diff options
Diffstat (limited to 'src/content_mapblock.cpp')
-rw-r--r-- | src/content_mapblock.cpp | 225 |
1 files changed, 112 insertions, 113 deletions
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index 0c96c568f..ad4601d06 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -143,7 +143,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data, // New-style leaves material video::SMaterial material_leaves1; material_leaves1.setFlag(video::EMF_LIGHTING, false); - //material_leaves1.setFlag(video::EMF_BACK_FACE_CULLING, false); material_leaves1.setFlag(video::EMF_BILINEAR_FILTER, false); material_leaves1.setFlag(video::EMF_FOG_ENABLE, true); material_leaves1.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; @@ -229,25 +228,54 @@ void mapblock_mesh_generate_special(MeshMakeData *data, v3s16 p(x,y,z); MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes+p); - + /* Add torches to mesh */ if(n.getContent() == CONTENT_TORCH) { + v3s16 dir = unpackDir(n.param2); + + const char *texturename = "torch.png"; + if(dir == v3s16(0,-1,0)){ + texturename = "torch_on_floor.png"; + } else if(dir == v3s16(0,1,0)){ + texturename = "torch_on_ceiling.png"; + // For backwards compatibility + } else if(dir == v3s16(0,0,0)){ + texturename = "torch_on_floor.png"; + } else { + texturename = "torch.png"; + } + + AtlasPointer ap = g_texturesource->getTexture(texturename); + + // Set material + video::SMaterial material; + material.setFlag(video::EMF_LIGHTING, false); + material.setFlag(video::EMF_BACK_FACE_CULLING, true); + material.setFlag(video::EMF_BILINEAR_FILTER, false); + material.setFlag(video::EMF_FOG_ENABLE, true); + //material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + material.MaterialType + = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + material.setTexture(0, ap.atlas); + video::SColor c(255,255,255,255); // Wall at X+ of node video::S3DVertex vertices[4] = { - video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0), + video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c, + ap.x0(), ap.y1()), + video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c, + ap.x1(), ap.y1()), + video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, + ap.x1(), ap.y0()), + video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, + ap.x0(), ap.y0()), }; - v3s16 dir = unpackDir(n.param2); - for(s32 i=0; i<4; i++) { if(dir == v3s16(1,0,0)) @@ -266,29 +294,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data, vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); } - // Set material - video::SMaterial material; - material.setFlag(video::EMF_LIGHTING, false); - material.setFlag(video::EMF_BACK_FACE_CULLING, false); - material.setFlag(video::EMF_BILINEAR_FILTER, false); - //material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - material.MaterialType - = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - - if(dir == v3s16(0,-1,0)) - material.setTexture(0, - g_texturesource->getTextureRaw("torch_on_floor.png")); - else if(dir == v3s16(0,1,0)) - material.setTexture(0, - g_texturesource->getTextureRaw("torch_on_ceiling.png")); - // For backwards compatibility - else if(dir == v3s16(0,0,0)) - material.setTexture(0, - g_texturesource->getTextureRaw("torch_on_floor.png")); - else - material.setTexture(0, - g_texturesource->getTextureRaw("torch.png")); - u16 indices[] = {0,1,2,2,3,0}; // Add to mesh collector collector.append(material, vertices, 4, indices, 6); @@ -298,6 +303,18 @@ void mapblock_mesh_generate_special(MeshMakeData *data, */ else if(n.getContent() == CONTENT_SIGN_WALL) { + AtlasPointer ap = g_texturesource->getTexture("sign_wall.png"); + + // Set material + video::SMaterial material; + material.setFlag(video::EMF_LIGHTING, false); + material.setFlag(video::EMF_BACK_FACE_CULLING, true); + material.setFlag(video::EMF_BILINEAR_FILTER, false); + material.setFlag(video::EMF_FOG_ENABLE, true); + material.MaterialType + = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + material.setTexture(0, ap.atlas); + u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio)); video::SColor c = MapBlock_LightColor(255, l); @@ -305,10 +322,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data, // Wall at X+ of node video::S3DVertex vertices[4] = { - video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c, 0,1), - video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c, 1,1), - video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c, 1,0), - video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 0,0), + video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c, + ap.x0(), ap.y1()), + video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c, + ap.x1(), ap.y1()), + video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c, + ap.x1(), ap.y0()), + video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, + ap.x0(), ap.y0()), }; v3s16 dir = unpackDir(n.param2); @@ -331,19 +352,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data, vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); } - // Set material - video::SMaterial material; - material.setFlag(video::EMF_LIGHTING, false); - material.setFlag(video::EMF_BACK_FACE_CULLING, false); - material.setFlag(video::EMF_BILINEAR_FILTER, false); - material.setFlag(video::EMF_FOG_ENABLE, true); - //material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - material.MaterialType - = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - - material.setTexture(0, - g_texturesource->getTextureRaw("sign_wall.png")); - u16 indices[] = {0,1,2,2,3,0}; // Add to mesh collector collector.append(material, vertices, 4, indices, 6); @@ -525,10 +533,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data, video::S3DVertex vertices[4] = { - /*video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/ video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, pa_liquid1.x0(), pa_liquid1.y1()), video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, @@ -610,10 +614,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data, { video::S3DVertex vertices[4] = { - /*video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/ video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, pa_liquid1.x0(), pa_liquid1.y1()), video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, @@ -668,10 +668,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data, video::S3DVertex vertices[4] = { - /*video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/ video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, pa_liquid1.x0(), pa_liquid1.y1()), video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, @@ -705,10 +701,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data, { video::S3DVertex vertices[4] = { - /*video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, 0,0),*/ video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, pa_leaves1.x0(), pa_leaves1.y1()), video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, @@ -927,10 +919,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data, video::S3DVertex vertices[4] = { - /*video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, 0,0),*/ video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, ap.x0(), ap.y1()), video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, @@ -1034,13 +1022,13 @@ void mapblock_mesh_generate_special(MeshMakeData *data, video::S3DVertex vertices[4] = { video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c, - pa_papyrus.x0(), pa_papyrus.y1()), + pa_junglegrass.x0(), pa_junglegrass.y1()), video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c, - pa_papyrus.x1(), pa_papyrus.y1()), + pa_junglegrass.x1(), pa_junglegrass.y1()), video::S3DVertex(BS/2,BS/1,0, 0,0,0, c, - pa_papyrus.x1(), pa_papyrus.y0()), + pa_junglegrass.x1(), pa_junglegrass.y0()), video::S3DVertex(-BS/2,BS/1,0, 0,0,0, c, - pa_papyrus.x0(), pa_papyrus.y0()), + pa_junglegrass.x0(), pa_junglegrass.y0()), }; if(j == 0) @@ -1077,9 +1065,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data, } else if(n.getContent() == CONTENT_RAIL) { - u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio)); - video::SColor c = MapBlock_LightColor(255, l); - bool is_rail_x [] = { false, false }; /* x-1, x+1 */ bool is_rail_z [] = { false, false }; /* z-1, z+1 */ @@ -1097,43 +1082,50 @@ void mapblock_mesh_generate_special(MeshMakeData *data, if(n_plus_z.getContent() == CONTENT_RAIL) is_rail_z[1] = true; - float d = (float)BS/16; - video::S3DVertex vertices[4] = - { - video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c, - 0, 1), - video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c, - 1, 1), - video::S3DVertex(BS/2,-BS/2+d,BS/2, 0,0,0, c, - 1, 0), - video::S3DVertex(-BS/2,-BS/2+d,BS/2, 0,0,0, c, - 0, 0), - }; - - video::SMaterial material_rail; - material_rail.setFlag(video::EMF_LIGHTING, false); - material_rail.setFlag(video::EMF_BACK_FACE_CULLING, false); - material_rail.setFlag(video::EMF_BILINEAR_FILTER, false); - material_rail.setFlag(video::EMF_FOG_ENABLE, true); - material_rail.MaterialType - = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - int adjacencies = is_rail_x[0] + is_rail_x[1] + is_rail_z[0] + is_rail_z[1]; // Assign textures + const char *texturename = "rail.png"; if(adjacencies < 2) - material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png")); + texturename = "rail.png"; else if(adjacencies == 2) { if((is_rail_x[0] && is_rail_x[1]) || (is_rail_z[0] && is_rail_z[1])) - material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png")); + texturename = "rail.png"; else - material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_curved.png")); + texturename = "rail_curved.png"; } else if(adjacencies == 3) - material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_t_junction.png")); + texturename = "rail_t_junction.png"; else if(adjacencies == 4) - material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_crossing.png")); + texturename = "rail_crossing.png"; + + AtlasPointer ap = g_texturesource->getTexture(texturename); + + video::SMaterial material_rail; + material_rail.setFlag(video::EMF_LIGHTING, false); + material_rail.setFlag(video::EMF_BACK_FACE_CULLING, true); + material_rail.setFlag(video::EMF_BILINEAR_FILTER, false); + material_rail.setFlag(video::EMF_FOG_ENABLE, true); + material_rail.MaterialType + = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + material_rail.setTexture(0, ap.atlas); + + u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio)); + video::SColor c = MapBlock_LightColor(255, l); + + float d = (float)BS/16; + video::S3DVertex vertices[4] = + { + video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c, + ap.x0(), ap.y1()), + video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c, + ap.x1(), ap.y1()), + video::S3DVertex(BS/2,-BS/2+d,BS/2, 0,0,0, c, + ap.x1(), ap.y0()), + video::S3DVertex(-BS/2,-BS/2+d,BS/2, 0,0,0, c, + ap.x0(), ap.y0()), + }; // Rotate textures int angle = 0; @@ -1180,6 +1172,17 @@ void mapblock_mesh_generate_special(MeshMakeData *data, collector.append(material_rail, vertices, 4, indices, 6); } else if (n.getContent() == CONTENT_LADDER) { + AtlasPointer ap = g_texturesource->getTexture("ladder.png"); + + // Set material + video::SMaterial material_ladder; + material_ladder.setFlag(video::EMF_LIGHTING, false); + material_ladder.setFlag(video::EMF_BACK_FACE_CULLING, true); + material_ladder.setFlag(video::EMF_BILINEAR_FILTER, false); + material_ladder.setFlag(video::EMF_FOG_ENABLE, true); + material_ladder.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + material_ladder.setTexture(0, ap.atlas); + u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio)); video::SColor c(255,l,l,l); @@ -1188,10 +1191,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data, // Assume wall is at X+ video::S3DVertex vertices[4] = { - video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c, 0,1), - video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c, 1,1), - video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c, 1,0), - video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 0,0), + video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c, + ap.x0(), ap.y1()), + video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c, + ap.x1(), ap.y1()), + video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c, + ap.x1(), ap.y0()), + video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, + ap.x0(), ap.y0()), }; v3s16 dir = unpackDir(n.param2); @@ -1214,14 +1221,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data, vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); } - video::SMaterial material_ladder; - material_ladder.setFlag(video::EMF_LIGHTING, false); - material_ladder.setFlag(video::EMF_BACK_FACE_CULLING, false); - material_ladder.setFlag(video::EMF_BILINEAR_FILTER, false); - material_ladder.setFlag(video::EMF_FOG_ENABLE, true); - material_ladder.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - material_ladder.setTexture(0, g_texturesource->getTextureRaw("ladder.png")); - u16 indices[] = {0,1,2,2,3,0}; // Add to mesh collector collector.append(material_ladder, vertices, 4, indices, 6); |