diff options
Diffstat (limited to 'src/content_sao.cpp')
-rw-r--r-- | src/content_sao.cpp | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 282a6546c..bb2387d1a 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -941,6 +941,30 @@ void PlayerSAO::step(float dtime, bool send_recommended) setBreath(m_breath + 1); } + if (m_node_hurt_interval.step(dtime, 1.0)) { + // Feet, middle and head + v3s16 p1 = floatToInt(m_base_position + v3f(0, BS*0.1, 0), BS); + MapNode n1 = m_env->getMap().getNodeNoEx(p1); + v3s16 p2 = floatToInt(m_base_position + v3f(0, BS*0.8, 0), BS); + MapNode n2 = m_env->getMap().getNodeNoEx(p2); + v3s16 p3 = floatToInt(m_base_position + v3f(0, BS*1.6, 0), BS); + MapNode n3 = m_env->getMap().getNodeNoEx(p3); + + u32 damage_per_second = 0; + damage_per_second = MYMAX(damage_per_second, + m_env->getGameDef()->ndef()->get(n1).damage_per_second); + damage_per_second = MYMAX(damage_per_second, + m_env->getGameDef()->ndef()->get(n2).damage_per_second); + damage_per_second = MYMAX(damage_per_second, + m_env->getGameDef()->ndef()->get(n3).damage_per_second); + + if (damage_per_second != 0 && m_hp > 0) { + s16 newhp = ((s32) damage_per_second > m_hp ? 0 : m_hp - damage_per_second); + setHP(newhp); + m_env->getGameDef()->SendPlayerHPOrDie(this); + } + } + if (!m_properties_sent) { m_properties_sent = true; std::string str = getPropertyPacket(); |