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-rw-r--r--src/content_mapblock.cpp144
1 files changed, 104 insertions, 40 deletions
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index d8bf71dc0..3044c8b35 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_mapnode.h"
#include "main.h" // For g_settings and g_texturesource
#include "mineral.h"
+#include "mapblock_mesh.h" // For MapBlock_LightColor()
#ifndef SERVER
// Create a cuboid.
@@ -198,6 +199,17 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
AtlasPointer pa_papyrus = g_texturesource->getTexture(
g_texturesource->getTextureId("papyrus.png"));
material_papyrus.setTexture(0, pa_papyrus.atlas);
+
+ // junglegrass material
+ video::SMaterial material_junglegrass;
+ material_junglegrass.setFlag(video::EMF_LIGHTING, false);
+ material_junglegrass.setFlag(video::EMF_BILINEAR_FILTER, false);
+ material_junglegrass.setFlag(video::EMF_FOG_ENABLE, true);
+ material_junglegrass.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+ AtlasPointer pa_junglegrass = g_texturesource->getTexture(
+ g_texturesource->getTextureId("junglegrass.png"));
+ material_junglegrass.setTexture(0, pa_junglegrass.atlas);
+
for(s16 z=0; z<MAP_BLOCKSIZE; z++)
for(s16 y=0; y<MAP_BLOCKSIZE; y++)
for(s16 x=0; x<MAP_BLOCKSIZE; x++)
@@ -209,7 +221,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
/*
Add torches to mesh
*/
- if(n.d == CONTENT_TORCH)
+ if(n.getContent() == CONTENT_TORCH)
{
video::SColor c(255,255,255,255);
@@ -222,7 +234,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0),
};
- v3s16 dir = unpackDir(n.dir);
+ v3s16 dir = unpackDir(n.param2);
for(s32 i=0; i<4; i++)
{
@@ -272,10 +284,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
/*
Signs on walls
*/
- else if(n.d == CONTENT_SIGN_WALL)
+ else if(n.getContent() == CONTENT_SIGN_WALL)
{
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
- video::SColor c(255,l,l,l);
+ video::SColor c = MapBlock_LightColor(255, l);
float d = (float)BS/16;
// Wall at X+ of node
@@ -287,7 +299,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 0,0),
};
- v3s16 dir = unpackDir(n.dir);
+ v3s16 dir = unpackDir(n.param2);
for(s32 i=0; i<4; i++)
{
@@ -327,26 +339,26 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
/*
Add flowing water to mesh
*/
- else if(n.d == CONTENT_WATER)
+ else if(n.getContent() == CONTENT_WATER)
{
bool top_is_water = false;
MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z));
- if(ntop.d == CONTENT_WATER || ntop.d == CONTENT_WATERSOURCE)
+ if(ntop.getContent() == CONTENT_WATER || ntop.getContent() == CONTENT_WATERSOURCE)
top_is_water = true;
u8 l = 0;
// Use the light of the node on top if possible
- if(content_features(ntop.d).param_type == CPT_LIGHT)
+ if(content_features(ntop).param_type == CPT_LIGHT)
l = decode_light(ntop.getLightBlend(data->m_daynight_ratio));
// Otherwise use the light of this node (the water)
else
l = decode_light(n.getLightBlend(data->m_daynight_ratio));
- video::SColor c(WATER_ALPHA,l,l,l);
+ video::SColor c = MapBlock_LightColor(WATER_ALPHA, l);
// Neighbor water levels (key = relative position)
// Includes current node
core::map<v3s16, f32> neighbor_levels;
- core::map<v3s16, u8> neighbor_contents;
+ core::map<v3s16, content_t> neighbor_contents;
core::map<v3s16, u8> neighbor_flags;
const u8 neighborflag_top_is_water = 0x01;
v3s16 neighbor_dirs[9] = {
@@ -368,14 +380,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
// Check neighbor
v3s16 p2 = p + neighbor_dirs[i];
MapNode n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2);
- if(n2.d != CONTENT_IGNORE)
+ if(n2.getContent() != CONTENT_IGNORE)
{
- content = n2.d;
+ content = n2.getContent();
- if(n2.d == CONTENT_WATERSOURCE)
+ if(n2.getContent() == CONTENT_WATERSOURCE)
level = (-0.5+node_water_level) * BS;
- else if(n2.d == CONTENT_WATER)
- level = (-0.5 + ((float)(n2.param2 & LIQUID_LEVEL_MASK) + 0.5) / 8.0
+ else if(n2.getContent() == CONTENT_WATER)
+ level = (-0.5 + ((float)n2.param2 + 0.5) / 8.0
* node_water_level) * BS;
// Check node above neighbor.
@@ -383,7 +395,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
// doesn't exist
p2.Y += 1;
n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2);
- if(n2.d == CONTENT_WATERSOURCE || n2.d == CONTENT_WATER)
+ if(n2.getContent() == CONTENT_WATERSOURCE || n2.getContent() == CONTENT_WATER)
flags |= neighborflag_top_is_water;
}
@@ -591,14 +603,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
/*
Add water sources to mesh if using new style
*/
- else if(n.d == CONTENT_WATERSOURCE && new_style_water)
+ else if(n.getContent() == CONTENT_WATERSOURCE && new_style_water)
{
//bool top_is_water = false;
bool top_is_air = false;
MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z));
- /*if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE)
+ /*if(n.getContent() == CONTENT_WATER || n.getContent() == CONTENT_WATERSOURCE)
top_is_water = true;*/
- if(n.d == CONTENT_AIR)
+ if(n.getContent() == CONTENT_AIR)
top_is_air = true;
/*if(top_is_water == true)
@@ -607,7 +619,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
continue;
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
- video::SColor c(WATER_ALPHA,l,l,l);
+ video::SColor c = MapBlock_LightColor(WATER_ALPHA, l);
video::S3DVertex vertices[4] =
{
@@ -638,11 +650,11 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
/*
Add leaves if using new style
*/
- else if(n.d == CONTENT_LEAVES && new_style_leaves)
+ else if(n.getContent() == CONTENT_LEAVES && new_style_leaves)
{
/*u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));*/
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
- video::SColor c(255,l,l,l);
+ video::SColor c = MapBlock_LightColor(255, l);
for(u32 j=0; j<6; j++)
{
@@ -706,10 +718,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
/*
Add glass
*/
- else if(n.d == CONTENT_GLASS)
+ else if(n.getContent() == CONTENT_GLASS)
{
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
- video::SColor c(255,l,l,l);
+ video::SColor c = MapBlock_LightColor(255, l);
for(u32 j=0; j<6; j++)
{
@@ -769,10 +781,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
/*
Add fence
*/
- else if(n.d == CONTENT_FENCE)
+ else if(n.getContent() == CONTENT_FENCE)
{
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
- video::SColor c(255,l,l,l);
+ video::SColor c = MapBlock_LightColor(255, l);
const f32 post_rad=(f32)BS/10;
const f32 bar_rad=(f32)BS/20;
@@ -795,7 +807,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
v3s16 p2 = p;
p2.X++;
MapNode n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2);
- if(n2.d == CONTENT_FENCE)
+ if(n2.getContent() == CONTENT_FENCE)
{
pos = intToFloat(p+blockpos_nodes, BS);
pos.X += BS/2;
@@ -821,7 +833,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
p2 = p;
p2.Z++;
n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2);
- if(n2.d == CONTENT_FENCE)
+ if(n2.getContent() == CONTENT_FENCE)
{
pos = intToFloat(p+blockpos_nodes, BS);
pos.Z += BS/2;
@@ -848,7 +860,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
/*
Add stones with minerals if stone is invisible
*/
- else if(n.d == CONTENT_STONE && invisible_stone && n.getMineral() != MINERAL_NONE)
+ else if(n.getContent() == CONTENT_STONE && invisible_stone && n.getMineral() != MINERAL_NONE)
{
for(u32 j=0; j<6; j++)
{
@@ -856,19 +868,20 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
v3s16 dir = g_6dirs[j];
/*u8 l = 0;
MapNode n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + dir);
- if(content_features(n2.d).param_type == CPT_LIGHT)
+ if(content_features(n2).param_type == CPT_LIGHT)
l = decode_light(n2.getLightBlend(data->m_daynight_ratio));
else
l = 255;*/
u8 l = 255;
- video::SColor c(255,l,l,l);
+ video::SColor c = MapBlock_LightColor(255, l);
// Get the right texture
TileSpec ts = n.getTile(dir);
AtlasPointer ap = ts.texture;
material_general.setTexture(0, ap.atlas);
+
video::S3DVertex vertices[4] =
- {
+ {
/*video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1),
video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1),
video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0),
@@ -916,10 +929,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
}
}
#endif
- else if(n.d == CONTENT_PAPYRUS)
+ else if(n.getContent() == CONTENT_PAPYRUS)
{
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
- video::SColor c(255,l,l,l);
+ video::SColor c = MapBlock_LightColor(255, l);
for(u32 j=0; j<4; j++)
{
@@ -966,10 +979,61 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
collector.append(material_papyrus, vertices, 4, indices, 6);
}
}
- else if(n.d == CONTENT_RAIL)
+ else if(n.getContent() == CONTENT_JUNGLEGRASS)
+ {
+ u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
+ video::SColor c = MapBlock_LightColor(255, l);
+
+ for(u32 j=0; j<4; j++)
+ {
+ video::S3DVertex vertices[4] =
+ {
+ video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
+ pa_papyrus.x0(), pa_papyrus.y1()),
+ video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
+ pa_papyrus.x1(), pa_papyrus.y1()),
+ video::S3DVertex(BS/2,BS/1,0, 0,0,0, c,
+ pa_papyrus.x1(), pa_papyrus.y0()),
+ video::S3DVertex(-BS/2,BS/1,0, 0,0,0, c,
+ pa_papyrus.x0(), pa_papyrus.y0()),
+ };
+
+ if(j == 0)
+ {
+ for(u16 i=0; i<4; i++)
+ vertices[i].Pos.rotateXZBy(45);
+ }
+ else if(j == 1)
+ {
+ for(u16 i=0; i<4; i++)
+ vertices[i].Pos.rotateXZBy(-45);
+ }
+ else if(j == 2)
+ {
+ for(u16 i=0; i<4; i++)
+ vertices[i].Pos.rotateXZBy(135);
+ }
+ else if(j == 3)
+ {
+ for(u16 i=0; i<4; i++)
+ vertices[i].Pos.rotateXZBy(-135);
+ }
+
+ for(u16 i=0; i<4; i++)
+ {
+ vertices[i].Pos *= 1.3;
+ vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
+ }
+
+ u16 indices[] = {0,1,2,2,3,0};
+ // Add to mesh collector
+ collector.append(material_junglegrass, vertices, 4, indices, 6);
+ }
+ }
+ else if(n.getContent() == CONTENT_RAIL)
{
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
- video::SColor c(255,l,l,l);
+ video::SColor c = MapBlock_LightColor(255, l);
bool is_rail_x [] = { false, false }; /* x-1, x+1 */
bool is_rail_z [] = { false, false }; /* z-1, z+1 */
@@ -979,13 +1043,13 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
MapNode n_minus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z-1));
MapNode n_plus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z+1));
- if(n_minus_x.d == CONTENT_RAIL)
+ if(n_minus_x.getContent() == CONTENT_RAIL)
is_rail_x[0] = true;
- if(n_plus_x.d == CONTENT_RAIL)
+ if(n_plus_x.getContent() == CONTENT_RAIL)
is_rail_x[1] = true;
- if(n_minus_z.d == CONTENT_RAIL)
+ if(n_minus_z.getContent() == CONTENT_RAIL)
is_rail_z[0] = true;
- if(n_plus_z.d == CONTENT_RAIL)
+ if(n_plus_z.getContent() == CONTENT_RAIL)
is_rail_z[1] = true;
float d = (float)BS/16;