diff options
Diffstat (limited to 'src/content_mapblock.cpp')
-rw-r--r-- | src/content_mapblock.cpp | 323 |
1 files changed, 123 insertions, 200 deletions
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index 402c4e8b4..9a427a44e 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -29,9 +29,8 @@ with this program; if not, write to the Free Software Foundation, Inc., // Create a cuboid. // collector - the MeshCollector for the resulting polygons // box - the position and size of the box -// materials - the materials to use (for all 6 faces) -// pa - texture atlas pointers for the materials -// matcount - number of entries in "materials" and "pa", 1<=matcount<=6 +// tiles - the tiles (materials) to use (for all 6 faces) +// tilecount - number of entries in tiles, 1<=tilecount<=6 // c - vertex colour - used for all // txc - texture coordinates - this is a list of texture coordinates // for the opposite corners of each face - therefore, there @@ -41,10 +40,10 @@ with this program; if not, write to the Free Software Foundation, Inc., // (compatible with ContentFeatures). If you specified 0,0,1,1 // for each face, that would be the same as passing NULL. void makeCuboid(MeshCollector *collector, const aabb3f &box, - const video::SMaterial *materials, const AtlasPointer *pa, int matcount, + const TileSpec *tiles, int tilecount, video::SColor &c, const f32* txc) { - assert(matcount >= 1); + assert(tilecount >= 1 && tilecount <= 6); v3f min = box.MinEdge; v3f max = box.MaxEdge; @@ -98,9 +97,9 @@ void makeCuboid(MeshCollector *collector, const aabb3f &box, for(s32 j=0; j<24; j++) { - int matindex = MYMIN(j/4, matcount-1); - vertices[j].TCoords *= pa[matindex].size; - vertices[j].TCoords += pa[matindex].pos; + int tileindex = MYMIN(j/4, tilecount-1); + vertices[j].TCoords *= tiles[tileindex].texture.size; + vertices[j].TCoords += tiles[tileindex].texture.pos; } u16 indices[] = {0,1,2,2,3,0}; @@ -108,17 +107,16 @@ void makeCuboid(MeshCollector *collector, const aabb3f &box, // Add to mesh collector for(s32 j=0; j<24; j+=4) { - int matindex = MYMIN(j/4, matcount-1); - collector->append(materials[matindex], + int tileindex = MYMIN(j/4, tilecount-1); + collector->append(tiles[tileindex], vertices+j, 4, indices, 6); } } void mapblock_mesh_generate_special(MeshMakeData *data, - MeshCollector &collector, IGameDef *gamedef) + MeshCollector &collector) { - INodeDefManager *nodedef = gamedef->ndef(); - ITextureSource *tsrc = gamedef->getTextureSource(); + INodeDefManager *nodedef = data->m_gamedef->ndef(); // 0ms //TimeTaker timer("mapblock_mesh_generate_special()"); @@ -134,14 +132,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data, v3s16 blockpos_nodes = data->m_blockpos*MAP_BLOCKSIZE; - /*// General ground material for special output - // Texture is modified just before usage - video::SMaterial material_general; - material_general.setFlag(video::EMF_LIGHTING, false); - material_general.setFlag(video::EMF_BILINEAR_FILTER, false); - material_general.setFlag(video::EMF_FOG_ENABLE, true); - material_general.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;*/ - for(s16 z=0; z<MAP_BLOCKSIZE; z++) for(s16 y=0; y<MAP_BLOCKSIZE; y++) for(s16 x=0; x<MAP_BLOCKSIZE; x++) @@ -167,16 +157,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data, /* Add water sources to mesh if using new style */ - assert(nodedef->get(n).special_materials[0]); - //assert(nodedef->get(n).special_materials[1]); - assert(nodedef->get(n).special_aps[0]); - - video::SMaterial &liquid_material = - *nodedef->get(n).special_materials[0]; - /*video::SMaterial &liquid_material_bfculled = - *nodedef->get(n).special_materials[1];*/ - AtlasPointer &pa_liquid1 = - *nodedef->get(n).special_aps[0]; + TileSpec tile_liquid = f.special_tiles[0]; + AtlasPointer &pa_liquid = tile_liquid.texture; bool top_is_air = false; MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z)); @@ -186,64 +168,55 @@ void mapblock_mesh_generate_special(MeshMakeData *data, if(top_is_air == false) continue; - u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio, nodedef)); - video::SColor c = MapBlock_LightColor( - nodedef->get(n).alpha, l); + u16 l = getInteriorLight(n, 0, data); + video::SColor c = MapBlock_LightColor(f.alpha, l); video::S3DVertex vertices[4] = { video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, - pa_liquid1.x0(), pa_liquid1.y1()), + pa_liquid.x0(), pa_liquid.y1()), video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, - pa_liquid1.x1(), pa_liquid1.y1()), + pa_liquid.x1(), pa_liquid.y1()), video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, - pa_liquid1.x1(), pa_liquid1.y0()), + pa_liquid.x1(), pa_liquid.y0()), video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, - pa_liquid1.x0(), pa_liquid1.y0()), + pa_liquid.x0(), pa_liquid.y0()), }; + v3f offset(p.X, p.Y + (-0.5+node_liquid_level)*BS, p.Z); for(s32 i=0; i<4; i++) { - vertices[i].Pos.Y += (-0.5+node_liquid_level)*BS; - vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); + vertices[i].Pos += offset; } u16 indices[] = {0,1,2,2,3,0}; // Add to mesh collector - collector.append(liquid_material, vertices, 4, indices, 6); + collector.append(tile_liquid, vertices, 4, indices, 6); break;} case NDT_FLOWINGLIQUID: { /* Add flowing liquid to mesh */ - assert(nodedef->get(n).special_materials[0]); - assert(nodedef->get(n).special_materials[1]); - assert(nodedef->get(n).special_aps[0]); - - video::SMaterial &liquid_material = - *nodedef->get(n).special_materials[0]; - video::SMaterial &liquid_material_bfculled = - *nodedef->get(n).special_materials[1]; - AtlasPointer &pa_liquid1 = - *nodedef->get(n).special_aps[0]; + TileSpec tile_liquid = f.special_tiles[0]; + TileSpec tile_liquid_bfculled = f.special_tiles[1]; + AtlasPointer &pa_liquid = tile_liquid.texture; bool top_is_same_liquid = false; MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z)); - content_t c_flowing = nodedef->getId(nodedef->get(n).liquid_alternative_flowing); - content_t c_source = nodedef->getId(nodedef->get(n).liquid_alternative_source); + content_t c_flowing = nodedef->getId(f.liquid_alternative_flowing); + content_t c_source = nodedef->getId(f.liquid_alternative_source); if(ntop.getContent() == c_flowing || ntop.getContent() == c_source) top_is_same_liquid = true; - u8 l = 0; + u16 l = 0; // Use the light of the node on top if possible if(nodedef->get(ntop).param_type == CPT_LIGHT) - l = decode_light(ntop.getLightBlend(data->m_daynight_ratio, nodedef)); + l = getInteriorLight(ntop, 0, data); // Otherwise use the light of this node (the liquid) else - l = decode_light(n.getLightBlend(data->m_daynight_ratio, nodedef)); - video::SColor c = MapBlock_LightColor( - nodedef->get(n).alpha, l); + l = getInteriorLight(n, 0, data); + video::SColor c = MapBlock_LightColor(f.alpha, l); // Neighbor liquid levels (key = relative position) // Includes current node @@ -393,20 +366,20 @@ void mapblock_mesh_generate_special(MeshMakeData *data, // Use backface culled material if neighbor doesn't have a // solidness of 0 - video::SMaterial *current_material = &liquid_material; + const TileSpec *current_tile = &tile_liquid; if(n_feat.solidness != 0 || n_feat.visual_solidness != 0) - current_material = &liquid_material_bfculled; + current_tile = &tile_liquid_bfculled; video::S3DVertex vertices[4] = { video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, - pa_liquid1.x0(), pa_liquid1.y1()), + pa_liquid.x0(), pa_liquid.y1()), video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, - pa_liquid1.x1(), pa_liquid1.y1()), + pa_liquid.x1(), pa_liquid.y1()), video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, - pa_liquid1.x1(), pa_liquid1.y0()), + pa_liquid.x1(), pa_liquid.y0()), video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, - pa_liquid1.x0(), pa_liquid1.y0()), + pa_liquid.x0(), pa_liquid.y0()), }; /* @@ -464,12 +437,12 @@ void mapblock_mesh_generate_special(MeshMakeData *data, vertices[j].Pos.Z *= 0.98; }*/ - vertices[j].Pos += intToFloat(p + blockpos_nodes, BS); + vertices[j].Pos += intToFloat(p, BS); } u16 indices[] = {0,1,2,2,3,0}; // Add to mesh collector - collector.append(*current_material, vertices, 4, indices, 6); + collector.append(*current_tile, vertices, 4, indices, 6); } /* @@ -481,13 +454,13 @@ void mapblock_mesh_generate_special(MeshMakeData *data, video::S3DVertex vertices[4] = { video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, - pa_liquid1.x0(), pa_liquid1.y1()), + pa_liquid.x0(), pa_liquid.y1()), video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, - pa_liquid1.x1(), pa_liquid1.y1()), + pa_liquid.x1(), pa_liquid.y1()), video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, - pa_liquid1.x1(), pa_liquid1.y0()), + pa_liquid.x1(), pa_liquid.y0()), video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, - pa_liquid1.x0(), pa_liquid1.y0()), + pa_liquid.x0(), pa_liquid.y0()), }; // This fixes a strange bug @@ -499,27 +472,20 @@ void mapblock_mesh_generate_special(MeshMakeData *data, //vertices[i].Pos.Y += neighbor_levels[v3s16(0,0,0)]; s32 j = corner_resolve[i]; vertices[i].Pos.Y += corner_levels[j]; - vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); + vertices[i].Pos += intToFloat(p, BS); } u16 indices[] = {0,1,2,2,3,0}; // Add to mesh collector - collector.append(liquid_material, vertices, 4, indices, 6); + collector.append(tile_liquid, vertices, 4, indices, 6); } break;} case NDT_GLASSLIKE: { - video::SMaterial material_glass; - material_glass.setFlag(video::EMF_LIGHTING, false); - material_glass.setFlag(video::EMF_BILINEAR_FILTER, false); - material_glass.setFlag(video::EMF_FOG_ENABLE, true); - material_glass.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - TileSpec tile_glass = getNodeTile(n, p, v3s16(0,0,0), - &data->m_temp_mods, tsrc, nodedef); - AtlasPointer pa_glass = tile_glass.texture; - material_glass.setTexture(0, pa_glass.atlas); - - u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio, nodedef))); + TileSpec tile = getNodeTile(n, p, v3s16(0,0,0), data); + AtlasPointer ap = tile.texture; + + u16 l = getInteriorLight(n, 1, data); video::SColor c = MapBlock_LightColor(255, l); for(u32 j=0; j<6; j++) @@ -535,13 +501,13 @@ void mapblock_mesh_generate_special(MeshMakeData *data, video::S3DVertex vertices[4] = { video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, - pa_glass.x0(), pa_glass.y1()), + ap.x0(), ap.y1()), video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, - pa_glass.x1(), pa_glass.y1()), + ap.x1(), ap.y1()), video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, - pa_glass.x1(), pa_glass.y0()), + ap.x1(), ap.y0()), video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, - pa_glass.x0(), pa_glass.y0()), + ap.x0(), ap.y0()), }; // Rotations in the g_6dirs format @@ -565,36 +531,28 @@ void mapblock_mesh_generate_special(MeshMakeData *data, vertices[i].Pos.rotateXZBy(90); for(u16 i=0; i<4; i++){ - vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); + vertices[i].Pos += intToFloat(p, BS); } u16 indices[] = {0,1,2,2,3,0}; // Add to mesh collector - collector.append(material_glass, vertices, 4, indices, 6); + collector.append(tile, vertices, 4, indices, 6); } break;} case NDT_ALLFACES: { - video::SMaterial material_leaves1; - material_leaves1.setFlag(video::EMF_LIGHTING, false); - material_leaves1.setFlag(video::EMF_BILINEAR_FILTER, false); - material_leaves1.setFlag(video::EMF_FOG_ENABLE, true); - material_leaves1.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - TileSpec tile_leaves1 = getNodeTile(n, p, v3s16(0,0,0), - &data->m_temp_mods, tsrc, nodedef); - AtlasPointer pa_leaves1 = tile_leaves1.texture; - material_leaves1.setTexture(0, pa_leaves1.atlas); - - u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio, nodedef))); + TileSpec tile_leaves = getNodeTile(n, p, + v3s16(0,0,0), data); + AtlasPointer pa_leaves = tile_leaves.texture; + + u16 l = getInteriorLight(n, 1, data); video::SColor c = MapBlock_LightColor(255, l); - v3f pos = intToFloat(p+blockpos_nodes, BS); + v3f pos = intToFloat(p, BS); aabb3f box(-BS/2,-BS/2,-BS/2,BS/2,BS/2,BS/2); box.MinEdge += pos; box.MaxEdge += pos; - makeCuboid(&collector, box, - &material_leaves1, &pa_leaves1, 1, - c, NULL); + makeCuboid(&collector, box, &tile_leaves, 1, c, NULL); break;} case NDT_ALLFACES_OPTIONAL: // This is always pre-converted to something else @@ -604,28 +562,23 @@ void mapblock_mesh_generate_special(MeshMakeData *data, { v3s16 dir = n.getWallMountedDir(nodedef); - AtlasPointer ap(0); + u8 tileindex = 0; if(dir == v3s16(0,-1,0)){ - ap = f.tiles[0].texture; // floor + tileindex = 0; // floor } else if(dir == v3s16(0,1,0)){ - ap = f.tiles[1].texture; // ceiling + tileindex = 1; // ceiling // For backwards compatibility } else if(dir == v3s16(0,0,0)){ - ap = f.tiles[0].texture; // floor + tileindex = 0; // floor } else { - ap = f.tiles[2].texture; // side + tileindex = 2; // side } - // Set material - video::SMaterial material; - material.setFlag(video::EMF_LIGHTING, false); - material.setFlag(video::EMF_BACK_FACE_CULLING, false); - material.setFlag(video::EMF_BILINEAR_FILTER, false); - material.setFlag(video::EMF_FOG_ENABLE, true); - //material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - material.MaterialType - = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - material.setTexture(0, ap.atlas); + TileSpec tile = getNodeTileN(n, p, tileindex, data); + tile.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING; + tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY; + + AtlasPointer ap = tile.texture; video::SColor c(255,255,255,255); @@ -657,27 +610,21 @@ void mapblock_mesh_generate_special(MeshMakeData *data, if(dir == v3s16(0,1,0)) vertices[i].Pos.rotateXZBy(-45); - vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); + vertices[i].Pos += intToFloat(p, BS); } u16 indices[] = {0,1,2,2,3,0}; // Add to mesh collector - collector.append(material, vertices, 4, indices, 6); + collector.append(tile, vertices, 4, indices, 6); break;} case NDT_SIGNLIKE: { - // Set material - video::SMaterial material; - material.setFlag(video::EMF_LIGHTING, false); - material.setFlag(video::EMF_BACK_FACE_CULLING, false); - material.setFlag(video::EMF_BILINEAR_FILTER, false); - material.setFlag(video::EMF_FOG_ENABLE, true); - material.MaterialType - = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - AtlasPointer ap = f.tiles[0].texture; - material.setTexture(0, ap.atlas); - - u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio, nodedef)); + TileSpec tile = getNodeTileN(n, p, 0, data); + tile.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING; + tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY; + AtlasPointer ap = tile.texture; + + u16 l = getInteriorLight(n, 0, data); video::SColor c = MapBlock_LightColor(255, l); float d = (float)BS/16; @@ -711,24 +658,20 @@ void mapblock_mesh_generate_special(MeshMakeData *data, if(dir == v3s16(0,1,0)) vertices[i].Pos.rotateXYBy(90); - vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); + vertices[i].Pos += intToFloat(p, BS); } u16 indices[] = {0,1,2,2,3,0}; // Add to mesh collector - collector.append(material, vertices, 4, indices, 6); + collector.append(tile, vertices, 4, indices, 6); break;} case NDT_PLANTLIKE: { - video::SMaterial material_papyrus; - material_papyrus.setFlag(video::EMF_LIGHTING, false); - material_papyrus.setFlag(video::EMF_BILINEAR_FILTER, false); - material_papyrus.setFlag(video::EMF_FOG_ENABLE, true); - material_papyrus.MaterialType=video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - AtlasPointer pa_papyrus = f.tiles[0].texture; - material_papyrus.setTexture(0, pa_papyrus.atlas); + TileSpec tile = getNodeTileN(n, p, 0, data); + tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY; + AtlasPointer ap = tile.texture; - u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio, nodedef))); + u16 l = getInteriorLight(n, 1, data); video::SColor c = MapBlock_LightColor(255, l); for(u32 j=0; j<4; j++) @@ -736,15 +679,15 @@ void mapblock_mesh_generate_special(MeshMakeData *data, video::S3DVertex vertices[4] = { video::S3DVertex(-BS/2*f.visual_scale,-BS/2,0, 0,0,0, c, - pa_papyrus.x0(), pa_papyrus.y1()), + ap.x0(), ap.y1()), video::S3DVertex( BS/2*f.visual_scale,-BS/2,0, 0,0,0, c, - pa_papyrus.x1(), pa_papyrus.y1()), + ap.x1(), ap.y1()), video::S3DVertex( BS/2*f.visual_scale, -BS/2 + f.visual_scale*BS,0, 0,0,0, c, - pa_papyrus.x1(), pa_papyrus.y0()), + ap.x1(), ap.y0()), video::S3DVertex(-BS/2*f.visual_scale, -BS/2 + f.visual_scale*BS,0, 0,0,0, c, - pa_papyrus.x0(), pa_papyrus.y0()), + ap.x0(), ap.y0()), }; if(j == 0) @@ -771,45 +714,28 @@ void mapblock_mesh_generate_special(MeshMakeData *data, for(u16 i=0; i<4; i++) { vertices[i].Pos *= f.visual_scale; - vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); + vertices[i].Pos += intToFloat(p, BS); } u16 indices[] = {0,1,2,2,3,0}; // Add to mesh collector - collector.append(material_papyrus, vertices, 4, indices, 6); + collector.append(tile, vertices, 4, indices, 6); } break;} case NDT_FENCELIKE: { - video::SMaterial material_wood; - material_wood.setFlag(video::EMF_LIGHTING, false); - material_wood.setFlag(video::EMF_BILINEAR_FILTER, false); - material_wood.setFlag(video::EMF_FOG_ENABLE, true); - material_wood.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - TileSpec tile_wood = getNodeTile(n, p, v3s16(0,0,0), - &data->m_temp_mods, tsrc, nodedef); - AtlasPointer pa_wood = tile_wood.texture; - material_wood.setTexture(0, pa_wood.atlas); - - video::SMaterial material_wood_nomod; - material_wood_nomod.setFlag(video::EMF_LIGHTING, false); - material_wood_nomod.setFlag(video::EMF_BILINEAR_FILTER, false); - material_wood_nomod.setFlag(video::EMF_FOG_ENABLE, true); - material_wood_nomod.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - - TileSpec tile_wood_nomod = getNodeTile(n, p, v3s16(0,0,0), - NULL, tsrc, nodedef); - AtlasPointer pa_wood_nomod = tile_wood_nomod.texture; - material_wood_nomod.setTexture(0, pa_wood_nomod.atlas); - - u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio, nodedef))); + TileSpec tile = getNodeTile(n, p, v3s16(0,0,0), data); + TileSpec tile_nocrack = tile; + tile_nocrack.material_flags &= ~MATERIAL_FLAG_CRACK; + + u16 l = getInteriorLight(n, 1, data); video::SColor c = MapBlock_LightColor(255, l); const f32 post_rad=(f32)BS/10; const f32 bar_rad=(f32)BS/20; const f32 bar_len=(f32)(BS/2)-post_rad; - v3f pos = intToFloat(p+blockpos_nodes, BS); + v3f pos = intToFloat(p, BS); // The post - always present aabb3f post(-post_rad,-BS/2,-post_rad,post_rad,BS/2,post_rad); @@ -822,8 +748,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, 0.35,0,0.65,1, 0.35,0,0.65,1, 0.35,0,0.65,1}; - makeCuboid(&collector, post, &material_wood, - &pa_wood, 1, c, postuv); + makeCuboid(&collector, post, &tile, 1, c, postuv); // Now a section of fence, +X, if there's a post there v3s16 p2 = p; @@ -843,12 +768,13 @@ void mapblock_mesh_generate_special(MeshMakeData *data, 0,0.4,1,0.6, 0,0.4,1,0.6, 0,0.4,1,0.6}; - makeCuboid(&collector, bar, &material_wood_nomod, - &pa_wood_nomod, 1, c, xrailuv); + makeCuboid(&collector, bar, &tile_nocrack, 1, + c, xrailuv); bar.MinEdge.Y -= BS/2; bar.MaxEdge.Y -= BS/2; - makeCuboid(&collector, bar, &material_wood_nomod, - &pa_wood_nomod, 1, c, xrailuv); + // TODO: no crack + makeCuboid(&collector, bar, &tile_nocrack, 1, + c, xrailuv); } // Now a section of fence, +Z, if there's a post there @@ -870,12 +796,12 @@ void mapblock_mesh_generate_special(MeshMakeData *data, 0,0.4,1,0.6, 0,0.4,1,0.6}; - makeCuboid(&collector, bar, &material_wood_nomod, - &pa_wood_nomod, 1, c, zrailuv); + makeCuboid(&collector, bar, &tile_nocrack, 1, + c, zrailuv); bar.MinEdge.Y -= BS/2; bar.MaxEdge.Y -= BS/2; - makeCuboid(&collector, bar, &material_wood_nomod, - &pa_wood_nomod, 1, c, zrailuv); + makeCuboid(&collector, bar, &tile_nocrack, 1, + c, zrailuv); } break;} case NDT_RAILLIKE: @@ -948,31 +874,28 @@ void mapblock_mesh_generate_special(MeshMakeData *data, } // Assign textures - AtlasPointer ap = f.tiles[0].texture; // straight + u8 tileindex = 0; // straight if(adjacencies < 2) - ap = f.tiles[0].texture; // straight + tileindex = 0; // straight else if(adjacencies == 2) { if(is_straight) - ap = f.tiles[0].texture; // straight + tileindex = 0; // straight else - ap = f.tiles[1].texture; // curved + tileindex = 1; // curved } else if(adjacencies == 3) - ap = f.tiles[2].texture; // t-junction + tileindex = 2; // t-junction else if(adjacencies == 4) - ap = f.tiles[3].texture; // crossing + tileindex = 3; // crossing + + TileSpec tile = getNodeTileN(n, p, tileindex, data); + tile.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING; + tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY; + + AtlasPointer ap = tile.texture; - video::SMaterial material_rail; - material_rail.setFlag(video::EMF_LIGHTING, false); - material_rail.setFlag(video::EMF_BACK_FACE_CULLING, false); - material_rail.setFlag(video::EMF_BILINEAR_FILTER, false); - material_rail.setFlag(video::EMF_FOG_ENABLE, true); - material_rail.MaterialType - = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - material_rail.setTexture(0, ap.atlas); - - u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio, nodedef)); + u16 l = getInteriorLight(n, 0, data); video::SColor c = MapBlock_LightColor(255, l); float d = (float)BS/64; @@ -1048,11 +971,11 @@ void mapblock_mesh_generate_special(MeshMakeData *data, for(s32 i=0; i<4; i++) { - vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); + vertices[i].Pos += intToFloat(p, BS); } u16 indices[] = {0,1,2,2,3,0}; - collector.append(material_rail, vertices, 4, indices, 6); + collector.append(tile, vertices, 4, indices, 6); break;} } } |