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-rw-r--r--src/content_mapnode.cpp22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp
index 09a84156a..a573ca141 100644
--- a/src/content_mapnode.cpp
+++ b/src/content_mapnode.cpp
@@ -236,6 +236,8 @@ void content_mapnode_init()
if(new_style_leaves)
{
f->solidness = 0; // drawn separately, makes no faces
+ f->visual_solidness = 1;
+ f->setAllTextures("leaves.png");
f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
}
else
@@ -287,6 +289,8 @@ void content_mapnode_init()
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
+ f->visual_solidness = 1;
+ f->setAllTextures("glass.png");
f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
@@ -385,6 +389,7 @@ void content_mapnode_init()
f->liquid_alternative_source = CONTENT_WATERSOURCE;
f->liquid_viscosity = WATER_VISC;
f->vertex_alpha = WATER_ALPHA;
+ f->post_effect_color = video::SColor(64, 100, 100, 200);
if(f->special_material == NULL && g_texturesource)
{
// Flowing water material
@@ -433,6 +438,7 @@ void content_mapnode_init()
f->liquid_alternative_source = CONTENT_WATERSOURCE;
f->liquid_viscosity = WATER_VISC;
f->vertex_alpha = WATER_ALPHA;
+ f->post_effect_color = video::SColor(64, 100, 100, 200);
if(f->special_material == NULL && g_texturesource)
{
// Flowing water material
@@ -465,6 +471,7 @@ void content_mapnode_init()
f->liquid_alternative_source = CONTENT_LAVASOURCE;
f->liquid_viscosity = LAVA_VISC;
f->damage_per_second = 4*2;
+ f->post_effect_color = video::SColor(192, 255, 64, 0);
if(f->special_material == NULL && g_texturesource)
{
// Flowing lava material
@@ -514,6 +521,7 @@ void content_mapnode_init()
f->liquid_alternative_source = CONTENT_LAVASOURCE;
f->liquid_viscosity = LAVA_VISC;
f->damage_per_second = 4*2;
+ f->post_effect_color = video::SColor(192, 255, 64, 0);
if(f->special_material == NULL && g_texturesource)
{
// Flowing lava material
@@ -573,6 +581,20 @@ void content_mapnode_init()
f->initial_metadata = new ChestNodeMetadata();
setWoodLikeDiggingProperties(f->digging_properties, 1.0);
+ i = CONTENT_LOCKABLE_CHEST;
+ f = &content_features(i);
+ f->param_type = CPT_FACEDIR_SIMPLE;
+ f->setAllTextures("chest_side.png");
+ f->setTexture(0, "chest_top.png");
+ f->setTexture(1, "chest_top.png");
+ f->setTexture(5, "chest_lock.png"); // Z-
+ f->setInventoryTexture("chest_lock.png");
+ //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ if(f->initial_metadata == NULL)
+ f->initial_metadata = new LockingChestNodeMetadata();
+ setWoodLikeDiggingProperties(f->digging_properties, 1.0);
+
i = CONTENT_FURNACE;
f = &content_features(i);
f->param_type = CPT_FACEDIR_SIMPLE;