diff options
Diffstat (limited to 'src/content_sao.cpp')
-rw-r--r-- | src/content_sao.cpp | 404 |
1 files changed, 255 insertions, 149 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 53bf3154f..77ab51a02 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "serialization.h" // For compressZlib #include "tool.h" // For ToolCapabilities #include "gamedef.h" -#include "player.h" +#include "remoteplayer.h" #include "server.h" #include "scripting_game.h" #include "genericobject.h" @@ -118,14 +118,12 @@ LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", ""); LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &name, const std::string &state): - ServerActiveObject(env, pos), + UnitSAO(env, pos), m_init_name(name), m_init_state(state), m_registered(false), - m_hp(-1), m_velocity(0,0,0), m_acceleration(0,0,0), - m_yaw(0), m_properties_sent(true), m_last_sent_yaw(0), m_last_sent_position(0,0,0), @@ -156,6 +154,11 @@ LuaEntitySAO::~LuaEntitySAO() if(m_registered){ m_env->getScriptIface()->luaentity_Remove(m_id); } + + for (UNORDERED_SET<u32>::iterator it = m_attached_particle_spawners.begin(); + it != m_attached_particle_spawners.end(); ++it) { + m_env->deleteParticleSpawner(*it, false); + } } void LuaEntitySAO::addedToEnvironment(u32 dtime_s) @@ -175,6 +178,8 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s) // Activate entity, supplying serialized state m_env->getScriptIface()-> luaentity_Activate(m_id, m_init_state.c_str(), dtime_s); + } else { + m_prop.infotext = m_init_name; } } @@ -345,8 +350,10 @@ void LuaEntitySAO::step(float dtime, bool send_recommended) if(m_bone_position_sent == false){ m_bone_position_sent = true; - for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){ - std::string str = gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y); + for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator + ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){ + std::string str = gob_cmd_update_bone_position((*ii).first, + (*ii).second.X, (*ii).second.Y); // create message and add to list ActiveObjectMessage aom(getId(), true, str); m_messages_out.push(aom); @@ -376,15 +383,30 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version) writeF1000(os, m_yaw); writeS16(os, m_hp); - writeU8(os, 4 + m_bone_position.size()); // number of messages stuffed in here - os<<serializeLongString(getPropertyPacket()); // message 1 - os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2 - os<<serializeLongString(gob_cmd_update_animation( + std::ostringstream msg_os(std::ios::binary); + msg_os << serializeLongString(getPropertyPacket()); // message 1 + msg_os << serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2 + msg_os << serializeLongString(gob_cmd_update_animation( m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3 - for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){ - os<<serializeLongString(gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_bone_position.size + for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator + ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) { + msg_os << serializeLongString(gob_cmd_update_bone_position((*ii).first, + (*ii).second.X, (*ii).second.Y)); // m_bone_position.size + } + msg_os << serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, + m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4 + int message_count = 4 + m_bone_position.size(); + for (UNORDERED_SET<int>::const_iterator ii = m_attachment_child_ids.begin(); + (ii != m_attachment_child_ids.end()); ++ii) { + if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) { + message_count++; + msg_os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(), + obj->getClientInitializationData(protocol_version))); + } } - os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4 + + writeU8(os, message_count); + os.write(msg_os.str().c_str(), msg_os.str().size()); } else { @@ -492,7 +514,7 @@ void LuaEntitySAO::rightClick(ServerActiveObject *clicker) m_env->getScriptIface()->luaentity_Rightclick(m_id, clicker); } -void LuaEntitySAO::setPos(v3f pos) +void LuaEntitySAO::setPos(const v3f &pos) { if(isAttached()) return; @@ -612,7 +634,7 @@ void LuaEntitySAO::removeAttachmentChild(int child_id) m_attachment_child_ids.erase(child_id); } -std::set<int> LuaEntitySAO::getAttachmentChildIds() +UNORDERED_SET<int> LuaEntitySAO::getAttachmentChildIds() { return m_attachment_child_ids; } @@ -647,16 +669,6 @@ v3f LuaEntitySAO::getAcceleration() return m_acceleration; } -void LuaEntitySAO::setYaw(float yaw) -{ - m_yaw = yaw; -} - -float LuaEntitySAO::getYaw() -{ - return m_yaw; -} - void LuaEntitySAO::setTextureMod(const std::string &mod) { std::string str = gob_cmd_set_texture_mod(mod); @@ -745,10 +757,9 @@ bool LuaEntitySAO::collideWithObjects(){ // No prototype, PlayerSAO does not need to be deserialized -PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_, - const std::set<std::string> &privs, bool is_singleplayer): - ServerActiveObject(env_, v3f(0,0,0)), - m_player(player_), +PlayerSAO::PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer): + UnitSAO(env_, v3f(0,0,0)), + m_player(NULL), m_peer_id(peer_id_), m_inventory(NULL), m_damage(0), @@ -760,7 +771,6 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_, m_position_not_sent(false), m_armor_groups_sent(false), m_properties_sent(true), - m_privs(privs), m_is_singleplayer(is_singleplayer), m_animation_speed(0), m_animation_blend(0), @@ -769,6 +779,10 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_, m_bone_position_sent(false), m_attachment_parent_id(0), m_attachment_sent(false), + m_breath(PLAYER_MAX_BREATH), + m_pitch(0), + m_fov(0), + m_wanted_range(0), // public m_physics_override_speed(1), m_physics_override_jump(1), @@ -777,10 +791,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_, m_physics_override_sneak_glitch(true), m_physics_override_sent(false) { - assert(m_player); // pre-condition assert(m_peer_id != 0); // pre-condition - setBasePosition(m_player->getPosition()); - m_inventory = &m_player->inventory; m_armor_groups["fleshy"] = 100; m_prop.hp_max = PLAYER_MAX_HP; @@ -799,13 +810,21 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_, // end of default appearance m_prop.is_visible = true; m_prop.makes_footstep_sound = true; + m_hp = PLAYER_MAX_HP; } PlayerSAO::~PlayerSAO() { if(m_inventory != &m_player->inventory) delete m_inventory; +} +void PlayerSAO::initialize(RemotePlayer *player, const std::set<std::string> &privs) +{ + assert(player); + m_player = player; + m_privs = privs; + m_inventory = &m_player->inventory; } std::string PlayerSAO::getDescription() @@ -817,22 +836,22 @@ std::string PlayerSAO::getDescription() void PlayerSAO::addedToEnvironment(u32 dtime_s) { ServerActiveObject::addedToEnvironment(dtime_s); - ServerActiveObject::setBasePosition(m_player->getPosition()); + ServerActiveObject::setBasePosition(m_base_position); m_player->setPlayerSAO(this); m_player->peer_id = m_peer_id; - m_last_good_position = m_player->getPosition(); + m_last_good_position = m_base_position; } // Called before removing from environment void PlayerSAO::removingFromEnvironment() { ServerActiveObject::removingFromEnvironment(); - if(m_player->getPlayerSAO() == this) - { - m_player->setPlayerSAO(NULL); - m_player->peer_id = 0; - m_env->savePlayer((RemotePlayer*)m_player); - m_env->removePlayer(m_player); + if (m_player->getPlayerSAO() == this) { + unlinkPlayerSessionAndSave(); + for (UNORDERED_SET<u32>::iterator it = m_attached_particle_spawners.begin(); + it != m_attached_particle_spawners.end(); ++it) { + m_env->deleteParticleSpawner(*it, false); + } } } @@ -851,31 +870,47 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version) os<<serializeString(m_player->getName()); // name writeU8(os, 1); // is_player writeS16(os, getId()); //id - writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0)); - writeF1000(os, m_player->getYaw()); + writeV3F1000(os, m_base_position + v3f(0,BS*1,0)); + writeF1000(os, m_yaw); writeS16(os, getHP()); - writeU8(os, 6 + m_bone_position.size()); // number of messages stuffed in here - os<<serializeLongString(getPropertyPacket()); // message 1 - os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2 - os<<serializeLongString(gob_cmd_update_animation( + std::ostringstream msg_os(std::ios::binary); + msg_os << serializeLongString(getPropertyPacket()); // message 1 + msg_os << serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2 + msg_os << serializeLongString(gob_cmd_update_animation( m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3 - for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){ - os<<serializeLongString(gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_bone_position.size + for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator + ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) { + msg_os << serializeLongString(gob_cmd_update_bone_position((*ii).first, + (*ii).second.X, (*ii).second.Y)); // m_bone_position.size } - os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4 - os<<serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed, + msg_os << serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, + m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4 + msg_os << serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed, m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak, m_physics_override_sneak_glitch)); // 5 - os << serializeLongString(gob_cmd_update_nametag_attributes(m_prop.nametag_color)); // 6 (GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) : Deprecated, for backwards compatibility only. + // (GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) : Deprecated, for backwards compatibility only. + msg_os << serializeLongString(gob_cmd_update_nametag_attributes(m_prop.nametag_color)); // 6 + int message_count = 6 + m_bone_position.size(); + for (UNORDERED_SET<int>::const_iterator ii = m_attachment_child_ids.begin(); + ii != m_attachment_child_ids.end(); ++ii) { + if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) { + message_count++; + msg_os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(), + obj->getClientInitializationData(protocol_version))); + } + } + + writeU8(os, message_count); + os.write(msg_os.str().c_str(), msg_os.str().size()); } else { writeU8(os, 0); // version os<<serializeString(m_player->getName()); // name writeU8(os, 1); // is_player - writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0)); - writeF1000(os, m_player->getYaw()); + writeV3F1000(os, m_base_position + v3f(0,BS*1,0)); + writeF1000(os, m_yaw); writeS16(os, getHP()); writeU8(os, 2); // number of messages stuffed in here os<<serializeLongString(getPropertyPacket()); // message 1 @@ -921,7 +956,7 @@ void PlayerSAO::step(float dtime, bool send_recommended) m_attachment_bone = ""; m_attachment_position = v3f(0,0,0); m_attachment_rotation = v3f(0,0,0); - m_player->setPosition(m_last_good_position); + setBasePosition(m_last_good_position); ((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id); } @@ -943,14 +978,13 @@ void PlayerSAO::step(float dtime, bool send_recommended) // Each frame, parent position is copied if the object is attached, otherwise it's calculated normally // If the object gets detached this comes into effect automatically from the last known origin - if(isAttached()) - { + if (isAttached()) { v3f pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition(); m_last_good_position = pos; - m_player->setPosition(pos); + setBasePosition(pos); } - if(send_recommended == false) + if (!send_recommended) return; // If the object is attached client-side, don't waste bandwidth sending its position to clients @@ -962,12 +996,12 @@ void PlayerSAO::step(float dtime, bool send_recommended) if(isAttached()) // Just in case we ever do send attachment position too pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition(); else - pos = m_player->getPosition() + v3f(0,BS*1,0); + pos = m_base_position + v3f(0,BS*1,0); std::string str = gob_cmd_update_position( pos, v3f(0,0,0), v3f(0,0,0), - m_player->getYaw(), + m_yaw, true, false, update_interval @@ -977,7 +1011,7 @@ void PlayerSAO::step(float dtime, bool send_recommended) m_messages_out.push(aom); } - if(m_armor_groups_sent == false) { + if (!m_armor_groups_sent) { m_armor_groups_sent = true; std::string str = gob_cmd_update_armor_groups( m_armor_groups); @@ -986,7 +1020,7 @@ void PlayerSAO::step(float dtime, bool send_recommended) m_messages_out.push(aom); } - if(m_physics_override_sent == false){ + if (!m_physics_override_sent) { m_physics_override_sent = true; std::string str = gob_cmd_update_physics_override(m_physics_override_speed, m_physics_override_jump, m_physics_override_gravity, @@ -996,7 +1030,7 @@ void PlayerSAO::step(float dtime, bool send_recommended) m_messages_out.push(aom); } - if(m_animation_sent == false){ + if (!m_animation_sent) { m_animation_sent = true; std::string str = gob_cmd_update_animation( m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop); @@ -1005,19 +1039,22 @@ void PlayerSAO::step(float dtime, bool send_recommended) m_messages_out.push(aom); } - if(m_bone_position_sent == false){ + if (!m_bone_position_sent) { m_bone_position_sent = true; - for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){ - std::string str = gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y); + for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator + ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) { + std::string str = gob_cmd_update_bone_position((*ii).first, + (*ii).second.X, (*ii).second.Y); // create message and add to list ActiveObjectMessage aom(getId(), true, str); m_messages_out.push(aom); } } - if(m_attachment_sent == false){ + if (!m_attachment_sent){ m_attachment_sent = true; - std::string str = gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation); + std::string str = gob_cmd_update_attachment(m_attachment_parent_id, + m_attachment_bone, m_attachment_position, m_attachment_rotation); // create message and add to list ActiveObjectMessage aom(getId(), true, str); m_messages_out.push(aom); @@ -1026,16 +1063,20 @@ void PlayerSAO::step(float dtime, bool send_recommended) void PlayerSAO::setBasePosition(const v3f &position) { + if (m_player && position != m_base_position) + m_player->setDirty(true); + // This needs to be ran for attachments too ServerActiveObject::setBasePosition(position); m_position_not_sent = true; } -void PlayerSAO::setPos(v3f pos) +void PlayerSAO::setPos(const v3f &pos) { if(isAttached()) return; - m_player->setPosition(pos); + + setBasePosition(pos); // Movement caused by this command is always valid m_last_good_position = pos; ((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id); @@ -1045,21 +1086,54 @@ void PlayerSAO::moveTo(v3f pos, bool continuous) { if(isAttached()) return; - m_player->setPosition(pos); + + setBasePosition(pos); // Movement caused by this command is always valid m_last_good_position = pos; ((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id); } -void PlayerSAO::setYaw(float yaw) +void PlayerSAO::setYaw(const float yaw) +{ + if (m_player && yaw != m_yaw) + m_player->setDirty(true); + + UnitSAO::setYaw(yaw); +} + +void PlayerSAO::setFov(const float fov) +{ + if (m_player && fov != m_fov) + m_player->setDirty(true); + + m_fov = fov; +} + +void PlayerSAO::setWantedRange(const s16 range) +{ + if (m_player && range != m_wanted_range) + m_player->setDirty(true); + + m_wanted_range = range; +} + +void PlayerSAO::setYawAndSend(const float yaw) { - m_player->setYaw(yaw); + setYaw(yaw); ((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id); } -void PlayerSAO::setPitch(float pitch) +void PlayerSAO::setPitch(const float pitch) +{ + if (m_player && pitch != m_pitch) + m_player->setDirty(true); + + m_pitch = pitch; +} + +void PlayerSAO::setPitchAndSend(const float pitch) { - m_player->setPitch(pitch); + setPitch(pitch); ((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id); } @@ -1124,15 +1198,10 @@ int PlayerSAO::punch(v3f dir, return hitparams.wear; } -void PlayerSAO::rightClick(ServerActiveObject *clicker) +void PlayerSAO::rightClick(ServerActiveObject *) { } -s16 PlayerSAO::getHP() const -{ - return m_player->hp; -} - s16 PlayerSAO::readDamage() { s16 damage = m_damage; @@ -1142,10 +1211,9 @@ s16 PlayerSAO::readDamage() void PlayerSAO::setHP(s16 hp) { - s16 oldhp = m_player->hp; + s16 oldhp = m_hp; - s16 hp_change = m_env->getScriptIface()->on_player_hpchange(this, - hp - oldhp); + s16 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - oldhp); if (hp_change == 0) return; hp = oldhp + hp_change; @@ -1155,11 +1223,11 @@ void PlayerSAO::setHP(s16 hp) else if (hp > PLAYER_MAX_HP) hp = PLAYER_MAX_HP; - if(hp < oldhp && g_settings->getBool("enable_damage") == false) { + if (hp < oldhp && !g_settings->getBool("enable_damage")) { return; } - m_player->hp = hp; + m_hp = hp; if (oldhp > hp) m_damage += (oldhp - hp); @@ -1169,14 +1237,12 @@ void PlayerSAO::setHP(s16 hp) m_properties_sent = false; } -u16 PlayerSAO::getBreath() const +void PlayerSAO::setBreath(const u16 breath) { - return m_player->getBreath(); -} + if (m_player && breath != m_breath) + m_player->setDirty(true); -void PlayerSAO::setBreath(u16 breath) -{ - m_player->setBreath(breath); + m_breath = breath; } void PlayerSAO::setArmorGroups(const ItemGroupList &armor_groups) @@ -1257,7 +1323,7 @@ void PlayerSAO::removeAttachmentChild(int child_id) m_attachment_child_ids.erase(child_id); } -std::set<int> PlayerSAO::getAttachmentChildIds() +UNORDERED_SET<int> PlayerSAO::getAttachmentChildIds() { return m_attachment_child_ids; } @@ -1293,6 +1359,42 @@ std::string PlayerSAO::getWieldList() const return "main"; } +ItemStack PlayerSAO::getWieldedItem() const +{ + const Inventory *inv = getInventory(); + ItemStack ret; + const InventoryList *mlist = inv->getList(getWieldList()); + if (mlist && getWieldIndex() < (s32)mlist->getSize()) + ret = mlist->getItem(getWieldIndex()); + if (ret.name.empty()) { + const InventoryList *hlist = inv->getList("hand"); + if (hlist) + ret = hlist->getItem(0); + } + return ret; +} + +bool PlayerSAO::setWieldedItem(const ItemStack &item) +{ + Inventory *inv = getInventory(); + if (inv) { + InventoryList *mlist = inv->getList(getWieldList()); + if (mlist) { + ItemStack olditem = mlist->getItem(getWieldIndex()); + if (olditem.name.empty()) { + InventoryList *hlist = inv->getList("hand"); + if (hlist) { + hlist->changeItem(0, item); + return true; + } + } + mlist->changeItem(getWieldIndex(), item); + return true; + } + } + return false; +} + int PlayerSAO::getWieldIndex() const { return m_wield_index; @@ -1305,15 +1407,20 @@ void PlayerSAO::setWieldIndex(int i) } } +// Erase the peer id and make the object for removal void PlayerSAO::disconnected() { m_peer_id = 0; m_removed = true; - if(m_player->getPlayerSAO() == this) - { - m_player->setPlayerSAO(NULL); - m_player->peer_id = 0; - } +} + +void PlayerSAO::unlinkPlayerSessionAndSave() +{ + assert(m_player->getPlayerSAO() == this); + m_player->peer_id = 0; + m_env->savePlayer(m_player); + m_player->setPlayerSAO(NULL); + m_env->removePlayer(m_player); } std::string PlayerSAO::getPropertyPacket() @@ -1324,66 +1431,65 @@ std::string PlayerSAO::getPropertyPacket() bool PlayerSAO::checkMovementCheat() { + if (isAttached() || m_is_singleplayer || + g_settings->getBool("disable_anticheat")) { + m_last_good_position = m_base_position; + return false; + } + bool cheated = false; - if(isAttached() || m_is_singleplayer || - g_settings->getBool("disable_anticheat")) - { - m_last_good_position = m_player->getPosition(); + /* + Check player movements + + NOTE: Actually the server should handle player physics like the + client does and compare player's position to what is calculated + on our side. This is required when eg. players fly due to an + explosion. Altough a node-based alternative might be possible + too, and much more lightweight. + */ + + float player_max_speed = 0; + + if (m_privs.count("fast") != 0) { + // Fast speed + player_max_speed = m_player->movement_speed_fast * m_physics_override_speed; + } else { + // Normal speed + player_max_speed = m_player->movement_speed_walk * m_physics_override_speed; } - else - { - /* - Check player movements - - NOTE: Actually the server should handle player physics like the - client does and compare player's position to what is calculated - on our side. This is required when eg. players fly due to an - explosion. Altough a node-based alternative might be possible - too, and much more lightweight. - */ - - float player_max_speed = 0; - if(m_privs.count("fast") != 0){ - // Fast speed - player_max_speed = m_player->movement_speed_fast; - } else { - // Normal speed - player_max_speed = m_player->movement_speed_walk; - } - // Tolerance. With the lag pool we shouldn't need it. - //player_max_speed *= 2.5; - //player_max_speed_up *= 2.5; - - v3f diff = (m_player->getPosition() - m_last_good_position); - float d_vert = diff.Y; - diff.Y = 0; - float d_horiz = diff.getLength(); - float required_time = d_horiz/player_max_speed; - if(d_vert > 0 && d_vert/player_max_speed > required_time) - required_time = d_vert/player_max_speed; - if(m_move_pool.grab(required_time)){ - m_last_good_position = m_player->getPosition(); - } else { - actionstream<<"Player "<<m_player->getName() - <<" moved too fast; resetting position" - <<std::endl; - m_player->setPosition(m_last_good_position); - cheated = true; - } + // Tolerance. The lag pool does this a bit. + //player_max_speed *= 2.5; + + v3f diff = (m_base_position - m_last_good_position); + float d_vert = diff.Y; + diff.Y = 0; + float d_horiz = diff.getLength(); + float required_time = d_horiz / player_max_speed; + + if (d_vert > 0 && d_vert / player_max_speed > required_time) + required_time = d_vert / player_max_speed; // Moving upwards + + if (m_move_pool.grab(required_time)) { + m_last_good_position = m_base_position; + } else { + actionstream << "Player " << m_player->getName() + << " moved too fast; resetting position" + << std::endl; + setBasePosition(m_last_good_position); + cheated = true; } return cheated; } -bool PlayerSAO::getCollisionBox(aabb3f *toset) { - //update collision box - *toset = m_player->getCollisionbox(); - +bool PlayerSAO::getCollisionBox(aabb3f *toset) +{ + *toset = aabb3f(-BS * 0.30, 0.0, -BS * 0.30, BS * 0.30, BS * 1.75, BS * 0.30); toset->MinEdge += m_base_position; toset->MaxEdge += m_base_position; - return true; } -bool PlayerSAO::collideWithObjects(){ +bool PlayerSAO::collideWithObjects() +{ return true; } |