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-rw-r--r--src/content_cao.cpp335
1 files changed, 332 insertions, 3 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index 33079fd11..01f13df4e 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -165,6 +165,116 @@ private:
v3f m_position;
};
+// Prototype
+TestCAO proto_TestCAO(NULL, NULL);
+
+TestCAO::TestCAO(IGameDef *gamedef, ClientEnvironment *env):
+ ClientActiveObject(0, gamedef, env),
+ m_node(NULL),
+ m_position(v3f(0,10*BS,0))
+{
+ ClientActiveObject::registerType(getType(), create);
+}
+
+TestCAO::~TestCAO()
+{
+}
+
+ClientActiveObject* TestCAO::create(IGameDef *gamedef, ClientEnvironment *env)
+{
+ return new TestCAO(gamedef, env);
+}
+
+void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+ IrrlichtDevice *irr)
+{
+ if(m_node != NULL)
+ return;
+
+ //video::IVideoDriver* driver = smgr->getVideoDriver();
+
+ scene::SMesh *mesh = new scene::SMesh();
+ scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+ video::SColor c(255,255,255,255);
+ video::S3DVertex vertices[4] =
+ {
+ video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
+ video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
+ video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
+ video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),
+ };
+ u16 indices[] = {0,1,2,2,3,0};
+ buf->append(vertices, 4, indices, 6);
+ // Set material
+ buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+ buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
+ buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png"));
+ buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
+ buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
+ buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ // Add to mesh
+ mesh->addMeshBuffer(buf);
+ buf->drop();
+ m_node = smgr->addMeshSceneNode(mesh, NULL);
+ mesh->drop();
+ updateNodePos();
+}
+
+void TestCAO::removeFromScene()
+{
+ if(m_node == NULL)
+ return;
+
+ m_node->remove();
+ m_node = NULL;
+}
+
+void TestCAO::updateLight(u8 light_at_pos)
+{
+}
+
+v3s16 TestCAO::getLightPosition()
+{
+ return floatToInt(m_position, BS);
+}
+
+void TestCAO::updateNodePos()
+{
+ if(m_node == NULL)
+ return;
+
+ m_node->setPosition(m_position);
+ //m_node->setRotation(v3f(0, 45, 0));
+}
+
+void TestCAO::step(float dtime, ClientEnvironment *env)
+{
+ if(m_node)
+ {
+ v3f rot = m_node->getRotation();
+ //infostream<<"dtime="<<dtime<<", rot.Y="<<rot.Y<<std::endl;
+ rot.Y += dtime * 180;
+ m_node->setRotation(rot);
+ }
+}
+
+void TestCAO::processMessage(const std::string &data)
+{
+ infostream<<"TestCAO: Got data: "<<data<<std::endl;
+ std::istringstream is(data, std::ios::binary);
+ u16 cmd;
+ is>>cmd;
+ if(cmd == 0)
+ {
+ v3f newpos;
+ is>>newpos.X;
+ is>>newpos.Y;
+ is>>newpos.Z;
+ m_position = newpos;
+ updateNodePos();
+ }
+}
+
/*
ItemCAO
*/
@@ -213,6 +323,212 @@ private:
std::string m_infotext;
};
+#include "inventory.h"
+
+// Prototype
+ItemCAO proto_ItemCAO(NULL, NULL);
+
+ItemCAO::ItemCAO(IGameDef *gamedef, ClientEnvironment *env):
+ ClientActiveObject(0, gamedef, env),
+ m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
+ m_node(NULL),
+ m_position(v3f(0,10*BS,0))
+{
+ if(!gamedef && !env)
+ {
+ ClientActiveObject::registerType(getType(), create);
+ }
+}
+
+ItemCAO::~ItemCAO()
+{
+}
+
+ClientActiveObject* ItemCAO::create(IGameDef *gamedef, ClientEnvironment *env)
+{
+ return new ItemCAO(gamedef, env);
+}
+
+void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+ IrrlichtDevice *irr)
+{
+ if(m_node != NULL)
+ return;
+
+ //video::IVideoDriver* driver = smgr->getVideoDriver();
+
+ scene::SMesh *mesh = new scene::SMesh();
+ scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+ video::SColor c(255,255,255,255);
+ video::S3DVertex vertices[4] =
+ {
+ /*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
+ video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
+ video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
+ video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/
+ video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1),
+ video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1),
+ video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0),
+ video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0),
+ };
+ u16 indices[] = {0,1,2,2,3,0};
+ buf->append(vertices, 4, indices, 6);
+ // Set material
+ buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+ buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
+ // Initialize with a generated placeholder texture
+ buf->getMaterial().setTexture(0, tsrc->getTextureRaw(""));
+ buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
+ buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
+ buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ // Add to mesh
+ mesh->addMeshBuffer(buf);
+ buf->drop();
+ m_node = smgr->addMeshSceneNode(mesh, NULL);
+ mesh->drop();
+ updateNodePos();
+
+ /*
+ Update image of node
+ */
+
+ updateTexture();
+}
+
+void ItemCAO::removeFromScene()
+{
+ if(m_node == NULL)
+ return;
+
+ m_node->remove();
+ m_node = NULL;
+}
+
+void ItemCAO::updateLight(u8 light_at_pos)
+{
+ if(m_node == NULL)
+ return;
+
+ u8 li = decode_light(light_at_pos);
+ video::SColor color(255,li,li,li);
+ setMeshColor(m_node->getMesh(), color);
+}
+
+v3s16 ItemCAO::getLightPosition()
+{
+ return floatToInt(m_position + v3f(0,0.5*BS,0), BS);
+}
+
+void ItemCAO::updateNodePos()
+{
+ if(m_node == NULL)
+ return;
+
+ m_node->setPosition(m_position);
+}
+
+void ItemCAO::updateInfoText()
+{
+ try{
+ IItemDefManager *idef = m_gamedef->idef();
+ ItemStack item;
+ item.deSerialize(m_itemstring, idef);
+ if(item.isKnown(idef))
+ m_infotext = item.getDefinition(idef).description;
+ else
+ m_infotext = "Unknown item: '" + m_itemstring + "'";
+ if(item.count >= 2)
+ m_infotext += " (" + itos(item.count) + ")";
+ }
+ catch(SerializationError &e)
+ {
+ m_infotext = "Unknown item: '" + m_itemstring + "'";
+ }
+}
+
+void ItemCAO::updateTexture()
+{
+ if(m_node == NULL)
+ return;
+
+ // Create an inventory item to see what is its image
+ std::istringstream is(m_itemstring, std::ios_base::binary);
+ video::ITexture *texture = NULL;
+ try{
+ IItemDefManager *idef = m_gamedef->idef();
+ ItemStack item;
+ item.deSerialize(is, idef);
+ texture = item.getDefinition(idef).inventory_texture;
+ }
+ catch(SerializationError &e)
+ {
+ infostream<<"WARNING: "<<__FUNCTION_NAME
+ <<": error deSerializing itemstring \""
+ <<m_itemstring<<std::endl;
+ }
+
+ // Set meshbuffer texture
+ m_node->getMaterial(0).setTexture(0, texture);
+}
+
+
+void ItemCAO::step(float dtime, ClientEnvironment *env)
+{
+ if(m_node)
+ {
+ /*v3f rot = m_node->getRotation();
+ rot.Y += dtime * 120;
+ m_node->setRotation(rot);*/
+ LocalPlayer *player = env->getLocalPlayer();
+ assert(player);
+ v3f rot = m_node->getRotation();
+ rot.Y = 180.0 - (player->getYaw());
+ m_node->setRotation(rot);
+ }
+}
+
+void ItemCAO::processMessage(const std::string &data)
+{
+ //infostream<<"ItemCAO: Got message"<<std::endl;
+ std::istringstream is(data, std::ios::binary);
+ // command
+ u8 cmd = readU8(is);
+ if(cmd == 0)
+ {
+ // pos
+ m_position = readV3F1000(is);
+ updateNodePos();
+ }
+ if(cmd == 1)
+ {
+ // itemstring
+ m_itemstring = deSerializeString(is);
+ updateInfoText();
+ updateTexture();
+ }
+}
+
+void ItemCAO::initialize(const std::string &data)
+{
+ infostream<<"ItemCAO: Got init data"<<std::endl;
+
+ {
+ std::istringstream is(data, std::ios::binary);
+ // version
+ u8 version = readU8(is);
+ // check version
+ if(version != 0)
+ return;
+ // pos
+ m_position = readV3F1000(is);
+ // itemstring
+ m_itemstring = deSerializeString(is);
+ }
+
+ updateNodePos();
+ updateInfoText();
+}
+
/*
LuaEntityCAO
*/
@@ -241,6 +557,7 @@ private:
float m_anim_framelength;
float m_anim_timer;
ItemGroupList m_armor_groups;
+ float m_reset_textures_timer;
public:
LuaEntityCAO(IGameDef *gamedef, ClientEnvironment *env):
@@ -260,7 +577,8 @@ public:
m_anim_frame(0),
m_anim_num_frames(1),
m_anim_framelength(0.2),
- m_anim_timer(0)
+ m_anim_timer(0),
+ m_reset_textures_timer(-1)
{
if(gamedef == NULL)
ClientActiveObject::registerType(getType(), create);
@@ -450,6 +768,14 @@ public:
}
updateTexturePos();
+
+ if(m_reset_textures_timer >= 0){
+ m_reset_textures_timer -= dtime;
+ if(m_reset_textures_timer <= 0){
+ m_reset_textures_timer = -1;
+ updateTextures("");
+ }
+ }
}
void updateTexturePos()
@@ -619,13 +945,16 @@ public:
punchitem,
time_from_last_punch);
- if(result.did_punch)
+ if(result.did_punch && result.damage != 0)
{
if(result.damage < m_hp)
m_hp -= result.damage;
else
m_hp = 0;
// TODO: Execute defined fast response
+ // I guess flashing is fine as of now
+ updateTextures("^[brighten");
+ m_reset_textures_timer = 0.1;
}
return false;
@@ -634,7 +963,7 @@ public:
std::string debugInfoText()
{
std::ostringstream os(std::ios::binary);
- os<<"LuaEntityCAO \n";
+ os<<"LuaEntityCAO hp="<<m_hp<<"\n";
os<<"armor={";
for(ItemGroupList::const_iterator i = m_armor_groups.begin();
i != m_armor_groups.end(); i++){