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-rw-r--r--src/content_sao.cpp1738
1 files changed, 308 insertions, 1430 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index b7a6db906..5c03c9053 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -29,1508 +29,306 @@ with this program; if not, write to the Free Software Foundation, Inc.,
core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
-/* Some helper functions */
-
-// Y is copied, X and Z change is limited
-void accelerate_xz(v3f &speed, v3f target_speed, f32 max_increase)
-{
- v3f d_wanted = target_speed - speed;
- d_wanted.Y = 0;
- f32 dl_wanted = d_wanted.getLength();
- f32 dl = dl_wanted;
- if(dl > max_increase)
- dl = max_increase;
-
- v3f d = d_wanted.normalize() * dl;
-
- speed.X += d.X;
- speed.Z += d.Z;
- speed.Y = target_speed.Y;
-}
-
/*
- TestSAO
+ DummyLoadSAO
*/
-// Prototype
-TestSAO proto_TestSAO(NULL, v3f(0,0,0));
-
-TestSAO::TestSAO(ServerEnvironment *env, v3f pos):
- ServerActiveObject(env, pos),
- m_timer1(0),
- m_age(0)
-{
- ServerActiveObject::registerType(getType(), create);
-}
-
-ServerActiveObject* TestSAO::create(ServerEnvironment *env, v3f pos,
- const std::string &data)
+class DummyLoadSAO : public ServerActiveObject
{
- return new TestSAO(env, pos);
-}
-
-void TestSAO::step(float dtime, bool send_recommended)
-{
- m_age += dtime;
- if(m_age > 10)
+public:
+ DummyLoadSAO(ServerEnvironment *env, v3f pos, u8 type):
+ ServerActiveObject(env, pos)
{
- m_removed = true;
- return;
+ ServerActiveObject::registerType(type, create);
}
-
- m_base_position.Y += dtime * BS * 2;
- if(m_base_position.Y > 8*BS)
- m_base_position.Y = 2*BS;
-
- if(send_recommended == false)
- return;
-
- m_timer1 -= dtime;
- if(m_timer1 < 0.0)
+ // Pretend to be the test object (to fool the client)
+ u8 getType() const
+ { return ACTIVEOBJECT_TYPE_TEST; }
+ // And never save to disk
+ bool isStaticAllowed() const
+ { return false; }
+
+ static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
+ const std::string &data)
{
- m_timer1 += 0.125;
-
- std::string data;
-
- data += itos(0); // 0 = position
- data += " ";
- data += itos(m_base_position.X);
- data += " ";
- data += itos(m_base_position.Y);
- data += " ";
- data += itos(m_base_position.Z);
-
- ActiveObjectMessage aom(getId(), false, data);
- m_messages_out.push_back(aom);
+ return new DummyLoadSAO(env, pos, 0);
}
-}
-
-/*
- ItemSAO
-*/
-
-// Prototype
-ItemSAO proto_ItemSAO(NULL, v3f(0,0,0), "");
-
-ItemSAO::ItemSAO(ServerEnvironment *env, v3f pos,
- const std::string itemstring):
- ServerActiveObject(env, pos),
- m_itemstring(itemstring),
- m_itemstring_changed(false),
- m_speed_f(0,0,0),
- m_last_sent_position(0,0,0)
-{
- ServerActiveObject::registerType(getType(), create);
-}
-
-ServerActiveObject* ItemSAO::create(ServerEnvironment *env, v3f pos,
- const std::string &data)
-{
- std::istringstream is(data, std::ios::binary);
- char buf[1];
- // read version
- is.read(buf, 1);
- u8 version = buf[0];
- // check if version is supported
- if(version != 0)
- return NULL;
- std::string itemstring = deSerializeString(is);
- infostream<<"ItemSAO::create(): Creating item \""
- <<itemstring<<"\""<<std::endl;
- return new ItemSAO(env, pos, itemstring);
-}
-
-void ItemSAO::step(float dtime, bool send_recommended)
-{
- ScopeProfiler sp2(g_profiler, "ItemSAO::step avg", SPT_AVG);
-
- assert(m_env);
-
- const float interval = 0.2;
- if(m_move_interval.step(dtime, interval)==false)
- return;
- dtime = interval;
-
- core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
- collisionMoveResult moveresult;
- // Apply gravity
- m_speed_f += v3f(0, -dtime*9.81*BS, 0);
- // Maximum movement without glitches
- f32 pos_max_d = BS*0.25;
- // Limit speed
- if(m_speed_f.getLength()*dtime > pos_max_d)
- m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
- v3f pos_f = getBasePosition();
- v3f pos_f_old = pos_f;
- IGameDef *gamedef = m_env->getGameDef();
- moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
- pos_max_d, box, dtime, pos_f, m_speed_f);
-
- if(send_recommended == false)
- return;
-
- if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
+ void step(float dtime, bool send_recommended)
{
- setBasePosition(pos_f);
- m_last_sent_position = pos_f;
-
- std::ostringstream os(std::ios::binary);
- // command (0 = update position)
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
+ m_removed = true;
+ infostream<<"DummyLoadSAO step"<<std::endl;
}
- if(m_itemstring_changed)
- {
- m_itemstring_changed = false;
- std::ostringstream os(std::ios::binary);
- // command (1 = update itemstring)
- writeU8(os, 1);
- // itemstring
- os<<serializeString(m_itemstring);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
- }
-}
+private:
+};
-std::string ItemSAO::getClientInitializationData()
-{
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- // itemstring
- os<<serializeString(m_itemstring);
- return os.str();
-}
+// Prototype (registers item for deserialization)
+DummyLoadSAO proto1_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_RAT);
+DummyLoadSAO proto2_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_OERKKI1);
+DummyLoadSAO proto3_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_FIREFLY);
+DummyLoadSAO proto4_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_MOBV2);
-std::string ItemSAO::getStaticData()
-{
- infostream<<__FUNCTION_NAME<<std::endl;
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- // itemstring
- os<<serializeString(m_itemstring);
- return os.str();
-}
+/*
+ TestSAO
+*/
-ItemStack ItemSAO::createItemStack()
+class TestSAO : public ServerActiveObject
{
- try{
- IItemDefManager *idef = m_env->getGameDef()->idef();
- ItemStack item;
- item.deSerialize(m_itemstring, idef);
- infostream<<__FUNCTION_NAME<<": m_itemstring=\""<<m_itemstring
- <<"\" -> item=\""<<item.getItemString()<<"\""
- <<std::endl;
- return item;
- }
- catch(SerializationError &e)
+public:
+ TestSAO(ServerEnvironment *env, v3f pos):
+ ServerActiveObject(env, pos),
+ m_timer1(0),
+ m_age(0)
{
- infostream<<__FUNCTION_NAME<<": serialization error: "
- <<"m_itemstring=\""<<m_itemstring<<"\""<<std::endl;
- return ItemStack();
+ ServerActiveObject::registerType(getType(), create);
}
-}
-
-void ItemSAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
-{
- // Allow removing items in creative mode
- if(g_settings->getBool("creative_mode") == true)
+ u8 getType() const
+ { return ACTIVEOBJECT_TYPE_TEST; }
+
+ static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
+ const std::string &data)
{
- m_removed = true;
- return;
+ return new TestSAO(env, pos);
}
- ItemStack item = createItemStack();
- Inventory *inv = puncher->getInventory();
- if(inv != NULL)
+ void step(float dtime, bool send_recommended)
{
- std::string wieldlist = puncher->getWieldList();
- ItemStack leftover = inv->addItem(wieldlist, item);
- puncher->setInventoryModified();
- if(leftover.empty())
+ m_age += dtime;
+ if(m_age > 10)
{
m_removed = true;
+ return;
}
- else
- {
- m_itemstring = leftover.getItemString();
- m_itemstring_changed = true;
- }
- }
-}
-
-/*
- RatSAO
-*/
-// Prototype
-RatSAO proto_RatSAO(NULL, v3f(0,0,0));
+ m_base_position.Y += dtime * BS * 2;
+ if(m_base_position.Y > 8*BS)
+ m_base_position.Y = 2*BS;
-RatSAO::RatSAO(ServerEnvironment *env, v3f pos):
- ServerActiveObject(env, pos),
- m_is_active(false),
- m_speed_f(0,0,0)
-{
- ServerActiveObject::registerType(getType(), create);
-
- m_oldpos = v3f(0,0,0);
- m_last_sent_position = v3f(0,0,0);
- m_yaw = myrand_range(0,PI*2);
- m_counter1 = 0;
- m_counter2 = 0;
- m_age = 0;
- m_touching_ground = false;
-}
-
-ServerActiveObject* RatSAO::create(ServerEnvironment *env, v3f pos,
- const std::string &data)
-{
- std::istringstream is(data, std::ios::binary);
- char buf[1];
- // read version
- is.read(buf, 1);
- u8 version = buf[0];
- // check if version is supported
- if(version != 0)
- return NULL;
- return new RatSAO(env, pos);
-}
-
-void RatSAO::step(float dtime, bool send_recommended)
-{
- ScopeProfiler sp2(g_profiler, "RatSAO::step avg", SPT_AVG);
-
- assert(m_env);
-
- if(m_is_active == false)
- {
- if(m_inactive_interval.step(dtime, 0.5)==false)
+ if(send_recommended == false)
return;
- }
-
- /*
- The AI
- */
-
- /*m_age += dtime;
- if(m_age > 60)
- {
- // Die
- m_removed = true;
- return;
- }*/
-
- // Apply gravity
- m_speed_f.Y -= dtime*9.81*BS;
-
- /*
- Move around if some player is close
- */
- bool player_is_close = false;
- // Check connected players
- core::list<Player*> players = m_env->getPlayers(true);
- core::list<Player*>::Iterator i;
- for(i = players.begin();
- i != players.end(); i++)
- {
- Player *player = *i;
- v3f playerpos = player->getPosition();
- if(m_base_position.getDistanceFrom(playerpos) < BS*10.0)
- {
- player_is_close = true;
- break;
- }
- }
-
- m_is_active = player_is_close;
-
- if(player_is_close == false)
- {
- m_speed_f.X = 0;
- m_speed_f.Z = 0;
- }
- else
- {
- // Move around
- v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
- f32 speed = 2*BS;
- m_speed_f.X = speed * dir.X;
- m_speed_f.Z = speed * dir.Z;
-
- if(m_touching_ground && (m_oldpos - m_base_position).getLength()
- < dtime*speed/2)
- {
- m_counter1 -= dtime;
- if(m_counter1 < 0.0)
- {
- m_counter1 += 1.0;
- m_speed_f.Y = 5.0*BS;
- }
- }
+ m_timer1 -= dtime;
+ if(m_timer1 < 0.0)
{
- m_counter2 -= dtime;
- if(m_counter2 < 0.0)
- {
- m_counter2 += (float)(myrand()%100)/100*3.0;
- m_yaw += ((float)(myrand()%200)-100)/100*180;
- m_yaw = wrapDegrees(m_yaw);
- }
- }
- }
-
- m_oldpos = m_base_position;
-
- /*
- Move it, with collision detection
- */
-
- core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
- collisionMoveResult moveresult;
- // Maximum movement without glitches
- f32 pos_max_d = BS*0.25;
- // Limit speed
- if(m_speed_f.getLength()*dtime > pos_max_d)
- m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
- v3f pos_f = getBasePosition();
- v3f pos_f_old = pos_f;
- IGameDef *gamedef = m_env->getGameDef();
- moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
- pos_max_d, box, dtime, pos_f, m_speed_f);
- m_touching_ground = moveresult.touching_ground;
-
- setBasePosition(pos_f);
+ m_timer1 += 0.125;
- if(send_recommended == false)
- return;
+ std::string data;
- if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
- {
- m_last_sent_position = pos_f;
+ data += itos(0); // 0 = position
+ data += " ";
+ data += itos(m_base_position.X);
+ data += " ";
+ data += itos(m_base_position.Y);
+ data += " ";
+ data += itos(m_base_position.Z);
- std::ostringstream os(std::ios::binary);
- // command (0 = update position)
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- // yaw
- writeF1000(os, m_yaw);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
+ ActiveObjectMessage aom(getId(), false, data);
+ m_messages_out.push_back(aom);
+ }
}
-}
-
-std::string RatSAO::getClientInitializationData()
-{
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- return os.str();
-}
-
-std::string RatSAO::getStaticData()
-{
- //infostream<<__FUNCTION_NAME<<std::endl;
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- return os.str();
-}
-void RatSAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
-{
- // Allow removing rats in creative mode
- if(g_settings->getBool("creative_mode") == true)
- {
- m_removed = true;
- return;
- }
+private:
+ float m_timer1;
+ float m_age;
+};
- IItemDefManager *idef = m_env->getGameDef()->idef();
- ItemStack item("rat", 1, 0, "", idef);
- Inventory *inv = puncher->getInventory();
- if(inv != NULL)
- {
- std::string wieldlist = puncher->getWieldList();
- ItemStack leftover = inv->addItem(wieldlist, item);
- puncher->setInventoryModified();
- if(leftover.empty())
- m_removed = true;
- }
-}
+// Prototype (registers item for deserialization)
+TestSAO proto_TestSAO(NULL, v3f(0,0,0));
/*
- Oerkki1SAO
+ ItemSAO
*/
-// Prototype
-Oerkki1SAO proto_Oerkki1SAO(NULL, v3f(0,0,0));
-
-Oerkki1SAO::Oerkki1SAO(ServerEnvironment *env, v3f pos):
- ServerActiveObject(env, pos),
- m_is_active(false),
- m_speed_f(0,0,0)
-{
- ServerActiveObject::registerType(getType(), create);
-
- m_oldpos = v3f(0,0,0);
- m_last_sent_position = v3f(0,0,0);
- m_yaw = 0;
- m_counter1 = 0;
- m_counter2 = 0;
- m_age = 0;
- m_touching_ground = false;
- m_hp = 20;
- m_after_jump_timer = 0;
-}
-
-ServerActiveObject* Oerkki1SAO::create(ServerEnvironment *env, v3f pos,
- const std::string &data)
+class ItemSAO : public ServerActiveObject
{
- std::istringstream is(data, std::ios::binary);
- // read version
- u8 version = readU8(is);
- // read hp
- u8 hp = readU8(is);
- // check if version is supported
- if(version != 0)
- return NULL;
- Oerkki1SAO *o = new Oerkki1SAO(env, pos);
- o->m_hp = hp;
- return o;
-}
-
-void Oerkki1SAO::step(float dtime, bool send_recommended)
-{
- ScopeProfiler sp2(g_profiler, "Oerkki1SAO::step avg", SPT_AVG);
-
- assert(m_env);
-
- if(m_is_active == false)
+public:
+ u8 getType() const
+ { return ACTIVEOBJECT_TYPE_ITEM; }
+
+ float getMinimumSavedMovement()
+ { return 0.1*BS; }
+
+ static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
+ const std::string &data)
+ {
+ std::istringstream is(data, std::ios::binary);
+ char buf[1];
+ // read version
+ is.read(buf, 1);
+ u8 version = buf[0];
+ // check if version is supported
+ if(version != 0)
+ return NULL;
+ std::string itemstring = deSerializeString(is);
+ infostream<<"create(): Creating item \""
+ <<itemstring<<"\""<<std::endl;
+ return new ItemSAO(env, pos, itemstring);
+ }
+
+ ItemSAO(ServerEnvironment *env, v3f pos,
+ const std::string itemstring):
+ ServerActiveObject(env, pos),
+ m_itemstring(itemstring),
+ m_itemstring_changed(false),
+ m_speed_f(0,0,0),
+ m_last_sent_position(0,0,0)
{
- if(m_inactive_interval.step(dtime, 0.5)==false)
- return;
+ ServerActiveObject::registerType(getType(), create);
}
- /*
- The AI
- */
-
- m_age += dtime;
- if(m_age > 120)
+ void step(float dtime, bool send_recommended)
{
- // Die
- m_removed = true;
- return;
- }
-
- m_after_jump_timer -= dtime;
-
- v3f old_speed = m_speed_f;
+ ScopeProfiler sp2(g_profiler, "step avg", SPT_AVG);
- // Apply gravity
- m_speed_f.Y -= dtime*9.81*BS;
+ assert(m_env);
- /*
- Move around if some player is close
- */
- bool player_is_close = false;
- bool player_is_too_close = false;
- v3f near_player_pos;
- // Check connected players
- core::list<Player*> players = m_env->getPlayers(true);
- core::list<Player*>::Iterator i;
- for(i = players.begin();
- i != players.end(); i++)
- {
- Player *player = *i;
- v3f playerpos = player->getPosition();
- f32 dist = m_base_position.getDistanceFrom(playerpos);
- if(dist < BS*0.6)
- {
- m_removed = true;
+ const float interval = 0.2;
+ if(m_move_interval.step(dtime, interval)==false)
return;
- player_is_too_close = true;
- near_player_pos = playerpos;
- }
- else if(dist < BS*15.0 && !player_is_too_close)
- {
- player_is_close = true;
- near_player_pos = playerpos;
- }
- }
-
- m_is_active = player_is_close;
-
- v3f target_speed = m_speed_f;
-
- if(!player_is_close)
- {
- target_speed = v3f(0,0,0);
- }
- else
- {
- // Move around
-
- v3f ndir = near_player_pos - m_base_position;
- ndir.Y = 0;
- ndir.normalize();
-
- f32 nyaw = 180./PI*atan2(ndir.Z,ndir.X);
- if(nyaw < m_yaw - 180)
- nyaw += 360;
- else if(nyaw > m_yaw + 180)
- nyaw -= 360;
- m_yaw = 0.95*m_yaw + 0.05*nyaw;
- m_yaw = wrapDegrees(m_yaw);
+ dtime = interval;
- f32 speed = 2*BS;
-
- if((m_touching_ground || m_after_jump_timer > 0.0)
- && !player_is_too_close)
- {
- v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
- target_speed.X = speed * dir.X;
- target_speed.Z = speed * dir.Z;
- }
+ core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
+ collisionMoveResult moveresult;
+ // Apply gravity
+ m_speed_f += v3f(0, -dtime*9.81*BS, 0);
+ // Maximum movement without glitches
+ f32 pos_max_d = BS*0.25;
+ // Limit speed
+ if(m_speed_f.getLength()*dtime > pos_max_d)
+ m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
+ v3f pos_f = getBasePosition();
+ v3f pos_f_old = pos_f;
+ IGameDef *gamedef = m_env->getGameDef();
+ moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+ pos_max_d, box, dtime, pos_f, m_speed_f);
+
+ if(send_recommended == false)
+ return;
- if(m_touching_ground && (m_oldpos - m_base_position).getLength()
- < dtime*speed/2)
+ if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
{
- m_counter1 -= dtime;
- if(m_counter1 < 0.0)
- {
- m_counter1 += 0.2;
- // Jump
- target_speed.Y = 5.0*BS;
- m_after_jump_timer = 1.0;
- }
+ setBasePosition(pos_f);
+ m_last_sent_position = pos_f;
+
+ std::ostringstream os(std::ios::binary);
+ // command (0 = update position)
+ writeU8(os, 0);
+ // pos
+ writeV3F1000(os, m_base_position);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), false, os.str());
+ m_messages_out.push_back(aom);
}
-
+ if(m_itemstring_changed)
{
- m_counter2 -= dtime;
- if(m_counter2 < 0.0)
- {
- m_counter2 += (float)(myrand()%100)/100*3.0;
- //m_yaw += ((float)(myrand()%200)-100)/100*180;
- m_yaw += ((float)(myrand()%200)-100)/100*90;
- m_yaw = wrapDegrees(m_yaw);
- }
+ m_itemstring_changed = false;
+
+ std::ostringstream os(std::ios::binary);
+ // command (1 = update itemstring)
+ writeU8(os, 1);
+ // itemstring
+ os<<serializeString(m_itemstring);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), false, os.str());
+ m_messages_out.push_back(aom);
}
}
-
- if((m_speed_f - target_speed).getLength() > BS*4 || player_is_too_close)
- accelerate_xz(m_speed_f, target_speed, dtime*BS*8);
- else
- accelerate_xz(m_speed_f, target_speed, dtime*BS*4);
-
- m_oldpos = m_base_position;
-
- /*
- Move it, with collision detection
- */
-
- core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*5./3.,BS/3.);
- collisionMoveResult moveresult;
- // Maximum movement without glitches
- f32 pos_max_d = BS*0.25;
- /*// Limit speed
- if(m_speed_f.getLength()*dtime > pos_max_d)
- m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);*/
- v3f pos_f = getBasePosition();
- v3f pos_f_old = pos_f;
- IGameDef *gamedef = m_env->getGameDef();
- moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
- pos_max_d, box, dtime, pos_f, m_speed_f);
- m_touching_ground = moveresult.touching_ground;
-
- // Do collision damage
- float tolerance = BS*30;
- float factor = BS*0.5;
- v3f speed_diff = old_speed - m_speed_f;
- // Increase effect in X and Z
- speed_diff.X *= 2;
- speed_diff.Z *= 2;
- float vel = speed_diff.getLength();
- if(vel > tolerance)
- {
- f32 damage_f = (vel - tolerance)/BS*factor;
- u16 damage = (u16)(damage_f+0.5);
- doDamage(damage);
- }
-
- setBasePosition(pos_f);
- if(send_recommended == false && m_speed_f.getLength() < 3.0*BS)
- return;
-
- if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
+ std::string getClientInitializationData()
{
- m_last_sent_position = pos_f;
-
std::ostringstream os(std::ios::binary);
- // command (0 = update position)
+ // version
writeU8(os, 0);
// pos
writeV3F1000(os, m_base_position);
- // yaw
- writeF1000(os, m_yaw);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
- }
-}
-
-std::string Oerkki1SAO::getClientInitializationData()
-{
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- return os.str();
-}
-
-std::string Oerkki1SAO::getStaticData()
-{
- //infostream<<__FUNCTION_NAME<<std::endl;
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- // hp
- writeU8(os, m_hp);
- return os.str();
-}
-
-void Oerkki1SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
-{
- if(!puncher)
- return;
-
- v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
- m_speed_f += dir*12*BS;
-
- // "Material" groups of the object
- ItemGroupList groups;
- groups["snappy"] = 1;
- groups["choppy"] = 1;
- groups["fleshy"] = 3;
-
- IItemDefManager *idef = m_env->getGameDef()->idef();
- ItemStack punchitem = puncher->getWieldedItem();
- ToolCapabilities tp = punchitem.getToolCapabilities(idef);
-
- HitParams hit_params = getHitParams(groups, &tp,
- time_from_last_punch);
-
- doDamage(hit_params.hp);
- if(g_settings->getBool("creative_mode") == false)
- {
- punchitem.addWear(hit_params.wear, idef);
- puncher->setWieldedItem(punchitem);
- }
-}
-
-void Oerkki1SAO::doDamage(u16 d)
-{
- infostream<<"oerkki damage: "<<d<<std::endl;
-
- if(d < m_hp)
- {
- m_hp -= d;
- }
- else
- {
- // Die
- m_hp = 0;
- m_removed = true;
+ // itemstring
+ os<<serializeString(m_itemstring);
+ return os.str();
}
+ std::string getStaticData()
{
+ infostream<<__FUNCTION_NAME<<std::endl;
std::ostringstream os(std::ios::binary);
- // command (1 = damage)
- writeU8(os, 1);
- // amount
- writeU8(os, d);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
- }
-}
-
-/*
- FireflySAO
-*/
-
-// Prototype
-FireflySAO proto_FireflySAO(NULL, v3f(0,0,0));
-
-FireflySAO::FireflySAO(ServerEnvironment *env, v3f pos):
- ServerActiveObject(env, pos),
- m_is_active(false),
- m_speed_f(0,0,0)
-{
- ServerActiveObject::registerType(getType(), create);
-
- m_oldpos = v3f(0,0,0);
- m_last_sent_position = v3f(0,0,0);
- m_yaw = 0;
- m_counter1 = 0;
- m_counter2 = 0;
- m_age = 0;
- m_touching_ground = false;
-}
-
-ServerActiveObject* FireflySAO::create(ServerEnvironment *env, v3f pos,
- const std::string &data)
-{
- std::istringstream is(data, std::ios::binary);
- char buf[1];
- // read version
- is.read(buf, 1);
- u8 version = buf[0];
- // check if version is supported
- if(version != 0)
- return NULL;
- return new FireflySAO(env, pos);
-}
-
-void FireflySAO::step(float dtime, bool send_recommended)
-{
- ScopeProfiler sp2(g_profiler, "FireflySAO::step avg", SPT_AVG);
-
- assert(m_env);
-
- if(m_is_active == false)
- {
- if(m_inactive_interval.step(dtime, 0.5)==false)
- return;
+ // version
+ writeU8(os, 0);
+ // itemstring
+ os<<serializeString(m_itemstring);
+ return os.str();
}
- /*
- The AI
- */
-
- // Apply (less) gravity
- m_speed_f.Y -= dtime*3*BS;
-
- /*
- Move around if some player is close
- */
- bool player_is_close = false;
- // Check connected players
- core::list<Player*> players = m_env->getPlayers(true);
- core::list<Player*>::Iterator i;
- for(i = players.begin();
- i != players.end(); i++)
+ ItemStack createItemStack()
{
- Player *player = *i;
- v3f playerpos = player->getPosition();
- if(m_base_position.getDistanceFrom(playerpos) < BS*10.0)
- {
- player_is_close = true;
- break;
+ try{
+ IItemDefManager *idef = m_env->getGameDef()->idef();
+ ItemStack item;
+ item.deSerialize(m_itemstring, idef);
+ infostream<<__FUNCTION_NAME<<": m_itemstring=\""<<m_itemstring
+ <<"\" -> item=\""<<item.getItemString()<<"\""
+ <<std::endl;
+ return item;
}
- }
-
- m_is_active = player_is_close;
-
- if(player_is_close == false)
- {
- m_speed_f.X = 0;
- m_speed_f.Z = 0;
- }
- else
- {
- // Move around
- v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
- f32 speed = BS/2;
- m_speed_f.X = speed * dir.X;
- m_speed_f.Z = speed * dir.Z;
-
- if(m_touching_ground && (m_oldpos - m_base_position).getLength()
- < dtime*speed/2)
+ catch(SerializationError &e)
{
- m_counter1 -= dtime;
- if(m_counter1 < 0.0)
- {
- m_counter1 += 1.0;
- m_speed_f.Y = 5.0*BS;
- }
+ infostream<<__FUNCTION_NAME<<": serialization error: "
+ <<"m_itemstring=\""<<m_itemstring<<"\""<<std::endl;
+ return ItemStack();
}
-
- {
- m_counter2 -= dtime;
- if(m_counter2 < 0.0)
- {
- m_counter2 += (float)(myrand()%100)/100*3.0;
- m_yaw += ((float)(myrand()%200)-100)/100*180;
- m_yaw = wrapDegrees(m_yaw);
- }
- }
- }
-
- m_oldpos = m_base_position;
-
- /*
- Move it, with collision detection
- */
-
- core::aabbox3d<f32> box(-BS/3.,-BS*2/3.0,-BS/3., BS/3.,BS*4./3.,BS/3.);
- collisionMoveResult moveresult;
- // Maximum movement without glitches
- f32 pos_max_d = BS*0.25;
- // Limit speed
- if(m_speed_f.getLength()*dtime > pos_max_d)
- m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
- v3f pos_f = getBasePosition();
- v3f pos_f_old = pos_f;
- IGameDef *gamedef = m_env->getGameDef();
- moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
- pos_max_d, box, dtime, pos_f, m_speed_f);
- m_touching_ground = moveresult.touching_ground;
-
- setBasePosition(pos_f);
-
- if(send_recommended == false)
- return;
-
- if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
- {
- m_last_sent_position = pos_f;
-
- std::ostringstream os(std::ios::binary);
- // command (0 = update position)
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- // yaw
- writeF1000(os, m_yaw);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
- }
-}
-
-std::string FireflySAO::getClientInitializationData()
-{
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- return os.str();
-}
-
-std::string FireflySAO::getStaticData()
-{
- //infostream<<__FUNCTION_NAME<<std::endl;
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- return os.str();
-}
-
-/*
- MobV2SAO
-*/
-
-// Prototype
-MobV2SAO proto_MobV2SAO(NULL, v3f(0,0,0), NULL);
-
-MobV2SAO::MobV2SAO(ServerEnvironment *env, v3f pos,
- Settings *init_properties):
- ServerActiveObject(env, pos),
- m_move_type("ground_nodes"),
- m_speed(0,0,0),
- m_last_sent_position(0,0,0),
- m_oldpos(0,0,0),
- m_yaw(0),
- m_counter1(0),
- m_counter2(0),
- m_age(0),
- m_touching_ground(false),
- m_hp(10),
- m_walk_around(false),
- m_walk_around_timer(0),
- m_next_pos_exists(false),
- m_shoot_reload_timer(0),
- m_shooting(false),
- m_shooting_timer(0),
- m_falling(false),
- m_disturb_timer(100000),
- m_random_disturb_timer(0),
- m_shoot_y(0)
-{
- ServerActiveObject::registerType(getType(), create);
-
- m_properties = new Settings();
- if(init_properties)
- m_properties->update(*init_properties);
-
- m_properties->setV3F("pos", pos);
-
- setPropertyDefaults();
- readProperties();
-}
-
-MobV2SAO::~MobV2SAO()
-{
- delete m_properties;
-}
-
-ServerActiveObject* MobV2SAO::create(ServerEnvironment *env, v3f pos,
- const std::string &data)
-{
- std::istringstream is(data, std::ios::binary);
- Settings properties;
- properties.parseConfigLines(is, "MobArgsEnd");
- MobV2SAO *o = new MobV2SAO(env, pos, &properties);
- return o;
-}
-
-std::string MobV2SAO::getStaticData()
-{
- updateProperties();
-
- std::ostringstream os(std::ios::binary);
- m_properties->writeLines(os);
- return os.str();
-}
-
-std::string MobV2SAO::getClientInitializationData()
-{
- //infostream<<__FUNCTION_NAME<<std::endl;
-
- updateProperties();
-
- std::ostringstream os(std::ios::binary);
-
- // version
- writeU8(os, 0);
-
- Settings client_properties;
-
- /*client_properties.set("version", "0");
- client_properties.updateValue(*m_properties, "pos");
- client_properties.updateValue(*m_properties, "yaw");
- client_properties.updateValue(*m_properties, "hp");*/
-
- // Just send everything for simplicity
- client_properties.update(*m_properties);
-
- std::ostringstream os2(std::ios::binary);
- client_properties.writeLines(os2);
- compressZlib(os2.str(), os);
-
- return os.str();
-}
-
-bool checkFreePosition(Map *map, v3s16 p0, v3s16 size)
-{
- for(int dx=0; dx<size.X; dx++)
- for(int dy=0; dy<size.Y; dy++)
- for(int dz=0; dz<size.Z; dz++){
- v3s16 dp(dx, dy, dz);
- v3s16 p = p0 + dp;
- MapNode n = map->getNodeNoEx(p);
- if(n.getContent() != CONTENT_AIR)
- return false;
}
- return true;
-}
-bool checkWalkablePosition(Map *map, v3s16 p0)
-{
- v3s16 p = p0 + v3s16(0,-1,0);
- MapNode n = map->getNodeNoEx(p);
- if(n.getContent() != CONTENT_AIR)
- return true;
- return false;
-}
-
-bool checkFreeAndWalkablePosition(Map *map, v3s16 p0, v3s16 size)
-{
- if(!checkFreePosition(map, p0, size))
- return false;
- if(!checkWalkablePosition(map, p0))
- return false;
- return true;
-}
-
-static void get_random_u32_array(u32 a[], u32 len)
-{
- u32 i, n;
- for(i=0; i<len; i++)
- a[i] = i;
- n = len;
- while(n > 1){
- u32 k = myrand() % n;
- n--;
- u32 temp = a[n];
- a[n] = a[k];
- a[k] = temp;
- }
-}
-
-#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
-
-static void explodeSquare(Map *map, v3s16 p0, v3s16 size)
-{
- core::map<v3s16, MapBlock*> modified_blocks;
-
- for(int dx=0; dx<size.X; dx++)
- for(int dy=0; dy<size.Y; dy++)
- for(int dz=0; dz<size.Z; dz++){
- v3s16 dp(dx - size.X/2, dy - size.Y/2, dz - size.Z/2);
- v3s16 p = p0 + dp;
- MapNode n = map->getNodeNoEx(p);
- if(n.getContent() == CONTENT_IGNORE)
- continue;
- //map->removeNodeWithEvent(p);
- map->removeNodeAndUpdate(p, modified_blocks);
- }
-
- // Send a MEET_OTHER event
- MapEditEvent event;
- event.type = MEET_OTHER;
- for(core::map<v3s16, MapBlock*>::Iterator
- i = modified_blocks.getIterator();
- i.atEnd() == false; i++)
+ int punch(v3f dir,
+ const ToolCapabilities *toolcap,
+ ServerActiveObject *puncher,
+ float time_from_last_punch)
{
- v3s16 p = i.getNode()->getKey();
- event.modified_blocks.insert(p, true);
- }
- map->dispatchEvent(&event);
-}
-
-void MobV2SAO::step(float dtime, bool send_recommended)
-{
- ScopeProfiler sp2(g_profiler, "MobV2SAO::step avg", SPT_AVG);
-
- assert(m_env);
- Map *map = &m_env->getMap();
-
- m_age += dtime;
-
- if(m_die_age >= 0.0 && m_age >= m_die_age){
- m_removed = true;
- return;
- }
-
- m_random_disturb_timer += dtime;
- if(m_random_disturb_timer >= 5.0)
- {
- m_random_disturb_timer = 0;
- // Check connected players
- core::list<Player*> players = m_env->getPlayers(true);
- core::list<Player*>::Iterator i;
- for(i = players.begin();
- i != players.end(); i++)
+ // Directly delete item in creative mode
+ if(g_settings->getBool("creative_mode") == true)
{
- Player *player = *i;
- v3f playerpos = player->getPosition();
- f32 dist = m_base_position.getDistanceFrom(playerpos);
- if(dist < BS*16)
- {
- if(myrand_range(0,3) == 0){
- actionstream<<"Mob id="<<m_id<<" at "
- <<PP(m_base_position/BS)
- <<" got randomly disturbed by "
- <<player->getName()<<std::endl;
- m_disturbing_player = player->getName();
- m_disturb_timer = 0;
- break;
- }
- }
- }
- }
-
- Player *disturbing_player =
- m_env->getPlayer(m_disturbing_player.c_str());
- v3f disturbing_player_off = v3f(0,1,0);
- v3f disturbing_player_norm = v3f(0,1,0);
- float disturbing_player_distance = 1000000;
- float disturbing_player_dir = 0;
- if(disturbing_player){
- disturbing_player_off =
- disturbing_player->getPosition() - m_base_position;
- disturbing_player_distance = disturbing_player_off.getLength();
- disturbing_player_norm = disturbing_player_off;
- disturbing_player_norm.normalize();
- disturbing_player_dir = 180./PI*atan2(disturbing_player_norm.Z,
- disturbing_player_norm.X);
- }
-
- m_disturb_timer += dtime;
-
- if(!m_falling)
- {
- m_shooting_timer -= dtime;
- if(m_shooting_timer <= 0.0 && m_shooting){
- m_shooting = false;
-
- std::string shoot_type = m_properties->get("shoot_type");
- v3f shoot_pos(0,0,0);
- shoot_pos.Y += m_properties->getFloat("shoot_y") * BS;
- if(shoot_type == "fireball"){
- v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
- dir.Y = m_shoot_y;
- dir.normalize();
- v3f speed = dir * BS * 10.0;
- v3f pos = m_base_position + shoot_pos;
- infostream<<__FUNCTION_NAME<<": Mob id="<<m_id
- <<" shooting fireball from "<<PP(pos)
- <<" at speed "<<PP(speed)<<std::endl;
- Settings properties;
- properties.set("looks", "fireball");
- properties.setV3F("speed", speed);
- properties.setFloat("die_age", 5.0);
- properties.set("move_type", "constant_speed");
- properties.setFloat("hp", 1000);
- properties.set("lock_full_brightness", "true");
- properties.set("player_hit_damage", "9");
- properties.set("player_hit_distance", "2");
- properties.set("player_hit_interval", "1");
- ServerActiveObject *obj = new MobV2SAO(m_env,
- pos, &properties);
- //m_env->addActiveObjectAsStatic(obj);
- m_env->addActiveObject(obj);
- } else {
- infostream<<__FUNCTION_NAME<<": Mob id="<<m_id
- <<": Unknown shoot_type="<<shoot_type
- <<std::endl;
- }
+ m_removed = true;
+ return 0;
}
-
- m_shoot_reload_timer += dtime;
-
- float reload_time = 15.0;
- if(m_disturb_timer <= 15.0)
- reload_time = 3.0;
-
- bool shoot_without_player = false;
- if(m_properties->getBool("mindless_rage"))
- shoot_without_player = true;
-
- if(!m_shooting && m_shoot_reload_timer >= reload_time &&
- !m_next_pos_exists &&
- (m_disturb_timer <= 60.0 || shoot_without_player))
+
+ // Take item into inventory
+ ItemStack item = createItemStack();
+ Inventory *inv = puncher->getInventory();
+ if(inv != NULL)
{
- m_shoot_y = 0;
- if(m_disturb_timer < 60.0 && disturbing_player &&
- disturbing_player_distance < 16*BS &&
- fabs(disturbing_player_norm.Y) < 0.8){
- m_yaw = disturbing_player_dir;
- sendPosition();
- m_shoot_y += disturbing_player_norm.Y;
- } else {
- m_shoot_y = 0.01 * myrand_range(-30,10);
- }
- m_shoot_reload_timer = 0.0;
- m_shooting = true;
- m_shooting_timer = 1.5;
+ std::string wieldlist = puncher->getWieldList();
+ ItemStack leftover = inv->addItem(wieldlist, item);
+ puncher->setInventoryModified();
+ if(leftover.empty())
{
- std::ostringstream os(std::ios::binary);
- // command (2 = shooting)
- writeU8(os, 2);
- // time
- writeF1000(os, m_shooting_timer + 0.1);
- // bright?
- writeU8(os, true);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
+ m_removed = true;
}
- }
- }
-
- if(m_move_type == "ground_nodes")
- {
- if(!m_shooting){
- m_walk_around_timer -= dtime;
- if(m_walk_around_timer <= 0.0){
- m_walk_around = !m_walk_around;
- if(m_walk_around)
- m_walk_around_timer = 0.1*myrand_range(10,50);
- else
- m_walk_around_timer = 0.1*myrand_range(30,70);
- }
- }
-
- /* Move */
- if(m_next_pos_exists){
- v3f pos_f = m_base_position;
- v3f next_pos_f = intToFloat(m_next_pos_i, BS);
-
- v3f v = next_pos_f - pos_f;
- m_yaw = atan2(v.Z, v.X) / PI * 180;
-
- v3f diff = next_pos_f - pos_f;
- v3f dir = diff;
- dir.normalize();
- float speed = BS * 0.5;
- if(m_falling)
- speed = BS * 3.0;
- dir *= dtime * speed;
- bool arrived = false;
- if(dir.getLength() > diff.getLength()){
- dir = diff;
- arrived = true;
- }
- pos_f += dir;
- m_base_position = pos_f;
-
- if((pos_f - next_pos_f).getLength() < 0.1 || arrived){
- m_next_pos_exists = false;
- }
- }
-
- v3s16 pos_i = floatToInt(m_base_position, BS);
- v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
- v3s16 pos_size_off(0,0,0);
- if(m_size.X >= 2.5){
- pos_size_off.X = -1;
- pos_size_off.Y = -1;
- }
-
- if(!m_next_pos_exists){
- /* Check whether to drop down */
- if(checkFreePosition(map,
- pos_i + pos_size_off + v3s16(0,-1,0), size_blocks)){
- m_next_pos_i = pos_i + v3s16(0,-1,0);
- m_next_pos_exists = true;
- m_falling = true;
- } else {
- m_falling = false;
- }
- }
-
- if(m_walk_around)
- {
- if(!m_next_pos_exists){
- /* Find some position where to go next */
- v3s16 dps[3*3*3];
- int num_dps = 0;
- for(int dx=-1; dx<=1; dx++)
- for(int dy=-1; dy<=1; dy++)
- for(int dz=-1; dz<=1; dz++){
- if(dx == 0 && dy == 0)
- continue;
- if(dx != 0 && dz != 0 && dy != 0)
- continue;
- dps[num_dps++] = v3s16(dx,dy,dz);
- }
- u32 order[3*3*3];
- get_random_u32_array(order, num_dps);
- for(int i=0; i<num_dps; i++){
- v3s16 p = dps[order[i]] + pos_i;
- bool is_free = checkFreeAndWalkablePosition(map,
- p + pos_size_off, size_blocks);
- if(!is_free)
- continue;
- m_next_pos_i = p;
- m_next_pos_exists = true;
- break;
- }
+ else
+ {
+ m_itemstring = leftover.getItemString();
+ m_itemstring_changed = true;
}
}
- }
- else if(m_move_type == "constant_speed")
- {
- m_base_position += m_speed * dtime;
- v3s16 pos_i = floatToInt(m_base_position, BS);
- v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
- v3s16 pos_size_off(0,0,0);
- if(m_size.X >= 2.5){
- pos_size_off.X = -1;
- pos_size_off.Y = -1;
- }
- bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
- if(!free){
- explodeSquare(map, pos_i, v3s16(3,3,3));
- m_removed = true;
- return;
- }
- }
- else
- {
- errorstream<<"MobV2SAO::step(): id="<<m_id<<" unknown move_type=\""
- <<m_move_type<<"\""<<std::endl;
+ return 0;
}
- if(send_recommended == false)
- return;
- if(m_base_position.getDistanceFrom(m_last_sent_position) > 0.05*BS)
- {
- sendPosition();
- }
-}
-
-void MobV2SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
-{
- if(!puncher)
- return;
-
- v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
-
- // A quick hack; SAO description is player name for player
- std::string playername = puncher->getDescription();
-
- Map *map = &m_env->getMap();
-
- actionstream<<playername<<" punches mob id="<<m_id
- <<" at "<<PP(m_base_position/BS)<<std::endl;
-
- m_disturb_timer = 0;
- m_disturbing_player = playername;
- m_next_pos_exists = false; // Cancel moving immediately
-
- m_yaw = wrapDegrees_180(180./PI*atan2(dir.Z, dir.X) + 180.);
- v3f new_base_position = m_base_position + dir * BS;
- {
- v3s16 pos_i = floatToInt(new_base_position, BS);
- v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
- v3s16 pos_size_off(0,0,0);
- if(m_size.X >= 2.5){
- pos_size_off.X = -1;
- pos_size_off.Y = -1;
- }
- bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
- if(free)
- m_base_position = new_base_position;
- }
- sendPosition();
-
-
- // "Material" groups of the object
- ItemGroupList groups;
- groups["snappy"] = 1;
- groups["choppy"] = 1;
- groups["fleshy"] = 3;
-
- IItemDefManager *idef = m_env->getGameDef()->idef();
- ItemStack punchitem = puncher->getWieldedItem();
- ToolCapabilities tp = punchitem.getToolCapabilities(idef);
-
- HitParams hit_params = getHitParams(groups, &tp,
- time_from_last_punch);
-
- doDamage(hit_params.hp);
- if(g_settings->getBool("creative_mode") == false)
- {
- punchitem.addWear(hit_params.wear, idef);
- puncher->setWieldedItem(punchitem);
- }
-}
+private:
+ std::string m_itemstring;
+ bool m_itemstring_changed;
+ v3f m_speed_f;
+ v3f m_last_sent_position;
+ IntervalLimiter m_move_interval;
+};
-bool MobV2SAO::isPeaceful()
-{
- return m_properties->getBool("is_peaceful");
-}
-
-void MobV2SAO::sendPosition()
-{
- m_last_sent_position = m_base_position;
-
- std::ostringstream os(std::ios::binary);
- // command (0 = update position)
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- // yaw
- writeF1000(os, m_yaw);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
-}
-
-void MobV2SAO::setPropertyDefaults()
-{
- m_properties->setDefault("is_peaceful", "false");
- m_properties->setDefault("move_type", "ground_nodes");
- m_properties->setDefault("speed", "(0,0,0)");
- m_properties->setDefault("age", "0");
- m_properties->setDefault("yaw", "0");
- m_properties->setDefault("pos", "(0,0,0)");
- m_properties->setDefault("hp", "0");
- m_properties->setDefault("die_age", "-1");
- m_properties->setDefault("size", "(1,2)");
- m_properties->setDefault("shoot_type", "fireball");
- m_properties->setDefault("shoot_y", "0");
- m_properties->setDefault("mindless_rage", "false");
-}
-void MobV2SAO::readProperties()
-{
- m_move_type = m_properties->get("move_type");
- m_speed = m_properties->getV3F("speed");
- m_age = m_properties->getFloat("age");
- m_yaw = m_properties->getFloat("yaw");
- m_base_position = m_properties->getV3F("pos");
- m_hp = m_properties->getS32("hp");
- m_die_age = m_properties->getFloat("die_age");
- m_size = m_properties->getV2F("size");
-}
-void MobV2SAO::updateProperties()
-{
- m_properties->set("move_type", m_move_type);
- m_properties->setV3F("speed", m_speed);
- m_properties->setFloat("age", m_age);
- m_properties->setFloat("yaw", m_yaw);
- m_properties->setV3F("pos", m_base_position);
- m_properties->setS32("hp", m_hp);
- m_properties->setFloat("die_age", m_die_age);
- m_properties->setV2F("size", m_size);
-
- m_properties->setS32("version", 0);
-}
+// Prototype (registers item for deserialization)
+ItemSAO proto_ItemSAO(NULL, v3f(0,0,0), "");
-void MobV2SAO::doDamage(u16 d)
+ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
+ const std::string itemstring)
{
- if(d > 0)
- actionstream<<"MobV2 ("<<m_hp<<"hp) takes "<<d<<"hp of damage"<<std::endl;
-
- if(d < m_hp)
- {
- m_hp -= d;
- }
- else
- {
- actionstream<<"A "<<(isPeaceful()?"peaceful":"non-peaceful")
- <<" mob id="<<m_id<<" dies at "<<PP(m_base_position)<<std::endl;
- // Die
- m_hp = 0;
- m_removed = true;
- }
-
- {
- std::ostringstream os(std::ios::binary);
- // command (1 = damage)
- writeU8(os, 1);
- // amount
- writeU16(os, d);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
- }
+ return new ItemSAO(env, pos, itemstring);
}
-
/*
LuaEntitySAO
*/
@@ -1538,7 +336,7 @@ void MobV2SAO::doDamage(u16 d)
#include "scriptapi.h"
#include "luaentity_common.h"
-// Prototype
+// Prototype (registers item for deserialization)
LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
@@ -1548,6 +346,7 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
m_init_state(state),
m_registered(false),
m_prop(new LuaEntityProperties),
+ m_hp(-1),
m_velocity(0,0,0),
m_acceleration(0,0,0),
m_yaw(0),
@@ -1562,6 +361,10 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
ServerActiveObject::registerType(getType(), create);
return;
}
+
+ // Initialize something to armor groups
+ m_armor_groups["fleshy"] = 3;
+ m_armor_groups["snappy"] = 2;
}
LuaEntitySAO::~LuaEntitySAO()
@@ -1594,17 +397,34 @@ ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
std::istringstream is(data, std::ios::binary);
// read version
u8 version = readU8(is);
+ std::string name;
+ std::string state;
+ s16 hp = 1;
+ v3f velocity;
+ float yaw = 0;
// check if version is supported
- if(version != 0)
+ if(version == 0){
+ name = deSerializeString(is);
+ state = deSerializeLongString(is);
+ }
+ else if(version == 1){
+ name = deSerializeString(is);
+ state = deSerializeLongString(is);
+ hp = readS16(is);
+ velocity = readV3F1000(is);
+ yaw = readF1000(is);
+ }
+ else{
return NULL;
- // read name
- std::string name = deSerializeString(is);
- // read state
- std::string state = deSerializeLongString(is);
+ }
// create object
infostream<<"LuaEntitySAO::create(name=\""<<name<<"\" state=\""
<<state<<"\")"<<std::endl;
- return new LuaEntitySAO(env, pos, name, state);
+ LuaEntitySAO *sao = new LuaEntitySAO(env, pos, name, state);
+ sao->m_hp = hp;
+ sao->m_velocity = velocity;
+ sao->m_yaw = yaw;
+ return sao;
}
void LuaEntitySAO::step(float dtime, bool send_recommended)
@@ -1661,11 +481,13 @@ std::string LuaEntitySAO::getClientInitializationData()
{
std::ostringstream os(std::ios::binary);
// version
- writeU8(os, 0);
+ writeU8(os, 1);
// pos
writeV3F1000(os, m_base_position);
// yaw
writeF1000(os, m_yaw);
+ // hp
+ writeS16(os, m_hp);
// properties
std::ostringstream prop_os(std::ios::binary);
m_prop->serialize(prop_os);
@@ -1679,7 +501,7 @@ std::string LuaEntitySAO::getStaticData()
infostream<<__FUNCTION_NAME<<std::endl;
std::ostringstream os(std::ios::binary);
// version
- writeU8(os, 0);
+ writeU8(os, 1);
// name
os<<serializeString(m_init_name);
// state
@@ -1690,18 +512,52 @@ std::string LuaEntitySAO::getStaticData()
} else {
os<<serializeLongString(m_init_state);
}
+ // hp
+ writeS16(os, m_hp);
+ // velocity
+ writeV3F1000(os, m_velocity);
+ // yaw
+ writeF1000(os, m_yaw);
return os.str();
}
-void LuaEntitySAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
+int LuaEntitySAO::punch(v3f dir,
+ const ToolCapabilities *toolcap,
+ ServerActiveObject *puncher,
+ float time_from_last_punch)
{
if(!m_registered){
// Delete unknown LuaEntities when punched
m_removed = true;
- return;
+ return 0;
}
lua_State *L = m_env->getLua();
- scriptapi_luaentity_punch(L, m_id, puncher, time_from_last_punch);
+ scriptapi_luaentity_punch(L, m_id, puncher,
+ time_from_last_punch, toolcap, dir);
+
+ HitParams hitparams = getHitParams(m_armor_groups, toolcap,
+ time_from_last_punch);
+
+ actionstream<<getDescription()<<" punched by "
+ <<puncher->getDescription()<<", damage "<<hitparams.hp
+ <<" HP"<<std::endl;
+
+ setHP(getHP() - hitparams.hp);
+
+ {
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, LUAENTITY_CMD_PUNCHED);
+ // damage
+ writeS16(os, hitparams.hp);
+ // result_hp
+ writeS16(os, getHP());
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), true, os.str());
+ m_messages_out.push_back(aom);
+ }
+
+ return hitparams.wear;
}
void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
@@ -1712,6 +568,17 @@ void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
scriptapi_luaentity_rightclick(L, m_id, clicker);
}
+void LuaEntitySAO::setHP(s16 hp)
+{
+ if(hp < 0) hp = 0;
+ m_hp = hp;
+}
+
+s16 LuaEntitySAO::getHP()
+{
+ return m_hp;
+}
+
void LuaEntitySAO::setPos(v3f pos)
{
m_base_position = pos;
@@ -1730,6 +597,17 @@ float LuaEntitySAO::getMinimumSavedMovement()
return 0.1 * BS;
}
+std::string LuaEntitySAO::getDescription()
+{
+ std::ostringstream os(std::ios::binary);
+ os<<"LuaEntitySAO at (";
+ os<<(m_base_position.X/BS)<<",";
+ os<<(m_base_position.Y/BS)<<",";
+ os<<(m_base_position.Z/BS);
+ os<<")";
+ return std::string("LuaEntitySAO");
+}
+
void LuaEntitySAO::setVelocity(v3f velocity)
{
m_velocity = velocity;
@@ -1763,8 +641,8 @@ float LuaEntitySAO::getYaw()
void LuaEntitySAO::setTextureMod(const std::string &mod)
{
std::ostringstream os(std::ios::binary);
- // command (1 = set texture modification)
- writeU8(os, 1);
+ // command
+ writeU8(os, LUAENTITY_CMD_SET_TEXTURE_MOD);
// parameters
os<<serializeString(mod);
// create message and add to list
@@ -1776,8 +654,8 @@ void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
bool select_horiz_by_yawpitch)
{
std::ostringstream os(std::ios::binary);
- // command (2 = set sprite)
- writeU8(os, 2);
+ // command
+ writeU8(os, LUAENTITY_CMD_SET_SPRITE);
// parameters
writeV2S16(os, p);
writeU16(os, num_frames);
@@ -1806,8 +684,8 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
float update_interval = m_env->getSendRecommendedInterval();
std::ostringstream os(std::ios::binary);
- // command (0 = update position)
- writeU8(os, 0);
+ // command
+ writeU8(os, LUAENTITY_CMD_UPDATE_POSITION);
// do_interpolate
writeU8(os, do_interpolate);