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-rw-r--r--src/content_sao.h45
1 files changed, 42 insertions, 3 deletions
diff --git a/src/content_sao.h b/src/content_sao.h
index 05c77e2cb..065c6a039 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -46,8 +46,9 @@ public:
virtual void addedToEnvironment(u32 dtime_s);
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
+ bool isAttached();
void step(float dtime, bool send_recommended);
- std::string getClientInitializationData();
+ std::string getClientInitializationData(u16 protocol_version);
std::string getStaticData();
int punch(v3f dir,
const ToolCapabilities *toolcap=NULL,
@@ -61,6 +62,9 @@ public:
void setHP(s16 hp);
s16 getHP() const;
void setArmorGroups(const ItemGroupList &armor_groups);
+ void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
+ void setBonePosition(std::string bone, v3f position, v3f rotation);
+ void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation);
ObjectProperties* accessObjectProperties();
void notifyObjectPropertiesModified();
/* LuaEntitySAO-specific */
@@ -96,6 +100,20 @@ private:
float m_last_sent_position_timer;
float m_last_sent_move_precision;
bool m_armor_groups_sent;
+
+ v2f m_animation_range;
+ float m_animation_speed;
+ float m_animation_blend;
+ bool m_animation_sent;
+
+ std::map<std::string, core::vector2d<v3f> > m_bone_position;
+ bool m_bone_position_sent;
+
+ int m_attachment_parent_id;
+ std::string m_attachment_bone;
+ v3f m_attachment_position;
+ v3f m_attachment_rotation;
+ bool m_attachment_sent;
};
/*
@@ -122,8 +140,9 @@ public:
void removingFromEnvironment();
bool isStaticAllowed() const;
bool unlimitedTransferDistance() const;
- std::string getClientInitializationData();
+ std::string getClientInitializationData(u16 protocol_version);
std::string getStaticData();
+ bool isAttached();
void step(float dtime, bool send_recommended);
void setBasePosition(const v3f &position);
void setPos(v3f pos);
@@ -142,6 +161,9 @@ public:
void setHP(s16 hp);
void setArmorGroups(const ItemGroupList &armor_groups);
+ void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
+ void setBonePosition(std::string bone, v3f position, v3f rotation);
+ void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation);
ObjectProperties* accessObjectProperties();
void notifyObjectPropertiesModified();
@@ -229,15 +251,32 @@ private:
bool m_position_not_sent;
ItemGroupList m_armor_groups;
bool m_armor_groups_sent;
+
+
+
bool m_properties_sent;
struct ObjectProperties m_prop;
// Cached privileges for enforcement
std::set<std::string> m_privs;
bool m_is_singleplayer;
+ v2f m_animation_range;
+ float m_animation_speed;
+ float m_animation_blend;
+ bool m_animation_sent;
+
+ std::map<std::string, core::vector2d<v3f> > m_bone_position; // Stores position and rotation for each bone name
+ bool m_bone_position_sent;
+
+ int m_attachment_parent_id;
+ std::string m_attachment_bone;
+ v3f m_attachment_position;
+ v3f m_attachment_rotation;
+ bool m_attachment_sent;
+
public:
// Some flags used by Server
- bool m_teleported;
+ bool m_moved;
bool m_inventory_not_sent;
bool m_hp_not_sent;
bool m_wielded_item_not_sent;