summaryrefslogtreecommitdiff
path: root/src/content_sao.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/content_sao.cpp')
-rw-r--r--src/content_sao.cpp20
1 files changed, 12 insertions, 8 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 9c48e0707..a7cee83ab 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -159,8 +159,9 @@ void ItemSAO::step(float dtime, bool send_recommended)
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
v3f pos_f = getBasePosition();
v3f pos_f_old = pos_f;
- moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
- box, dtime, pos_f, m_speed_f);
+ IGameDef *gamedef = m_env->getGameDef();
+ moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+ pos_max_d, box, dtime, pos_f, m_speed_f);
if(send_recommended == false)
return;
@@ -402,8 +403,9 @@ void RatSAO::step(float dtime, bool send_recommended)
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
v3f pos_f = getBasePosition();
v3f pos_f_old = pos_f;
- moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
- box, dtime, pos_f, m_speed_f);
+ IGameDef *gamedef = m_env->getGameDef();
+ moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+ pos_max_d, box, dtime, pos_f, m_speed_f);
m_touching_ground = moveresult.touching_ground;
setBasePosition(pos_f);
@@ -639,8 +641,9 @@ void Oerkki1SAO::step(float dtime, bool send_recommended)
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);*/
v3f pos_f = getBasePosition();
v3f pos_f_old = pos_f;
- moveresult = collisionMovePrecise(&m_env->getMap(), pos_max_d,
- box, dtime, pos_f, m_speed_f);
+ IGameDef *gamedef = m_env->getGameDef();
+ moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
+ pos_max_d, box, dtime, pos_f, m_speed_f);
m_touching_ground = moveresult.touching_ground;
// Do collision damage
@@ -887,8 +890,9 @@ void FireflySAO::step(float dtime, bool send_recommended)
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
v3f pos_f = getBasePosition();
v3f pos_f_old = pos_f;
- moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
- box, dtime, pos_f, m_speed_f);
+ IGameDef *gamedef = m_env->getGameDef();
+ moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+ pos_max_d, box, dtime, pos_f, m_speed_f);
m_touching_ground = moveresult.touching_ground;
setBasePosition(pos_f);