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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef NODETIMER_HEADER
#define NODETIMER_HEADER

#include "irrlichttypes_bloated.h"
#include <iostream>
#include <map>

/*
	NodeTimer provides per-node timed callback functionality.
	Can be used for:
	- Furnaces, to keep the fire burnin'
	- "activated" nodes that snap back to their original state
	  after a fixed amount of time (mesecons buttons, for example)
*/

class NodeTimer
{
public:
	NodeTimer(): timeout(0.), elapsed(0.) {}
	NodeTimer(f32 timeout_, f32 elapsed_):
		timeout(timeout_), elapsed(elapsed_) {}
	~NodeTimer() {}
	
	void serialize(std::ostream &os) const;
	void deSerialize(std::istream &is);
	
	f32 timeout;
	f32 elapsed;
};

/*
	List of timers of all the nodes of a block
*/

class NodeTimerList
{
public:
	NodeTimerList() {}
	~NodeTimerList() {}