diff options
Diffstat (limited to 'src/content_mapnode.cpp')
-rw-r--r-- | src/content_mapnode.cpp | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp index b6b7a6e53..7589f06ed 100644 --- a/src/content_mapnode.cpp +++ b/src/content_mapnode.cpp @@ -31,7 +31,7 @@ void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness) void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness); void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness); -content_t trans_table_19[][2] = { +content_t trans_table_19[21][2] = { {CONTENT_GRASS, 1}, {CONTENT_TREE, 4}, {CONTENT_LEAVES, 5}, @@ -106,7 +106,7 @@ void content_mapnode_init() f->setInventoryTextureCube("stone.png", "stone.png", "stone.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1"; setStoneLikeDiggingProperties(f->digging_properties, 1.0); if(invisible_stone) f->solidness = 0; // For debugging, hides regular stone @@ -118,7 +118,7 @@ void content_mapnode_init() f->setTexture(1, "mud.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1"; setDirtLikeDiggingProperties(f->digging_properties, 1.0); i = CONTENT_GRASS_FOOTSTEPS; @@ -128,7 +128,7 @@ void content_mapnode_init() f->setTexture(1, "mud.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1"; setDirtLikeDiggingProperties(f->digging_properties, 1.0); i = CONTENT_MUD; @@ -137,7 +137,7 @@ void content_mapnode_init() f->setInventoryTextureCube("mud.png", "mud.png", "mud.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setDirtLikeDiggingProperties(f->digging_properties, 1.0); i = CONTENT_SAND; @@ -146,7 +146,7 @@ void content_mapnode_init() f->setInventoryTextureCube("sand.png", "sand.png", "sand.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setDirtLikeDiggingProperties(f->digging_properties, 1.0); i = CONTENT_GRAVEL; @@ -155,7 +155,7 @@ void content_mapnode_init() f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setDirtLikeDiggingProperties(f->digging_properties, 1.75); i = CONTENT_SANDSTONE; @@ -164,7 +164,7 @@ void content_mapnode_init() f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1"; setDirtLikeDiggingProperties(f->digging_properties, 1.0); i = CONTENT_CLAY; @@ -192,7 +192,7 @@ void content_mapnode_init() f->setTexture(1, "tree_top.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setWoodLikeDiggingProperties(f->digging_properties, 1.0); i = CONTENT_JUNGLETREE; @@ -202,7 +202,7 @@ void content_mapnode_init() f->setTexture(1, "jungletree_top.png"); f->param_type = CPT_MINERAL; //f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setWoodLikeDiggingProperties(f->digging_properties, 1.0); i = CONTENT_JUNGLEGRASS; @@ -212,7 +212,7 @@ void content_mapnode_init() f->param_type = CPT_LIGHT; //f->is_ground_content = true; f->air_equivalent = false; // grass grows underneath - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; setWoodLikeDiggingProperties(f->digging_properties, 0.10); @@ -232,7 +232,7 @@ void content_mapnode_init() { f->setAllTextures("[noalpha:leaves.png"); } - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setWoodLikeDiggingProperties(f->digging_properties, 0.15); i = CONTENT_CACTUS; @@ -243,7 +243,7 @@ void content_mapnode_init() f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setWoodLikeDiggingProperties(f->digging_properties, 0.75); i = CONTENT_PAPYRUS; @@ -252,7 +252,7 @@ void content_mapnode_init() f->light_propagates = true; f->param_type = CPT_LIGHT; f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->solidness = 0; // drawn separately, makes no faces f->walkable = false; setWoodLikeDiggingProperties(f->digging_properties, 0.25); @@ -275,7 +275,7 @@ void content_mapnode_init() f->sunlight_propagates = true; f->param_type = CPT_LIGHT; f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->solidness = 0; // drawn separately, makes no faces f->setInventoryTextureCube("glass.png", "glass.png", "glass.png"); setWoodLikeDiggingProperties(f->digging_properties, 0.15); @@ -285,7 +285,7 @@ void content_mapnode_init() f->light_propagates = true; f->param_type = CPT_LIGHT; f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->solidness = 0; // drawn separately, makes no faces f->air_equivalent = true; // grass grows underneath f->setInventoryTexture("item_fence.png"); @@ -297,7 +297,7 @@ void content_mapnode_init() f->light_propagates = true; f->param_type = CPT_LIGHT; f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->solidness = 0; // drawn separately, makes no faces f->air_equivalent = true; // grass grows underneath f->walkable = false; @@ -315,7 +315,7 @@ void content_mapnode_init() f->setAllTextures("wood.png"); f->setInventoryTextureCube("wood.png", "wood.png", "wood.png"); f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setWoodLikeDiggingProperties(f->digging_properties, 0.75); i = CONTENT_MESE; @@ -323,7 +323,7 @@ void content_mapnode_init() f->setAllTextures("mese.png"); f->setInventoryTextureCube("mese.png", "mese.png", "mese.png"); f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setStoneLikeDiggingProperties(f->digging_properties, 0.5); i = CONTENT_CLOUD; @@ -331,7 +331,7 @@ void content_mapnode_init() f->setAllTextures("cloud.png"); f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png"); f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; i = CONTENT_AIR; f = &content_features(i); @@ -387,7 +387,7 @@ void content_mapnode_init() f->diggable = false; f->buildable_to = true; f->liquid_type = LIQUID_SOURCE; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->liquid_alternative_flowing = CONTENT_WATER; f->liquid_alternative_source = CONTENT_WATERSOURCE; @@ -401,7 +401,7 @@ void content_mapnode_init() f->walkable = false; f->wall_mounted = true; f->air_equivalent = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->light_source = LIGHT_MAX-1; f->digging_properties.set("", DiggingProperties(true, 0.0, 0)); @@ -415,7 +415,7 @@ void content_mapnode_init() f->walkable = false; f->wall_mounted = true; f->air_equivalent = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; if(f->initial_metadata == NULL) f->initial_metadata = new SignNodeMetadata("Some sign"); f->digging_properties.set("", DiggingProperties(true, 0.5, 0)); @@ -429,7 +429,7 @@ void content_mapnode_init() f->setTexture(5, "chest_front.png"); // Z- f->setInventoryTexture("chest_top.png"); //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png"); - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; if(f->initial_metadata == NULL) f->initial_metadata = new ChestNodeMetadata(); setWoodLikeDiggingProperties(f->digging_properties, 1.0); @@ -440,8 +440,8 @@ void content_mapnode_init() f->setAllTextures("furnace_side.png"); f->setTexture(5, "furnace_front.png"); // Z- f->setInventoryTexture("furnace_front.png"); - //f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 6"; + //f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6"; if(f->initial_metadata == NULL) f->initial_metadata = new FurnaceNodeMetadata(); setStoneLikeDiggingProperties(f->digging_properties, 3.0); @@ -452,7 +452,7 @@ void content_mapnode_init() f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png"); f->param_type = CPT_NONE; f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setStoneLikeDiggingProperties(f->digging_properties, 0.9); i = CONTENT_MOSSYCOBBLE; @@ -461,7 +461,7 @@ void content_mapnode_init() f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png"); f->param_type = CPT_NONE; f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setStoneLikeDiggingProperties(f->digging_properties, 0.8); i = CONTENT_STEEL; @@ -471,7 +471,7 @@ void content_mapnode_init() "steel_block.png"); f->param_type = CPT_NONE; f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setStoneLikeDiggingProperties(f->digging_properties, 5.0); i = CONTENT_NC; @@ -481,14 +481,14 @@ void content_mapnode_init() f->setTexture(5, "nc_front.png"); // Z- f->setTexture(4, "nc_back.png"); // Z+ f->setInventoryTexture("nc_front.png"); - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setStoneLikeDiggingProperties(f->digging_properties, 3.0); i = CONTENT_NC_RB; f = &content_features(i); f->setAllTextures("nc_rb.png"); f->setInventoryTexture("nc_rb.png"); - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setStoneLikeDiggingProperties(f->digging_properties, 3.0); // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp |