summaryrefslogtreecommitdiff
path: root/src/defaultsettings.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/defaultsettings.cpp')
-rw-r--r--src/defaultsettings.cpp146
1 files changed, 72 insertions, 74 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index dec7f17bd..e25bc90e9 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -17,92 +17,90 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#include "utility.h"
+#include "settings.h"
-extern Settings g_settings;
-
-void set_default_settings()
+void set_default_settings(Settings *settings)
{
// Client and server
- g_settings.setDefault("port", "");
- g_settings.setDefault("name", "");
- g_settings.setDefault("footprints", "false");
+ settings->setDefault("port", "");
+ settings->setDefault("name", "");
+ settings->setDefault("footprints", "false");
// Client stuff
- g_settings.setDefault("keymap_forward", "KEY_KEY_W");
- g_settings.setDefault("keymap_backward", "KEY_KEY_S");
- g_settings.setDefault("keymap_left", "KEY_KEY_A");
- g_settings.setDefault("keymap_right", "KEY_KEY_D");
- g_settings.setDefault("keymap_jump", "KEY_SPACE");
- g_settings.setDefault("keymap_sneak", "KEY_LSHIFT");
- g_settings.setDefault("keymap_inventory", "KEY_KEY_I");
- g_settings.setDefault("keymap_chat", "KEY_KEY_T");
- g_settings.setDefault("keymap_cmd", "/");
- g_settings.setDefault("keymap_rangeselect", "KEY_KEY_R");
- g_settings.setDefault("keymap_freemove", "KEY_KEY_K");
- g_settings.setDefault("keymap_fastmove", "KEY_KEY_J");
- g_settings.setDefault("keymap_frametime_graph", "KEY_F1");
- g_settings.setDefault("keymap_screenshot", "KEY_F12");
+ settings->setDefault("keymap_forward", "KEY_KEY_W");
+ settings->setDefault("keymap_backward", "KEY_KEY_S");
+ settings->setDefault("keymap_left", "KEY_KEY_A");
+ settings->setDefault("keymap_right", "KEY_KEY_D");
+ settings->setDefault("keymap_jump", "KEY_SPACE");
+ settings->setDefault("keymap_sneak", "KEY_LSHIFT");
+ settings->setDefault("keymap_inventory", "KEY_KEY_I");
+ settings->setDefault("keymap_chat", "KEY_KEY_T");
+ settings->setDefault("keymap_cmd", "/");
+ settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
+ settings->setDefault("keymap_freemove", "KEY_KEY_K");
+ settings->setDefault("keymap_fastmove", "KEY_KEY_J");
+ settings->setDefault("keymap_frametime_graph", "KEY_F1");
+ settings->setDefault("keymap_screenshot", "KEY_F12");
// Some (temporary) keys for debugging
- g_settings.setDefault("keymap_special1", "KEY_KEY_E");
- g_settings.setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
+ settings->setDefault("keymap_special1", "KEY_KEY_E");
+ settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
- g_settings.setDefault("wanted_fps", "30");
- g_settings.setDefault("fps_max", "60");
- g_settings.setDefault("viewing_range_nodes_max", "300");
- g_settings.setDefault("viewing_range_nodes_min", "15");
- g_settings.setDefault("screenW", "800");
- g_settings.setDefault("screenH", "600");
- g_settings.setDefault("address", "");
- g_settings.setDefault("random_input", "false");
- g_settings.setDefault("client_unload_unused_data_timeout", "600");
- g_settings.setDefault("enable_fog", "true");
- g_settings.setDefault("fov", "72");
- g_settings.setDefault("view_bobbing", "true");
- g_settings.setDefault("new_style_water", "false");
- g_settings.setDefault("new_style_leaves", "true");
- g_settings.setDefault("smooth_lighting", "true");
- g_settings.setDefault("frametime_graph", "false");
- g_settings.setDefault("enable_texture_atlas", "true");
- g_settings.setDefault("texture_path", "");
- g_settings.setDefault("video_driver", "opengl");
- g_settings.setDefault("free_move", "false");
- g_settings.setDefault("continuous_forward", "false");
- g_settings.setDefault("fast_move", "false");
- g_settings.setDefault("invert_mouse", "false");
- g_settings.setDefault("enable_farmesh", "false");
- g_settings.setDefault("enable_clouds", "true");
- g_settings.setDefault("invisible_stone", "false");
- g_settings.setDefault("screenshot_path", ".");
+ settings->setDefault("wanted_fps", "30");
+ settings->setDefault("fps_max", "60");
+ settings->setDefault("viewing_range_nodes_max", "300");
+ settings->setDefault("viewing_range_nodes_min", "15");
+ settings->setDefault("screenW", "800");
+ settings->setDefault("screenH", "600");
+ settings->setDefault("address", "");
+ settings->setDefault("random_input", "false");
+ settings->setDefault("client_unload_unused_data_timeout", "600");
+ settings->setDefault("enable_fog", "true");
+ settings->setDefault("fov", "72");
+ settings->setDefault("view_bobbing", "true");
+ settings->setDefault("new_style_water", "false");
+ settings->setDefault("new_style_leaves", "true");
+ settings->setDefault("smooth_lighting", "true");
+ settings->setDefault("frametime_graph", "false");
+ settings->setDefault("enable_texture_atlas", "true");
+ settings->setDefault("texture_path", "");
+ settings->setDefault("video_driver", "opengl");
+ settings->setDefault("free_move", "false");
+ settings->setDefault("continuous_forward", "false");
+ settings->setDefault("fast_move", "false");
+ settings->setDefault("invert_mouse", "false");
+ settings->setDefault("enable_farmesh", "false");
+ settings->setDefault("enable_clouds", "true");
+ settings->setDefault("invisible_stone", "false");
+ settings->setDefault("screenshot_path", ".");
// Server stuff
- g_settings.setDefault("motd", "");
- g_settings.setDefault("max_users", "20");
- g_settings.setDefault("enable_experimental", "false");
- g_settings.setDefault("creative_mode", "false");
- g_settings.setDefault("enable_damage", "true");
- g_settings.setDefault("give_initial_stuff", "false");
- g_settings.setDefault("default_password", "");
- g_settings.setDefault("default_privs", "build, shout");
- g_settings.setDefault("profiler_print_interval", "0");
- g_settings.setDefault("enable_mapgen_debug_info", "false");
- g_settings.setDefault("fixed_map_seed", "");
+ settings->setDefault("motd", "");
+ settings->setDefault("max_users", "20");
+ settings->setDefault("enable_experimental", "false");
+ settings->setDefault("creative_mode", "false");
+ settings->setDefault("enable_damage", "true");
+ settings->setDefault("give_initial_stuff", "false");
+ settings->setDefault("default_password", "");
+ settings->setDefault("default_privs", "build, shout");
+ settings->setDefault("profiler_print_interval", "0");
+ settings->setDefault("enable_mapgen_debug_info", "false");
+ settings->setDefault("fixed_map_seed", "");
- g_settings.setDefault("objectdata_interval", "0.2");
- g_settings.setDefault("active_object_range", "2");
- //g_settings.setDefault("max_simultaneous_block_sends_per_client", "1");
+ settings->setDefault("objectdata_interval", "0.2");
+ settings->setDefault("active_object_range", "2");
+ //settings->setDefault("max_simultaneous_block_sends_per_client", "1");
// This causes frametime jitter on client side, or does it?
- g_settings.setDefault("max_simultaneous_block_sends_per_client", "2");
- g_settings.setDefault("max_simultaneous_block_sends_server_total", "8");
- g_settings.setDefault("max_block_send_distance", "8");
- g_settings.setDefault("max_block_generate_distance", "8");
- g_settings.setDefault("time_send_interval", "20");
- g_settings.setDefault("time_speed", "96");
- g_settings.setDefault("server_unload_unused_data_timeout", "60");
- g_settings.setDefault("server_map_save_interval", "60");
- g_settings.setDefault("full_block_send_enable_min_time_from_building", "2.0");
- //g_settings.setDefault("dungeon_rarity", "0.025");
+ settings->setDefault("max_simultaneous_block_sends_per_client", "2");
+ settings->setDefault("max_simultaneous_block_sends_server_total", "8");
+ settings->setDefault("max_block_send_distance", "8");
+ settings->setDefault("max_block_generate_distance", "8");
+ settings->setDefault("time_send_interval", "20");
+ settings->setDefault("time_speed", "96");
+ settings->setDefault("server_unload_unused_data_timeout", "60");
+ settings->setDefault("server_map_save_interval", "60");
+ settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
+ //settings->setDefault("dungeon_rarity", "0.025");
}