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-rw-r--r--src/content_sao.cpp244
1 files changed, 120 insertions, 124 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index cb0a969eb..87e6466a9 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -134,7 +134,7 @@ void UnitSAO::setArmorGroups(const ItemGroupList &armor_groups)
m_armor_groups_sent = false;
}
-const ItemGroupList &UnitSAO::getArmorGroups()
+const ItemGroupList &UnitSAO::getArmorGroups() const
{
return m_armor_groups;
}
@@ -200,7 +200,7 @@ void UnitSAO::setAttachment(int parent_id, const std::string &bone, v3f position
}
void UnitSAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
- v3f *rotation)
+ v3f *rotation) const
{
*parent_id = m_attachment_parent_id;
*bone = m_attachment_bone;
@@ -242,7 +242,7 @@ void UnitSAO::removeAttachmentChild(int child_id)
m_attachment_child_ids.erase(child_id);
}
-const std::unordered_set<int> &UnitSAO::getAttachmentChildIds()
+const std::unordered_set<int> &UnitSAO::getAttachmentChildIds() const
{
return m_attachment_child_ids;
}
@@ -331,7 +331,7 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
if(m_registered){
// Get properties
m_env->getScriptIface()->
- luaentity_GetProperties(m_id, &m_prop);
+ luaentity_GetProperties(m_id, this, &m_prop);
// Initialize HP from properties
m_hp = m_prop.hp_max;
// Activate entity, supplying serialized state
@@ -454,14 +454,19 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
if (m_prop.automatic_face_movement_dir &&
(fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)) {
-
float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI
+ m_prop.automatic_face_movement_dir_offset;
- float max_rotation_delta =
- dtime * m_prop.automatic_face_movement_max_rotation_per_sec;
-
- m_rotation.Y = wrapDegrees_0_360(m_rotation.Y);
- wrappedApproachShortest(m_rotation.Y, target_yaw, max_rotation_delta, 360.f);
+ float max_rotation_per_sec =
+ m_prop.automatic_face_movement_max_rotation_per_sec;
+
+ if (max_rotation_per_sec > 0) {
+ m_rotation.Y = wrapDegrees_0_360(m_rotation.Y);
+ wrappedApproachShortest(m_rotation.Y, target_yaw,
+ dtime * max_rotation_per_sec, 360.f);
+ } else {
+ // Negative values of max_rotation_per_sec mean disabled.
+ m_rotation.Y = target_yaw;
+ }
}
}
@@ -570,6 +575,8 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
(ii != m_attachment_child_ids.end()); ++ii) {
if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
message_count++;
+ // TODO after a protocol bump: only send the object initialization data
+ // to older clients (superfluous since this message exists)
msg_os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(),
obj->getClientInitializationData(protocol_version)));
}
@@ -617,7 +624,7 @@ void LuaEntitySAO::getStaticData(std::string *result) const
*result = os.str();
}
-int LuaEntitySAO::punch(v3f dir,
+u16 LuaEntitySAO::punch(v3f dir,
const ToolCapabilities *toolcap,
ServerActiveObject *puncher,
float time_from_last_punch)
@@ -628,17 +635,16 @@ int LuaEntitySAO::punch(v3f dir,
return 0;
}
- ItemStack *punchitem = NULL;
- ItemStack punchitem_static;
- if (puncher) {
- punchitem_static = puncher->getWieldedItem();
- punchitem = &punchitem_static;
- }
+ FATAL_ERROR_IF(!puncher, "Punch action called without SAO");
+
+ s32 old_hp = getHP();
+ ItemStack selected_item, hand_item;
+ ItemStack tool_item = puncher->getWieldedItem(&selected_item, &hand_item);
PunchDamageResult result = getPunchDamage(
m_armor_groups,
toolcap,
- punchitem,
+ &tool_item,
time_from_last_punch);
bool damage_handled = m_env->getScriptIface()->luaentity_Punch(m_id, puncher,
@@ -649,14 +655,6 @@ int LuaEntitySAO::punch(v3f dir,
setHP((s32)getHP() - result.damage,
PlayerHPChangeReason(PlayerHPChangeReason::SET_HP));
- if (result.damage > 0) {
- std::string punchername = puncher ? puncher->getDescription() : "nil";
-
- actionstream << getDescription() << " punched by "
- << punchername << ", damage " << result.damage
- << " hp, health now " << getHP() << " hp" << std::endl;
- }
-
std::string str = gob_cmd_punched(getHP());
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
@@ -671,6 +669,12 @@ int LuaEntitySAO::punch(v3f dir,
m_env->getScriptIface()->luaentity_on_death(m_id, puncher);
}
+ actionstream << puncher->getDescription() << " (id=" << puncher->getId() <<
+ ", hp=" << puncher->getHP() << ") punched " <<
+ getDescription() << " (id=" << m_id << ", hp=" << m_hp <<
+ "), damage=" << (old_hp - (s32)getHP()) <<
+ (damage_handled ? " (handled by Lua)" : "") << std::endl;
+
return result.wear;
}
@@ -888,12 +892,9 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t p
m_breath = m_prop.breath_max;
// Disable zoom in survival mode using a value of 0
m_prop.zoom_fov = g_settings->getBool("creative_mode") ? 15.0f : 0.0f;
-}
-PlayerSAO::~PlayerSAO()
-{
- if(m_inventory != &m_player->inventory)
- delete m_inventory;
+ if (!g_settings->getBool("enable_damage"))
+ m_armor_groups["immortal"] = 1;
}
void PlayerSAO::finalize(RemotePlayer *player, const std::set<std::string> &privs)
@@ -901,7 +902,6 @@ void PlayerSAO::finalize(RemotePlayer *player, const std::set<std::string> &priv
assert(player);
m_player = player;
m_privs = privs;
- m_inventory = &m_player->inventory;
}
v3f PlayerSAO::getEyeOffset() const
@@ -990,10 +990,10 @@ void PlayerSAO::getStaticData(std::string * result) const
void PlayerSAO::step(float dtime, bool send_recommended)
{
- if (m_drowning_interval.step(dtime, 2.0f)) {
+ if (!isImmortal() && m_drowning_interval.step(dtime, 2.0f)) {
// Get nose/mouth position, approximate with eye position
v3s16 p = floatToInt(getEyePosition(), BS);
- MapNode n = m_env->getMap().getNodeNoEx(p);
+ MapNode n = m_env->getMap().getNode(p);
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
// If node generates drown
if (c.drowning > 0 && m_hp > 0) {
@@ -1009,19 +1009,20 @@ void PlayerSAO::step(float dtime, bool send_recommended)
}
}
- if (m_breathing_interval.step(dtime, 0.5f)) {
+ if (m_breathing_interval.step(dtime, 0.5f) && !isImmortal()) {
// Get nose/mouth position, approximate with eye position
v3s16 p = floatToInt(getEyePosition(), BS);
- MapNode n = m_env->getMap().getNodeNoEx(p);
+ MapNode n = m_env->getMap().getNode(p);
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
- // If player is alive & no drowning & not in ignore, breathe
- if (m_breath < m_prop.breath_max &&
- c.drowning == 0 && n.getContent() != CONTENT_IGNORE && m_hp > 0)
+ // If player is alive & not drowning & not in ignore & not immortal, breathe
+ if (m_breath < m_prop.breath_max && c.drowning == 0 &&
+ n.getContent() != CONTENT_IGNORE && m_hp > 0)
setBreath(m_breath + 1);
}
- if (m_node_hurt_interval.step(dtime, 1.0f)) {
+ if (!isImmortal() && m_node_hurt_interval.step(dtime, 1.0f)) {
u32 damage_per_second = 0;
+ std::string nodename;
// Lowest and highest damage points are 0.1 within collisionbox
float dam_top = m_prop.collisionbox.MaxEdge.Y - 0.1f;
@@ -1030,21 +1031,27 @@ void PlayerSAO::step(float dtime, bool send_recommended)
for (float dam_height = 0.1f; dam_height < dam_top; dam_height++) {
v3s16 p = floatToInt(m_base_position +
v3f(0.0f, dam_height * BS, 0.0f), BS);
- MapNode n = m_env->getMap().getNodeNoEx(p);
- damage_per_second = std::max(damage_per_second,
- m_env->getGameDef()->ndef()->get(n).damage_per_second);
+ MapNode n = m_env->getMap().getNode(p);
+ const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
+ if (c.damage_per_second > damage_per_second) {
+ damage_per_second = c.damage_per_second;
+ nodename = c.name;
+ }
}
// Top damage point
v3s16 ptop = floatToInt(m_base_position +
v3f(0.0f, dam_top * BS, 0.0f), BS);
- MapNode ntop = m_env->getMap().getNodeNoEx(ptop);
- damage_per_second = std::max(damage_per_second,
- m_env->getGameDef()->ndef()->get(ntop).damage_per_second);
+ MapNode ntop = m_env->getMap().getNode(ptop);
+ const ContentFeatures &c = m_env->getGameDef()->ndef()->get(ntop);
+ if (c.damage_per_second > damage_per_second) {
+ damage_per_second = c.damage_per_second;
+ nodename = c.name;
+ }
if (damage_per_second != 0 && m_hp > 0) {
s32 newhp = (s32)m_hp - (s32)damage_per_second;
- PlayerHPChangeReason reason(PlayerHPChangeReason::NODE_DAMAGE);
+ PlayerHPChangeReason reason(PlayerHPChangeReason::NODE_DAMAGE, nodename);
setHP(newhp, reason);
m_env->getGameDef()->SendPlayerHPOrDie(this, reason);
}
@@ -1056,6 +1063,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push(aom);
+ m_env->getScriptIface()->player_event(this, "properties_changed");
}
// If attached, check that our parent is still there. If it isn't, detach.
@@ -1084,6 +1092,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
m_time_from_last_teleport += dtime;
m_time_from_last_punch += dtime;
m_nocheat_dig_time += dtime;
+ m_max_speed_override_time = MYMAX(m_max_speed_override_time - dtime, 0.0f);
// Each frame, parent position is copied if the object is attached,
// otherwise it's calculated normally.
@@ -1098,14 +1107,14 @@ void PlayerSAO::step(float dtime, bool send_recommended)
if (!send_recommended)
return;
- // If the object is attached client-side, don't waste bandwidth sending its
- // position or rotation to clients.
- if (m_position_not_sent && !isAttached()) {
+ if (m_position_not_sent) {
m_position_not_sent = false;
float update_interval = m_env->getSendRecommendedInterval();
v3f pos;
- if (isAttached()) // Just in case we ever do send attachment position too
- pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
+ // When attached, the position is only sent to clients where the
+ // parent isn't known
+ if (isAttached())
+ pos = m_last_good_position;
else
pos = m_base_position;
@@ -1193,6 +1202,10 @@ void PlayerSAO::setPos(const v3f &pos)
if(isAttached())
return;
+ // Send mapblock of target location
+ v3s16 blockpos = v3s16(pos.X / MAP_BLOCKSIZE, pos.Y / MAP_BLOCKSIZE, pos.Z / MAP_BLOCKSIZE);
+ m_env->getGameDef()->SendBlock(m_peer_id, blockpos);
+
setBasePosition(pos);
// Movement caused by this command is always valid
m_last_good_position = pos;
@@ -1260,7 +1273,7 @@ void PlayerSAO::setLookPitchAndSend(const float pitch)
m_env->getGameDef()->SendMovePlayer(m_peer_id);
}
-int PlayerSAO::punch(v3f dir,
+u16 PlayerSAO::punch(v3f dir,
const ToolCapabilities *toolcap,
ServerActiveObject *puncher,
float time_from_last_punch)
@@ -1268,8 +1281,10 @@ int PlayerSAO::punch(v3f dir,
if (!toolcap)
return 0;
- // No effect if PvP disabled
- if (!g_settings->getBool("enable_pvp")) {
+ FATAL_ERROR_IF(!puncher, "Punch action called without SAO");
+
+ // No effect if PvP disabled or if immortal
+ if (isImmortal() || !g_settings->getBool("enable_pvp")) {
if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
std::string str = gob_cmd_punched(getHP());
// create message and add to list
@@ -1279,14 +1294,10 @@ int PlayerSAO::punch(v3f dir,
}
}
+ s32 old_hp = getHP();
HitParams hitparams = getHitParams(m_armor_groups, toolcap,
time_from_last_punch);
- std::string punchername = "nil";
-
- if (puncher != 0)
- punchername = puncher->getDescription();
-
PlayerSAO *playersao = m_player->getPlayerSAO();
bool damage_handled = m_env->getScriptIface()->on_punchplayer(playersao,
@@ -1305,15 +1316,11 @@ int PlayerSAO::punch(v3f dir,
}
}
-
- actionstream << "Player " << m_player->getName() << " punched by "
- << punchername;
- if (!damage_handled) {
- actionstream << ", damage " << hitparams.hp << " HP";
- } else {
- actionstream << ", damage handled by lua";
- }
- actionstream << std::endl;
+ actionstream << puncher->getDescription() << " (id=" << puncher->getId() <<
+ ", hp=" << puncher->getHP() << ") punched " <<
+ getDescription() << " (id=" << m_id << ", hp=" << m_hp <<
+ "), damage=" << (old_hp - (s32)getHP()) <<
+ (damage_handled ? " (handled by Lua)" : "") << std::endl;
return hitparams.wear;
}
@@ -1322,13 +1329,17 @@ void PlayerSAO::setHP(s32 hp, const PlayerHPChangeReason &reason)
{
s32 oldhp = m_hp;
- s32 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - oldhp, reason);
- if (hp_change == 0)
- return;
+ hp = rangelim(hp, 0, m_prop.hp_max);
- hp = rangelim(oldhp + hp_change, 0, m_prop.hp_max);
+ if (oldhp != hp) {
+ s32 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - oldhp, reason);
+ if (hp_change == 0)
+ return;
+
+ hp = rangelim(oldhp + hp_change, 0, m_prop.hp_max);
+ }
- if (hp < oldhp && !g_settings->getBool("enable_damage"))
+ if (hp < oldhp && isImmortal())
return;
m_hp = hp;
@@ -1343,19 +1354,15 @@ void PlayerSAO::setBreath(const u16 breath, bool send)
if (m_player && breath != m_breath)
m_player->setDirty(true);
- m_breath = MYMIN(breath, m_prop.breath_max);
+ m_breath = rangelim(breath, 0, m_prop.breath_max);
if (send)
m_env->getGameDef()->SendPlayerBreath(this);
}
-Inventory* PlayerSAO::getInventory()
+Inventory *PlayerSAO::getInventory() const
{
- return m_inventory;
-}
-const Inventory* PlayerSAO::getInventory() const
-{
- return m_inventory;
+ return m_player ? &m_player->inventory : nullptr;
}
InventoryLocation PlayerSAO::getInventoryLocation() const
@@ -1365,61 +1372,26 @@ InventoryLocation PlayerSAO::getInventoryLocation() const
return loc;
}
-std::string PlayerSAO::getWieldList() const
-{
- return "main";
-}
-
-ItemStack PlayerSAO::getWieldedItem() const
+u16 PlayerSAO::getWieldIndex() const
{
- const Inventory *inv = getInventory();
- ItemStack ret;
- const InventoryList *mlist = inv->getList(getWieldList());
- if (mlist && getWieldIndex() < (s32)mlist->getSize())
- ret = mlist->getItem(getWieldIndex());
- return ret;
+ return m_player->getWieldIndex();
}
-ItemStack PlayerSAO::getWieldedItemOrHand() const
+ItemStack PlayerSAO::getWieldedItem(ItemStack *selected, ItemStack *hand) const
{
- const Inventory *inv = getInventory();
- ItemStack ret;
- const InventoryList *mlist = inv->getList(getWieldList());
- if (mlist && getWieldIndex() < (s32)mlist->getSize())
- ret = mlist->getItem(getWieldIndex());
- if (ret.name.empty()) {
- const InventoryList *hlist = inv->getList("hand");
- if (hlist)
- ret = hlist->getItem(0);
- }
- return ret;
+ return m_player->getWieldedItem(selected, hand);
}
bool PlayerSAO::setWieldedItem(const ItemStack &item)
{
- Inventory *inv = getInventory();
- if (inv) {
- InventoryList *mlist = inv->getList(getWieldList());
- if (mlist) {
- mlist->changeItem(getWieldIndex(), item);
- return true;
- }
+ InventoryList *mlist = m_player->inventory.getList(getWieldList());
+ if (mlist) {
+ mlist->changeItem(m_player->getWieldIndex(), item);
+ return true;
}
return false;
}
-int PlayerSAO::getWieldIndex() const
-{
- return m_wield_index;
-}
-
-void PlayerSAO::setWieldIndex(int i)
-{
- if(i != m_wield_index) {
- m_wield_index = i;
- }
-}
-
void PlayerSAO::disconnected()
{
m_peer_id = 0;
@@ -1441,6 +1413,19 @@ std::string PlayerSAO::getPropertyPacket()
return gob_cmd_set_properties(m_prop);
}
+void PlayerSAO::setMaxSpeedOverride(const v3f &vel)
+{
+ if (m_max_speed_override_time == 0.0f)
+ m_max_speed_override = vel;
+ else
+ m_max_speed_override += vel;
+ if (m_player) {
+ float accel = MYMIN(m_player->movement_acceleration_default,
+ m_player->movement_acceleration_air);
+ m_max_speed_override_time = m_max_speed_override.getLength() / accel / BS;
+ }
+}
+
bool PlayerSAO::checkMovementCheat()
{
if (isAttached() || m_is_singleplayer ||
@@ -1460,6 +1445,14 @@ bool PlayerSAO::checkMovementCheat()
too, and much more lightweight.
*/
+ float override_max_H, override_max_V;
+ if (m_max_speed_override_time > 0.0f) {
+ override_max_H = MYMAX(fabs(m_max_speed_override.X), fabs(m_max_speed_override.Z));
+ override_max_V = fabs(m_max_speed_override.Y);
+ } else {
+ override_max_H = override_max_V = 0.0f;
+ }
+
float player_max_walk = 0; // horizontal movement
float player_max_jump = 0; // vertical upwards movement
@@ -1468,10 +1461,13 @@ bool PlayerSAO::checkMovementCheat()
else
player_max_walk = m_player->movement_speed_walk; // Normal speed
player_max_walk *= m_physics_override_speed;
+ player_max_walk = MYMAX(player_max_walk, override_max_H);
+
player_max_jump = m_player->movement_speed_jump * m_physics_override_jump;
// FIXME: Bouncy nodes cause practically unbound increase in Y speed,
// until this can be verified correctly, tolerate higher jumping speeds
player_max_jump *= 2.0;
+ player_max_jump = MYMAX(player_max_jump, override_max_V);
// Don't divide by zero!
if (player_max_walk < 0.0001f)