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diff --git a/src/content_sao.h b/src/content_sao.h
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-/*
-Minetest
-Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef CONTENT_SAO_HEADER
-#define CONTENT_SAO_HEADER
-
-#include "serverobject.h"
-#include "content_object.h"
-#include "itemgroup.h"
-#include "player.h"
-#include "object_properties.h"
-
-ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
- const std::string itemstring);
-
-/*
- LuaEntitySAO needs some internals exposed.
-*/
-
-class LuaEntitySAO : public ServerActiveObject
-{
-public:
- LuaEntitySAO(ServerEnvironment *env, v3f pos,
- const std::string &name, const std::string &state);
- ~LuaEntitySAO();
- u8 getType() const
- { return ACTIVEOBJECT_TYPE_LUAENTITY; }
- u8 getSendType() const
- { return ACTIVEOBJECT_TYPE_GENERIC; }
- virtual void addedToEnvironment(u32 dtime_s);
- static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
- const std::string &data);
- bool isAttached();
- void step(float dtime, bool send_recommended);
- std::string getClientInitializationData(u16 protocol_version);
- std::string getStaticData();
- int punch(v3f dir,
- const ToolCapabilities *toolcap=NULL,
- ServerActiveObject *puncher=NULL,
- float time_from_last_punch=1000000);
- void rightClick(ServerActiveObject *clicker);
- void setPos(v3f pos);
- void moveTo(v3f pos, bool continuous);
- float getMinimumSavedMovement();
- std::string getDescription();
- void setHP(s16 hp);
- s16 getHP() const;
- void setArmorGroups(const ItemGroupList &armor_groups);
- void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
- void setBonePosition(std::string bone, v3f position, v3f rotation);
- void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation);
- ObjectProperties* accessObjectProperties();
- void notifyObjectPropertiesModified();
- /* LuaEntitySAO-specific */
- void setVelocity(v3f velocity);
- v3f getVelocity();
- void setAcceleration(v3f acceleration);
- v3f getAcceleration();
- void setYaw(float yaw);
- float getYaw();
- void setTextureMod(const std::string &mod);
- void setSprite(v2s16 p, int num_frames, float framelength,
- bool select_horiz_by_yawpitch);
- std::string getName();
- bool getCollisionBox(aabb3f *toset);
- bool collideWithObjects();
-private:
- std::string getPropertyPacket();
- void sendPosition(bool do_interpolate, bool is_movement_end);
-
- std::string m_init_name;
- std::string m_init_state;
- bool m_registered;
- struct ObjectProperties m_prop;
-
- s16 m_hp;
- v3f m_velocity;
- v3f m_acceleration;
- float m_yaw;
- ItemGroupList m_armor_groups;
-
- bool m_properties_sent;
- float m_last_sent_yaw;
- v3f m_last_sent_position;
- v3f m_last_sent_velocity;
- float m_last_sent_position_timer;
- float m_last_sent_move_precision;
- bool m_armor_groups_sent;
-
- v2f m_animation_range;
- float m_animation_speed;
- float m_animation_blend;
- bool m_animation_sent;
-
- std::map<std::string, core::vector2d<v3f> > m_bone_position;
- bool m_bone_position_sent;
-
- int m_attachment_parent_id;
- std::string m_attachment_bone;
- v3f m_attachment_position;
- v3f m_attachment_rotation;
- bool m_attachment_sent;
-};
-
-/*
- PlayerSAO needs some internals exposed.
-*/
-
-class LagPool
-{
- float m_pool;
- float m_max;
-public:
- LagPool(): m_pool(15), m_max(15)
- {}
- void setMax(float new_max)
- {
- m_max = new_max;
- if(m_pool > new_max)
- m_pool = new_max;
- }
- void add(float dtime)
- {
- m_pool -= dtime;
- if(m_pool < 0)
- m_pool = 0;
- }
- bool grab(float dtime)
- {
- if(dtime <= 0)
- return true;
- if(m_pool + dtime > m_max)
- return false;
- m_pool += dtime;
- return true;
- }
-};
-
-class PlayerSAO : public ServerActiveObject
-{
-public:
- PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
- const std::set<std::string> &privs, bool is_singleplayer);
- ~PlayerSAO();
- u8 getType() const
- { return ACTIVEOBJECT_TYPE_PLAYER; }
- u8 getSendType() const
- { return ACTIVEOBJECT_TYPE_GENERIC; }
- std::string getDescription();
-
- /*
- Active object <-> environment interface
- */
-
- void addedToEnvironment(u32 dtime_s);
- void removingFromEnvironment();
- bool isStaticAllowed() const;
- bool unlimitedTransferDistance() const;
- std::string getClientInitializationData(u16 protocol_version);
- std::string getStaticData();
- bool isAttached();
- void step(float dtime, bool send_recommended);
- void setBasePosition(const v3f &position);
- void setPos(v3f pos);
- void moveTo(v3f pos, bool continuous);
- void setYaw(float);
- void setPitch(float);
-
- /*
- Interaction interface
- */
-
- int punch(v3f dir,
- const ToolCapabilities *toolcap,
- ServerActiveObject *puncher,
- float time_from_last_punch);
- void rightClick(ServerActiveObject *clicker);
- s16 getHP() const;
- void setHP(s16 hp);
- s16 readDamage();
- u16 getBreath() const;
- void setBreath(u16 breath);
- void setArmorGroups(const ItemGroupList &armor_groups);
- void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
- void setBonePosition(std::string bone, v3f position, v3f rotation);
- void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation);
- ObjectProperties* accessObjectProperties();
- void notifyObjectPropertiesModified();
-
- /*
- Inventory interface
- */
-
- Inventory* getInventory();
- const Inventory* getInventory() const;
- InventoryLocation getInventoryLocation() const;
- void setInventoryModified();
- std::string getWieldList() const;
- int getWieldIndex() const;
- void setWieldIndex(int i);
-
- /*
- PlayerSAO-specific
- */
-
- void disconnected();
-
- Player* getPlayer()
- {
- return m_player;
- }
- u16 getPeerID() const
- {
- return m_peer_id;
- }
-
- // Cheat prevention
-
- v3f getLastGoodPosition() const
- {
- return m_last_good_position;
- }
- float resetTimeFromLastPunch()
- {
- float r = m_time_from_last_punch;
- m_time_from_last_punch = 0.0;
- return r;
- }
- void noCheatDigStart(v3s16 p)
- {
- m_nocheat_dig_pos = p;
- m_nocheat_dig_time = 0;
- }
- v3s16 getNoCheatDigPos()
- {
- return m_nocheat_dig_pos;
- }
- float getNoCheatDigTime()
- {
- return m_nocheat_dig_time;
- }
- void noCheatDigEnd()
- {
- m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
- }
- LagPool& getDigPool()
- {
- return m_dig_pool;
- }
- // Returns true if cheated
- bool checkMovementCheat();
-
- // Other
-
- void updatePrivileges(const std::set<std::string> &privs,
- bool is_singleplayer)
- {
- m_privs = privs;
- m_is_singleplayer = is_singleplayer;
- }
-
- bool getCollisionBox(aabb3f *toset);
- bool collideWithObjects();
-
-private:
- std::string getPropertyPacket();
-
- Player *m_player;
- u16 m_peer_id;
- Inventory *m_inventory;
- s16 m_damage;
-
- // Cheat prevention
- LagPool m_dig_pool;
- LagPool m_move_pool;
- v3f m_last_good_position;
- float m_time_from_last_punch;
- v3s16 m_nocheat_dig_pos;
- float m_nocheat_dig_time;
-
- int m_wield_index;
- bool m_position_not_sent;
- ItemGroupList m_armor_groups;
- bool m_armor_groups_sent;
-
- bool m_properties_sent;
- struct ObjectProperties m_prop;
- // Cached privileges for enforcement
- std::set<std::string> m_privs;
- bool m_is_singleplayer;
-
- v2f m_animation_range;
- float m_animation_speed;
- float m_animation_blend;
- bool m_animation_sent;
-
- std::map<std::string, core::vector2d<v3f> > m_bone_position; // Stores position and rotation for each bone name
- bool m_bone_position_sent;
-
- int m_attachment_parent_id;
- std::string m_attachment_bone;
- v3f m_attachment_position;
- v3f m_attachment_rotation;
- bool m_attachment_sent;
-
-public:
- // Some flags used by Server
- bool m_moved;
- bool m_inventory_not_sent;
- bool m_hp_not_sent;
- bool m_breath_not_sent;
- bool m_wielded_item_not_sent;
-
- float m_physics_override_speed;
- float m_physics_override_jump;
- float m_physics_override_gravity;
- bool m_physics_override_sent;
-};
-
-#endif
-