d<f32>* getSelectionBox()
+ aabb3f *getSelectionBox()
{return &m_selection_box;}
v3f getPosition()
{return m_position;}
@@ -319,7 +319,7 @@ public:
bool getCollisionBox(aabb3f *toset) { return false; }
private:
- core::aabbox3d<f32> m_selection_box;
+ aabb3f m_selection_box;
scene::IMeshSceneNode *m_node;
v3f m_position;
std::string m_itemstring;
@@ -465,7 +465,7 @@ void ItemCAO::updateTexture()
}
catch(SerializationError &e)
{
- infostream<<"WARNING: "<<__FUNCTION_NAME
+ warningstream<<FUNCTION_NAME
<<": error deSerializing itemstring \""
<<m_itemstring<<std::endl;
}
@@ -546,13 +546,14 @@ GenericCAO::GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
//
m_smgr(NULL),
m_irr(NULL),
+ m_camera(NULL),
+ m_gamedef(NULL),
m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
m_meshnode(NULL),
m_animated_meshnode(NULL),
m_wield_meshnode(NULL),
m_spritenode(NULL),
- m_nametag_color(video::SColor(255, 255, 255, 255)),
- m_textnode(NULL),
+ m_nametag(NULL),
m_position(v3f(0,10*BS,0)),
m_velocity(v3f(0,0,0)),
m_acceleration(v3f(0,0,0)),
@@ -581,8 +582,11 @@ GenericCAO::GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
m_last_light(255),
m_is_visible(false)
{
- if(gamedef == NULL)
+ if (gamedef == NULL) {
ClientActiveObject::registerType(getType(), create);
+ } else {
+ m_gamedef = gamedef;
+ }
}
bool GenericCAO::getCollisionBox(aabb3f *toset)
@@ -668,14 +672,13 @@ void GenericCAO::initialize(const std::string &data)
GenericCAO::~GenericCAO()
{
- if(m_is_player)
- {
+ if (m_is_player) {
m_env->removePlayerName(m_name.c_str());
}
removeFromScene(true);
}
-core::aabbox3d<f32>* GenericCAO::getSelectionBox()
+aabb3f *GenericCAO::getSelectionBox()
{
if(!m_prop.is_visible || !m_is_visible || m_is_local_player || getParent() != NULL)
return NULL;
@@ -696,14 +699,15 @@ v3f GenericCAO::getPosition()
scene::ISceneNode* GenericCAO::getSceneNode()
{
- if (m_meshnode)
+ if (m_meshnode) {
return m_meshnode;
- if (m_animated_meshnode)
+ } else if (m_animated_meshnode) {
return m_animated_meshnode;
- if (m_wield_meshnode)
+ } else if (m_wield_meshnode) {
return m_wield_meshnode;
- if (m_spritenode)
+ } else if (m_spritenode) {
return m_spritenode;
+ }
return NULL;
}
@@ -776,56 +780,47 @@ void GenericCAO::removeFromScene(bool permanent)
}
}
- if(m_meshnode)
- {
+ if (m_meshnode) {
m_meshnode->remove();
m_meshnode->drop();
m_meshnode = NULL;
- }
- if(m_animated_meshnode)
- {
+ } else if (m_animated_meshnode) {
m_animated_meshnode->remove();
m_animated_meshnode->drop();
m_animated_meshnode = NULL;
- }
- if(m_wield_meshnode)
- {
+ } else if (m_wield_meshnode) {
m_wield_meshnode->remove();
m_wield_meshnode->drop();
m_wield_meshnode = NULL;
- }
- if(m_spritenode)
- {
+ } else if (m_spritenode) {
m_spritenode->remove();
m_spritenode->drop();
m_spritenode = NULL;
}
- if (m_textnode)
- {
- m_textnode->remove();
- m_textnode->drop();
- m_textnode = NULL;
+
+ if (m_nametag) {
+ m_gamedef->getCamera()->removeNametag(m_nametag);
+ m_nametag = NULL;
}
}
-void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
- IrrlichtDevice *irr)
+void GenericCAO::addToScene(scene::ISceneManager *smgr,
+ ITextureSource *tsrc, IrrlichtDevice *irr)
{
m_smgr = smgr;
m_irr = irr;
- if (getSceneNode() != NULL)
+ if (getSceneNode() != NULL) {
return;
+ }
m_visuals_expired = false;
- if(!m_prop.is_visible)
+ if (!m_prop.is_visible) {
return;
+ }
- //video::IVideoDriver* driver = smgr->getVideoDriver();
-
- if(m_prop.visual == "sprite")
- {
+ if (m_prop.visual == "sprite") {
infostream<<"GenericCAO::addToScene(): single_sprite"<<std::endl;
m_spritenode = smgr->addBillboardSceneNode(
NULL, v2f(1, 1), v3f(0,0,0), -1);
@@ -934,10 +929,15 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
u8 li = m_last_light;
setMeshColor(m_animated_meshnode->getMesh(), video::SColor(255,li,li,li));
+ bool backface_culling = m_prop.backface_culling;
+ if (m_is_player)
+ backface_culling = false;
+
m_animated_meshnode->setMaterialFlag(video::EMF_LIGHTING, false);
m_animated_meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
m_animated_meshnode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
m_animated_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
+ m_animated_meshnode->setMaterialFlag(video::EMF_BACK_FACE_CULLING, backface_culling);
}
else
errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl;
@@ -967,14 +967,10 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
updateTextures("");
scene::ISceneNode *node = getSceneNode();
- if (node && m_is_player && !m_is_local_player) {
- // Add a text node for showing the name
- gui::IGUIEnvironment* gui = irr->getGUIEnvironment();
- std::wstring wname = utf8_to_wide(m_name);
- m_textnode = smgr->addTextSceneNode(gui->getSkin()->getFont(),
- wname.c_str(), m_nametag_color, node);
- m_textnode->grab();
- m_textnode->setPosition(v3f(0, BS*1.1, 0));
+ if (node && m_prop.nametag != "" && !m_is_local_player) {
+ // Add nametag
+ m_nametag = m_gamedef->getCamera()->addNametag(node,
+ m_prop.nametag, m_prop.nametag_color);
}
updateNodePos();
@@ -1176,22 +1172,20 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
if(m_prop.physical)
{
- core::aabbox3d<f32> box = m_prop.collisionbox;
+ aabb3f box = m_prop.collisionbox;
box.MinEdge *= BS;
box.MaxEdge *= BS;
collisionMoveResult moveresult;
f32 pos_max_d = BS*0.125; // Distance per iteration
v3f p_pos = m_position;
v3f p_velocity = m_velocity;
- v3f p_acceleration = m_acceleration;
moveresult = collisionMoveSimple(env,env->getGameDef(),
pos_max_d, box, m_prop.stepheight, dtime,
- p_pos, p_velocity, p_acceleration,
+ &p_pos, &p_velocity, m_acceleration,
this, m_prop.collideWithObjects);
// Apply results
m_position = p_pos;
m_velocity = p_velocity;
- m_acceleration = p_acceleration;
bool is_end_position = moveresult.collides;
pos_translator.update(m_position, is_end_position, dtime);
@@ -1251,8 +1245,18 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
if (getParent() == NULL && m_prop.automatic_face_movement_dir &&
(fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001))
{
- m_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI
+ float optimal_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI
+ m_prop.automatic_face_movement_dir_offset;
+ float max_rotation_delta =
+ dtime * m_prop.automatic_face_movement_max_rotation_per_sec;
+
+ if ((m_prop.automatic_face_movement_max_rotation_per_sec > 0) &&
+ (fabs(m_yaw - optimal_yaw) > max_rotation_delta)) {
+
+ m_yaw = optimal_yaw < m_yaw ? m_yaw - max_rotation_delta : m_yaw + max_rotation_delta;
+ } else {
+ m_yaw = optimal_yaw;
+ }
updateNodePos();
}
}
@@ -1584,6 +1588,9 @@ void GenericCAO::processMessage(const std::string &data)
m_tx_basepos = m_prop.initial_sprite_basepos;
}
+ if ((m_is_player && !m_is_local_player) && m_prop.nametag == "")
+ m_prop.nametag = m_name;
+
expireVisuals();
}
else if(cmd == GENERIC_CMD_UPDATE_POSITION)
@@ -1762,15 +1769,11 @@ void GenericCAO::processMessage(const std::string &data)
m_armor_groups[name] = rating;
}
} else if (cmd == GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) {
+ // Deprecated, for backwards compatibility only.
readU8(is); // version
- m_nametag_color = readARGB8(is);
- if (m_textnode != NULL) {
- m_textnode->setTextColor(m_nametag_color);
-
- // Enforce hiding nametag,
- // because if freetype is enabled, a grey
- // shadow can remain.
- m_textnode->setVisible(m_nametag_color.getAlpha() > 0);
+ m_prop.nametag_color = readARGB8(is);
+ if (m_nametag != NULL) {
+ m_nametag->nametag_color = m_prop.nametag_color;
}
}
}
@@ -1820,7 +1823,7 @@ std::string GenericCAO::debugInfoText()
os<<"GenericCAO hp="<<m_hp<<"\n";
os<<"armor={";
for(ItemGroupList::const_iterator i = m_armor_groups.begin();
- i != m_armor_groups.end(); i++)
+ i != m_armor_groups.end(); ++i)
{
os<<i->first<<"="<<i->second<<", ";
}