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-rw-r--r--src/content_sao.h55
1 files changed, 33 insertions, 22 deletions
diff --git a/src/content_sao.h b/src/content_sao.h
index 38baeab3a..1f0a68cd8 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -21,14 +21,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define CONTENT_SAO_HEADER
#include "serverobject.h"
-#include "content_object.h"
#include "itemgroup.h"
#include "player.h"
#include "object_properties.h"
-ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
- const std::string &itemstring);
-
/*
LuaEntitySAO needs some internals exposed.
*/
@@ -39,9 +35,9 @@ public:
LuaEntitySAO(ServerEnvironment *env, v3f pos,
const std::string &name, const std::string &state);
~LuaEntitySAO();
- u8 getType() const
+ ActiveObjectType getType() const
{ return ACTIVEOBJECT_TYPE_LUAENTITY; }
- u8 getSendType() const
+ ActiveObjectType getSendType() const
{ return ACTIVEOBJECT_TYPE_GENERIC; }
virtual void addedToEnvironment(u32 dtime_s);
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
@@ -62,9 +58,16 @@ public:
void setHP(s16 hp);
s16 getHP() const;
void setArmorGroups(const ItemGroupList &armor_groups);
- void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
- void setBonePosition(std::string bone, v3f position, v3f rotation);
- void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation);
+ ItemGroupList getArmorGroups();
+ void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
+ void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
+ void setBonePosition(const std::string &bone, v3f position, v3f rotation);
+ void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
+ void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
+ void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
+ void addAttachmentChild(int child_id);
+ void removeAttachmentChild(int child_id);
+ std::set<int> getAttachmentChildIds();
ObjectProperties* accessObjectProperties();
void notifyObjectPropertiesModified();
/* LuaEntitySAO-specific */
@@ -106,12 +109,14 @@ private:
v2f m_animation_range;
float m_animation_speed;
float m_animation_blend;
+ bool m_animation_loop;
bool m_animation_sent;
std::map<std::string, core::vector2d<v3f> > m_bone_position;
bool m_bone_position_sent;
int m_attachment_parent_id;
+ std::set<int> m_attachment_child_ids;
std::string m_attachment_bone;
v3f m_attachment_position;
v3f m_attachment_rotation;
@@ -158,9 +163,9 @@ public:
PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
const std::set<std::string> &privs, bool is_singleplayer);
~PlayerSAO();
- u8 getType() const
+ ActiveObjectType getType() const
{ return ACTIVEOBJECT_TYPE_PLAYER; }
- u8 getSendType() const
+ ActiveObjectType getSendType() const
{ return ACTIVEOBJECT_TYPE_GENERIC; }
std::string getDescription();
@@ -196,11 +201,20 @@ public:
u16 getBreath() const;
void setBreath(u16 breath);
void setArmorGroups(const ItemGroupList &armor_groups);
- void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
- void setBonePosition(std::string bone, v3f position, v3f rotation);
- void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation);
+ ItemGroupList getArmorGroups();
+ void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
+ void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
+ void setBonePosition(const std::string &bone, v3f position, v3f rotation);
+ void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
+ void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
+ void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
+ void addAttachmentChild(int child_id);
+ void removeAttachmentChild(int child_id);
+ std::set<int> getAttachmentChildIds();
ObjectProperties* accessObjectProperties();
void notifyObjectPropertiesModified();
+ void setNametagColor(video::SColor color);
+ video::SColor getNametagColor();
/*
Inventory interface
@@ -209,7 +223,6 @@ public:
Inventory* getInventory();
const Inventory* getInventory() const;
InventoryLocation getInventoryLocation() const;
- void setInventoryModified();
std::string getWieldList() const;
int getWieldIndex() const;
void setWieldIndex(int i);
@@ -307,25 +320,23 @@ private:
v2f m_animation_range;
float m_animation_speed;
float m_animation_blend;
+ bool m_animation_loop;
bool m_animation_sent;
std::map<std::string, core::vector2d<v3f> > m_bone_position; // Stores position and rotation for each bone name
bool m_bone_position_sent;
int m_attachment_parent_id;
+ std::set<int> m_attachment_child_ids;
std::string m_attachment_bone;
v3f m_attachment_position;
v3f m_attachment_rotation;
bool m_attachment_sent;
-public:
- // Some flags used by Server
- bool m_moved;
- bool m_inventory_not_sent;
- bool m_hp_not_sent;
- bool m_breath_not_sent;
- bool m_wielded_item_not_sent;
+ video::SColor m_nametag_color;
+ bool m_nametag_sent;
+public:
float m_physics_override_speed;
float m_physics_override_jump;
float m_physics_override_gravity;