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-rw-r--r--src/content_mapnode.h58
1 files changed, 35 insertions, 23 deletions
diff --git a/src/content_mapnode.h b/src/content_mapnode.h
index f7d3269ea..51cf06496 100644
--- a/src/content_mapnode.h
+++ b/src/content_mapnode.h
@@ -20,45 +20,57 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef CONTENT_MAPNODE_HEADER
#define CONTENT_MAPNODE_HEADER
+#include "mapnode.h"
+
void content_mapnode_init();
+MapNode mapnode_translate_from_internal(MapNode n_from, u8 version);
+MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
+
/*
Node content type IDs
+ Ranges:
*/
+
+// 0x000...0x07f (0...127): param2 is fully usable
+// 126 and 127 are reserved.
+// Use these sparingly, only when the extra space in param2 might be needed.
#define CONTENT_STONE 0
-#define CONTENT_GRASS 1
#define CONTENT_WATER 2
#define CONTENT_TORCH 3
-#define CONTENT_TREE 4
-#define CONTENT_LEAVES 5
-#define CONTENT_GRASS_FOOTSTEPS 6
-#define CONTENT_MESE 7
-#define CONTENT_MUD 8
#define CONTENT_WATERSOURCE 9
-// Pretty much useless, clouds won't be drawn this way
-#define CONTENT_CLOUD 10
-#define CONTENT_COALSTONE 11
-#define CONTENT_WOOD 12
-#define CONTENT_SAND 13
#define CONTENT_SIGN_WALL 14
#define CONTENT_CHEST 15
#define CONTENT_FURNACE 16
-//#define CONTENT_WORKBENCH 17
-#define CONTENT_COBBLE 18
-#define CONTENT_STEEL 19
-#define CONTENT_GLASS 20
#define CONTENT_FENCE 21
-#define CONTENT_MOSSYCOBBLE 22
-#define CONTENT_GRAVEL 23
-#define CONTENT_SANDSTONE 24
-#define CONTENT_CACTUS 25
-#define CONTENT_BRICK 26
-#define CONTENT_CLAY 27
-#define CONTENT_PAPYRUS 28
-#define CONTENT_BOOKSHELF 29
#define CONTENT_RAIL 30
#define CONTENT_JUNGLETREE 31
#define CONTENT_JUNGLEGRASS 32
+// 0x800...0xfff (2048...4095): higher 4 bytes of param2 are not usable
+#define CONTENT_GRASS 0x800 //1
+#define CONTENT_TREE 0x801 //4
+#define CONTENT_LEAVES 0x802 //5
+#define CONTENT_GRASS_FOOTSTEPS 0x803 //6
+#define CONTENT_MESE 0x804 //7
+#define CONTENT_MUD 0x805 //8
+// Pretty much useless, clouds won't be drawn this way
+#define CONTENT_CLOUD 0x806 //10
+#define CONTENT_COALSTONE 0x807 //11
+#define CONTENT_WOOD 0x808 //12
+#define CONTENT_SAND 0x809 //13
+#define CONTENT_COBBLE 0x80a //18
+#define CONTENT_STEEL 0x80b //19
+#define CONTENT_GLASS 0x80c //20
+#define CONTENT_MOSSYCOBBLE 0x80d //22
+#define CONTENT_GRAVEL 0x80e //23
+#define CONTENT_SANDSTONE 0x80f //24
+#define CONTENT_CACTUS 0x810 //25
+#define CONTENT_BRICK 0x811 //26
+#define CONTENT_CLAY 0x812 //27
+#define CONTENT_PAPYRUS 0x813 //28
+#define CONTENT_BOOKSHELF 0x814 //29
+
+
#endif