summaryrefslogtreecommitdiff
path: root/src/content_cao.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/content_cao.cpp')
-rw-r--r--src/content_cao.cpp107
1 files changed, 39 insertions, 68 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index ba2011a51..90e99dc08 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -548,16 +548,7 @@ private:
bool m_is_player;
bool m_is_local_player; // determined locally
// Property-ish things
- s16 m_hp_max;
- bool m_physical;
- float m_weight;
- core::aabbox3d<f32> m_collisionbox;
- std::string m_visual;
- v2f m_visual_size;
- core::array<std::string> m_textures;
- v2s16 m_spritediv;
- bool m_is_visible;
- bool m_makes_footstep_sound;
+ ObjectProperties m_prop;
//
scene::ISceneManager *m_smgr;
IrrlichtDevice *m_irr;
@@ -574,6 +565,7 @@ private:
// Spritesheet/animation stuff
v2f m_tx_size;
v2s16 m_tx_basepos;
+ bool m_initial_tx_basepos_set;
bool m_tx_select_horiz_by_yawpitch;
int m_anim_frame;
int m_anim_num_frames;
@@ -591,16 +583,6 @@ public:
m_is_player(false),
m_is_local_player(false),
//
- m_hp_max(1),
- m_physical(false),
- m_weight(5),
- m_collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
- m_visual("sprite"),
- m_visual_size(1,1),
- m_spritediv(1,1),
- m_is_visible(true),
- m_makes_footstep_sound(false),
- //
m_smgr(NULL),
m_irr(NULL),
m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
@@ -614,6 +596,7 @@ public:
m_hp(1),
m_tx_size(1,1),
m_tx_basepos(0,0),
+ m_initial_tx_basepos_set(false),
m_tx_select_horiz_by_yawpitch(false),
m_anim_frame(0),
m_anim_num_frames(1),
@@ -623,7 +606,6 @@ public:
m_visuals_expired(false),
m_step_distance_counter(0)
{
- m_textures.push_back("unknown_object.png");
if(gamedef == NULL)
ClientActiveObject::registerType(getType(), create);
}
@@ -678,7 +660,7 @@ public:
}
core::aabbox3d<f32>* getSelectionBox()
{
- if(!m_is_visible || m_is_local_player)
+ if(!m_prop.is_visible || m_is_local_player)
return NULL;
return &m_selection_box;
}
@@ -710,12 +692,12 @@ public:
m_visuals_expired = false;
- if(!m_is_visible || m_is_local_player)
+ if(!m_prop.is_visible || m_is_local_player)
return;
//video::IVideoDriver* driver = smgr->getVideoDriver();
- if(m_visual == "sprite"){
+ if(m_prop.visual == "sprite"){
infostream<<"GenericCAO::addToScene(): single_sprite"<<std::endl;
m_spritenode = smgr->addBillboardSceneNode(
NULL, v2f(1, 1), v3f(0,0,0), -1);
@@ -727,7 +709,7 @@ public:
m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
m_spritenode->setColor(video::SColor(255,0,0,0));
m_spritenode->setVisible(false); /* Set visible when brightness is known */
- m_spritenode->setSize(m_visual_size*BS);
+ m_spritenode->setSize(m_prop.visual_size*BS);
{
const float txs = 1.0 / 1;
const float tys = 1.0 / 1;
@@ -735,11 +717,11 @@ public:
txs, tys, 0, 0);
}
}
- else if(m_visual == "upright_sprite")
+ else if(m_prop.visual == "upright_sprite")
{
scene::SMesh *mesh = new scene::SMesh();
- double dx = BS*m_visual_size.X/2;
- double dy = BS*m_visual_size.Y/2;
+ double dx = BS*m_prop.visual_size.X/2;
+ double dy = BS*m_prop.visual_size.Y/2;
{ // Front
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
video::SColor c(255,255,255,255);
@@ -788,7 +770,7 @@ public:
// This is needed for changing the texture in the future
m_meshnode->setReadOnlyMaterials(true);
}
- else if(m_visual == "cube"){
+ else if(m_prop.visual == "cube"){
infostream<<"GenericCAO::addToScene(): cube"<<std::endl;
scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS));
m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
@@ -798,7 +780,7 @@ public:
// Will be shown when we know the brightness
m_meshnode->setVisible(false);
} else {
- infostream<<"GenericCAO::addToScene(): \""<<m_visual
+ infostream<<"GenericCAO::addToScene(): \""<<m_prop.visual
<<"\" not supported"<<std::endl;
}
updateTextures("");
@@ -868,8 +850,8 @@ public:
addToScene(m_smgr, m_gamedef->tsrc(), m_irr);
}
- if(m_physical){
- core::aabbox3d<f32> box = m_collisionbox;
+ if(m_prop.physical){
+ core::aabbox3d<f32> box = m_prop.collisionbox;
box.MinEdge *= BS;
box.MaxEdge *= BS;
collisionMoveResult moveresult;
@@ -901,7 +883,7 @@ public:
m_step_distance_counter += moved;
if(m_step_distance_counter > 1.5*BS){
m_step_distance_counter = 0;
- if(!m_is_local_player && m_makes_footstep_sound){
+ if(!m_is_local_player && m_prop.makes_footstep_sound){
INodeDefManager *ndef = m_gamedef->ndef();
v3s16 p = floatToInt(getPosition()+v3f(0,-0.5*BS, 0), BS);
MapNode n = m_env->getMap().getNodeNoEx(p);
@@ -983,11 +965,11 @@ public:
if(m_spritenode)
{
- if(m_visual == "sprite")
+ if(m_prop.visual == "sprite")
{
std::string texturestring = "unknown_block.png";
- if(m_textures.size() >= 1)
- texturestring = m_textures[0];
+ if(m_prop.textures.size() >= 1)
+ texturestring = m_prop.textures[0];
texturestring += mod;
m_spritenode->setMaterialTexture(0,
tsrc->getTextureRaw(texturestring));
@@ -995,13 +977,13 @@ public:
}
if(m_meshnode)
{
- if(m_visual == "cube")
+ if(m_prop.visual == "cube")
{
for (u32 i = 0; i < 6; ++i)
{
std::string texturestring = "unknown_block.png";
- if(m_textures.size() > i)
- texturestring = m_textures[i];
+ if(m_prop.textures.size() > i)
+ texturestring = m_prop.textures[i];
texturestring += mod;
AtlasPointer ap = tsrc->getTexture(texturestring);
@@ -1019,13 +1001,13 @@ public:
material.getTextureMatrix(0).setTextureScale(size.X, size.Y);
}
}
- else if(m_visual == "upright_sprite")
+ else if(m_prop.visual == "upright_sprite")
{
scene::IMesh *mesh = m_meshnode->getMesh();
{
std::string tname = "unknown_object.png";
- if(m_textures.size() >= 1)
- tname = m_textures[0];
+ if(m_prop.textures.size() >= 1)
+ tname = m_prop.textures[0];
tname += mod;
scene::IMeshBuffer *buf = mesh->getMeshBuffer(0);
buf->getMaterial().setTexture(0,
@@ -1033,10 +1015,10 @@ public:
}
{
std::string tname = "unknown_object.png";
- if(m_textures.size() >= 2)
- tname = m_textures[1];
- else if(m_textures.size() >= 1)
- tname = m_textures[0];
+ if(m_prop.textures.size() >= 2)
+ tname = m_prop.textures[1];
+ else if(m_prop.textures.size() >= 1)
+ tname = m_prop.textures[0];
tname += mod;
scene::IMeshBuffer *buf = mesh->getMeshBuffer(1);
buf->getMaterial().setTexture(0,
@@ -1054,28 +1036,19 @@ public:
u8 cmd = readU8(is);
if(cmd == GENERIC_CMD_SET_PROPERTIES)
{
- m_hp_max = readS16(is);
- m_physical = readU8(is);
- m_weight = readF1000(is);
- m_collisionbox.MinEdge = readV3F1000(is);
- m_collisionbox.MaxEdge = readV3F1000(is);
- m_visual = deSerializeString(is);
- m_visual_size = readV2F1000(is);
- m_textures.clear();
- u32 texture_count = readU16(is);
- for(u32 i=0; i<texture_count; i++){
- m_textures.push_back(deSerializeString(is));
- }
- m_spritediv = readV2S16(is);
- m_is_visible = readU8(is);
- m_makes_footstep_sound = readU8(is);
+ m_prop = gob_read_set_properties(is);
- m_selection_box = m_collisionbox;
+ m_selection_box = m_prop.collisionbox;
m_selection_box.MinEdge *= BS;
m_selection_box.MaxEdge *= BS;
- m_tx_size.X = 1.0 / m_spritediv.X;
- m_tx_size.Y = 1.0 / m_spritediv.Y;
+ m_tx_size.X = 1.0 / m_prop.spritediv.X;
+ m_tx_size.Y = 1.0 / m_prop.spritediv.Y;
+
+ if(!m_initial_tx_basepos_set){
+ m_initial_tx_basepos_set = true;
+ m_tx_basepos = m_prop.initial_sprite_basepos;
+ }
expireVisuals();
}
@@ -1090,7 +1063,7 @@ public:
float update_interval = readF1000(is);
if(do_interpolate){
- if(!m_physical)
+ if(!m_prop.physical)
pos_translator.update(m_position, is_end_position, update_interval);
} else {
pos_translator.init(m_position);
@@ -1147,8 +1120,6 @@ public:
punchitem,
time_from_last_punch);
- dstream<<"Directly did_punch="<<result.did_punch<<" result.damage="<<result.damage<<std::endl;
-
if(result.did_punch && result.damage != 0)
{
if(result.damage < m_hp){
@@ -1159,7 +1130,7 @@ public:
// As there is no definition, make a smoke puff
ClientSimpleObject *simple = createSmokePuff(
m_smgr, m_env, m_position,
- m_visual_size * BS);
+ m_prop.visual_size * BS);
m_env->addSimpleObject(simple);
}
// TODO: Execute defined fast response