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-rw-r--r--src/dungeongen.h36
1 files changed, 22 insertions, 14 deletions
diff --git a/src/dungeongen.h b/src/dungeongen.h
index d209dd4bf..30786b9f3 100644
--- a/src/dungeongen.h
+++ b/src/dungeongen.h
@@ -39,27 +39,33 @@ int dir_to_facedir(v3s16 d);
struct DungeonParams {
+ s32 seed;
+
content_t c_water;
content_t c_river_water;
- content_t c_cobble;
- content_t c_moss;
+ content_t c_wall;
+ content_t c_alt_wall;
content_t c_stair;
- GenNotifyType notifytype;
bool diagonal_dirs;
- float mossratio;
v3s16 holesize;
v3s16 roomsize;
+ u16 rooms_min;
+ u16 rooms_max;
+ s16 y_min;
+ s16 y_max;
+ GenNotifyType notifytype;
- NoiseParams np_rarity;
- NoiseParams np_wetness;
NoiseParams np_density;
+ NoiseParams np_alt_wall;
};
class DungeonGen {
public:
MMVManip *vm;
- Mapgen *mg;
+ INodeDefManager *ndef;
+ GenerateNotifier *gennotify;
+
u32 blockseed;
PseudoRandom random;
v3s16 csize;
@@ -67,17 +73,20 @@ public:
content_t c_torch;
DungeonParams dp;
- //RoomWalker
+ // RoomWalker
v3s16 m_pos;
v3s16 m_dir;
- DungeonGen(Mapgen *mg, DungeonParams *dparams);
- void generate(u32 bseed, v3s16 full_node_min, v3s16 full_node_max);
+ DungeonGen(INodeDefManager *ndef,
+ GenerateNotifier *gennotify, DungeonParams *dparams);
+
+ void generate(MMVManip *vm, u32 bseed,
+ v3s16 full_node_min, v3s16 full_node_max);
void makeDungeon(v3s16 start_padding);
void makeRoom(v3s16 roomsize, v3s16 roomplace);
void makeCorridor(v3s16 doorplace, v3s16 doordir,
- v3s16 &result_place, v3s16 &result_dir);
+ v3s16 &result_place, v3s16 &result_dir);
void makeDoor(v3s16 doorplace, v3s16 doordir);
void makeFill(v3s16 place, v3s16 size, u8 avoid_flags, MapNode n, u8 or_flags);
void makeHole(v3s16 place);
@@ -86,14 +95,13 @@ public:
bool findPlaceForRoomDoor(v3s16 roomsize, v3s16 &result_doorplace,
v3s16 &result_doordir, v3s16 &result_roomplace);
- void randomizeDir()
+ inline void randomizeDir()
{
m_dir = rand_ortho_dir(random, dp.diagonal_dirs);
}
};
-extern NoiseParams nparams_dungeon_rarity;
-extern NoiseParams nparams_dungeon_wetness;
extern NoiseParams nparams_dungeon_density;
+extern NoiseParams nparams_dungeon_alt_wall;
#endif