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-rw-r--r--src/content_mapnode.cpp161
1 files changed, 159 insertions, 2 deletions
diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp
index d82ccc5c9..db036ebd9 100644
--- a/src/content_mapnode.cpp
+++ b/src/content_mapnode.cpp
@@ -31,6 +31,65 @@ void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
+content_t trans_table_19[][2] = {
+ {CONTENT_GRASS, 1},
+ {CONTENT_TREE, 4},
+ {CONTENT_LEAVES, 5},
+ {CONTENT_GRASS_FOOTSTEPS, 6},
+ {CONTENT_MESE, 7},
+ {CONTENT_MUD, 8},
+ {CONTENT_CLOUD, 10},
+ {CONTENT_COALSTONE, 11},
+ {CONTENT_WOOD, 12},
+ {CONTENT_SAND, 13},
+ {CONTENT_COBBLE, 18},
+ {CONTENT_STEEL, 19},
+ {CONTENT_GLASS, 20},
+ {CONTENT_MOSSYCOBBLE, 22},
+ {CONTENT_GRAVEL, 23},
+ {CONTENT_SANDSTONE, 24},
+ {CONTENT_CACTUS, 25},
+ {CONTENT_BRICK, 26},
+ {CONTENT_CLAY, 27},
+ {CONTENT_PAPYRUS, 28},
+ {CONTENT_BOOKSHELF, 29},
+};
+
+MapNode mapnode_translate_from_internal(MapNode n_from, u8 version)
+{
+ MapNode result = n_from;
+ if(version <= 19)
+ {
+ content_t c_from = n_from.getContent();
+ for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
+ {
+ if(trans_table_19[i][0] == c_from)
+ {
+ result.setContent(trans_table_19[i][1]);
+ break;
+ }
+ }
+ }
+ return result;
+}
+MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
+{
+ MapNode result = n_from;
+ if(version <= 19)
+ {
+ content_t c_from = n_from.getContent();
+ for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
+ {
+ if(trans_table_19[i][1] == c_from)
+ {
+ result.setContent(trans_table_19[i][0]);
+ break;
+ }
+ }
+ }
+ return result;
+}
+
void content_mapnode_init()
{
// Read some settings
@@ -38,7 +97,7 @@ void content_mapnode_init()
bool new_style_leaves = g_settings.getBool("new_style_leaves");
bool invisible_stone = g_settings.getBool("invisible_stone");
- u8 i;
+ content_t i;
ContentFeatures *f = NULL;
i = CONTENT_STONE;
@@ -99,6 +158,33 @@ void content_mapnode_init()
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setDirtLikeDiggingProperties(f->digging_properties, 1.75);
+ i = CONTENT_SANDSTONE;
+ f = &content_features(i);
+ f->setAllTextures("sandstone.png");
+ f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1";
+ setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+
+ i = CONTENT_CLAY;
+ f = &content_features(i);
+ f->setAllTextures("clay.png");
+ f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("CraftItem lump_of_clay 4");
+ setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+
+ i = CONTENT_BRICK;
+ f = &content_features(i);
+ f->setAllTextures("brick.png");
+ f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("CraftItem clay_brick 4");
+ setStoneLikeDiggingProperties(f->digging_properties, 1.0);
+
i = CONTENT_TREE;
f = &content_features(i);
f->setAllTextures("tree.png");
@@ -109,12 +195,34 @@ void content_mapnode_init()
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setWoodLikeDiggingProperties(f->digging_properties, 1.0);
+ i = CONTENT_JUNGLETREE;
+ f = &content_features(i);
+ f->setAllTextures("jungletree.png");
+ f->setTexture(0, "jungletree_top.png");
+ f->setTexture(1, "jungletree_top.png");
+ f->param_type = CPT_MINERAL;
+ //f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ setWoodLikeDiggingProperties(f->digging_properties, 1.0);
+
+ i = CONTENT_JUNGLEGRASS;
+ f = &content_features(i);
+ f->setInventoryTexture("junglegrass.png");
+ f->light_propagates = true;
+ f->param_type = CPT_LIGHT;
+ //f->is_ground_content = true;
+ f->air_equivalent = false; // grass grows underneath
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->solidness = 0; // drawn separately, makes no faces
+ f->walkable = false;
+ setWoodLikeDiggingProperties(f->digging_properties, 0.10);
+
i = CONTENT_LEAVES;
f = &content_features(i);
f->light_propagates = true;
//f->param_type = CPT_MINERAL;
f->param_type = CPT_LIGHT;
- f->is_ground_content = true;
+ //f->is_ground_content = true;
if(new_style_leaves)
{
f->solidness = 0; // drawn separately, makes no faces
@@ -127,9 +235,44 @@ void content_mapnode_init()
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
+ i = CONTENT_CACTUS;
+ f = &content_features(i);
+ f->setAllTextures("cactus_side.png");
+ f->setTexture(0, "cactus_top.png");
+ f->setTexture(1, "cactus_top.png");
+ f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+
+ i = CONTENT_PAPYRUS;
+ f = &content_features(i);
+ f->setInventoryTexture("papyrus.png");
+ f->light_propagates = true;
+ f->param_type = CPT_LIGHT;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->solidness = 0; // drawn separately, makes no faces
+ f->walkable = false;
+ setWoodLikeDiggingProperties(f->digging_properties, 0.25);
+
+ i = CONTENT_BOOKSHELF;
+ f = &content_features(i);
+ f->setAllTextures("bookshelf.png");
+ f->setTexture(0, "wood.png");
+ f->setTexture(1, "wood.png");
+ // FIXME: setInventoryTextureCube() only cares for the first texture
+ f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
+ //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+
i = CONTENT_GLASS;
f = &content_features(i);
f->light_propagates = true;
+ f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
@@ -148,6 +291,18 @@ void content_mapnode_init()
f->setInventoryTexture("item_fence.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+ i = CONTENT_RAIL;
+ f = &content_features(i);
+ f->setInventoryTexture("rail.png");
+ f->light_propagates = true;
+ f->param_type = CPT_LIGHT;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->solidness = 0; // drawn separately, makes no faces
+ f->air_equivalent = true; // grass grows underneath
+ f->walkable = false;
+ setDirtLikeDiggingProperties(f->digging_properties, 0.75);
+
// Deprecated
i = CONTENT_COALSTONE;
f = &content_features(i);
@@ -202,6 +357,7 @@ void content_mapnode_init()
f->buildable_to = true;
f->liquid_type = LIQUID_FLOWING;
f->liquid_alternative_flowing = CONTENT_WATER;
+ f->liquid_alternative_source = CONTENT_WATERSOURCE;
i = CONTENT_WATERSOURCE;
f = &content_features(i);
@@ -233,6 +389,7 @@ void content_mapnode_init()
f->liquid_type = LIQUID_SOURCE;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
f->liquid_alternative_flowing = CONTENT_WATER;
+ f->liquid_alternative_source = CONTENT_WATERSOURCE;
i = CONTENT_TORCH;
f = &content_features(i);