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-rw-r--r--src/content_sao.h35
1 files changed, 5 insertions, 30 deletions
diff --git a/src/content_sao.h b/src/content_sao.h
index 19b0e74ba..51461bc95 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -50,7 +50,7 @@ public:
std::string getClientInitializationData();
std::string getStaticData();
InventoryItem* createInventoryItem();
- void punch(ServerActiveObject *puncher);
+ void punch(ServerActiveObject *puncher, float time_from_last_punch);
float getMinimumSavedMovement(){ return 0.1*BS; }
private:
std::string m_inventorystring;
@@ -70,7 +70,7 @@ public:
void step(float dtime, bool send_recommended);
std::string getClientInitializationData();
std::string getStaticData();
- void punch(ServerActiveObject *puncher);
+ void punch(ServerActiveObject *puncher, float time_from_last_punch);
private:
bool m_is_active;
IntervalLimiter m_inactive_interval;
@@ -96,7 +96,7 @@ public:
std::string getClientInitializationData();
std::string getStaticData();
InventoryItem* createPickedUpItem(){return NULL;}
- void punch(ServerActiveObject *puncher);
+ void punch(ServerActiveObject *puncher, float time_from_last_punch);
bool isPeaceful(){return false;}
private:
void doDamage(u16 d);
@@ -156,7 +156,7 @@ public:
std::string getClientInitializationData();
void step(float dtime, bool send_recommended);
InventoryItem* createPickedUpItem(){return NULL;}
- void punch(ServerActiveObject *puncher);
+ void punch(ServerActiveObject *puncher, float time_from_last_punch);
bool isPeaceful();
private:
void sendPosition();
@@ -210,7 +210,7 @@ public:
std::string getClientInitializationData();
std::string getStaticData();
InventoryItem* createPickedUpItem();
- void punch(ServerActiveObject *puncher);
+ void punch(ServerActiveObject *puncher, float time_from_last_punch);
void rightClick(ServerActiveObject *clicker);
void setPos(v3f pos);
void moveTo(v3f pos, bool continuous);
@@ -240,30 +240,5 @@ private:
float m_last_sent_move_precision;
};
-class ServerRemotePlayer;
-
-class PlayerSAO : public ServerActiveObject
-{
-public:
- PlayerSAO(ServerEnvironment *env, v3f pos,
- ServerRemotePlayer *player);
- ~PlayerSAO();
- u8 getType() const
- {return ACTIVEOBJECT_TYPE_PLAYER;}
- void step(float dtime, bool send_recommended);
- std::string getClientInitializationData();
- std::string getStaticData();
- bool isStaticAllowed() const
- { return false; }
- void punch(ServerActiveObject *puncher);
- /* PlayerSAO-specific */
- void setPlayer(ServerRemotePlayer *player);
- ServerRemotePlayer* getPlayer();
- void positionUpdated();
-private:
- ServerRemotePlayer *m_player;
- bool m_position_updated;
-};
-
#endif