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diff --git a/src/dungeongen.h b/src/dungeongen.h
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-/*
-Minetest
-Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef DUNGEONGEN_HEADER
-#define DUNGEONGEN_HEADER
-
-#include "voxel.h"
-#include "noise.h"
-
-#define VMANIP_FLAG_DUNGEON_INSIDE VOXELFLAG_CHECKED1
-#define VMANIP_FLAG_DUNGEON_PRESERVE VOXELFLAG_CHECKED2
-#define VMANIP_FLAG_DUNGEON_UNTOUCHABLE (\
- VMANIP_FLAG_DUNGEON_INSIDE|VMANIP_FLAG_DUNGEON_PRESERVE)
-
-class ManualMapVoxelManipulator;
-class INodeDefManager;
-
-v3s16 rand_ortho_dir(PseudoRandom &random);
-v3s16 turn_xz(v3s16 olddir, int t);
-v3s16 random_turn(PseudoRandom &random, v3s16 olddir);
-int dir_to_facedir(v3s16 d);
-
-class DungeonGen {
-public:
- u32 blockseed;
- u64 mapseed;
- ManualMapVoxelManipulator *vmanip;
- INodeDefManager *ndef;
- PseudoRandom random;
- v3s16 csize;
- s16 water_level;
-
- NoiseParams *np_rarity;
- NoiseParams *np_wetness;
- NoiseParams *np_density;
-
- content_t cid_water_source;
- content_t cid_cobble;
- content_t cid_mossycobble;
- content_t cid_torch;
- content_t cid_cobblestair;
-
- //RoomWalker
- v3s16 m_pos;
- v3s16 m_dir;
-
- DungeonGen(INodeDefManager *ndef, u64 seed, s16 waterlevel);
- void generate(ManualMapVoxelManipulator *vm, u32 bseed,
- v3s16 full_node_min, v3s16 full_node_max);
- //void generate(v3s16 full_node_min, v3s16 full_node_max, u32 bseed);
-
- void makeDungeon(v3s16 start_padding);
- void makeRoom(v3s16 roomsize, v3s16 roomplace);
- void makeCorridor(v3s16 doorplace, v3s16 doordir,
- v3s16 &result_place, v3s16 &result_dir);
- void makeDoor(v3s16 doorplace, v3s16 doordir);
- void makeFill(v3s16 place, v3s16 size, u8 avoid_flags, MapNode n, u8 or_flags);
- void makeHole(v3s16 place);
-
- bool findPlaceForDoor(v3s16 &result_place, v3s16 &result_dir);
- bool findPlaceForRoomDoor(v3s16 roomsize, v3s16 &result_doorplace,
- v3s16 &result_doordir, v3s16 &result_roomplace);
-
- void randomizeDir()
- {
- m_dir = rand_ortho_dir(random);
- }
-};
-
-class RoomWalker
-{
-public:
-
- RoomWalker(VoxelManipulator &vmanip_, v3s16 pos, PseudoRandom &random,
- INodeDefManager *ndef):
- vmanip(vmanip_),
- m_pos(pos),
- m_random(random),
- m_ndef(ndef)
- {
- randomizeDir();
- }
-
- void randomizeDir()
- {
- m_dir = rand_ortho_dir(m_random);
- }
-
- void setPos(v3s16 pos)
- {
- m_pos = pos;
- }
-
- void setDir(v3s16 dir)
- {
- m_dir = dir;
- }
-
- //bool findPlaceForDoor(v3s16 &result_place, v3s16 &result_dir);
- //bool findPlaceForRoomDoor(v3s16 roomsize, v3s16 &result_doorplace,
- // v3s16 &result_doordir, v3s16 &result_roomplace);
-
-private:
- VoxelManipulator &vmanip;
- v3s16 m_pos;
- v3s16 m_dir;
- PseudoRandom &m_random;
- INodeDefManager *m_ndef;
-};
-
-
-#endif