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-rw-r--r--src/content_sao.h299
1 files changed, 0 insertions, 299 deletions
diff --git a/src/content_sao.h b/src/content_sao.h
index 32ab922d6..5387fd108 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -99,302 +99,3 @@ private:
std::string m_current_texture_modifier = "";
};
-/*
- PlayerSAO needs some internals exposed.
-*/
-
-class LagPool
-{
- float m_pool = 15.0f;
- float m_max = 15.0f;
-public:
- LagPool() = default;
-
- void setMax(float new_max)
- {
- m_max = new_max;
- if(m_pool > new_max)
- m_pool = new_max;
- }
-
- void add(float dtime)
- {
- m_pool -= dtime;
- if(m_pool < 0)
- m_pool = 0;
- }
-
- void empty()
- {
- m_pool = m_max;
- }
-
- bool grab(float dtime)
- {
- if(dtime <= 0)
- return true;
- if(m_pool + dtime > m_max)
- return false;
- m_pool += dtime;
- return true;
- }
-};
-
-class RemotePlayer;
-
-class PlayerSAO : public UnitSAO
-{
-public:
- PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t peer_id_,
- bool is_singleplayer);
-
- ActiveObjectType getType() const
- { return ACTIVEOBJECT_TYPE_PLAYER; }
- ActiveObjectType getSendType() const
- { return ACTIVEOBJECT_TYPE_GENERIC; }
- std::string getDescription();
-
- /*
- Active object <-> environment interface
- */
-
- void addedToEnvironment(u32 dtime_s);
- void removingFromEnvironment();
- bool isStaticAllowed() const { return false; }
- std::string getClientInitializationData(u16 protocol_version);
- void getStaticData(std::string *result) const;
- void step(float dtime, bool send_recommended);
- void setBasePosition(const v3f &position);
- void setPos(const v3f &pos);
- void moveTo(v3f pos, bool continuous);
- void setPlayerYaw(const float yaw);
- // Data should not be sent at player initialization
- void setPlayerYawAndSend(const float yaw);
- void setLookPitch(const float pitch);
- // Data should not be sent at player initialization
- void setLookPitchAndSend(const float pitch);
- f32 getLookPitch() const { return m_pitch; }
- f32 getRadLookPitch() const { return m_pitch * core::DEGTORAD; }
- // Deprecated
- f32 getRadLookPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
- void setFov(const float pitch);
- f32 getFov() const { return m_fov; }
- void setWantedRange(const s16 range);
- s16 getWantedRange() const { return m_wanted_range; }
-
- /*
- Interaction interface
- */
-
- u16 punch(v3f dir,
- const ToolCapabilities *toolcap,
- ServerActiveObject *puncher,
- float time_from_last_punch);
- void rightClick(ServerActiveObject *clicker) {}
- void setHP(s32 hp, const PlayerHPChangeReason &reason);
- void setHPRaw(u16 hp) { m_hp = hp; }
- s16 readDamage();
- u16 getBreath() const { return m_breath; }
- void setBreath(const u16 breath, bool send = true);
-
- /*
- Inventory interface
- */
- Inventory *getInventory() const;
- InventoryLocation getInventoryLocation() const;
- void setInventoryModified() {}
- std::string getWieldList() const { return "main"; }
- u16 getWieldIndex() const;
- ItemStack getWieldedItem(ItemStack *selected, ItemStack *hand = nullptr) const;
- bool setWieldedItem(const ItemStack &item);
-
- /*
- PlayerSAO-specific
- */
-
- void disconnected();
-
- RemotePlayer *getPlayer() { return m_player; }
- session_t getPeerID() const { return m_peer_id; }
-
- // Cheat prevention
-
- v3f getLastGoodPosition() const
- {
- return m_last_good_position;
- }
- float resetTimeFromLastPunch()
- {
- float r = m_time_from_last_punch;
- m_time_from_last_punch = 0.0;
- return r;
- }
- void noCheatDigStart(const v3s16 &p)
- {
- m_nocheat_dig_pos = p;
- m_nocheat_dig_time = 0;
- }
- v3s16 getNoCheatDigPos()
- {
- return m_nocheat_dig_pos;
- }
- float getNoCheatDigTime()
- {
- return m_nocheat_dig_time;
- }
- void noCheatDigEnd()
- {
- m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
- }
- LagPool& getDigPool()
- {
- return m_dig_pool;
- }
- void setMaxSpeedOverride(const v3f &vel);
- // Returns true if cheated
- bool checkMovementCheat();
-
- // Other
-
- void updatePrivileges(const std::set<std::string> &privs,
- bool is_singleplayer)
- {
- m_privs = privs;
- m_is_singleplayer = is_singleplayer;
- }
-
- bool getCollisionBox(aabb3f *toset) const;
- bool getSelectionBox(aabb3f *toset) const;
- bool collideWithObjects() const { return true; }
-
- void finalize(RemotePlayer *player, const std::set<std::string> &privs);
-
- v3f getEyePosition() const { return m_base_position + getEyeOffset(); }
- v3f getEyeOffset() const;
- float getZoomFOV() const;
-
- inline Metadata &getMeta() { return m_meta; }
-
-private:
- std::string getPropertyPacket();
- void unlinkPlayerSessionAndSave();
- std::string generateUpdatePhysicsOverrideCommand() const;
-
- RemotePlayer *m_player = nullptr;
- session_t m_peer_id = 0;
-
- // Cheat prevention
- LagPool m_dig_pool;
- LagPool m_move_pool;
- v3f m_last_good_position;
- float m_time_from_last_teleport = 0.0f;
- float m_time_from_last_punch = 0.0f;
- v3s16 m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
- float m_nocheat_dig_time = 0.0f;
- float m_max_speed_override_time = 0.0f;
- v3f m_max_speed_override = v3f(0.0f, 0.0f, 0.0f);
-
- // Timers
- IntervalLimiter m_breathing_interval;
- IntervalLimiter m_drowning_interval;
- IntervalLimiter m_node_hurt_interval;
-
- bool m_position_not_sent = false;
-
- // Cached privileges for enforcement
- std::set<std::string> m_privs;
- bool m_is_singleplayer;
-
- u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
- f32 m_pitch = 0.0f;
- f32 m_fov = 0.0f;
- s16 m_wanted_range = 0.0f;
-
- Metadata m_meta;
-public:
- float m_physics_override_speed = 1.0f;
- float m_physics_override_jump = 1.0f;
- float m_physics_override_gravity = 1.0f;
- bool m_physics_override_sneak = true;
- bool m_physics_override_sneak_glitch = false;
- bool m_physics_override_new_move = true;
- bool m_physics_override_sent = false;
-};
-
-
-struct PlayerHPChangeReason {
- enum Type : u8 {
- SET_HP,
- PLAYER_PUNCH,
- FALL,
- NODE_DAMAGE,
- DROWNING,
- RESPAWN
- };
-
- Type type = SET_HP;
- bool from_mod = false;
- int lua_reference = -1;
-
- // For PLAYER_PUNCH
- ServerActiveObject *object = nullptr;
- // For NODE_DAMAGE
- std::string node;
-
- inline bool hasLuaReference() const
- {
- return lua_reference >= 0;
- }
-
- bool setTypeFromString(const std::string &typestr)
- {
- if (typestr == "set_hp")
- type = SET_HP;
- else if (typestr == "punch")
- type = PLAYER_PUNCH;
- else if (typestr == "fall")
- type = FALL;
- else if (typestr == "node_damage")
- type = NODE_DAMAGE;
- else if (typestr == "drown")
- type = DROWNING;
- else if (typestr == "respawn")
- type = RESPAWN;
- else
- return false;
-
- return true;
- }
-
- std::string getTypeAsString() const
- {
- switch (type) {
- case PlayerHPChangeReason::SET_HP:
- return "set_hp";
- case PlayerHPChangeReason::PLAYER_PUNCH:
- return "punch";
- case PlayerHPChangeReason::FALL:
- return "fall";
- case PlayerHPChangeReason::NODE_DAMAGE:
- return "node_damage";
- case PlayerHPChangeReason::DROWNING:
- return "drown";
- case PlayerHPChangeReason::RESPAWN:
- return "respawn";
- default:
- return "?";
- }
- }
-
- PlayerHPChangeReason(Type type):
- type(type)
- {}
-
- PlayerHPChangeReason(Type type, ServerActiveObject *object):
- type(type), object(object)
- {}
-
- PlayerHPChangeReason(Type type, std::string node):
- type(type), node(node)
- {}
-};