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-rw-r--r--src/content_nodemeta.cpp27
1 files changed, 23 insertions, 4 deletions
diff --git a/src/content_nodemeta.cpp b/src/content_nodemeta.cpp
index 25ad3f0fd..72be1df39 100644
--- a/src/content_nodemeta.cpp
+++ b/src/content_nodemeta.cpp
@@ -38,7 +38,7 @@ SignNodeMetadata::SignNodeMetadata(IGameDef *gamedef, std::string text):
NodeMetadata(gamedef),
m_text(text)
{
- NodeMetadata::registerType(typeId(), typeName(), create);
+ NodeMetadata::registerType(typeId(), typeName(), create, create);
}
u16 SignNodeMetadata::typeId() const
{
@@ -49,6 +49,10 @@ NodeMetadata* SignNodeMetadata::create(std::istream &is, IGameDef *gamedef)
std::string text = deSerializeString(is);
return new SignNodeMetadata(gamedef, text);
}
+NodeMetadata* SignNodeMetadata::create(IGameDef *gamedef)
+{
+ return new SignNodeMetadata(gamedef, "");
+}
NodeMetadata* SignNodeMetadata::clone(IGameDef *gamedef)
{
return new SignNodeMetadata(gamedef, m_text);
@@ -72,7 +76,7 @@ ChestNodeMetadata proto_ChestNodeMetadata(NULL);
ChestNodeMetadata::ChestNodeMetadata(IGameDef *gamedef):
NodeMetadata(gamedef)
{
- NodeMetadata::registerType(typeId(), typeName(), create);
+ NodeMetadata::registerType(typeId(), typeName(), create, create);
m_inventory = new Inventory();
m_inventory->addList("0", 8*4);
@@ -91,6 +95,11 @@ NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
d->m_inventory->deSerialize(is, gamedef);
return d;
}
+NodeMetadata* ChestNodeMetadata::create(IGameDef *gamedef)
+{
+ ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
+ return d;
+}
NodeMetadata* ChestNodeMetadata::clone(IGameDef *gamedef)
{
ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
@@ -135,7 +144,7 @@ LockingChestNodeMetadata proto_LockingChestNodeMetadata(NULL);
LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef):
NodeMetadata(gamedef)
{
- NodeMetadata::registerType(typeId(), typeName(), create);
+ NodeMetadata::registerType(typeId(), typeName(), create, create);
m_inventory = new Inventory();
m_inventory->addList("0", 8*4);
@@ -155,6 +164,11 @@ NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamed
d->m_inventory->deSerialize(is, gamedef);
return d;
}
+NodeMetadata* LockingChestNodeMetadata::create(IGameDef *gamedef)
+{
+ LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
+ return d;
+}
NodeMetadata* LockingChestNodeMetadata::clone(IGameDef *gamedef)
{
LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
@@ -200,7 +214,7 @@ FurnaceNodeMetadata proto_FurnaceNodeMetadata(NULL);
FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef):
NodeMetadata(gamedef)
{
- NodeMetadata::registerType(typeId(), typeName(), create);
+ NodeMetadata::registerType(typeId(), typeName(), create, create);
m_inventory = new Inventory();
m_inventory->addList("fuel", 1);
@@ -241,6 +255,11 @@ NodeMetadata* FurnaceNodeMetadata::create(std::istream &is, IGameDef *gamedef)
return d;
}
+NodeMetadata* FurnaceNodeMetadata::create(IGameDef *gamedef)
+{
+ FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
+ return d;
+}
void FurnaceNodeMetadata::serializeBody(std::ostream &os)
{
m_inventory->serialize(os);