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-rw-r--r--src/content_mapnode.cpp450
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diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp
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+/*
+Minetest-c55
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+// For g_settings
+#include "main.h"
+
+#include "content_mapnode.h"
+#include "mapnode.h"
+#include "content_nodemeta.h"
+
+// TODO: Get rid of these and set up some attributes like toughness,
+// fluffyness, and a funciton to calculate time and durability loss
+// (and sound? and whatever else) from them
+void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
+void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
+void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
+
+void content_mapnode_init()
+{
+ // Read some settings
+ bool new_style_water = g_settings.getBool("new_style_water");
+ bool new_style_leaves = g_settings.getBool("new_style_leaves");
+ bool invisible_stone = g_settings.getBool("invisible_stone");
+
+ u8 i;
+ ContentFeatures *f = NULL;
+
+ i = CONTENT_STONE;
+ f = &content_features(i);
+ f->setAllTextures("stone.png");
+ f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 1";
+ setStoneLikeDiggingProperties(f->digging_properties, 1.0);
+ if(invisible_stone)
+ f->solidness = 0; // For debugging, hides regular stone
+
+ i = CONTENT_GRASS;
+ f = &content_features(i);
+ f->setAllTextures("mud.png^grass_side.png");
+ f->setTexture(0, "grass.png");
+ f->setTexture(1, "mud.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
+ setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+
+ i = CONTENT_GRASS_FOOTSTEPS;
+ f = &content_features(i);
+ f->setAllTextures("mud.png^grass_side.png");
+ f->setTexture(0, "grass_footsteps.png");
+ f->setTexture(1, "mud.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
+ setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+
+ i = CONTENT_MUD;
+ f = &content_features(i);
+ f->setAllTextures("mud.png");
+ f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+
+ i = CONTENT_SAND;
+ f = &content_features(i);
+ f->setAllTextures("sand.png");
+ f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+
+ i = CONTENT_GRAVEL;
+ f = &content_features(i);
+ f->setAllTextures("gravel.png");
+ f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ setDirtLikeDiggingProperties(f->digging_properties, 1.75);
+
+ i = CONTENT_SANDSTONE;
+ f = &content_features(i);
+ f->setAllTextures("sandstone.png");
+ f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1";
+ setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+
+ i = CONTENT_CLAY;
+ f = &content_features(i);
+ f->setAllTextures("clay.png");
+ f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("CraftItem lump_of_clay 4");
+ setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+
+ i = CONTENT_BRICK;
+ f = &content_features(i);
+ f->setAllTextures("brick.png");
+ f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("CraftItem clay_brick 4");
+ setStoneLikeDiggingProperties(f->digging_properties, 1.0);
+
+ i = CONTENT_TREE;
+ f = &content_features(i);
+ f->setAllTextures("tree.png");
+ f->setTexture(0, "tree_top.png");
+ f->setTexture(1, "tree_top.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ setWoodLikeDiggingProperties(f->digging_properties, 1.0);
+
+ i = CONTENT_LEAVES;
+ f = &content_features(i);
+ f->light_propagates = true;
+ //f->param_type = CPT_MINERAL;
+ f->param_type = CPT_LIGHT;
+ f->is_ground_content = true;
+ if(new_style_leaves)
+ {
+ f->solidness = 0; // drawn separately, makes no faces
+ f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
+ }
+ else
+ {
+ f->setAllTextures("[noalpha:leaves.png");
+ }
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ setWoodLikeDiggingProperties(f->digging_properties, 0.15);
+
+ i = CONTENT_CACTUS;
+ f = &content_features(i);
+ f->setAllTextures("cactus_side.png");
+ f->setTexture(0, "cactus_top.png");
+ f->setTexture(1, "cactus_top.png");
+ f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+
+ i = CONTENT_PAPYRUS;
+ f = &content_features(i);
+ f->setInventoryTexture("papyrus.png");
+ f->light_propagates = true;
+ f->param_type = CPT_LIGHT;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->solidness = 0; // drawn separately, makes no faces
+ f->walkable = false;
+ setWoodLikeDiggingProperties(f->digging_properties, 0.25);
+
+ i = CONTENT_BOOKSHELF;
+ f = &content_features(i);
+ f->setAllTextures("bookshelf.png");
+ f->setTexture(0, "wood.png");
+ f->setTexture(1, "wood.png");
+ // FIXME: setInventoryTextureCube() only cares for the first texture
+ f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
+ //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+
+ i = CONTENT_GLASS;
+ f = &content_features(i);
+ f->light_propagates = true;
+ f->param_type = CPT_LIGHT;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->solidness = 0; // drawn separately, makes no faces
+ f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
+ setWoodLikeDiggingProperties(f->digging_properties, 0.15);
+
+ i = CONTENT_FENCE;
+ f = &content_features(i);
+ f->light_propagates = true;
+ f->param_type = CPT_LIGHT;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->solidness = 0; // drawn separately, makes no faces
+ f->air_equivalent = true; // grass grows underneath
+ f->setInventoryTexture("item_fence.png");
+ setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+
+ i = CONTENT_RAIL;
+ f = &content_features(i);
+ f->setInventoryTexture("rail.png");
+ f->light_propagates = true;
+ f->param_type = CPT_LIGHT;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->solidness = 0; // drawn separately, makes no faces
+ f->air_equivalent = true; // grass grows underneath
+ f->walkable = false;
+ setDirtLikeDiggingProperties(f->digging_properties, 0.75);
+
+ // Deprecated
+ i = CONTENT_COALSTONE;
+ f = &content_features(i);
+ //f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
+ f->setAllTextures("stone.png^mineral_coal.png");
+ f->is_ground_content = true;
+ setStoneLikeDiggingProperties(f->digging_properties, 1.5);
+
+ i = CONTENT_WOOD;
+ f = &content_features(i);
+ f->setAllTextures("wood.png");
+ f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+
+ i = CONTENT_MESE;
+ f = &content_features(i);
+ f->setAllTextures("mese.png");
+ f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ setStoneLikeDiggingProperties(f->digging_properties, 0.5);
+
+ i = CONTENT_CLOUD;
+ f = &content_features(i);
+ f->setAllTextures("cloud.png");
+ f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+
+ i = CONTENT_AIR;
+ f = &content_features(i);
+ f->param_type = CPT_LIGHT;
+ f->light_propagates = true;
+ f->sunlight_propagates = true;
+ f->solidness = 0;
+ f->walkable = false;
+ f->pointable = false;
+ f->diggable = false;
+ f->buildable_to = true;
+ f->air_equivalent = true;
+
+ i = CONTENT_WATER;
+ f = &content_features(i);
+ f->setInventoryTextureCube("water.png", "water.png", "water.png");
+ f->param_type = CPT_LIGHT;
+ f->light_propagates = true;
+ f->solidness = 0; // Drawn separately, makes no faces
+ f->walkable = false;
+ f->pointable = false;
+ f->diggable = false;
+ f->buildable_to = true;
+ f->liquid_type = LIQUID_FLOWING;
+ f->liquid_alternative_flowing = CONTENT_WATER;
+
+ i = CONTENT_WATERSOURCE;
+ f = &content_features(i);
+ //f->setInventoryTexture("water.png");
+ f->setInventoryTextureCube("water.png", "water.png", "water.png");
+ if(new_style_water)
+ {
+ f->solidness = 0; // drawn separately, makes no faces
+ }
+ else // old style
+ {
+ f->solidness = 1;
+
+ TileSpec t;
+ if(g_texturesource)
+ t.texture = g_texturesource->getTexture("water.png");
+
+ t.alpha = WATER_ALPHA;
+ t.material_type = MATERIAL_ALPHA_VERTEX;
+ t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
+ f->setAllTiles(t);
+ }
+ f->param_type = CPT_LIGHT;
+ f->light_propagates = true;
+ f->walkable = false;
+ f->pointable = false;
+ f->diggable = false;
+ f->buildable_to = true;
+ f->liquid_type = LIQUID_SOURCE;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->liquid_alternative_flowing = CONTENT_WATER;
+
+ i = CONTENT_TORCH;
+ f = &content_features(i);
+ f->setInventoryTexture("torch_on_floor.png");
+ f->param_type = CPT_LIGHT;
+ f->light_propagates = true;
+ f->sunlight_propagates = true;
+ f->solidness = 0; // drawn separately, makes no faces
+ f->walkable = false;
+ f->wall_mounted = true;
+ f->air_equivalent = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->light_source = LIGHT_MAX-1;
+ f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
+
+ i = CONTENT_SIGN_WALL;
+ f = &content_features(i);
+ f->setInventoryTexture("sign_wall.png");
+ f->param_type = CPT_LIGHT;
+ f->light_propagates = true;
+ f->sunlight_propagates = true;
+ f->solidness = 0; // drawn separately, makes no faces
+ f->walkable = false;
+ f->wall_mounted = true;
+ f->air_equivalent = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ if(f->initial_metadata == NULL)
+ f->initial_metadata = new SignNodeMetadata("Some sign");
+ f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
+
+ i = CONTENT_CHEST;
+ f = &content_features(i);
+ f->param_type = CPT_FACEDIR_SIMPLE;
+ f->setAllTextures("chest_side.png");
+ f->setTexture(0, "chest_top.png");
+ f->setTexture(1, "chest_top.png");
+ f->setTexture(5, "chest_front.png"); // Z-
+ f->setInventoryTexture("chest_top.png");
+ //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ if(f->initial_metadata == NULL)
+ f->initial_metadata = new ChestNodeMetadata();
+ setWoodLikeDiggingProperties(f->digging_properties, 1.0);
+
+ i = CONTENT_FURNACE;
+ f = &content_features(i);
+ f->param_type = CPT_FACEDIR_SIMPLE;
+ f->setAllTextures("furnace_side.png");
+ f->setTexture(5, "furnace_front.png"); // Z-
+ f->setInventoryTexture("furnace_front.png");
+ //f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 6";
+ if(f->initial_metadata == NULL)
+ f->initial_metadata = new FurnaceNodeMetadata();
+ setStoneLikeDiggingProperties(f->digging_properties, 3.0);
+
+ i = CONTENT_COBBLE;
+ f = &content_features(i);
+ f->setAllTextures("cobble.png");
+ f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
+ f->param_type = CPT_NONE;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ setStoneLikeDiggingProperties(f->digging_properties, 0.9);
+
+ i = CONTENT_MOSSYCOBBLE;
+ f = &content_features(i);
+ f->setAllTextures("mossycobble.png");
+ f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
+ f->param_type = CPT_NONE;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ setStoneLikeDiggingProperties(f->digging_properties, 0.8);
+
+ i = CONTENT_STEEL;
+ f = &content_features(i);
+ f->setAllTextures("steel_block.png");
+ f->setInventoryTextureCube("steel_block.png", "steel_block.png",
+ "steel_block.png");
+ f->param_type = CPT_NONE;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ setStoneLikeDiggingProperties(f->digging_properties, 5.0);
+
+ // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
+
+
+ /*
+ Add MesePick to everything
+ */
+ for(u16 i=0; i<256; i++)
+ {
+ content_features(i).digging_properties.set("MesePick",
+ DiggingProperties(true, 0.0, 65535./1337));
+ }
+
+}
+
+void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
+{
+ list.set("",
+ DiggingProperties(true, 15.0*toughness, 0));
+
+ list.set("WPick",
+ DiggingProperties(true, 1.3*toughness, 65535./30.*toughness));
+ list.set("STPick",
+ DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
+ list.set("SteelPick",
+ DiggingProperties(true, 0.50*toughness, 65535./333.*toughness));
+
+ /*list.set("MesePick",
+ DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/
+}
+
+void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
+{
+ list.set("",
+ DiggingProperties(true, 0.75*toughness, 0));
+
+ list.set("WShovel",
+ DiggingProperties(true, 0.4*toughness, 65535./50.*toughness));
+ list.set("STShovel",
+ DiggingProperties(true, 0.2*toughness, 65535./150.*toughness));
+ list.set("SteelShovel",
+ DiggingProperties(true, 0.15*toughness, 65535./400.*toughness));
+}
+
+void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
+{
+ list.set("",
+ DiggingProperties(true, 3.0*toughness, 0));
+
+ list.set("WAxe",
+ DiggingProperties(true, 1.5*toughness, 65535./30.*toughness));
+ list.set("STAxe",
+ DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
+ list.set("SteelAxe",
+ DiggingProperties(true, 0.5*toughness, 65535./333.*toughness));
+}
+
+