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Diffstat (limited to 'src/defaultsettings.cpp')
-rw-r--r--src/defaultsettings.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 97b00d421..a777ed736 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -71,7 +71,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("fps_max", "60");
// A bit more than the server will send around the player, to make fog blend well
settings->setDefault("viewing_range_nodes_min", "35");
- settings->setDefault("viewing_range_nodes_max", "128");
+ settings->setDefault("viewing_range_nodes_max", "160");
settings->setDefault("screenW", "800");
settings->setDefault("screenH", "600");
settings->setDefault("address", "");
@@ -121,11 +121,11 @@ void set_default_settings(Settings *settings)
settings->setDefault("active_block_range", "2");
//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
// This causes frametime jitter on client side, or does it?
- settings->setDefault("max_simultaneous_block_sends_per_client", "2");
- settings->setDefault("max_simultaneous_block_sends_server_total", "8");
- settings->setDefault("max_block_send_distance", "7");
- settings->setDefault("max_block_generate_distance", "5");
- settings->setDefault("time_send_interval", "20");
+ settings->setDefault("max_simultaneous_block_sends_per_client", "4");
+ settings->setDefault("max_simultaneous_block_sends_server_total", "20");
+ settings->setDefault("max_block_send_distance", "10");
+ settings->setDefault("max_block_generate_distance", "6");
+ settings->setDefault("time_send_interval", "5");
settings->setDefault("time_speed", "96");
settings->setDefault("server_unload_unused_data_timeout", "29");
settings->setDefault("server_map_save_interval", "5.3");