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-rw-r--r--src/content_sao.h104
1 files changed, 71 insertions, 33 deletions
diff --git a/src/content_sao.h b/src/content_sao.h
index 44d40d332..86255183d 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -22,14 +22,36 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serverobject.h"
#include "itemgroup.h"
-#include "player.h"
#include "object_properties.h"
+#include "constants.h"
+
+class UnitSAO: public ServerActiveObject
+{
+public:
+ UnitSAO(ServerEnvironment *env, v3f pos):
+ ServerActiveObject(env, pos),
+ m_hp(-1), m_yaw(0) {}
+ virtual ~UnitSAO() {}
+
+ virtual void setYaw(const float yaw) { m_yaw = yaw; }
+ float getYaw() const { return m_yaw; };
+ f32 getRadYaw() const { return m_yaw * core::DEGTORAD; }
+ // Deprecated
+ f32 getRadYawDep() const { return (m_yaw + 90.) * core::DEGTORAD; }
+
+ s16 getHP() const { return m_hp; }
+ // Use a function, if isDead can be defined by other conditions
+ bool isDead() const { return m_hp == 0; }
+protected:
+ s16 m_hp;
+ float m_yaw;
+};
/*
LuaEntitySAO needs some internals exposed.
*/
-class LuaEntitySAO : public ServerActiveObject
+class LuaEntitySAO : public UnitSAO
{
public:
LuaEntitySAO(ServerEnvironment *env, v3f pos,
@@ -51,7 +73,7 @@ public:
ServerActiveObject *puncher=NULL,
float time_from_last_punch=1000000);
void rightClick(ServerActiveObject *clicker);
- void setPos(v3f pos);
+ void setPos(const v3f &pos);
void moveTo(v3f pos, bool continuous);
float getMinimumSavedMovement();
std::string getDescription();
@@ -67,7 +89,7 @@ public:
void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
void addAttachmentChild(int child_id);
void removeAttachmentChild(int child_id);
- std::set<int> getAttachmentChildIds();
+ UNORDERED_SET<int> getAttachmentChildIds();
ObjectProperties* accessObjectProperties();
void notifyObjectPropertiesModified();
/* LuaEntitySAO-specific */
@@ -75,8 +97,7 @@ public:
v3f getVelocity();
void setAcceleration(v3f acceleration);
v3f getAcceleration();
- void setYaw(float yaw);
- float getYaw();
+
void setTextureMod(const std::string &mod);
void setSprite(v2s16 p, int num_frames, float framelength,
bool select_horiz_by_yawpitch);
@@ -92,10 +113,9 @@ private:
bool m_registered;
struct ObjectProperties m_prop;
- s16 m_hp;
v3f m_velocity;
v3f m_acceleration;
- float m_yaw;
+
ItemGroupList m_armor_groups;
bool m_properties_sent;
@@ -112,11 +132,11 @@ private:
bool m_animation_loop;
bool m_animation_sent;
- std::map<std::string, core::vector2d<v3f> > m_bone_position;
+ UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position;
bool m_bone_position_sent;
int m_attachment_parent_id;
- std::set<int> m_attachment_child_ids;
+ UNORDERED_SET<int> m_attachment_child_ids;
std::string m_attachment_bone;
v3f m_attachment_position;
v3f m_attachment_rotation;
@@ -157,11 +177,12 @@ public:
}
};
-class PlayerSAO : public ServerActiveObject
+class RemotePlayer;
+
+class PlayerSAO : public UnitSAO
{
public:
- PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
- const std::set<std::string> &privs, bool is_singleplayer);
+ PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer);
~PlayerSAO();
ActiveObjectType getType() const
{ return ACTIVEOBJECT_TYPE_PLAYER; }
@@ -181,10 +202,22 @@ public:
bool isAttached();
void step(float dtime, bool send_recommended);
void setBasePosition(const v3f &position);
- void setPos(v3f pos);
+ void setPos(const v3f &pos);
void moveTo(v3f pos, bool continuous);
- void setYaw(float);
- void setPitch(float);
+ void setYaw(const float yaw);
+ // Data should not be sent at player initialization
+ void setYawAndSend(const float yaw);
+ void setPitch(const float pitch);
+ // Data should not be sent at player initialization
+ void setPitchAndSend(const float pitch);
+ f32 getPitch() const { return m_pitch; }
+ f32 getRadPitch() const { return m_pitch * core::DEGTORAD; }
+ // Deprecated
+ f32 getRadPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
+ void setFov(const float pitch);
+ f32 getFov() const { return m_fov; }
+ void setWantedRange(const s16 range);
+ s16 getWantedRange() const { return m_wanted_range; }
/*
Interaction interface
@@ -195,11 +228,11 @@ public:
ServerActiveObject *puncher,
float time_from_last_punch);
void rightClick(ServerActiveObject *clicker);
- s16 getHP() const;
void setHP(s16 hp);
+ void setHPRaw(s16 hp) { m_hp = hp; }
s16 readDamage();
- u16 getBreath() const;
- void setBreath(u16 breath);
+ u16 getBreath() const { return m_breath; }
+ void setBreath(const u16 breath);
void setArmorGroups(const ItemGroupList &armor_groups);
ItemGroupList getArmorGroups();
void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
@@ -210,7 +243,7 @@ public:
void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
void addAttachmentChild(int child_id);
void removeAttachmentChild(int child_id);
- std::set<int> getAttachmentChildIds();
+ UNORDERED_SET<int> getAttachmentChildIds();
ObjectProperties* accessObjectProperties();
void notifyObjectPropertiesModified();
@@ -222,6 +255,8 @@ public:
const Inventory* getInventory() const;
InventoryLocation getInventoryLocation() const;
std::string getWieldList() const;
+ ItemStack getWieldedItem() const;
+ bool setWieldedItem(const ItemStack &item);
int getWieldIndex() const;
void setWieldIndex(int i);
@@ -231,14 +266,8 @@ public:
void disconnected();
- Player* getPlayer()
- {
- return m_player;
- }
- u16 getPeerID() const
- {
- return m_peer_id;
- }
+ RemotePlayer *getPlayer() { return m_player; }
+ u16 getPeerID() const { return m_peer_id; }
// Cheat prevention
@@ -288,10 +317,16 @@ public:
bool getCollisionBox(aabb3f *toset);
bool collideWithObjects();
+ void initialize(RemotePlayer *player, const std::set<std::string> &privs);
+
+ v3f getEyePosition() const { return m_base_position + getEyeOffset(); }
+ v3f getEyeOffset() const { return v3f(0, BS * 1.625f, 0); }
+
private:
std::string getPropertyPacket();
+ void unlinkPlayerSessionAndSave();
- Player *m_player;
+ RemotePlayer *m_player;
u16 m_peer_id;
Inventory *m_inventory;
s16 m_damage;
@@ -321,17 +356,20 @@ private:
bool m_animation_loop;
bool m_animation_sent;
- std::map<std::string, core::vector2d<v3f> > m_bone_position; // Stores position and rotation for each bone name
+ // Stores position and rotation for each bone name
+ UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position;
bool m_bone_position_sent;
int m_attachment_parent_id;
- std::set<int> m_attachment_child_ids;
+ UNORDERED_SET<int> m_attachment_child_ids;
std::string m_attachment_bone;
v3f m_attachment_position;
v3f m_attachment_rotation;
bool m_attachment_sent;
-
-
+ u16 m_breath;
+ f32 m_pitch;
+ f32 m_fov;
+ s16 m_wanted_range;
public:
float m_physics_override_speed;
float m_physics_override_jump;