diff options
Diffstat (limited to 'src/content_cao.cpp')
-rw-r--r-- | src/content_cao.cpp | 1509 |
1 files changed, 28 insertions, 1481 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp index 3c30a0819..d6289a1b9 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -116,6 +116,18 @@ struct SmoothTranslator } }; +/* + Other stuff +*/ + +static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill, + float txs, float tys, int col, int row) +{ + video::SMaterial& material = bill->getMaterial(0); + core::matrix4& matrix = material.getTextureMatrix(0); + matrix.setTextureTranslate(txs*col, tys*row); + matrix.setTextureScale(txs, tys); +} /* TestCAO @@ -199,1483 +211,6 @@ private: }; /* - RatCAO -*/ - -class RatCAO : public ClientActiveObject -{ -public: - RatCAO(IGameDef *gamedef, ClientEnvironment *env); - virtual ~RatCAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_RAT; - } - - static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); - - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - - void initialize(const std::string &data); - - core::aabbox3d<f32>* getSelectionBox() - {return &m_selection_box;} - v3f getPosition() - {return pos_translator.vect_show;} - //{return m_position;} - -private: - core::aabbox3d<f32> m_selection_box; - scene::IMeshSceneNode *m_node; - v3f m_position; - float m_yaw; - SmoothTranslator pos_translator; -}; - -/* - Oerkki1CAO -*/ - -class Oerkki1CAO : public ClientActiveObject -{ -public: - Oerkki1CAO(IGameDef *gamedef, ClientEnvironment *env); - virtual ~Oerkki1CAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_OERKKI1; - } - - static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); - - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - - void initialize(const std::string &data); - - core::aabbox3d<f32>* getSelectionBox() - {return &m_selection_box;} - v3f getPosition() - {return pos_translator.vect_show;} - //{return m_position;} - - // If returns true, punch will not be sent to the server - bool directReportPunch(const std::string &toolname, v3f dir); - -private: - IntervalLimiter m_attack_interval; - core::aabbox3d<f32> m_selection_box; - scene::IMeshSceneNode *m_node; - v3f m_position; - float m_yaw; - SmoothTranslator pos_translator; - float m_damage_visual_timer; - bool m_damage_texture_enabled; -}; - -/* - FireflyCAO -*/ - -class FireflyCAO : public ClientActiveObject -{ -public: - FireflyCAO(IGameDef *gamedef, ClientEnvironment *env); - virtual ~FireflyCAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_FIREFLY; - } - - static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); - - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - - void initialize(const std::string &data); - - core::aabbox3d<f32>* getSelectionBox() - {return &m_selection_box;} - v3f getPosition() - {return m_position;} - -private: - core::aabbox3d<f32> m_selection_box; - scene::IMeshSceneNode *m_node; - v3f m_position; - float m_yaw; - SmoothTranslator pos_translator; -}; - -static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill, - float txs, float tys, int col, int row) -{ - video::SMaterial& material = bill->getMaterial(0); - core::matrix4& matrix = material.getTextureMatrix(0); - matrix.setTextureTranslate(txs*col, tys*row); - matrix.setTextureScale(txs, tys); -} - -/* - MobV2CAO -*/ - -class MobV2CAO : public ClientActiveObject -{ -public: - MobV2CAO(IGameDef *gamedef, ClientEnvironment *env); - virtual ~MobV2CAO(); - - u8 getType() const - { - return ACTIVEOBJECT_TYPE_MOBV2; - } - - static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); - - void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr); - void removeFromScene(); - void updateLight(u8 light_at_pos); - v3s16 getLightPosition(); - void updateNodePos(); - - void step(float dtime, ClientEnvironment *env); - - void processMessage(const std::string &data); - - void initialize(const std::string &data); - - core::aabbox3d<f32>* getSelectionBox() - {return &m_selection_box;} - v3f getPosition() - {return pos_translator.vect_show;} - //{return m_position;} - bool doShowSelectionBox(){return false;} - - // If returns true, punch will not be sent to the server - bool directReportPunch(const std::string &toolname, v3f dir); - -private: - void setLooks(const std::string &looks); - - IntervalLimiter m_attack_interval; - core::aabbox3d<f32> m_selection_box; - scene::IBillboardSceneNode *m_node; - v3f m_position; - std::string m_texture_name; - float m_yaw; - SmoothTranslator pos_translator; - bool m_walking; - float m_walking_unset_timer; - float m_walk_timer; - int m_walk_frame; - float m_damage_visual_timer; - u8 m_last_light; - bool m_shooting; - float m_shooting_unset_timer; - v2f m_sprite_size; - float m_sprite_y; - bool m_bright_shooting; - std::string m_sprite_type; - int m_simple_anim_frames; - float m_simple_anim_frametime; - bool m_lock_full_brightness; - int m_player_hit_damage; - float m_player_hit_distance; - float m_player_hit_interval; - float m_player_hit_timer; - - Settings *m_properties; -}; - -/* - TestCAO -*/ - -// Prototype -TestCAO proto_TestCAO(NULL, NULL); - -TestCAO::TestCAO(IGameDef *gamedef, ClientEnvironment *env): - ClientActiveObject(0, gamedef, env), - m_node(NULL), - m_position(v3f(0,10*BS,0)) -{ - ClientActiveObject::registerType(getType(), create); -} - -TestCAO::~TestCAO() -{ -} - -ClientActiveObject* TestCAO::create(IGameDef *gamedef, ClientEnvironment *env) -{ - return new TestCAO(gamedef, env); -} - -void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr) -{ - if(m_node != NULL) - return; - - //video::IVideoDriver* driver = smgr->getVideoDriver(); - - scene::SMesh *mesh = new scene::SMesh(); - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = - { - video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0), - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png")); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - mesh->addMeshBuffer(buf); - buf->drop(); - m_node = smgr->addMeshSceneNode(mesh, NULL); - mesh->drop(); - updateNodePos(); -} - -void TestCAO::removeFromScene() -{ - if(m_node == NULL) - return; - - m_node->remove(); - m_node = NULL; -} - -void TestCAO::updateLight(u8 light_at_pos) -{ -} - -v3s16 TestCAO::getLightPosition() -{ - return floatToInt(m_position, BS); -} - -void TestCAO::updateNodePos() -{ - if(m_node == NULL) - return; - - m_node->setPosition(m_position); - //m_node->setRotation(v3f(0, 45, 0)); -} - -void TestCAO::step(float dtime, ClientEnvironment *env) -{ - if(m_node) - { - v3f rot = m_node->getRotation(); - //infostream<<"dtime="<<dtime<<", rot.Y="<<rot.Y<<std::endl; - rot.Y += dtime * 180; - m_node->setRotation(rot); - } -} - -void TestCAO::processMessage(const std::string &data) -{ - infostream<<"TestCAO: Got data: "<<data<<std::endl; - std::istringstream is(data, std::ios::binary); - u16 cmd; - is>>cmd; - if(cmd == 0) - { - v3f newpos; - is>>newpos.X; - is>>newpos.Y; - is>>newpos.Z; - m_position = newpos; - updateNodePos(); - } -} - -/* - ItemCAO -*/ - -#include "inventory.h" - -// Prototype -ItemCAO proto_ItemCAO(NULL, NULL); - -ItemCAO::ItemCAO(IGameDef *gamedef, ClientEnvironment *env): - ClientActiveObject(0, gamedef, env), - m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.), - m_node(NULL), - m_position(v3f(0,10*BS,0)) -{ - if(!gamedef && !env) - { - ClientActiveObject::registerType(getType(), create); - } -} - -ItemCAO::~ItemCAO() -{ -} - -ClientActiveObject* ItemCAO::create(IGameDef *gamedef, ClientEnvironment *env) -{ - return new ItemCAO(gamedef, env); -} - -void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr) -{ - if(m_node != NULL) - return; - - //video::IVideoDriver* driver = smgr->getVideoDriver(); - - scene::SMesh *mesh = new scene::SMesh(); - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = - { - /*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/ - video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1), - video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1), - video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0), - video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0), - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - // Initialize with a generated placeholder texture - buf->getMaterial().setTexture(0, tsrc->getTextureRaw("")); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - mesh->addMeshBuffer(buf); - buf->drop(); - m_node = smgr->addMeshSceneNode(mesh, NULL); - mesh->drop(); - updateNodePos(); - - /* - Update image of node - */ - - updateTexture(); -} - -void ItemCAO::removeFromScene() -{ - if(m_node == NULL) - return; - - m_node->remove(); - m_node = NULL; -} - -void ItemCAO::updateLight(u8 light_at_pos) -{ - if(m_node == NULL) - return; - - u8 li = decode_light(light_at_pos); - video::SColor color(255,li,li,li); - setMeshColor(m_node->getMesh(), color); -} - -v3s16 ItemCAO::getLightPosition() -{ - return floatToInt(m_position, BS); -} - -void ItemCAO::updateNodePos() -{ - if(m_node == NULL) - return; - - m_node->setPosition(m_position); -} - -void ItemCAO::updateInfoText() -{ - try{ - IItemDefManager *idef = m_gamedef->idef(); - ItemStack item; - item.deSerialize(m_itemstring, idef); - if(item.isKnown(idef)) - m_infotext = item.getDefinition(idef).description; - else - m_infotext = "Unknown item: '" + m_itemstring + "'"; - if(item.count >= 2) - m_infotext += " (" + itos(item.count) + ")"; - } - catch(SerializationError &e) - { - m_infotext = "Unknown item: '" + m_itemstring + "'"; - } -} - -void ItemCAO::updateTexture() -{ - if(m_node == NULL) - return; - - // Create an inventory item to see what is its image - std::istringstream is(m_itemstring, std::ios_base::binary); - video::ITexture *texture = NULL; - try{ - IItemDefManager *idef = m_gamedef->idef(); - ItemStack item; - item.deSerialize(is, idef); - texture = item.getDefinition(idef).inventory_texture; - } - catch(SerializationError &e) - { - infostream<<"WARNING: "<<__FUNCTION_NAME - <<": error deSerializing itemstring \"" - <<m_itemstring<<std::endl; - } - - // Set meshbuffer texture - m_node->getMaterial(0).setTexture(0, texture); -} - - -void ItemCAO::step(float dtime, ClientEnvironment *env) -{ - if(m_node) - { - /*v3f rot = m_node->getRotation(); - rot.Y += dtime * 120; - m_node->setRotation(rot);*/ - LocalPlayer *player = env->getLocalPlayer(); - assert(player); - v3f rot = m_node->getRotation(); - rot.Y = 180.0 - (player->getYaw()); - m_node->setRotation(rot); - } -} - -void ItemCAO::processMessage(const std::string &data) -{ - //infostream<<"ItemCAO: Got message"<<std::endl; - std::istringstream is(data, std::ios::binary); - // command - u8 cmd = readU8(is); - if(cmd == 0) - { - // pos - m_position = readV3F1000(is); - updateNodePos(); - } - if(cmd == 1) - { - // itemstring - m_itemstring = deSerializeString(is); - updateInfoText(); - updateTexture(); - } -} - -void ItemCAO::initialize(const std::string &data) -{ - infostream<<"ItemCAO: Got init data"<<std::endl; - - { - std::istringstream is(data, std::ios::binary); - // version - u8 version = readU8(is); - // check version - if(version != 0) - return; - // pos - m_position = readV3F1000(is); - // itemstring - m_itemstring = deSerializeString(is); - } - - updateNodePos(); - updateInfoText(); -} - -/* - RatCAO -*/ - -#include "inventory.h" - -// Prototype -RatCAO proto_RatCAO(NULL, NULL); - -RatCAO::RatCAO(IGameDef *gamedef, ClientEnvironment *env): - ClientActiveObject(0, gamedef, env), - m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.), - m_node(NULL), - m_position(v3f(0,10*BS,0)), - m_yaw(0) -{ - ClientActiveObject::registerType(getType(), create); -} - -RatCAO::~RatCAO() -{ -} - -ClientActiveObject* RatCAO::create(IGameDef *gamedef, ClientEnvironment *env) -{ - return new RatCAO(gamedef, env); -} - -void RatCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr) -{ - if(m_node != NULL) - return; - - //video::IVideoDriver* driver = smgr->getVideoDriver(); - - scene::SMesh *mesh = new scene::SMesh(); - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = - { - video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0), - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - //buf->getMaterial().setTexture(0, NULL); - buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png")); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - mesh->addMeshBuffer(buf); - buf->drop(); - m_node = smgr->addMeshSceneNode(mesh, NULL); - mesh->drop(); - // Set it to use the materials of the meshbuffers directly. - // This is needed for changing the texture in the future - m_node->setReadOnlyMaterials(true); - updateNodePos(); -} - -void RatCAO::removeFromScene() -{ - if(m_node == NULL) - return; - - m_node->remove(); - m_node = NULL; -} - -void RatCAO::updateLight(u8 light_at_pos) -{ - if(m_node == NULL) - return; - - u8 li = decode_light(light_at_pos); - video::SColor color(255,li,li,li); - setMeshColor(m_node->getMesh(), color); -} - -v3s16 RatCAO::getLightPosition() -{ - return floatToInt(m_position+v3f(0,BS*0.5,0), BS); -} - -void RatCAO::updateNodePos() -{ - if(m_node == NULL) - return; - - //m_node->setPosition(m_position); - m_node->setPosition(pos_translator.vect_show); - - v3f rot = m_node->getRotation(); - rot.Y = 180.0 - m_yaw; - m_node->setRotation(rot); -} - -void RatCAO::step(float dtime, ClientEnvironment *env) -{ - pos_translator.translate(dtime); - updateNodePos(); -} - -void RatCAO::processMessage(const std::string &data) -{ - //infostream<<"RatCAO: Got message"<<std::endl; - std::istringstream is(data, std::ios::binary); - // command - u8 cmd = readU8(is); - if(cmd == 0) - { - // pos - m_position = readV3F1000(is); - pos_translator.update(m_position); - // yaw - m_yaw = readF1000(is); - updateNodePos(); - } -} - -void RatCAO::initialize(const std::string &data) -{ - //infostream<<"RatCAO: Got init data"<<std::endl; - - { - std::istringstream is(data, std::ios::binary); - // version - u8 version = readU8(is); - // check version - if(version != 0) - return; - // pos - m_position = readV3F1000(is); - pos_translator.init(m_position); - } - - updateNodePos(); -} - -/* - Oerkki1CAO -*/ - -#include "inventory.h" - -// Prototype -Oerkki1CAO proto_Oerkki1CAO(NULL, NULL); - -Oerkki1CAO::Oerkki1CAO(IGameDef *gamedef, ClientEnvironment *env): - ClientActiveObject(0, gamedef, env), - m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.,BS/3.), - m_node(NULL), - m_position(v3f(0,10*BS,0)), - m_yaw(0), - m_damage_visual_timer(0), - m_damage_texture_enabled(false) -{ - ClientActiveObject::registerType(getType(), create); -} - -Oerkki1CAO::~Oerkki1CAO() -{ -} - -ClientActiveObject* Oerkki1CAO::create(IGameDef *gamedef, ClientEnvironment *env) -{ - return new Oerkki1CAO(gamedef, env); -} - -void Oerkki1CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr) -{ - if(m_node != NULL) - return; - - //video::IVideoDriver* driver = smgr->getVideoDriver(); - - scene::SMesh *mesh = new scene::SMesh(); - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = - { - video::S3DVertex(-BS/2-BS,0,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2+BS,0,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2+BS,BS*2,0, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2-BS,BS*2,0, 0,0,0, c, 0,0), - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - //buf->getMaterial().setTexture(0, NULL); - buf->getMaterial().setTexture(0, tsrc->getTextureRaw("oerkki1.png")); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - mesh->addMeshBuffer(buf); - buf->drop(); - m_node = smgr->addMeshSceneNode(mesh, NULL); - mesh->drop(); - // Set it to use the materials of the meshbuffers directly. - // This is needed for changing the texture in the future - m_node->setReadOnlyMaterials(true); - updateNodePos(); -} - -void Oerkki1CAO::removeFromScene() -{ - if(m_node == NULL) - return; - - m_node->remove(); - m_node = NULL; -} - -void Oerkki1CAO::updateLight(u8 light_at_pos) -{ - if(m_node == NULL) - return; - - if(light_at_pos <= 2) - { - m_node->setVisible(false); - return; - } - - m_node->setVisible(true); - - u8 li = decode_light(light_at_pos); - video::SColor color(255,li,li,li); - setMeshColor(m_node->getMesh(), color); -} - -v3s16 Oerkki1CAO::getLightPosition() -{ - return floatToInt(m_position+v3f(0,BS*1.5,0), BS); -} - -void Oerkki1CAO::updateNodePos() -{ - if(m_node == NULL) - return; - - //m_node->setPosition(m_position); - m_node->setPosition(pos_translator.vect_show); - - v3f rot = m_node->getRotation(); - rot.Y = 180.0 - m_yaw + 90.0; - m_node->setRotation(rot); -} - -void Oerkki1CAO::step(float dtime, ClientEnvironment *env) -{ - ITextureSource *tsrc = m_gamedef->tsrc(); - - pos_translator.translate(dtime); - updateNodePos(); - - LocalPlayer *player = env->getLocalPlayer(); - assert(player); - - v3f playerpos = player->getPosition(); - v2f playerpos_2d(playerpos.X,playerpos.Z); - v2f objectpos_2d(m_position.X,m_position.Z); - - if(fabs(m_position.Y - playerpos.Y) < 1.5*BS && - objectpos_2d.getDistanceFrom(playerpos_2d) < 1.5*BS) - { - if(m_attack_interval.step(dtime, 0.5)) - { - env->damageLocalPlayer(2); - } - } - - if(m_damage_visual_timer > 0) - { - if(!m_damage_texture_enabled) - { - // Enable damage texture - if(m_node) - { - /*video::IVideoDriver* driver = - m_node->getSceneManager()->getVideoDriver();*/ - - scene::IMesh *mesh = m_node->getMesh(); - if(mesh == NULL) - return; - - u16 mc = mesh->getMeshBufferCount(); - for(u16 j=0; j<mc; j++) - { - scene::IMeshBuffer *buf = mesh->getMeshBuffer(j); - buf->getMaterial().setTexture(0, - tsrc->getTextureRaw("oerkki1_damaged.png")); - } - } - m_damage_texture_enabled = true; - } - m_damage_visual_timer -= dtime; - } - else - { - if(m_damage_texture_enabled) - { - // Disable damage texture - if(m_node) - { - /*video::IVideoDriver* driver = - m_node->getSceneManager()->getVideoDriver();*/ - - scene::IMesh *mesh = m_node->getMesh(); - if(mesh == NULL) - return; - - u16 mc = mesh->getMeshBufferCount(); - for(u16 j=0; j<mc; j++) - { - scene::IMeshBuffer *buf = mesh->getMeshBuffer(j); - buf->getMaterial().setTexture(0, - tsrc->getTextureRaw("oerkki1.png")); - } - } - m_damage_texture_enabled = false; - } - } -} - -void Oerkki1CAO::processMessage(const std::string &data) -{ - //infostream<<"Oerkki1CAO: Got message"<<std::endl; - std::istringstream is(data, std::ios::binary); - // command - u8 cmd = readU8(is); - if(cmd == 0) - { - // pos - m_position = readV3F1000(is); - pos_translator.update(m_position); - // yaw - m_yaw = readF1000(is); - updateNodePos(); - } - else if(cmd == 1) - { - //u16 damage = readU8(is); - m_damage_visual_timer = 1.0; - } -} - -void Oerkki1CAO::initialize(const std::string &data) -{ - //infostream<<"Oerkki1CAO: Got init data"<<std::endl; - - { - std::istringstream is(data, std::ios::binary); - // version - u8 version = readU8(is); - // check version - if(version != 0) - return; - // pos - m_position = readV3F1000(is); - pos_translator.init(m_position); - } - - updateNodePos(); -} - -bool Oerkki1CAO::directReportPunch(const std::string &toolname, v3f dir) -{ - m_damage_visual_timer = 1.0; - - m_position += dir * BS; - pos_translator.sharpen(); - pos_translator.update(m_position); - updateNodePos(); - - return false; -} - -/* - FireflyCAO -*/ - -// Prototype -FireflyCAO proto_FireflyCAO(NULL, NULL); - -FireflyCAO::FireflyCAO(IGameDef *gamedef, ClientEnvironment *env): - ClientActiveObject(0, gamedef, env), - m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.), - m_node(NULL), - m_position(v3f(0,10*BS,0)), - m_yaw(0) -{ - ClientActiveObject::registerType(getType(), create); -} - -FireflyCAO::~FireflyCAO() -{ -} - -ClientActiveObject* FireflyCAO::create(IGameDef *gamedef, ClientEnvironment *env) -{ - return new FireflyCAO(gamedef, env); -} - -void FireflyCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr) -{ - if(m_node != NULL) - return; - - //video::IVideoDriver* driver = smgr->getVideoDriver(); - - scene::SMesh *mesh = new scene::SMesh(); - scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - video::SColor c(255,255,255,255); - video::S3DVertex vertices[4] = - { - video::S3DVertex(0,0,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0), - video::S3DVertex(0,BS/2,0, 0,0,0, c, 0,0), - }; - u16 indices[] = {0,1,2,2,3,0}; - buf->append(vertices, 4, indices, 6); - // Set material - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); - buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - //buf->getMaterial().setTexture(0, NULL); - buf->getMaterial().setTexture(0, tsrc->getTextureRaw("firefly.png")); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); - buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); - buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - // Add to mesh - mesh->addMeshBuffer(buf); - buf->drop(); - m_node = smgr->addMeshSceneNode(mesh, NULL); - mesh->drop(); - // Set it to use the materials of the meshbuffers directly. - // This is needed for changing the texture in the future - m_node->setReadOnlyMaterials(true); - updateNodePos(); -} - -void FireflyCAO::removeFromScene() -{ - if(m_node == NULL) - return; - - m_node->remove(); - m_node = NULL; -} - -void FireflyCAO::updateLight(u8 light_at_pos) -{ - if(m_node == NULL) - return; - - u8 li = 255; - video::SColor color(255,li,li,li); - setMeshColor(m_node->getMesh(), color); -} - -v3s16 FireflyCAO::getLightPosition() -{ - return floatToInt(m_position+v3f(0,BS*0.5,0), BS); -} - -void FireflyCAO::updateNodePos() -{ - if(m_node == NULL) - return; - - //m_node->setPosition(m_position); - m_node->setPosition(pos_translator.vect_show); - - v3f rot = m_node->getRotation(); - rot.Y = 180.0 - m_yaw; - m_node->setRotation(rot); -} - -void FireflyCAO::step(float dtime, ClientEnvironment *env) -{ - pos_translator.translate(dtime); - updateNodePos(); -} - -void FireflyCAO::processMessage(const std::string &data) -{ - //infostream<<"FireflyCAO: Got message"<<std::endl; - std::istringstream is(data, std::ios::binary); - // command - u8 cmd = readU8(is); - if(cmd == 0) - { - // pos - m_position = readV3F1000(is); - pos_translator.update(m_position); - // yaw - m_yaw = readF1000(is); - updateNodePos(); - } -} - -void FireflyCAO::initialize(const std::string &data) -{ - //infostream<<"FireflyCAO: Got init data"<<std::endl; - - { - std::istringstream is(data, std::ios::binary); - // version - u8 version = readU8(is); - // check version - if(version != 0) - return; - // pos - m_position = readV3F1000(is); - pos_translator.init(m_position); - } - - updateNodePos(); -} - -/* - MobV2CAO -*/ - -// Prototype -MobV2CAO proto_MobV2CAO(NULL, NULL); - -MobV2CAO::MobV2CAO(IGameDef *gamedef, ClientEnvironment *env): - ClientActiveObject(0, gamedef, env), - m_selection_box(-0.4*BS,-0.4*BS,-0.4*BS, 0.4*BS,0.8*BS,0.4*BS), - m_node(NULL), - m_position(v3f(0,10*BS,0)), - m_yaw(0), - m_walking(false), - m_walking_unset_timer(0), - m_walk_timer(0), - m_walk_frame(0), - m_damage_visual_timer(0), - m_last_light(0), - m_shooting(0), - m_shooting_unset_timer(0), - m_sprite_size(BS,BS), - m_sprite_y(0), - m_bright_shooting(false), - m_lock_full_brightness(false), - m_player_hit_timer(0) -{ - ClientActiveObject::registerType(getType(), create); - - m_properties = new Settings; -} - -MobV2CAO::~MobV2CAO() -{ - delete m_properties; -} - -ClientActiveObject* MobV2CAO::create(IGameDef *gamedef, ClientEnvironment *env) -{ - return new MobV2CAO(gamedef, env); -} - -void MobV2CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, - IrrlichtDevice *irr) -{ - if(m_node != NULL) - return; - - /*infostream<<"MobV2CAO::addToScene using texture_name="<< - m_texture_name<<std::endl;*/ - std::string texture_string = m_texture_name + - "^[makealpha:128,0,0^[makealpha:128,128,0"; - - scene::IBillboardSceneNode *bill = smgr->addBillboardSceneNode( - NULL, v2f(1, 1), v3f(0,0,0), -1); - bill->setMaterialTexture(0, tsrc->getTextureRaw(texture_string)); - bill->setMaterialFlag(video::EMF_LIGHTING, false); - bill->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); - bill->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF); - bill->setMaterialFlag(video::EMF_FOG_ENABLE, true); - bill->setColor(video::SColor(255,0,0,0)); - bill->setVisible(false); /* Set visible when brightness is known */ - bill->setSize(m_sprite_size); - if(m_sprite_type == "humanoid_1"){ - const float txp = 1./192; - const float txs = txp*32; - const float typ = 1./240; - const float tys = typ*48; - setBillboardTextureMatrix(bill, txs, tys, 0, 0); - } else if(m_sprite_type == "simple"){ - const float txs = 1.0; - const float tys = 1.0 / m_simple_anim_frames; - setBillboardTextureMatrix(bill, txs, tys, 0, 0); - } else { - infostream<<"MobV2CAO: Unknown sprite type \""<<m_sprite_type<<"\"" - <<std::endl; - } - - m_node = bill; - - updateNodePos(); -} - -void MobV2CAO::removeFromScene() -{ - if(m_node == NULL) - return; - - m_node->remove(); - m_node = NULL; -} - -void MobV2CAO::updateLight(u8 light_at_pos) -{ - if(m_lock_full_brightness) - light_at_pos = 15; - - m_last_light = light_at_pos; - - if(m_node == NULL) - return; - - if(m_damage_visual_timer > 0) - return; - - if(m_shooting && m_bright_shooting) - return; - - /*if(light_at_pos <= 2){ - m_node->setVisible(false); - return; - }*/ - - m_node->setVisible(true); - - u8 li = decode_light(light_at_pos); - video::SColor color(255,li,li,li); - m_node->setColor(color); -} - -v3s16 MobV2CAO::getLightPosition() -{ - return floatToInt(m_position+v3f(0,0,0), BS); -} - -void MobV2CAO::updateNodePos() -{ - if(m_node == NULL) - return; - - m_node->setPosition(pos_translator.vect_show + v3f(0,m_sprite_y,0)); -} - -void MobV2CAO::step(float dtime, ClientEnvironment *env) -{ - scene::IBillboardSceneNode *bill = m_node; - if(!bill) - return; - - pos_translator.translate(dtime); - - if(m_sprite_type == "humanoid_1"){ - scene::ICameraSceneNode* camera = m_node->getSceneManager()->getActiveCamera(); - if(!camera) - return; - v3f cam_to_mob = m_node->getAbsolutePosition() - camera->getAbsolutePosition(); - cam_to_mob.normalize(); - int col = 0; - if(cam_to_mob.Y > 0.75) - col = 5; - else if(cam_to_mob.Y < -0.75) - col = 4; - else{ - float mob_dir = atan2(cam_to_mob.Z, cam_to_mob.X) / PI * 180.; - float dir = mob_dir - m_yaw; - dir = wrapDegrees_180(dir); - //infostream<<"id="<<m_id<<" dir="<<dir<<std::endl; - if(fabs(wrapDegrees_180(dir - 0)) <= 45.1) - col = 2; - else if(fabs(wrapDegrees_180(dir - 90)) <= 45.1) - col = 3; - else if(fabs(wrapDegrees_180(dir - 180)) <= 45.1) - col = 0; - else if(fabs(wrapDegrees_180(dir + 90)) <= 45.1) - col = 1; - else - col = 4; - } - - int row = 0; - if(m_shooting){ - row = 3; - } else if(m_walking){ - m_walk_timer += dtime; - if(m_walk_timer >= 0.5){ - m_walk_frame = (m_walk_frame + 1) % 2; - m_walk_timer = 0; - } - if(m_walk_frame == 0) - row = 1; - else - row = 2; - } - - const float txp = 1./192; - const float txs = txp*32; - const float typ = 1./240; - const float tys = typ*48; - setBillboardTextureMatrix(bill, txs, tys, col, row); - } else if(m_sprite_type == "simple"){ - m_walk_timer += dtime; - if(m_walk_timer >= m_simple_anim_frametime){ - m_walk_frame = (m_walk_frame + 1) % m_simple_anim_frames; - m_walk_timer = 0; - } - int col = 0; - int row = m_walk_frame; - const float txs = 1.0; - const float tys = 1.0 / m_simple_anim_frames; - setBillboardTextureMatrix(bill, txs, tys, col, row); - } else { - infostream<<"MobV2CAO::step(): Unknown sprite type \"" - <<m_sprite_type<<"\""<<std::endl; - } - - updateNodePos(); - - /* Damage local player */ - if(m_player_hit_damage && m_player_hit_timer <= 0.0){ - LocalPlayer *player = env->getLocalPlayer(); - assert(player); - - v3f playerpos = player->getPosition(); - v2f playerpos_2d(playerpos.X,playerpos.Z); - v2f objectpos_2d(m_position.X,m_position.Z); - - if(fabs(m_position.Y - playerpos.Y) < m_player_hit_distance*BS && - objectpos_2d.getDistanceFrom(playerpos_2d) < m_player_hit_distance*BS) - { - env->damageLocalPlayer(m_player_hit_damage); - m_player_hit_timer = m_player_hit_interval; - } - } - - /* Run timers */ - - m_player_hit_timer -= dtime; - - if(m_damage_visual_timer >= 0){ - m_damage_visual_timer -= dtime; - if(m_damage_visual_timer <= 0){ - infostream<<"id="<<m_id<<" damage visual ended"<<std::endl; - } - } - - m_walking_unset_timer += dtime; - if(m_walking_unset_timer >= 1.0){ - m_walking = false; - } - - m_shooting_unset_timer -= dtime; - if(m_shooting_unset_timer <= 0.0){ - if(m_bright_shooting){ - u8 li = decode_light(m_last_light); - video::SColor color(255,li,li,li); - bill->setColor(color); - m_bright_shooting = false; - } - m_shooting = false; - } - -} - -void MobV2CAO::processMessage(const std::string &data) -{ - //infostream<<"MobV2CAO: Got message"<<std::endl; - std::istringstream is(data, std::ios::binary); - // command - u8 cmd = readU8(is); - - // Move - if(cmd == 0) - { - // pos - m_position = readV3F1000(is); - pos_translator.update(m_position); - // yaw - m_yaw = readF1000(is); - - m_walking = true; - m_walking_unset_timer = 0; - - updateNodePos(); - } - // Damage - else if(cmd == 1) - { - //u16 damage = readU16(is); - - /*u8 li = decode_light(m_last_light); - if(li >= 100) - li = 30; - else - li = 255;*/ - - /*video::SColor color(255,255,0,0); - m_node->setColor(color); - - m_damage_visual_timer = 0.2;*/ - } - // Trigger shooting - else if(cmd == 2) - { - // length - m_shooting_unset_timer = readF1000(is); - // bright? - m_bright_shooting = readU8(is); - if(m_bright_shooting){ - u8 li = 255; - video::SColor color(255,li,li,li); - m_node->setColor(color); - } - - m_shooting = true; - } -} - -void MobV2CAO::initialize(const std::string &data) -{ - //infostream<<"MobV2CAO: Got init data"<<std::endl; - - { - std::istringstream is(data, std::ios::binary); - // version - u8 version = readU8(is); - // check version - if(version != 0){ - infostream<<__FUNCTION_NAME<<": Invalid version"<<std::endl; - return; - } - - std::ostringstream tmp_os(std::ios::binary); - decompressZlib(is, tmp_os); - std::istringstream tmp_is(tmp_os.str(), std::ios::binary); - m_properties->parseConfigLines(tmp_is, "MobArgsEnd"); - - infostream<<"MobV2CAO::initialize(): got properties:"<<std::endl; - m_properties->writeLines(infostream); - - m_properties->setDefault("looks", "dummy_default"); - m_properties->setDefault("yaw", "0"); - m_properties->setDefault("pos", "(0,0,0)"); - m_properties->setDefault("player_hit_damage", "0"); - m_properties->setDefault("player_hit_distance", "1.5"); - m_properties->setDefault("player_hit_interval", "1.5"); - - setLooks(m_properties->get("looks")); - m_yaw = m_properties->getFloat("yaw"); - m_position = m_properties->getV3F("pos"); - m_player_hit_damage = m_properties->getS32("player_hit_damage"); - m_player_hit_distance = m_properties->getFloat("player_hit_distance"); - m_player_hit_interval = m_properties->getFloat("player_hit_interval"); - - pos_translator.init(m_position); - } - - updateNodePos(); -} - -bool MobV2CAO::directReportPunch(const std::string &toolname, v3f dir) -{ - video::SColor color(255,255,0,0); - m_node->setColor(color); - - m_damage_visual_timer = 0.05; - - m_position += dir * BS; - pos_translator.sharpen(); - pos_translator.update(m_position); - updateNodePos(); - - return false; -} - -void MobV2CAO::setLooks(const std::string &looks) -{ - v2f selection_size = v2f(0.4, 0.4) * BS; - float selection_y = 0 * BS; - - if(looks == "dungeon_master"){ - m_texture_name = "dungeon_master.png"; - m_sprite_type = "humanoid_1"; - m_sprite_size = v2f(2, 3) * BS; - m_sprite_y = 0.85 * BS; - selection_size = v2f(0.4, 2.6) * BS; - selection_y = -0.4 * BS; - } - else if(looks == "fireball"){ - m_texture_name = "fireball.png"; - m_sprite_type = "simple"; - m_sprite_size = v2f(1, 1) * BS; - m_simple_anim_frames = 3; - m_simple_anim_frametime = 0.1; - m_lock_full_brightness = true; - } - else{ - m_texture_name = "stone.png"; - m_sprite_type = "simple"; - m_sprite_size = v2f(1, 1) * BS; - m_simple_anim_frames = 3; - m_simple_anim_frametime = 0.333; - selection_size = v2f(0.4, 0.4) * BS; - selection_y = 0 * BS; - } - - m_selection_box = core::aabbox3d<f32>( - -selection_size.X, selection_y, -selection_size.X, - selection_size.X, selection_y+selection_size.Y, - selection_size.X); -} - -/* LuaEntityCAO */ @@ -1691,6 +226,7 @@ private: v3f m_velocity; v3f m_acceleration; float m_yaw; + s16 m_hp; struct LuaEntityProperties *m_prop; SmoothTranslator pos_translator; // Spritesheet/animation stuff @@ -1712,6 +248,7 @@ public: m_velocity(v3f(0,0,0)), m_acceleration(v3f(0,0,0)), m_yaw(0), + m_hp(1), m_prop(new LuaEntityProperties), m_tx_size(1,1), m_tx_basepos(0,0), @@ -1733,12 +270,14 @@ public: // version u8 version = readU8(is); // check version - if(version != 0) + if(version != 1) return; // pos m_position = readV3F1000(is); // yaw m_yaw = readF1000(is); + // hp + m_hp = readS16(is); // properties std::istringstream prop_is(deSerializeLongString(is), std::ios::binary); m_prop->deSerialize(prop_is); @@ -2000,7 +539,7 @@ public: std::istringstream is(data, std::ios::binary); // command u8 cmd = readU8(is); - if(cmd == 0) // update position + if(cmd == LUAENTITY_CMD_UPDATE_POSITION) // update position { // do_interpolate bool do_interpolate = readU8(is); @@ -2025,12 +564,12 @@ public: } updateNodePos(); } - else if(cmd == 1) // set texture modification + else if(cmd == LUAENTITY_CMD_SET_TEXTURE_MOD) // set texture modification { std::string mod = deSerializeString(is); updateTextures(mod); } - else if(cmd == 2) // set sprite + else if(cmd == LUAENTITY_CMD_SET_SPRITE) // set sprite { v2s16 p = readV2S16(is); int num_frames = readU16(is); @@ -2044,6 +583,14 @@ public: updateTexturePos(); } + else if(cmd == LUAENTITY_CMD_PUNCHED) + { + s16 damage = readS16(is); + s16 result_hp = readS16(is); + + m_hp = result_hp; + // TODO: Execute defined fast response + } } }; |